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Comment History  (150 - 180 of 620)
vintar
vintar May 4 2014, 4:51pm replied:

can be fixed by waiting for OFFICIAL patches

+1 vote   mod: S.T.A.L.K.E.R. - Lost Alpha
vintar
vintar May 4 2014, 3:24pm replied:

Then I would suggest you wait at least until the third patch when the game would be extremely stable :)
Although it has to be said that we developers don't get most of these bugs reported, it's just one of those things I guess.

+1 vote   mod: S.T.A.L.K.E.R. - Lost Alpha
vintar
vintar May 4 2014, 9:44am replied:

Should be documents where you found the dead stalker. If it is indeed the same dead stalker we're talking about. :)

0 votes   mod: S.T.A.L.K.E.R. - Lost Alpha
vintar
vintar May 3 2014, 12:41pm replied:

He is guided by the engine and is aware of anomalies. First time I`ve ever heard of someone thinking this is messed up. Usually I see things like "anyone made a mod where npcs don't die in fires and anomalies?"

+1 vote   mod: S.T.A.L.K.E.R. - Lost Alpha
vintar
vintar May 3 2014, 10:58am replied:

thats caused by selflight.s shader, we are constantly updating dx10 and 10.1 because its not finished yet. this glitch is not happening for everyone, because its very much driver and vga related. until we find the best solution you have:

2 options:

1. you guys download the old selflight.s from here, and put it back to gamedata\shaders\r3 dir and overwrite the new one
Mediafire.com

2. switch to r2 render, which also uses dx9.5, with many dx10 features, so you get sunshafts and others, but at least no such glitches.

+1 vote   mod: S.T.A.L.K.E.R. - Lost Alpha
vintar
vintar May 3 2014, 10:55am replied:

It's dynamic weather :) It will change

+2 votes   mod: S.T.A.L.K.E.R. - Lost Alpha
vintar
vintar May 3 2014, 10:54am replied:

Right there where you spoke to that dude.

+2 votes   mod: S.T.A.L.K.E.R. - Lost Alpha
vintar
vintar May 3 2014, 10:42am replied:

You could go and buy a new title for $100, or enjoy this great game for free and be patient while we fix an "early access" version.

+4 votes   mod: S.T.A.L.K.E.R. - Lost Alpha
vintar
vintar May 3 2014, 10:39am replied:

Sorry to have disappointed you sir.

+3 votes   mod: S.T.A.L.K.E.R. - Lost Alpha
vintar
vintar May 3 2014, 8:34am replied:

he's not stuck, but somewhere.

+1 vote   mod: S.T.A.L.K.E.R. - Lost Alpha
vintar
vintar May 3 2014, 8:34am replied:

Not stuck, but somewhere...

+1 vote   mod: S.T.A.L.K.E.R. - Lost Alpha
vintar
vintar May 3 2014, 8:33am replied:

try delete your user ltx after using the latest patch

+1 vote   mod: S.T.A.L.K.E.R. - Lost Alpha
vintar
vintar May 3 2014, 7:32am replied:

This is a bug caused by a "fan fix" this is the kind of stuff we have to deal with all the time. Like chasing ghosts....

+2 votes   mod: S.T.A.L.K.E.R. - Lost Alpha
vintar
vintar May 1 2014, 12:13pm replied:

Try disable grass shadows if you haven't already.

+2 votes   mod: S.T.A.L.K.E.R. - Lost Alpha
vintar
vintar May 1 2014, 2:02am replied:

I`ve marked it now in the patch.

+4 votes   mod: S.T.A.L.K.E.R. - Lost Alpha
vintar
vintar Apr 30 2014, 8:05am replied:

Yes you're right, we should've made 20000 custom installers to cater for everyone...

+1 vote   mod: S.T.A.L.K.E.R. - Lost Alpha
vintar
vintar Apr 29 2014, 6:36pm replied:

Yes about 20000 people have it running ;)

+1 vote   mod: S.T.A.L.K.E.R. - Lost Alpha
vintar
vintar Apr 29 2014, 6:35pm replied:

Change to r2 or r3 render for the bar area, then when you leave bar you can change back to r1. It is fixed in the upcoming patch.

+3 votes   mod: S.T.A.L.K.E.R. - Lost Alpha
vintar
vintar Apr 29 2014, 6:34pm replied:

1) Put the four archives in one folder
2) Right click the first one and say "extract here" it will extract all four
3) run the exe and be patient it takes long.

+3 votes   mod: S.T.A.L.K.E.R. - Lost Alpha
vintar
vintar Apr 29 2014, 6:33pm replied:

They are not official fixes. The first official patch will be ready soon.

+2 votes   mod: S.T.A.L.K.E.R. - Lost Alpha
vintar
vintar Apr 29 2014, 5:14am replied:

Welcome to the beast

+2 votes   mod: S.T.A.L.K.E.R. - Lost Alpha
vintar
vintar Apr 29 2014, 5:13am replied:

Will be in patch

+2 votes   mod: S.T.A.L.K.E.R. - Lost Alpha
vintar
vintar Apr 29 2014, 5:12am replied:

" should be enough to max out for an x-ray engine based games."
bit of moot statement for me. Even games before SOC were based on xray but you wouldn't compare them to COP. imagine 3 programming students brought this engine up to todays standards more or less and in their spare time. I'd say its pretty good for early access wouldn't you?

+4 votes   mod: S.T.A.L.K.E.R. - Lost Alpha
vintar
vintar Apr 29 2014, 4:56am replied:

Then you must have other issues. I run on a lesser system, laptop, and its fine if you disable grass shadows, lower grass density and drop object and texture detail slightly

+1 vote   mod: S.T.A.L.K.E.R. - Lost Alpha
vintar
vintar Apr 29 2014, 4:09am replied:

Someone added this message and no idea why. It is a task but only happens in some situations, I'll fix thx.

+2 votes   mod: S.T.A.L.K.E.R. - Lost Alpha
vintar
vintar Apr 29 2014, 3:43am replied:

For some reason the marker isn't working. The entrance is near a hollow that has many poltergeists.

+1 vote   mod: S.T.A.L.K.E.R. - Lost Alpha
vintar
vintar Apr 29 2014, 1:59am replied:

Did you double click it?

+1 vote   mod: S.T.A.L.K.E.R. - Lost Alpha
vintar
vintar Apr 29 2014, 1:59am replied:

Fixed in patch

+1 vote   mod: S.T.A.L.K.E.R. - Lost Alpha
vintar
vintar Apr 28 2014, 4:51pm replied:

actually if I remember correctly, the higher the value the less grass there is.

+1 vote   mod: S.T.A.L.K.E.R. - Lost Alpha
vintar
vintar Apr 28 2014, 4:51pm replied:

find thumbs.db in the files and delete it

+1 vote   mod: S.T.A.L.K.E.R. - Lost Alpha
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