Not much to say here really.

Comment History
Vilkz
Vilkz Apr 15 2014, 3:31pm replied:

Flappy strap...

Looks awesome!

+18 votes     media: New SPAS 12 by Alexander Voysey
Vilkz
Vilkz Mar 13 2014, 5:05pm says:

Looking awesome but,
tow-away zone? :D

+2 votes     media: Eli's Lab
Vilkz
Vilkz Feb 20 2014, 3:52pm says:

Will you be able to toggle the hitmarkers with a cvar or something?

+2 votes     media: Half-Life 2 : MMod - Gameplay
Vilkz
Vilkz Feb 20 2014, 3:45pm says:

Looks great!

+3 votes     media: Half-Life 2 : MMod - Post Effects Showcase
Vilkz
Vilkz Feb 20 2014, 3:43pm says:

I would prefer it to be a bit less blue..

+1 vote     media: Half-Life 2 : MMod - SMG Muzzleflash&Metal Impact
Vilkz
Vilkz Feb 16 2014, 7:35am replied:

Some of the walls should be thinner, since not all walls are load-bearing.

+1 vote     media: Progress
Vilkz
Vilkz Feb 16 2014, 7:31am replied:

Same problem here :/

+1 vote     mod: Ricochet: Source
Vilkz
Vilkz Jan 29 2014, 8:22am replied:

Yeah I actually read about it several hours ago :D

+2 votes     media: FD
Vilkz
Vilkz Dec 28 2013, 6:02pm says:

If this is possible with the current Source engine, imagine what Source Engine 2 could do when it's released!

+4 votes     media: FD
Vilkz
Vilkz Dec 21 2013, 6:29pm says:

That material :O

+3 votes     media: HEV SUIT
Vilkz
Vilkz Nov 20 2013, 5:29pm says:

So what's the things that simply can't be in the free version?

+6 votes     article: Happy Birthday Half-life!
Vilkz
Vilkz Oct 30 2013, 6:43pm replied:

Will we be able to play the finished version without Jailbreak?

+1 vote     game: Half-Life Mobile
Vilkz
Vilkz Sep 7 2013, 12:19pm replied:

It's not your headset, I'm hear it too.

+2 votes     media: Updated shotgun animations, ricochet sounds
Vilkz
Vilkz Jul 28 2013, 5:55am replied:

I agree, it looks a bit too long too

+2 votes     media: Flaregun
Vilkz
Vilkz Jul 9 2013, 4:42pm says:

Why Omega?

+1 vote     mod: Insolence
Vilkz
Vilkz Jul 5 2013, 2:45pm says:

Reminds me of Star Trek :D

+1 vote     media: Consul's office of hurt
Vilkz
Vilkz Jul 5 2013, 2:44pm says:

*TOO

+1 vote     media: Consul's office of hurt
Vilkz
Vilkz Jul 4 2013, 7:28am says:

Nice! The only flaw I can see is the floor's lightmap scale. The screens could emit some light so it looks like they're turned on too.

+3 votes     media: Consul Office Update
Vilkz
Vilkz Jul 2 2013, 12:45pm says:

Looks good overall if you don't mind that placeholder.
On the Citadel maybe you could put some sprites so it looks like these light rays(?) on the concept art.

+1 vote     media: Level Demonstration - d1_c17_02 (WIP)
Vilkz
Vilkz Jul 2 2013, 12:35pm says:

Looks good but, it was a bit different in the concept arts: Images.wikia.com

+2 votes     media: Consul Office
Vilkz
Vilkz Jun 27 2013, 10:18am says:

Will this mod be stand alone?

+1 vote     mod: Star Trek: Enterprise - M.A.C.O.
Vilkz
Vilkz Jun 25 2013, 4:15pm says:

How many people is working on Insolence and how often?

+1 vote     mod: Insolence
Vilkz
Vilkz Jun 25 2013, 4:07pm says:

Great work! But don't forget the 3D skybox, or it will look pretty small

+1 vote     media: Level Demonstration - d1_c17_03
Vilkz
Vilkz May 18 2013, 2:59pm says:

Remember to add color correction to get the HL2 Leak's blue-greenish color!

+1 vote     media: Trainstation WIP
Vilkz
Vilkz Mar 13 2013, 6:36pm says:

I hate EA, period

+5 votes     group: Command & Conquer Westwood Fans
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