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Okay, all done. Did an install on a C L E A N G2 copy (GOG) and it worked like a charm on the first try. No errors, no bugs, NOTHING at all.
Tomorrow I'll upload the stuff, it's 2.00 am here. Goodnight \o
Fullsize: 3.47 GB. Sorry.
Quake and Extricate spells weren't working properly so I've reverted them to my (overpowered) version. Quake is now a good AoE cc spell (knocks people down and deals moderate damage) while Extricate is more of a wind blast which will throw people away from you.
I'm wrapping it up (FORREAL) now. First step is to save some space by merging the .vdf files.
Then the installation on a clean install (will probably do a video for that) with instructions included
Then the upload.
All right that should be it. There's still a bug when you use Blink too much that will teleport you somewhere in the world, but that's fine, it's like Icarus Flight from Morrowind (kek).
Seriously now, gotta do some real life stuff, I'll pack everything up today/tomorrow. I'll try to merge this into as little .vdf files as possible, include a new guide for installing as well as sensible files like gothic.ini and stuff like that. I'll also make a second script set without the Skyeffects so you can play it with the D3D11 mod too. That'll take a lil bit but GUYS ITS DONE ITS FINALLY DONE I CAN FINALLY STOP BALANCING AND ADDING STUFF FOR GOOD :'3
Oh and bow/crossbow shots on the head do double damage. Yay mud-freak!
Managed to beat Raven as a mage with 4th level spells and a few icenova scrolls (and literally dozens of mana potions XD)
God damn it that was intense.
Who cares, its a single player game! XD
I'll increase the manacost once I have done Raven with it XD
Im coding like a madman, there's only the mud-freak spells left now.
GIVE ME YOUR ENERGY, PEOPLE OF EARTH \o/
Ok so quickkeys are almost done, still have to fix assassinating,stealing and WHY DO THESE SKELETONS BLEED **** **** **** FUUUUUUUUUUUUUUUUUUCK
WHY DO SKELETONS ******* BLEED GODFUCKINGDAMNIT
Fact is, just read that, you will NOT be able to beat him using circle 2-3 runes. You'll have to level if you want to have a chance beating him.
People don't understand that Raven is now almost on-par with Dragons as boss difficulty, so you'll even go to chapter 4 before being able to beat him.
That's my next target before release: beating raven with a mage.
+ Quiver on back
Extremely tired, but happy. I had to dig files from 2014 to get these two bad guys back (now working even better than before)
#People will bleed on the ground on each hit
#Quivers are still a thing
*pew*, off to sleep now. nite.
Update: Hotkeys are getting scripted, new version will be ready soon.
I won't do the finishing touches with Ikarus since I REALLY need some time off this mod (see attached screenshot). It *should* be playable from start to end, and I'll play it myself too so that I can give some feedback myself and work around that too.
Update: Damage functions should work properly now. Shields are back, only hotkeys are missing, and some old functions that I implemented before switching to AST.
It's going wonderfully good :3
Yeah he's an outstanding modder. Too bad he's retiring :(
Good news: Switched back to Ikarus, it all works fine with the freeaim.
Bad News: Still have to figure out how to add 2 functions (do things after dealing damage and quickslots doing stuff)
Other than that, I can say that it's successfully implemented, kind of. Stamina is Ikarus-style again, faster regen and longer sprints.
Still a heavy wip, if I can't wrap it by this weekend Ill release the AST version instead.
Good news everyone! It works for spells, but not with bows/crossbows, I think it's because of how AST.dll "works" with the exe (since it's from Returning 2.0, not from the AST release, so it *should* have the freeaim integrated with it that probably conflicts with the Ikarus script), I'll have a look into it.
But, it's AWESOME guys. The capability to use both script packets is ******* awesome.
I'm a neverending optimist, soo... I THINK I can add both Ikarus and AST into one since they don't actually conflict one another.
This means that the fascinating atmospheric functions I had in the early versions will be there, and you can toggle them on/off with the press of a button (meaning: you can use DX11 mod with this and not crash).
Plus, I don't know if you guys saw this little mod: Youtube.com
That'd be cool to add. Stay tuned. It's going to be a one-shot kind of thing, so if it doesn't work *shrug* Ill release the version without it (which is 99% complete) and work on it during the holidays.
Afaik the claw "adapts" to you. If youre more skilled with 1h its 1h, otherwise 2h.
In a few days, I'm finishing doing some polishing.
In this release only Hakon will have this randomizer. He will get new random items each chapter.
Added a working item randomizer for vendors (weapons only for now).
I dont recall him wielding a 2h in Gothic 1
Full game without new quests. Last gameplay update till releasw. Will just hear feedback and add stuff I didnt earlier.
Im leaving all questa out on purpose so youll be playing a different game oncei t finally comes put :)
You guys like the ultimate shield stance? :)
Fixed the torch problem and hopefully the blacksmithing.
Id be interested, as long as I can edit the amount of grass shown.
I suggest you to make a tutorial in the forum, if you like and have time. I saw your thread a while ago but as far ss I remember it wasnt an how to/step by step tutorial, but I may be wrong :)
YES, I MIGHT HAVE FIXED ALL NPC PROBLEMS WIELDING WEAPONS. I HAVE TO GO TO WORK NOW GODDAMNIT
This addon is **** and will be updated soon.