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Many thanks! Ill upvote this
I personally like a lot the third one. The second one is a powerplayer barbarian (awesome, nuff said, but not really what I'm looking for) and the first one lacks personality, always imo
Which voice suits best the unnamed hero?
Youtube.com (red knight more likely)
I'm trying to add *shouts* when you randomly swing your weapon, much cool very wow and adds a lot to the immersion. If it's not too.. *chaotic*, I've intention to add those for every voice.
It's a secret... for now ;)
Remember how good it was back in G1 where mages/other people would address you while keeping a certain "pose" during dialogues (ie mages with arms like that?)
Well, THEY'RE BACK.
And you guys don't know for how long I'm struggling to achieve this!! Im so damn excited :D
I can't even BEGIN to tell you how much I'm excited about something I've JUST achieved. After a THOUSAND (maybe more) tries, FINALLY... you'll have to see the screenshot.
I've deleted all comments related to Returning: please keep the discussion of other mods outside this site, and please stop advertising Returning, its time is long gone, let other mods shine!
You should really get better at dodging then, because the fireball amount is doubled if you keep your distance from him. There's a tactic to avoid that too, but I won't tell you ;)
Video is up! Check it here: Youtube.com
Or here, once it finishes the upload.
Long story short, the dragon AI is total crap (sorry PB), once you get in melee range, they stop spellcasting and go melee until you die, there's no intelligent switching.
That's what I want to achieve, a responsive switch between melee and magic attacks depending on your distance.
The spells work, the effects are awesome, it's just too bad that it doesn't switch back to magic once you get away from him. I plan to change that tomorrow.
But, as Rengo says, never return empty handed. I'm uploading a video showing the prototype "ultimate" spell for fire mages, nicknamed Apocalypse.
They did fix it, and it's not obligatory, only highly recommended ;)
Started working on Dragon AI/Bossfight scripts, BE AFRAID. BE VERY AFRAID.
There's no stamina, period. There's all the rest.
The final boss was way too easy for me :(
That's exactly it. Ikarus scripts won't work with the D3D11 mod, and since I've been using only *some* features of the scriptpacket due to my lack of knowledge of programming code, I've decided to ditch the Stamina, and the Poison effects (which I think I can recreate doing a separate script, gotta try that) for something better, which is improved graphics, BY A LOT.
Not to mention the numerous issues from programming to compiling, to even installign the modification correctly. Without it, all you need is to drag and drop.
Because it was included with Ikarus, which causes problems with the D3d11 mod. So basically, I prefer graphics over features (which tend to get annyoing during big fights for example, you have to rest to regenerate stamina and in the meantime everyone is attacking you.. kinda messy).
Wrong and wrong :D
This is a completely new camp!
It's a completely new area, ways off the orc barricade :D
Yes, I may be able to do so. (for real)
Know what? I'll try it asap.
Nah, more like somewhere beyond the new camp.
You and me both. We're working.
That doesn't look like the NewCamp cave, right? :>
Cmoon, give 'em some love!! :<<<
Spoiler: He has a shield and a sword.
Spoiler: The ice dragon has been moved north
Brace yourselves, screens are coming.
Not implemented, sorry!
Stamina is gone for good now that I'm not using Ikarus anymore.