This member has provided no bio about themself...
Lol. Get a life, a girlfriend, a job and a lot of time to learn how to mod a goddamn 10+ year old game; then you'll be allowed to choke on my ****, you half-assed parody of a troll.
Quote from Solus3843
I found the DECORATE file. It's in the sprites.pk3, the smaller one.
Just delete that.
Hey hey. Ive said id take a long break from this. At least until april/may.
Ive started working so i dont have time to accomplish anything. Im also upgrading the pc so itll take time before i mod anything.
Sorry if i dropped the ball, i thought i said it before in tge comments
Search within the "Core" file, there should be a "DECORATE" script which has inside something like this: Actor Nightmare replaces Spectre
Delete that file and you're good to go. The second is intentional :)
No it's not like that. I have plenty of choice but for unknown reasons the game plays that sound even if I replace it with something else XD
Well it's the Q1 grenade launcher sound. I've been trying to replace it with something better but couldn't for unknown reasons :\
UPLOADED MODULAR VERSION HERE ON MODDB
Fixed 16:9 thingy and some sound errors.
E N J O Y B O Y S
No problem. Uploading the fixed version now. It features the static effect correctly too.
Thanks for the kind comment and the support, and good job on the bugsplat mate, could've been nasty without your help =)
I have no problems running a 16:9 version of the hud. BUT I've found a bug related to the 16:9 visor not showing correctly.
FORGET about the PB add-in. You only need PB, my files and any compatibility patches (like for KDIZD).
It's done. I'm playing a little bit to see if there are any overlooked things (sounds and sprites, mostly).
Hopefully I'll upload it somewhere between tonight and early tomorrow, and I'll upload the modular one here, the complete on MEGA.
There's a modular version of the mod in a comment I made some days ago (its a MEGA link)
There youll find the texture pk3
Or do you mean separating sprites from textures?
Final update before release (which will happen when Project Brutality is updated)
Demons are faster and tougher
Buffed Railgun/Revolver damage (no more nerfguns at the highest difficulty)
Improved sounds for Doomguy (combination of Sarge sounds from QIII and QII Marine)
Improved some weapon sounds, as well as some monster sounds
Some changes to Music tracks
Most demons redone/perfected. No more green haired zombies for example.
4:3 and 16:9 HUD (shown above)with dynamic static effect when armor is low (can be toggled with the mugshot).
This is the last update before release. If there are any gamebreaking issues feel free to post them here. Cheers!
Thank you very much :) the pack was specifically designed for vanilla Doom/DoomII
Updated all sprites for Project Brutality 2.0. Most of the stuff is color-corrected to give it a more dark,gritty look.
Also, buffed Demons' speed, can crowd you pretty quickly now.
This based on my playthroughs, I'm not (yet) taking in account any feedback atm. If you want to share your thoughts about PB's difficulty (along with the nightmares) feel free to write it down here!
Until next update
Update: New version will include 16:9 and 4:3 new HUD, along with static effect when armor is damaged (below 50, gets increasingly fuzzier)
Screenshot above shows part of the effect.
Haha sorry for misunderstanding then, just woke up =)
I've modified some SBrightmaps, but I honestly don't remember, sorry! Maybe because imps/zombies etc have a "breathing" animation" that wasn't done in SBrightmaps, so I did it myself and probabaly messed things up with the palette.
I don't really remember :P
Check the comments, theres a MEGA link for the modular version!
As for the noise, thats the "music" for that level, gwts under the skin huh?
As for the brightmaps, I'll try to work on an update during Febraury but no promises, kinda swmaped irl
It's inside the package, in the UDV folder. Works only for 4:3 monitors for now.
Yeah, I may have overlooked that by copying the wrong files, sorry about that.
For now its tied, I'll upload the fixed version as an answer to your post..
For those wondering, the HUD is a recolored version of the Doom4 E3 presentation demo
It's in the files I've sent you, but only for 4:3 resolutions. I'll plan on doing the 16:9 version today and provide another download link (yesterday had issues, sorry!)
I know the issue. It's the UDV version that's missing the 4:3 files (they're all 16:9)
I've included the fix in my release of Fearrific Moddb.com
Version 4.0 OUT (in a few moments, gotta upload it first :D)
Completely revamped textures/sounds/music (from monsters to items to whatever floats your boat, most sounds are replaced)
#Weapons: HMG,Carbine,SSG,Autoshotgun,Minigun. Overall more satisfying to use
#All Spheres and Runes, Berserk and Demon Rune
#Health Cap raised to 400 instead of 200 (only achievable with soul/megaspheres)
#HECU voices for Marines (HL1)
#Tweaked Monsters (aggressiveness and health of demons in general, plus Archvile for lulz)
#Spectres are replaceable with Nightmares (ghostly figures)
#MODULAR: you can edit and toggle whatever you want!
#New UDV HUD for 4:3 users (will do a 16:9 version soon-ish, it's my birthday today damnit, lemme cut some slack!!!)
That's it guyz, new HUD screenshot above!
I'm having a little bit of trouble with the UDV version for PB. The hud is not centered, and I haven't been able to center it.
Is anyone else having this issue and knows how to fix that? Thanks!
So far, nothing else to report =)
Why can't I give it a 10 again :\
So how are you guys doing? Impressions of the latest changes? Thoughts about new spells?
Ditto, that was kind of a letdown for me =(
IF you feel like adding anything from my addon (Fearrific), don't even mind asking, JUST DO IT :D
It is, thanks =)