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Helmets will NOT be in game, the models around look too "blocky" to be feasible (in my opinion).
As for the two other things, I've tried doing something like that but my scripting skill is not that good, unfortunately =(
Done the last exam before summer. Working non-stop until I release this baby ;)
Already thought of it, it will be a possibility ;)
The fact is that I'm just one person working at all this stuff. I still have a lot to do and very little time to accomplish it (two epic quest chains in the works plus many other things such as dice gambling, if I get the script right, and many world changes with the spacer)
I just hope I can make all this stuff in time.
The possibility to enter other guilds is impossible at the moment, because most quests in Gothic2 are guild-related, to change that would mean change most of the scripts the game uses, an overwhelming task for me.
I've made some adjustments to food in order to make them useful even at higher levels, they will give you a % of HP instead of a given value. I was thinking of an alchemist-only talent that would double the values of HP/mana gained by both food and potions, but I don't know if it's doable.
As for the regen rate, we'll see.
Will do, thank you!
As for the mercenary light armor fix, the problem isn't really the shoulder but the whole armor tbh. I mean you're going around naked with a shoulderpad. It's just wrong, imo xD
I'll try to wrap it up in ONE image: Leedshackspace.org.uk
If you have enough patience, I'll pm you for some help ;)
Already done ;)
I'll post news soon regarding this and many other things :D
Didn't die on my playthrough, but already fixed, as most of the bugs you posted below.
If you have any more bugs to report, please PM me.
Unfortunately, yes. That's why I'm not releasing it until I have at least 10+ more quests and major updates on both world, gameplay and overall experience.
August, real busy with the university till then.
No problem, will take a look at that mod ;)
I won't be adding new worlds but will surely edit the vanilla ones!
If you feel like doing more than a playthrough give my mod a try, then wait for the 2.0 to come out and do another one!
The smithing of the large ore dragon slayer is bugged, already fixed it.
Sorry for the inconvenience
You also need a Smith's hammer to forge stuff
That's it, sorry! I should lower the cost of those tomes.
Son contento =) I lupi come il 99% dei mostri hanno le stat di Gothic1, per questo sono un bel problema ;)
Quando lo finisci o te la senti stila una review per favore, purtroppo non ho idea di come "sponsorizzare" il mod se non attraverso review e/o video su Youtube.
Buona avventura! ;)
E' un bug visivo: la % c'è ma non si vede finché non spendi tot LP per imparare lo "stile" base (Unskilled --> Trained)
Bloodflies start with half hp (lolwut)
Greg's quest (Dig here, dig there, dig there too) can't be completed (unknown bug)
Matteo's approval won't show if pay Gritta's debt (you can still become an apprentice anywhere since you need the approval of 4 masters out of 5)
Nope, I forgot to change the variables based on using the pick-axe on the said locations :\
Sorry, but it can't be completed.
PM me for the minor bugs!
No, it starts right when he asks you to drop the letter into sarah's inventory. To trigger it you simply have to tell Andre that he's trying to blackmail her.
Unfortunately, every new version needs a new game. Since I know that people are playing this mod I won't waste time on my part and try to finish the details as soon as possible.
I'm doing a bug check for the final version, should be ready by this weekend.
Since I won't upload a new version just for some minor tweaks, I'm adding new quests and new NPC's too to make the new game worth the price.
ATM there are two Novice/Mage quests in the works, one regarding Angar and some fellow Templars, and I've also finished working on 4 other quests.
"Fixed", meaning that I haven't found the cause of it but spawned the loot at startup. You won't be digging any more BUT will be able to complete Greg's quest (and get more loot)
Thank you for playing the mod! =)
I haven't changed the description, my bad =) Will fix it in 1.1
For the weapon training, I am doing a complete rework of it so I've probably reported the wrong value, will update the news.
In 1.1 Crit chance and weapon skill (Fighter-Master) will be two different skills. Training Weapon Skill (values similar to G1) will change your fighting style, training crit change will increase (duh) crit chance.
Already working on it, but I haven't been able to find the cause of this.
I didn't change the world a bit, so this issue doesn't concern my mod. Try the classic reinstall!
English subtitles, no voice localization (meaning that if you have the game in german, the speech will be in german. The only thing that should change are subtitles since I've edited the english-version of the game)
Protip + Troubleshooting
Protip: Increased FPS
Start the game, go to character screen, type marvin, exit char. screen and then press F3. It should go into windowed mode increasing fps from 20 to 100. At least, that's what happens on my pc.
If it doesn't start the first time, restart the game and it should work just fine.
Out this weekend!
Oh finally! Somoene did!