This member has provided no bio about themself...

Comment History  (0 - 30 of 689)
Vic7im
Vic7im @ Gothic 2 - Requiem

I don't know, upvoted for justice!

Hello mogi! Yes of course if you want to translate it you're welcome to! As for the voice-casting, I'd like to to be honest, but at the moment we have bigger priorities. Maybe when the modification will be at the final stages of developement I'll consider it!

Good karma+4 votes
Vic7im
Vic7im @ Gothic II - Requiem BETA (14-04-2016)

Prolly need to start a new game (99% sure)

Good karma+1 vote
Vic7im
Vic7im @ Gothic 2 - Requiem

Embark on an epic quest: find me REALLY epic music to include in an unknown world you can't know anything about.

Good karma+2 votes
Vic7im
Vic7im @ Gothic 2 - Requiem

Heya, discuss.
Moddb.com

Good karma+1 vote
Vic7im
Vic7im @ Fearrific 4.1 (for PB 2.03) (Update 25/01/2016)

Should look like this:

PathtoExe\gzdoom.exe -file Project_Brutality.pk3 F4_Core.pk3 F4_Music.pk3 F4_Nightmare.pk3 F4_Sounds.pk3 F4_Sprites.pk3 F4_Textures.pk3 F4_HUD1.pk3 F4_HUD2.pk3

Good karma+1 vote
Vic7im
Vic7im @ Fearrific 4.1 (for PB 2.03) (Update 25/01/2016)

There's the how to somewhere buried in the comments, look for it! :)

Good karma+1 vote
Vic7im
Vic7im @ Gothic 2 - Requiem

Most likely a bug mate. I'm fixing it soon!

Good karma+1 vote
Vic7im
Vic7im @ Fearrific 4.1 (for PB 2.03) (Update 25/01/2016)

I'm waiting for the new PB and the updated brightmaps, then I'll start work on them to make them better for my tastes (and hopefully, yours too!)

Good karma+2 votes
Vic7im
Vic7im @ Fearrific 4.1 (for PB 2.03) (Update 25/01/2016)

Well, some of them are just color-corrected. We'll see!

Good karma+2 votes
Vic7im
Vic7im @ - Weapon sounds, New Stances, some Music

6 for 1h, 3 for shields, 3 for dual wielding, 8 for 2h weapons (5 for swords (4+secret one), 2 for axes/maces, 1 for staff combat) for a whopping total of 20 stances.

Good karma+2 votes
Vic7im
Vic7im @ Gothic 2 - Requiem

Video's up on my channel, soon here too! Enjoy!

Good karma+1 vote
Vic7im
Vic7im @ Gothic 2 - Requiem

Quick update: HUGE rework of the one-handed fight system (it's unfair that 2h weapons have 5 different "stances" depending on the weapon used and 1h just 2).

Now fighting stances will be different at 0%,20%,40%,60%,80%,100%. Video soon.

Also, fixed the "oh god I want to gouge my eyes out" Questbook font and lack of apostrophes in the fonts used.

And different swing sounds for different kinds of weapons used.

Good karma+4 votes
Vic7im
Vic7im @ Gothic 2 - Requiem

Have a look at this: Moddb.com

Good karma+1 vote
Vic7im
Vic7im @ Gothic 2 - Requiem

I've noticed that some people get a CTD on exiting chapter 4.
This issue was also present with the former build, and I intend to find a way to fix it for good.

Would you please kindly PM me your savegames so I can load them and see the crash report with my own eyes? Thank you!
Saves are located in the main directory (g2folder/saves/. Try to save the game at the last slot so you can easily recognize it when copying it (they are numbered).

Good karma+1 vote
Vic7im
Vic7im @ Gothic 2 - Requiem

Since there are items relevant to the story (spoilers, in other words) and/or unfinished things that may crash the game, no.

You'll have to wait for the final release =(

Good karma+1 vote
Vic7im
Vic7im @ Gothic 2 - Requiem

It's not the same voice actor, but I'm already using them :)

At least now the NH sounds like someone really close to him. I'm thinking about adding different "neutral" sounds to other people too.

Good karma+3 votes
Vic7im
Vic7im @ Project Brutality 2.03

I've had an idea.
Maybe (maybe), you could implement a dynamic brutality system, like in the latest DOOOOOOOOOOOOOOOOOOOOOOOOOOM.
When an enemy is low hp, regardless of the berserk pack, if you melee him with the machete you trigger the brutality kill, and maybe get the bonuses.

On the other hand, WHILE in berserk mode, bonuses are doubled and you "steal" hp from fists, making it efficient even at high difficulties.
What do you think? Just putting random thoughts on paper (e-paper)

Good karma+1 vote
Vic7im
Vic7im @ Gothic II - Requiem BETA (14-04-2016)

Examples of scripts interfering would help me a lot :)

As for the stances, whats the matter?

Good karma+1 vote
Vic7im
Vic7im @ Gothic 2 - Requiem

No I mean, in the latest playable build. There arevoice files taht are played by the player. What do you think about those?

Good karma+1 vote
Vic7im
Vic7im @ Gothic 2 - Requiem

And what's your opinion on the actual state of things?

Good karma+1 vote
Vic7im
Vic7im @ Gothic 2 - Requiem

And what's your opinion on the actual state of things?

Good karma+1 vote
Vic7im
Vic7im @ Gothic 2 - Requiem

Listening to blacksmithing videos to learn metallurgy is kinda fun xD Hope I can write decent dialogues out of them =)

Good karma+6 votes
Vic7im
Vic7im @ Gothic 2 - Requiem

Hey guys, looking for input on this one.

I'm trying to find a good voice for the Nameless Hero. At the moment I'm using Harkyn from Lords of the Fallen. This is a strawpoll I made a long time ago, those were the 3 choices I wanted to go for. I'd like you to vote and compare the results together. Thank you!

Strawpoll.me

#1: Youtube.com

#2: Youtube.com

#3: Youtube.com (Red Knight)

Good karma+1 vote
Vic7im
Vic7im @ Gothic 2 - Requiem

Hlive? This mod MUST not be played with any other to avoid conflicts.

Other than that, try reducing view distance to a minimum and see what's the minimal viewdistance you can use without stuttering.

Good karma+1 vote
Vic7im
Vic7im @ Gothic 2 - Requiem

That's a bug unfortunately. It scrambles the lock every time you attempt to do it. It's fixed in the next release.

Good karma+1 vote
Vic7im
Vic7im @ Skins/Enemies

zTexCacheOutTimeMSec=720000
zTexCacheSizeMaxBytes=114000000
zSndCacheOutTimeMSec=30000
zSndCacheSizeMaxBytes=60000000

Try these settings in the gothic.ini, it worked for some people

Good karma+2 votes
Vic7im
Vic7im @ Assassination

Watch the next video :D

Good karma+1 vote
Vic7im
Vic7im @ Gothic II - Requiem BETA (14-04-2016)

Something on your end. Nobody ever encountered this before.

Good karma+1 vote
Vic7im
Vic7im @ Gothic 2 - Requiem

Little update: Added animations for armorsmithing/bowmaking (from L'Hiver), plus I've fixed Greg's quest and added a little twist to it (see video).

Good karma+2 votes
Vic7im
Vic7im @ Gothic 2 - Requiem

You need very high dexterity to pull this off, and the victim MUST be an "ambient" NPC (so, won't work on NPCs with names).

Good karma+1 vote
Level
Avatar
Avatar
Last Online
Country
Italy Italy
Friends
Become friends
Member watch
Start tracking
Comment Statistics
Posts
689
Per day
0.5
Members
3
Mods
589
Articles
10
Media
125
Downloads
147
Groups
1