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Vic7im
Vic7im @ Gothic 2 - Requiem

Too? Its either mine or his. Requiem isnt compatible with any other mod.

Good karma+1 vote
Vic7im
Vic7im @ Gothic 2 - Requiem

Sure, nothing wrong with it.

Good karma+1 vote
Vic7im
Vic7im @ Gothic 2 - Requiem

No its a sound not playing, im working on a fix. But thank you for the warning :)

Good karma+1 vote
Vic7im
Vic7im @ Gothic 2 - Requiem

It's already like that, it's you guys that eat ONE thing once the indicator pops up XD

Good karma+1 vote
Vic7im
Vic7im @ Gothic 2 - Requiem

Alright, ill come up with something ;) really glad youre enjoying it!

Good karma+1 vote
Vic7im
Vic7im @ Gothic 2 - Requiem

Eat and drink more. Its displayed and there are malus-es only when youre not eating for a while. So, if you keep eating/drinking every like, 3-5 hours ingame works fine

/thread

Good karma+1 vote
Vic7im
Vic7im @ Paladin Ultimate Attack

The ultimate or the swing attack?

The ultimate has a CD that I still must figure out without making it OP. I'D say once per day, ou need a full rest to restore its use (a la Dungeons and Dragons)

For the unanimous damage, from the start (or when using 2h weapons) because its just natural, and with this you can avoid the "lets aggro one enemy at time" which is both unrealistic and cheesy

Good karma+2 votes
Vic7im
Vic7im @ Paladin Ultimate Attack

Also done, but not shown: damage "a la Severance", meaning that if you swing your sword in front of 3 people, the 3 people will get hurt, not just your target (if they're not parrying and they're hostile to you so there's no friendly fire).

Good karma+7 votes
Vic7im
Vic7im @ Gothic 2 - Requiem

Gothic folder --> Saves --> zip and send :D

Good karma+1 vote
Vic7im
Vic7im @ Gothic 2 - Requiem

Send me your save via pm ty

Good karma+1 vote
Vic7im
Vic7im @ Gothic 2 - Requiem

Raven boss: 100% done. Moving on...

Good karma+7 votes
Vic7im
Vic7im @ Gothic 2 - Requiem

I need feedback on the stamina/thirst/etc. Please use the forum so everyone can read the download comment first, thank you! :)

Good karma+1 vote
Vic7im
Vic7im @ Gothic 2 - Requiem

UPLOADED GUYS:

Requiem: Misc2 File:
Mega.nz

Requiem: Scripts File:
Mega.nz

Installation: DELETE Requiem_Core.vdf and put those two in your DATA folder (where the other .vdf files are).

Launch as always. Some quests won't work, big deal ggwp ENJOY.

What's new? Well ****, new stamina/thirst/everything, monsters will do special attacks (care, especially shadowbeasts, I forgot to tweak them so sorry in advance, they'll rape your *** quickly), added poison and bleed effects (hopefully to NPCs too).

If you wanna try assassinating people or blackjacking people insert these two bad guys: itmw_assdag // itmw_blackjack
Remember that the "Action" key is V to perform these things. Cheers!
Oh in case you forgot you can pick pockets by pressing left click behind people.

Added Sect Npcs but they won't spawn, sorry bros, you'll have to wait to next week when I come back!

Good karma+6 votes
Vic7im
Vic7im @ Gothic 2 - Requiem

Ill try to rush whatever I can do for the new quests (gotta do the Spacer work for the Sect camp) but if I don't do it before lunch I'll upload the fixed version with the new stamina/hp/thingya and **** everything. You guys totally deserve this. I'm sorry I couldn't deliver the mod I wanted (yet again), but I hope you enjoy the handful of new quests along with the new realism features. Of course, bear in mind that some quests may be still incomplete, but that's the point of testing, right?

I'm still testing an "a la Dark Souls" method for stamina, I'll playtest a little bit to see if it's good or bad.

Good karma+3 votes
Vic7im
Vic7im @ And Hell Followed FINAL

PM me the error it gives you and what mods are you using so I'll try to replicate the error.

Thanks!

Good karma+1 vote
Vic7im
Vic7im @ And Hell Followed FINAL

Mine, the only thing I did was tweaking some damage values. Since you were having problems with that, I suggested you not to load my PB version.
But you fixed it, so yay! :D

Good karma+1 vote
Vic7im
Vic7im @ And Hell Followed FINAL

Uploading a little update: Hell Knights and Barons are more aggressive now.

Good karma+1 vote
Vic7im
Vic7im @ And Hell Followed FINAL

Music is a separate dl in the readme.

Good karma+1 vote
Vic7im
Vic7im @ And Hell Followed FINAL

Nah, ditch it. Send me a pm with the error written/screenshotted (scroll up until you see script error or something like that)

Good karma+1 vote
Vic7im
Vic7im @ And Hell Followed FINAL

UDV_v1.85_C1/C2_VISOR from the latest Saegirus' UDV addon. just make sure you load it after the UDVBASE.pk3 file and you're done, they'll overwrite the visor graphics to the one you want.

Good karma+1 vote
Vic7im
Vic7im @ And Hell Followed FINAL

The trampoline strikes again! Final FINAL version is up! (and I'm done modding DooM for a while!)

Small Fixes:
UDV is single-packaged now (no more UDVmisc1/2)
A few fog effects (2stronk for gameplay)
Sprite jitter for Zombies
Few balance changes

What's new?
For the Project Brutality Users, 'nuffin. Just better spawns.
For Brutal Doom users: A SHITTON OF STUFF.

Straight out of Project Brutality, made compatible for Brutal Doom:
Ceiling Imps
Jumping Hellknights
Rapidfire Troopers
Pistol Zombies
Undead Marines
Quadshotgun Sarge
ZSec special ops
Pyro Sarge
New Arachnotron
Cyber Nobles
Volcabus
Demons (Mean Demons)
Annihilator

What's new?
Added Brutal sprites to most non-brutal creatures
5 Zombie Scientist variations
Reskinned Trite
Yet another Spectre variation
Doom 2.5 zombies
A new melee-only Imp who'll crawl on the floor and on the ceiling to destroy your sorry ***.
Invisibility Sphere is back
Added SgtMarkIV's brand new marine teleporter as a blursphere random spawn (bind a key to "use inventory item" in order to use it).

Speaking of spawns, I've perfected them. Also, there's a chance that where there should've been a health bonus, or an armor bonus, there's a little Trite for you!

Added/Modified the two last difficulties:
Hell: Double ammo, double damage taken from monsters, harder-hitting enemy projectiles and melee attacks.
WITNESS ME: I AM AWAITED IN VALHALLA! All the above plus Medikits are replaced by Stimpacks, all Hell Knights are Hell Barons, basic Zombiemans replaced by
the Horde, ALL enemy projectiles and melee attacks hit way harder.

Will be available soon under the name AHF_VALHALLA

Enjoy!

Good karma+1 vote
Vic7im
Vic7im @ And Hell Followed FINAL

You can overwrite the Visor styles, just put them after the UDV package in order to make them work :)

Hang in there for a little bit, I'm uploading the final version soon. Lots of new stuff!

Good karma+1 vote
Vic7im
Vic7im @ [GMW] UAC Branch (E1M1, v5.0)

10/10, great everything! You have a PM

Good karma+2 votes
Vic7im
Vic7im @ And Hell Followed FINAL

Don't know aaaand don't know. You'll have to see it for yourself.

Good karma+1 vote
Vic7im
Vic7im @ And Hell Followed FINAL

Update: Added the brutalized versions of some monsters from Project Brutality, adapted to Brutal Doom.

Undead Labguy
Zombie Marine
Zombie Rapidfire Guy
Flamethrower Sarge
QuadShotgunZombie
ZSec
Mean Demon
Volcabus
Hellknight (jumps)
Cyberknight
Cyberbaron
Annihilator

Plus I've added some custom things like Doom3-like zombies and a new, melee-only, crawling imp.

Good karma+1 vote
Vic7im
Vic7im @ Gothic 2 - Requiem

Who knows. Just enjoy the summer for now.

Ive finished another project I had in the works (because its way easier to do xD)

Now im on a week long vacation where Ill write some quest dialogs. Then well see.

Good karma+2 votes
Vic7im
Vic7im @ And Hell Followed FINAL

You need gzdoom

Good karma+1 vote
Vic7im
Vic7im @ And Hell Followed FINAL

In F4_Sounds.

Good karma+1 vote
Vic7im
Vic7im @ And Hell Followed FINAL

Remove the TORTURE sound files.

Good karma+1 vote
Vic7im
Vic7im @ And Hell Followed FINAL

Nah, I made that on purpose. Since Doom's "plot" is that your team goes in and gets raped, I wanted to create that atmosphere by playing the intermission sound (them getting raped)

Good karma+1 vote
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