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I don't know, upvoted for justice!
Hello mogi! Yes of course if you want to translate it you're welcome to! As for the voice-casting, I'd like to to be honest, but at the moment we have bigger priorities. Maybe when the modification will be at the final stages of developement I'll consider it!
Prolly need to start a new game (99% sure)
Embark on an epic quest: find me REALLY epic music to include in an unknown world you can't know anything about.
Should look like this:
PathtoExe\gzdoom.exe -file Project_Brutality.pk3 F4_Core.pk3 F4_Music.pk3 F4_Nightmare.pk3 F4_Sounds.pk3 F4_Sprites.pk3 F4_Textures.pk3 F4_HUD1.pk3 F4_HUD2.pk3
There's the how to somewhere buried in the comments, look for it! :)
Most likely a bug mate. I'm fixing it soon!
I'm waiting for the new PB and the updated brightmaps, then I'll start work on them to make them better for my tastes (and hopefully, yours too!)
Well, some of them are just color-corrected. We'll see!
6 for 1h, 3 for shields, 3 for dual wielding, 8 for 2h weapons (5 for swords (4+secret one), 2 for axes/maces, 1 for staff combat) for a whopping total of 20 stances.
Video's up on my channel, soon here too! Enjoy!
Quick update: HUGE rework of the one-handed fight system (it's unfair that 2h weapons have 5 different "stances" depending on the weapon used and 1h just 2).
Now fighting stances will be different at 0%,20%,40%,60%,80%,100%. Video soon.
Also, fixed the "oh god I want to gouge my eyes out" Questbook font and lack of apostrophes in the fonts used.
And different swing sounds for different kinds of weapons used.
Have a look at this: Moddb.com
I've noticed that some people get a CTD on exiting chapter 4.
This issue was also present with the former build, and I intend to find a way to fix it for good.
Would you please kindly PM me your savegames so I can load them and see the crash report with my own eyes? Thank you!
Saves are located in the main directory (g2folder/saves/. Try to save the game at the last slot so you can easily recognize it when copying it (they are numbered).
Since there are items relevant to the story (spoilers, in other words) and/or unfinished things that may crash the game, no.
You'll have to wait for the final release =(
It's not the same voice actor, but I'm already using them :)
At least now the NH sounds like someone really close to him. I'm thinking about adding different "neutral" sounds to other people too.
I've had an idea.
Maybe (maybe), you could implement a dynamic brutality system, like in the latest DOOOOOOOOOOOOOOOOOOOOOOOOOOM.
When an enemy is low hp, regardless of the berserk pack, if you melee him with the machete you trigger the brutality kill, and maybe get the bonuses.
On the other hand, WHILE in berserk mode, bonuses are doubled and you "steal" hp from fists, making it efficient even at high difficulties.
What do you think? Just putting random thoughts on paper (e-paper)
Examples of scripts interfering would help me a lot :)
As for the stances, whats the matter?
No I mean, in the latest playable build. There arevoice files taht are played by the player. What do you think about those?
And what's your opinion on the actual state of things?
Listening to blacksmithing videos to learn metallurgy is kinda fun xD Hope I can write decent dialogues out of them =)
Hey guys, looking for input on this one.
I'm trying to find a good voice for the Nameless Hero. At the moment I'm using Harkyn from Lords of the Fallen. This is a strawpoll I made a long time ago, those were the 3 choices I wanted to go for. I'd like you to vote and compare the results together. Thank you!
#3: Youtube.com (Red Knight)
Hlive? This mod MUST not be played with any other to avoid conflicts.
Other than that, try reducing view distance to a minimum and see what's the minimal viewdistance you can use without stuttering.
That's a bug unfortunately. It scrambles the lock every time you attempt to do it. It's fixed in the next release.
Try these settings in the gothic.ini, it worked for some people
Watch the next video :D
Something on your end. Nobody ever encountered this before.
Little update: Added animations for armorsmithing/bowmaking (from L'Hiver), plus I've fixed Greg's quest and added a little twist to it (see video).
You need very high dexterity to pull this off, and the victim MUST be an "ambient" NPC (so, won't work on NPCs with names).