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Seems like channeled spells have a weird behaviour somehow. Tried everything in my power to make them work but they simply don't XD
Context: Pyrokinesis will be called "Immolation", it *should* target everyone in range and envelop them in flames. I'm unsure if I should make it a single-target ability or an AoE crowd-control/damage ability.
Circle: 5th or 6th, haven't decided yet.
Chain Lightning: Now called "Nova", still have to find a good particle effect for that, should be the same as Wave of Ice, but with the short zap effect instead.
Other spells in development:
Thunder: Heavy damage Lightning, slight AoE effect
Bend-Time: More like Bullet-Time
Cataclysm: The one you saw in the screenshots
Dark Pact: The opposite of Heal, you get mana for spending HP
Seeker's Touch: Lifesteal
Sunflare: AoE *holy nova* affects undeads only, the only one available for both paladins and mages
Hope you like them :D
Pyrokinesis and Chain Lightning give a lot of problems in terms of particles/behaviour, so I've decided to change them in completely new spells. I have an exam this friday so no updates till this weekend.
JK, more problems arose <.<
Fixed an issue regarding channeled spells (f*ckin finally), if all goes well somewhere between this evening/tomorrow morning I'll post a video showcasing the new goodies.
No, routine bug still unfixed.
Beyond my possibilities, sorry =(
I'm showing it already, don't worry (check the last screenshots)
It's not final, and probably he won't wear it, just a showcase.
'lil update, for some reason Pyrokinesis and Chain Lightning aren't working as intended. I'll fix them tomorrow.
As for the other spells, Fire mages will have an "ultimate" spell, there will be a slow time spell, and there will be a pretty awesome lightning spell.
And, last but not least, it's all in my mind and shouldn't be difficult to script, two weapons (one for Paladins, one for Dragon Hunters) will have a "press X to do a special attack" that will consume mana/stamina (mana, most likely)
Little update (more like stuff I want to do tbh), I'm adding a modifier to spell damage which is equal to x1.5 hero level. So the more you level up, more damage will your spells do.
And, just in my mind atm, a script for archers, the longer you "charge" the arrow, the more damage it will deal.
If I can wrap this up by this weekend I?ll call it a day (and yes, the only thing left are quests, then it's finally done).
Cheers, i'll try to post some media soon-ish, 'gnight!
I'm not really playing it, y know. "Testing" means scripting then look for it in the game to see if it works, I haven't played the game yet.
So yeah, I'm waiting for this release at least as much as you guys XD
I hope you guys like spells, because I'm scripting some...
#1 Its kinda complicated, but in short no, because it would be unbalanced to add both damages to attacks (you can't tell the game not to count that as a weapon too), so offhand weapons are basically treated as additional armor (protection against weapons, just that).
But fear not, dual wielding will require high dexterity, and most, if not all, items that require dexterity will have an offhand counterpart =)
#2 Maybe, I'm still convinced that not showing the bar would be the best course of action. For clarity I should make the hero say something when he's not doing any damage, I'll see what I can do =)
Since I've recorded that near the waterfall, there was that sound during the whole video, so I've decided to put some music to make things better.
And fear not, most of G2 music is still back in the game =)
Try playing in windowed mode, it shouldn't lag as much as the fullscreen mode. (At least that's what I'm doing :>)
And yes, I'm trying to make boss fights enjoyable and various, rather than simply button spam until someone dies.
As of now, there are 9/10 boss fights, half of them done (did this one up here in an afternoon)
I really hope you guys like it :D
This one in particular is the first phase of a bigger boss fight, involving a ****** off Undead Orc Shaman, a Lifesteal spell and lots of taunts.
(Also dual wield lvl2 & new armor :>)
Thanks guys for all the support and help. A little surprise for you is in the works. Probably up on youtube later this evening =)
(Still no solution to the routines though, sorry)
While I'm trying my best to fix ****, can someone please tell me all quests that involve the player following someone//being followed? Thanks \o
Or else, **** everything and I'll edit some quests involving you following people around.
Nobody seems to have it unfortunately, I'm still trying stuff.
It happens only when I add my scripts to the game. It's possible that Ikarus misinterprets the routine exchange (meaning that "self" is not sufficient to make the NPC change its routine), I'll try working on that using different methods.
I'll keep you posted.
News aren't good, NPCs don't follow routines anymore (they just stand still), and I have no idea how to solve it.
I'm thinking about re-doing the whole thing, cleaning up all the mess I've done so far modifying files without proper knowledge. I'm trying to find a solution but to no avail atm. If anyone knows how to workaround the problem, let me know.
(In other words, remember Lares' bug with the ornament quest? Exactly that, but with all NPCs)
You are so right man, wish I could.
Sorry for the non-update guys, but here in my country we have an extra day off during easter vacations and I've spent it outside with some awesome people :D
Expect something soon though, cheers!
Thought I'd share this with you. I actually woke up in the middle of the night because of an "inspiration", did exactly what I thought and voilà, everything was back to normal :)
Everything is back to normal. Going full speed towards release now. Screens tomorrow.
It's that mod that caused all this trouble, so NO NO NO PLEASE GOD NO.
Use it at your own risk.
Update: (OH COME ON!!!) Everything works except the oldworld XD
I'm redownloading the Wasteland Mod to start again, for the third time.
*sigh* I'll keep you updated.
@everyone asking me for help, I'm so sorry to decline your offers guys, but from a lot of past experiences, you don't have everything in mind like I do, it would be a lot difficult just to explain how I want things done and because I want them that way, it's just too much work and a lot of time wasted.
I work better alone, sorry <3
How about the "gift" Bennet gives you for saving his life? 20 minutes later everyone has better armor than you XD
@IT: I had to redo the whole OldWorld, I'm progressing as fast as I can.
Im still trying to save the latest backup, but to no avail. I'm not giving up tho, not yet.
Else I just have to manually redo the whole old world, which should take a week or so.