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Working on it =)
Music is a separate dl in the readme.
Nah, ditch it. Send me a pm with the error written/screenshotted (scroll up until you see script error or something like that)
UDV_v1.85_C1/C2_VISOR from the latest Saegirus' UDV addon. just make sure you load it after the UDVBASE.pk3 file and you're done, they'll overwrite the visor graphics to the one you want.
The trampoline strikes again! Final FINAL version is up! (and I'm done modding DooM for a while!)
UDV is single-packaged now (no more UDVmisc1/2)
A few fog effects (2stronk for gameplay)
Sprite jitter for Zombies
Few balance changes
For the Project Brutality Users, 'nuffin. Just better spawns.
For Brutal Doom users: A SHITTON OF STUFF.
Straight out of Project Brutality, made compatible for Brutal Doom:
ZSec special ops
Demons (Mean Demons)
Added Brutal sprites to most non-brutal creatures
5 Zombie Scientist variations
Yet another Spectre variation
Doom 2.5 zombies
A new melee-only Imp who'll crawl on the floor and on the ceiling to destroy your sorry ***.
Invisibility Sphere is back
Added SgtMarkIV's brand new marine teleporter as a blursphere random spawn (bind a key to "use inventory item" in order to use it).
Speaking of spawns, I've perfected them. Also, there's a chance that where there should've been a health bonus, or an armor bonus, there's a little Trite for you!
Added/Modified the two last difficulties:
Hell: Double ammo, double damage taken from monsters, harder-hitting enemy projectiles and melee attacks.
WITNESS ME: I AM AWAITED IN VALHALLA! All the above plus Medikits are replaced by Stimpacks, all Hell Knights are Hell Barons, basic Zombiemans replaced by
the Horde, ALL enemy projectiles and melee attacks hit way harder.
Will be available soon under the name AHF_VALHALLA
You can overwrite the Visor styles, just put them after the UDV package in order to make them work :)
Hang in there for a little bit, I'm uploading the final version soon. Lots of new stuff!
10/10, great everything! You have a PM
Don't know aaaand don't know. You'll have to see it for yourself.
Update: Added the brutalized versions of some monsters from Project Brutality, adapted to Brutal Doom.
Zombie Rapidfire Guy
Plus I've added some custom things like Doom3-like zombies and a new, melee-only, crawling imp.
Who knows. Just enjoy the summer for now.
Ive finished another project I had in the works (because its way easier to do xD)
Now im on a week long vacation where Ill write some quest dialogs. Then well see.
You need gzdoom
Remove the TORTURE sound files.
Nah, I made that on purpose. Since Doom's "plot" is that your team goes in and gets raped, I wanted to create that atmosphere by playing the intermission sound (them getting raped)
An error. are you trying to run it with 2 project brutality files?
Use either ProjectBrutality.pk3 or PrBru2.pk3 (second one is mine, first is the one you already have).
I usually play at 0.2 sounds and 0.1 music. Unfortunately I have some problems with the sound encoder so every sound made must be loud to be heard.
Just try using these volume values and let me know.
It's automatic, it's loaded by GZDoom whenever you start the game. Just remember to make a backup in case you don't want environmental fog.
BUT, they're way more rare than before.
Its not supposed to be easy,y know. Save often and lower difficulty :)
It's out boys! Fearrific will explode in a few days!
Thank you for the kind words and the advice everyone.
I'm delaying this as much as possible to create the best ambience mod ever. That's why there's fog in the levels. It REALLY adds to the atmosphere. You'll have to play it to notice yourself.
Right now I'm finishing with foggy areas in Doom 2, still got to do Plutonia and TNT, and tweak the randomizer a little bit.
Tomorrow will probably be the release day.
After 2 3 times it works.
'mornin guys. Just checking if the new version is out :)
In the meantime, I'm releasing very VERY soon my modification called "And Hell Followed", it's Fearrific 2.0, fully compatible with both Brutal Doom and Project Brutality.
If you're interested and want to check it out, I'm uploading a video that should be up in an hour showing some of the features. The description is quite extensive but tells you almost everything you need to know about my mod.
Once the new Project Brutality is out, I'll work on the sprites and put them online as an addon.
Cheers, and have a good day!
Once its uploaded, the latest Fearrific version (now called "And Hell Followed")
Delayed until I finish doing the extensive rework of sounds (50% done, need to do Hellknights, Barons, Mancubi, Cacodemons and Cyberdemon)
Done: Player,Imps,Demons,Zombies,Lost Souls, Archviles, Arachnotrons, Mastermind
Two new super secret features, fixed texture misalignments, edited some music tracks too.
Redownload the texture vdf. Probably corrupted for some reason.
It should be located in the GothicII/Data/ folder like all the other .vdf files. Remember to start the game using AST.exe provided with the links.
Hope this helps you out. White textures is 99.99% corrupted vdf file.
Same rate in this build, doesnt do anything on Npcs
All right, I think I can release it next week then. BUT I ask you one big favor, give me feedback so I can make the final version as polished ad possible. Even mi or things like "this vendor should sell more stuff etc.