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Wish I knew how to.
Not done yet :)
You can dual wield already in this version, no training needed. You need a specific item (Curved Blade), if I'm not mistaken you have to kill the black troll to get it (it's behind him).
Try running it in windowed mode, this way you can access task manager and use the arrow keys to find and terminate Gothic II.
Maybe then you'll be able to take a screenshot.
No stamina loss when swinging swords. The bar will be hidden, and stamina will only be depleted with sprinting/jumping forward.
I'm trying to fix that exact crash =) I think I have the solution to it, but it'll take a little while.
In other news: **** STAMINA
Could you send me a pm with the details (screenshot of the error), try to run the game with GothicStarter_Mod and copy-paste the ZSpy log if you can.
Good to know that you're not having issues anymore! =)
Looking for voiceactor who can sound like this (Tchernobog):
Contact me in private. We'll sort out the voice pitch/**** like that.
AST code residues that cause stack overflow, probably.
Might have found the cause of the crashes.
It uses an old version of the New World from l'Hiver, the rest is heavily modified.
Totally wait for it man, it's like 10-15 minutes of gameplay but kind of fundamental to the story of the mod :)
Playtesting the prologue. So far so good =) Still have some things to do/fix, but I promise you'll love it, both gameplay and story-wise :D
It's the same, it was just called Enhanced Edition before. Then I saw that there was another polish mod called Enhanced Edition so I decided to change the name =)
There will be a newish version soon. Hang in there!
Noooo. But isn't it familiar to something you and I already know?
Working on a little treat :) Expect screenshots late this evening!
As of now, the whole system works like this:
Light = 1/4 max health decrease, 1/3 Stamina decrease
Medium = 1/2 max health decrease, 1/2 Stamina decrease
Heavy = 3/4 max health decrease, 3/4 max stamina decrease
Light = 1/4 max mana decrease, 1/3 Stamina decrease
Medium = 1/2 max mana decrease, 1/2 Stamina decrease
Heavy = 3/4 max mana decrease, 3/4 max stamina decrease
There is no regeneration, neither of health or mana, the chance to fail spells would require a lot of scripting which I don't want to do for such a trivial issue.
I'm planning to change all this.
Hunger: Loss of Strength/Dexterity/Stamina/Health
Thirst: Loss of Health/Mana/Stamina
Tiredness: Loss of Stamina
Low Hunger: mildly slower stamina regen
Mid Hunger: slow stamina regen, loss of Str/Dex
High hunger: All the above + Reduced max health
Low Thirst: Lower stamina regen
Mid: Loss of max mana, slow stamina regen, loss of max health
High: All the above, just worse
Tiredness: Overall loss of stamina regen, progressively worse.
Yes, scripts vdf goes into Data, no worries.
I had the head problem with some versions of D3D11 mod, if I recall correctly. Hope you enjoy the game!
Edit: theres an updated version of the scripts in the first pages of comments, I suggest you to download it and play with that :)
Are the .vdf files in tge Data folder?
Did you copy the _work folder from the installation in your Gothic2 folder?
There are animations missing here, check again and in case, rename your anims.vdf.disabled to anims.vdf.
Its all in the description bud. Just click on Read more :)
Could you send me the zspy log of that?
Go into your system folder, find Log.txt and delete it, then start the game using GothicStarter_mod.exe and when it crashes, look again for a Log.txt file in System, copy it all and paste it in a personal message here on ModdB. Thanks!
The helm is literally the skinned head of a demon. Sharp, ornated claws, the demon hunter "stemma" on the belt, demon scale legs, and a different visor for the helm.
Concept based on the cancelled Gothic I Sequel.
Mod is now 1gb big. Im adding cool lore-friendly things cutting down the unnecessary rest.
Main story is taking shape, and spoilers, you will not start where/when Gothic2 starts.
Also I may have fixed sone crashes, but I want to be sure before releasing the update.
Why are you launching it via Gothicstarter?
I forgot to delete a function in Ikarus, something that has to do with ZcParser, which as far as I remember, caused most of the crashes.
Let's see how it turns out.