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I said that I'll keep you guys informed, and that's what I'll do.
Today I plan to write a lot of code to rebalance weapons, divide them in categories and hook them with critical chances/critical effects (which are different from weapon to weapon).
I'll also try to add a bleed effect that will apply on swords/axes critical hits, when mauls will knock the opponent down.
I also plan to fix Hagen/Pyrokar/Lee for giving wrong quests to wrong people ("hello mercenary, have this high robe of fire, as a token for your dragon-killing") and to make scrolls better by photoshopping a lot.
Peace! Most of these changes are/cannot be shown by screenshots, but at least you know what's going on
They already do but the screenshots don't do them justice :D
If you look closely, the second rune on the right in the front row has a red "aura" around it, and some others have white shimmers coming from the runes ;)
Well, I've done my last the 13th of February, I had the admission test to the master degree the day before that exam so, I wasn't too optimistic about it.
The worst thing about it is that the professor asked me the stuff THEY did in the lab while I was writing my bachelor degree, and when I said him that I couldn't follow his course because of that, he simply shrugged and said "well, not my problem".
I have a wonderful life, I really don't care about a stupid exam. I'll pass it anyway, sooner or later.
Oh well, it didn't go well. Nevertheless, I WILL work on this. I've delayed it too much already.
Simply awesome mod mate, great work. I've made a little something using BD and DVII.
It's fixed anyway =)
Passed the first exam btw, this friday there's the second one then I AM ******* FREEEEEEEEEEEEEEEEEEEEEEEEEEEE
Mod ain't dead, just busy with A LOT of RL issues, be back as soon as I can.
Thank you for your patience <3
Nothing new, busy studying =(
It's balanced, trust me =)
Well, just finished celebrating my first master's degree exam with a 30/30 vote, got some more free time until the 26th for my second exam. Will certainly be fixing a lot of issues that the SUPERSECRET beta testers pointed out.
That means yes, I'm done adding stuff, mostly. It's all about questing and fixing now.
mini-mini update: Greg's quest is working perfectly fine (FINALLY)
So many new armors I can't even. Suggest me some vendors for those.
Piratesque swordfighting for "finesse" weapons like Rapiers and other DEX-req. weapons
More stuff added to the bestiary, it's getting better and better!
Also tweaked some animations here and there, unfortunately I have big troubles compiling the Minecrawler Queen, so she'll probably be slow af.
Some bandits will have shields, some pirates will have two weapons, both with different styles from the player (who can actually learn them btw)
That's about all, some pfx are back, some aren't but I'm working on a solution to overcome this problem.
0% hitchance is a visual bug that I haven't been able to fix since release.
Wulfgar won't teach you unless you're a militiaman. Cord will teach worthy candidates, Buster/Alrik are your teachers for guildless people.
Also, you MUST learn the Fighter/Master stance from an experienced teacher, and the dialogue option will only appear if you have enough LP (20/30 iirc)
I might as well tell you guys what's taking so long. I've been fighting with particle effects not working for like, 2 weeks. Problem is, no particles are played AT ALL and this is frustrating me to no end.
I'm looking into it with every bit of spare time I have, and I think I'm close to a solution. Sorry for taking so long, but with that done for, I already have everything in my mind to complete this mod fast.
All I ask you is to trust me, and have patience =)
2: I hope it will be the final one (getting tired of scripting xD)
I'm still working on very very epic quests, but to make things perfect, it usually takes a lot of time.
To quote Kasumoto: "The perfect blossom is a rare thing. You could spend your life looking for one, and it would not be a wasted life."
Well, plan B it is. Expect changes SOON.
ps: Yes, I always have a plan B.
The second one :3
There will be no more field raiders. Goblin raiders, yes, but not field raiders.
Tbh I found the nodding a bit stupid XD
"Here, let me teach you our sign" *nods*
I was like "yeah ok im not retarded, what's the sign?"
"Use it with the right people"
"WHAT, ARE YOU KIDDING ME? A NOD IS THE SECRET SIGN?? WHAT KIND OF IDIOT COMES UP WITH THIS THING?"
This strange unknown creature washed ashore on a beach near Khorinis...
Cute little wol-- uh?
Yep, there's definitively something wrong with him.
Just outside Khorinis, right after Skip's tent :3
Because in G1 the Old Camp prisoners took the armors from the former Guards when they rebelled against them.
Stuff & more stuff in the video section, enjoy guys/girls/lizards!
Super SUPER secret thing, done and working 100% as intended! Enjoy
Trust me, after hours spent scripting it that scream is the least you could do.
Super secret thing (part1): All done!! =)
But I've found yet another awesome thing that would be nice to add, but so far I haven't been able to make it happen.
For unknown reasons, they're not called by the script, but they can be played manually XD
I'll look into that asap.
The hero can sit around regaining stamina quicker (if he isn't in combat)
Old unskilled 1h animations restored (no more girly flailing)
Old conversation gestures restored (much MUCH better)
Super secret thing: 70% done, having problems with animations not playing :|