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What next version? Is there a new mod for Bloodlines? *__*
WHo cares, ModDB is a joke anyway. I'll even stop updating till release because it's only counterproductive for both you and me.
Truly spoken, really good mod!
Time to try again with the 3d modeling stuff.
<3 Thank you, from the bottom of my heart!
Busy with the PhD, I'll be able to continue without pauses from March.
Merry Christmas guys, and a happy new year!
It's the default skin with the default model, just with some edits.
As far as I remember they have some kind of "socks" (pardon the blasphemy) XD
Retexturing Gomez's armor and doing some final tweaks to some world textures. Khorinis will look gorgeous =)
Light militia armors always rubbed me wrong for some reasons. Now I know why. They lack trousers.
So I put the Medium Militia Armor's trousers on it and it looks fabulous. The red cloth is now more warm colored.
This is a masterpiece.
The right shoulder is a mix of the Mercenary light and medium armor. The gloves, the left shoulderpad are from the Mercenary Heavy armor and the torso is from the Bandit Medium armor, scarf included.
This will be the Bandit's heavy armor, and there's another version of it with the left arm armored and without the scarf covering the mouth available for the Hero as a forgeable armor.
Medium Bandit Armor
I've restored the scarf covering the mouth, and used a mix of textures from Artemiano and the Reloaded project.
New Light Militia armor, new bandit armors and some reskins coming!
After that, sorry to keep you waiting, I need you to be patient a little more longer since I'm trying hard to pass my last exam while writing my thesis.
fact is, I love texturing. I find it relaxing :D
EDIT: Hijacking this comment to add:
Should mages be hooded or not?
Added a reinforced left arm to the medium armor, both reinforced arms for the heavy one.
It made no sense that they had naked arms, not very smart.
Light armor on the left, medium armor on the right (or simply a variant)
Updated: Now works with Zandronum
Hey man thanks for the credit, but I've just updated the AIEM addon (AI enhancement) to make it compatible with Zandronum. Might want to update this addon too =)
Guys, just an idea that crossed my mind.
What if the bandits have the Gothic beta outfits? Something like this:
Busy period guys, no news till mid-november, at least.
Hey hey hey because unstable as fck :3
Interesting, shouldn't even be too hard to do. I'll give it a shot.
Guys.. let's just chill and maybe take the discussion to the forum or personal messaging :)
I'll explain the choices I've made with the armors:
1) Militia: I've divided them into 3 categories:
-Recruits/ City Guard (Light Guard Armor from G1)
-Guards (Upper Town, Militia Headquarters, the one with the headgear in the video)
-Marshals (Martin,Wulfgar,Engor) that have the Witcher2 breastplate, probably without the roman styled helm (that was for fun)
-Knights (chainmail mostly, cool tabard and full helm because the chainmail coif looks really stupid on them) <-- the named knights will have one, I'll do one myself in the near future
-Paladins (Full plate, full helm)
-Hagen's Personal Guard (Albrecht,Ingmar) - Royal Guard Armor
-Lord Hagen (lacquered armor)
You have the roadmap just below your post.
Updated roadmap to the gameplay release:
Add stances (1h/2h/dual/dex/axes/spears/shields) to hero/npcs and check if theyre kept between worlds/save-loads
Add items and armors to npcs
Add relevant npcs
Add magic runes/spells
Add shield bash feature (more on final release)
Add staves + magic staves
Add monster AI and check for crashes
Add trainers for shields/dualwield/dex weapons
Tweak all items
Finish scripting the prologue
Bugtest (ill prolly leave you to that)
Took a REALLY long time, but I AM DONE modifying militia/paladin armors.
I wanted to thank GothicManiac for the helpful insight over design and aesthetics. I'm really satisfied with the results, and a video is uploading as I'm writing this.
GothicManiac: Sorry mate but I couldn't manage to replicate the armors, hope that you're fine with these :)