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Whoops commented without logging in, lol.
"Thank you man, unfortunately my HD blew up with most of my computer, I'll try getting back to Amnesia as fast as I can."
Moldy Old World, remade with some effects/audio taken from Amnesia. And yes, from VTMB too :D
The flying vase was a test, like the teleport maze. Wanted to do soemthing new than the same old puzzles/scares.
I made the whole section VI with this playing in the background because I simply loved how Troika did that haunting part. Putting these tracks into my mod was the perfect way to honor thay waaaay underrated game.
I'm glad you've enjoyed it =) Chapter #2 is 50% made but I've got a lot of stuff going on in my life atm and way less time than before so it'll take soem time, unfortunately :<
Already fixed most of texture flickers, some are impossible to fix though because they'll flicker somewhere else while clipping with some other planes.
The footprints on the ceiling are meant to be that way.
Thank you for the feedback, I'm glad you've enjoyed it :D
Didn't configure it for Desura, try this link
Hanging ending > all.
You'll get your answers in Chapter 02, promise =)
Weird, I never crash on that part. There should be TWO scripts, each one leading to the next level. Either you click on the door icon that appears on the hole or fall into it, you should be able to go to the next level. I'll fix this with the chapter 02 release.
It would be most welcome to be honest. A way to get known and to see if you guys want me to proceed with Chapter 2 or throw the editor away. =P You have my ok
Take the sledge and wave it near the hole you created, you'll hear a sound and some smoke.
Keep waving it mimicking the movement of someone smashing the sledge on a wall and it will break properly(didn't you read the note on the library right next to the wall? xD)
Anyway, I'll find a way to fix this in the future. Hope this helps!
Nope, there's not.
protip: start from the right corridor. Second on the left, then it's up to you.
Take the sledge and wave it near the hole you created, you'll hear a sound and some smoke. Keep waving it mimicking the movement of someone smashing the sledge on a wall and it will break properly
(didn't you read the note on the library right next to the wall? xD)
Anyway, I'll find a way to fix this in the future.
#1 Yeah, the sledgehammer breaks that wall unintentionally but I honestly don't know how to make it indestructible.
#2 That's odd, I made a script to change level with both clicking on the icon and falling down the hole.. I'll look into that.
About the labyrinth I tried without trying to remember the correct path and it's kinda a mess. I'll tone it down a bit probably.
Anyway, thanks for the creative feedback =)
I suggest you to actually finish it before "commenting". That said, there's a reason behind all those appearances that will be revealed later in THE STORY. Of course I can't reveal everything in the initial 5 minutes because what would be the point? It's that "The f*ck is happening" atmosphere that permeates the first levels the true driving force of the story, at least for the initial part of it.
Thank you for pushing me in the right direction, but since this is my project and all you did was throwing garbage without even finishing it I'm disinclined to acquiesce your request. Means thanks, but no thanks.
PS.Thanks for the statues, I was using them as brightness-meters while testing and forgot to delete them. But again, that was my first map so mistakes are expected.
The puzzle was an experiment tbh. I had a note telling the right way to do it but decided to discard it in the release because that would make it pretty easy. I'll re-add it in the next release if players get frequently stuck.
I didn't expect the crashes though, it never crashed on my PC. Where did you get those crashes?
About the design glitches I tried to keep them minimal but some are inevitable (like the ceiling in the Office). If you want, could you please send me a PM with those you remember? That would really help me improving since it's my first project.
Anyway, many thanks for the review and the vote. I'm glad you enjoyed it =)
Of course not.