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Vic7im
Vic7im @ Gothic 2 - Requiem

Yo niggas. You prefer another version with the bugfixes and ALL the sidequests without the main dish or the whole package late this year?

Good karma+1 vote
Vic7im
Vic7im @ Gothic 2 - Requiem

Aah sunday! I can finally work on the modific.... *kidnapped by gf*

Sorry guys. Ill try to get to work asap.

Good karma+2 votes
Vic7im
Vic7im @ Gothic 2 - Requiem

Well then you're in for a treat since for the next release you won't die from starvation/thirst, it'll only penalize your max hp/mp :)

Good karma+6 votes
Vic7im
Vic7im @ Gothic 2 - Requiem

B

Type marvin

Press b then press f2

Write cheat god and press enter

To toggle it off repeat the process

Good karma+3 votes
Vic7im
Vic7im @ Gothic 2 - Requiem

Look the download section and the forum, there are other people who had this problem and solved it by doing one of the things said.

Good karma+1 vote
Vic7im
Vic7im @ Gothic 2 - Requiem

Progress Update: Done all quests concerning the New Brotherhood, 90% done for the Mining Camp. Next up, Hunters quests and I'm done with side quests once and for all.

And of course, the main quests (3).

Good karma+8 votes
Vic7im
Vic7im @ Fearrific (New Version Coming SOON!)

Trying new stuff: Youtu.be

Good karma+1 vote
Vic7im
Vic7im @ Doom 4/2016 Weapons for Brutal Doom test 2

I've done some modifications myself, I'd be glad if someone tried them out since this will be an optional packet included in my mod (Fearrific).

Mega.nz

Changes:
Shotgun,Chaingun,Machinegun,SSG: Slightly increased damage
Vortex Rifle: Increased damage when zooming
Plasma Cannon: Doubled damage and ammo consumption
Gauss Cannon: Increased damage (oneshots mancubi), consumes 15 energy/use
BFG: Increased ball size, splash damage and direct damage, nerfed ray damage, consumes 100 cells per use

Intended to be used at maximum difficulty in monster-heavy maps (not exactly slaughtermaps, but one step below).
You can write feedback using PMs, ty \o

Good karma+1 vote
Vic7im
Vic7im @ Gothic 2 - Requiem

At start you have to be smart and avoid fights. I've gone too far, I admit it, but it's still playable.

Good karma+1 vote
Vic7im
Vic7im @ Project Brutality 2.03

<3 could you tell me what lines should I change? Kinda swamped with rl but always wanted to change damage values of plasma/bfg/rockets

Edit: Nvm done <3

Good karma+1 vote
Vic7im
Vic7im @ Gothic 2 - Requiem

Gentlemen, we've reached 1k downloads.

I never thought that would be possible. I promise that I'll give this project my best to deliver the best damn mod ever created by a non-polish/russian/german guy XD

Good karma+7 votes
Vic7im
Vic7im @ Gothic 2 - Requiem

Hey! Yeah. Pretty much useless.

What if :3 Life/Mana rings give you a % increase? Like I've already done and I'm loving it? xD

Good karma+2 votes
Vic7im
Vic7im @ Vic7im

Always, welcome aboard!

Good karma+1 vote
Vic7im
Vic7im @ Gothic 2 - Requiem

Best I can do is to double the gains per second. As for stamina, it already is better in this version (you get more stamina per second). I'll have to test it before giving the final verdict on that.

Good karma+2 votes
Vic7im
Vic7im @ Project Brutality 2.03

I like the monster, but I would LOVE it if you could mix him with the Berserker from Quake2 Quake.wikia.com(Q2)

I don't know why, but if that gun had a spike for impaling that would be awesome (just a personal thing).

-Shootable/Gibbable monsters are fun, but not a priority tbh (and seriously, **** the limb physics)

-k

-k

-Good, that trick helped me escaping a lot of sticky situations.

I like the idea, but they would be completely useless in wads that don't allow jumping. Maybe you could include them in the backpack, making them kind of rare without touching spawns.

Good karma+1 vote
Vic7im
Vic7im @ Gothic 2 - Requiem

I wish they were that easy to accomplish, but I may change them to something simpler so that you can keep writing :)

Good karma+1 vote
Vic7im
Vic7im @ Gothic 2 - Requiem

I'm drunk so I'll tell you everything lol.

Developement is going forward, despite not as fast as I hoped. I'm currently doing qests for the 3 new camps (hunters, new sect and new mine camps respectively) and I must say, I'm around 50%ish for all 3 of them.

I already have set in stones what to cook for the final quest and probably (spoilers) the game won't end with Irdorath but I'll plan on releasing a little conclusion chapter (let's call it a DLC) later this year. By doing this, since you probably need to restart a new game I'll include some dialogue lines at the start with Xardas to directly teleport you to the concluding chapter, with a fixed level and all the ability to learn everything you want to.

The only major issue will be seeing how the big battleS will play out in the Spacer, since I'm all alone and gets frustrating form time to time, y know with crashes and all. You tell him to move 10 paladins here and 10 there, he just crashes and you have to do that all over again... frustrating.

But nevertheless, I ******* love Gothic as much as you do. So I'll keep working on this,even if not at 100% since I have other things to do, but I want you to always bear in mind that I LOVE THIS SERIES AS MUCH AS YOU DO.

Peace out, I'm giong to pass out.

Good karma+9 votes
Vic7im
Vic7im @ Gothic 2 - Requiem

Eh unfortunately you can't bandage, you have to eat food/drink to survive in the first levels. Changed in the next version.

Good karma+1 vote
Vic7im
Vic7im @ Gothic 2 - Requiem

Nothing better than adding 17 working quests to the project :3

Good karma+5 votes
Vic7im
Vic7im @ Project Brutality 2.03

Except that my brightmaps are **** XD

Good karma+2 votes
Vic7im
Vic7im @ Gothic 2 - Requiem

I don't know, upvoted for justice!

Hello mogi! Yes of course if you want to translate it you're welcome to! As for the voice-casting, I'd like to to be honest, but at the moment we have bigger priorities. Maybe when the modification will be at the final stages of developement I'll consider it!

Good karma+4 votes
Vic7im
Vic7im @ Gothic II - Requiem BETA (14-04-2016)

Prolly need to start a new game (99% sure)

Good karma+1 vote
Vic7im
Vic7im @ Gothic 2 - Requiem

Embark on an epic quest: find me REALLY epic music to include in an unknown world you can't know anything about.

Good karma+2 votes
Vic7im
Vic7im @ Gothic 2 - Requiem

Heya, discuss.
Moddb.com

Good karma+1 vote
Vic7im
Vic7im @ Fearrific (New Version Coming SOON!)

Should look like this:

PathtoExe\gzdoom.exe -file Project_Brutality.pk3 F4_Core.pk3 F4_Music.pk3 F4_Nightmare.pk3 F4_Sounds.pk3 F4_Sprites.pk3 F4_Textures.pk3 F4_HUD1.pk3 F4_HUD2.pk3

Good karma+1 vote
Vic7im
Vic7im @ Fearrific (New Version Coming SOON!)

There's the how to somewhere buried in the comments, look for it! :)

Good karma+1 vote
Vic7im
Vic7im @ Gothic 2 - Requiem

Most likely a bug mate. I'm fixing it soon!

Good karma+1 vote
Vic7im
Vic7im @ Fearrific (New Version Coming SOON!)

I'm waiting for the new PB and the updated brightmaps, then I'll start work on them to make them better for my tastes (and hopefully, yours too!)

Good karma+2 votes
Vic7im
Vic7im @ Fearrific (New Version Coming SOON!)

Well, some of them are just color-corrected. We'll see!

Good karma+2 votes
Vic7im
Vic7im @ - Weapon sounds, New Stances, some Music

6 for 1h, 3 for shields, 3 for dual wielding, 8 for 2h weapons (5 for swords (4+secret one), 2 for axes/maces, 1 for staff combat) for a whopping total of 20 stances.

Good karma+2 votes
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