3D Modeller since 2001. I have worked on projects such as Perfect Dark for Half-Life 1, Sands of War for Half-Life 1, Perfect Dark Source for Half-Life 2, Kurok and Halo: Solitude for the PSP's Quake engine. I'm a 3D designer, with little experience on designing organics but plenty of experience on inorganics, and I also do all sorts of animations, humans included. I also like to translate any mod in Spanish, as well as helping on how to make a mod translatable into any language. I like playing airsoft games with good equipment, which has taught me how to mannipulate a weapon for better animations. Castellano de pura cepa.
High-Polycount model of the RCP-120 made for the Perfect Dark: Source mod project. You can see this weapon in the final product, as it was released. This weapon was based off my F2000 for Sands-Of-War, so I removed the GL and the top area, then I made an P90-esque sight. Iggy from the PDS team would later do the texture, add the PC cord and change the scope via texture into a Cloak Hint for the player. 2325 triangles (Optimised for First Person) Finished on January 2007.