Graphic Design and 3D Art focused modder. Currently self-teaching Character Rigging and C#. Good times ^^
Ship I made for a competition, forgot there was a 5k poly limit and ship ended up being 21k polys.. derp. Seeing as it wont be in the comp, I might aswell show off this badboy here.
Original design, was really happy with how it turned out, took about half a day to model. Also got to try out some new hull detailing Ive been wanting to do which really made the overall design pop a bit more.
21k polys in total, made in blender, rendered in 3ds 2012.