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Rebuilding the Character and Animation Controller in UE4, here you can see a basic Input Controller taking shape, the last component needed to test out the Character/Animation Controller.
Now that Ive tested out this setup and everything works, its time to implement this for the Sutherland, with additional functionality inherent with giant robots :)
Blueprint and Persona, in my personal opinion are some what superior to uScript and Animator. In the brief time Ive spent with UE4, Ive learn't the basics of building controllers in a fraction of the time it took in Unity.
Needless to say, UE4 is now our Engine of choice.