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I am pretty sure you have to run Sins at least once for the file to get created. The file should be at the same level as the folder for the mod; not within it.
I understand these islands are a difficult issue. I hope the mod, in remembering the conflict helps reduce the tension.
Last time I played with flood active; they seemed to be a minor nuisance at best. (There are pros to preparing to contain them ahead of time.)
Very good; but grey text against a grey green skybox is heresy...
very very pretty
My first impression is that the style is extremely clean. The background is appropriate but unlike most sins stuff, it doesn't distract me from the menu.
The second impression is of menu options being cards on a table. The images are more complex, and won't do well on a low res monitor. I doubt however most users would have that low of a res. I agree with IceBlade that the pictures seem scrunched because of that complexity. They could also be more specialized. For example taking "Skirmish" -> "AI Skirmish" with pic of a Halo AI. Other connotations would work for the images.
Third. The image is very dark; high contrast and some messing with gamma are going to effect how it looks a lot. The title and options could use some bringing out.
I feel as if the colors clash a bit too much. A bit of a background for the text, it could be translucent still, would help reduce the tension (between Orange, Blue, and Background). I have to agree that a general, either: Hammond, or especially O'Neill would be a more appropriate choice for the Tau'ri pic. Its been way too long since I watched the show, but I also agree that for the Goa'uld a face may be more appropriate than the snake helmet. There were a couple episodes where there was a conference of the system lords. You might be able to get many in the pic and the Jaffa serving them. I would also get rid of the shared capital ships and super tech panes icons if possible.
This is what flak ships are for. Shoots spores easily and if it gets infected, doesn't pose a huge threat to much else.
Watching the mod, it looks great, but when you can do fix the campaign map up a little! I recognize the normal rome II outline.
That improvement was well needed. Great addition Tak!
fingers are crossed over the gameplay tweaks
I will start by asking what the checksum should be. But failing that are there any known causes of CTDs?
Thats what she said
occupation victory could maybe be reworked
Now show me a a grunt factory
Also. What is the mod checksum? I can't figure out who needs to redownload it over here.
Another balance suggestion. Mines are currently a complete and utter pain to deal with. Most of the scout ships die too quickly to be good, and they have the active rather than passive mine detection. Maybe give all the factions one combat/support ship active mine detect.
The problem with starting the Borg in a far off corner of the galaxy is that they Assimilate all the Ferengi and Son'a. Then they arrive with a fleet of 50 and it hurts A LOT.
Got insidious and Virulent backwards. oops
It took a lot of work to find something that worked with them. I enjoyed the challenge. It is still a little hard to fight the feds late game because of the tractor beam spam that knocks out so many of my cap ships. I might knock the Flak Frigate (that I rarely build because the dominator is same supply and better) to 6 supply, Galor to 10, Dominator to 8, Insidious to 12 (with a slight debuff to hp stats), Breen Cruiser to 20 (solid buff to health and attack), reduce stack on the Kimal damage effect, Barkus to 15 (and allow a double stack on the heal).
Your defenses are stronger than most, try to wear the Feds down some by building a closely packed set of defenses at a choke point and sticking your fleet on it. The dominion fleet is also buff based. Keldon classes are weaker but carry strong and necessary buffs for Cardassians. Dominators and Leviathans also carry easy to get buffs. The enslaver buff at lvl 6 will actually make it easy to take down small Borg fleets in thirty seconds. Galor and Barkus ships are mainly good at taking damage (the healing ability is weak). The kimal is a cheap meat shield that also reduces true damage output by enemy ships. Dominator, insidious, and breen ships will get the ability to use energy draining weapons that shut down the enemy. I find that dominators and scythes die a bit quickly so I use the cruiser classes more and scythes never. (Insidious anti cloak is useful) try balancing your buffs and debuffs to get and advantage. Your smaller ships may be the weakest, but buffs double their power and they can, unlike anyone else, take large numbers of enemy ships out of the picture with debuffs and stuns to even the field.
IIRc these things had photon torpedoes in DS9 season 1. They don't however in game. Do you want to add them?
it makes a new mod folder with each patch. you will need to delete the new folder and rename the old one. Mods might be broken though.
I take it that whatever patch my pc dloaded today is not modbreaking?
Needs Lore, so here goes.
Highly Ionized Plasma Accelerator:
Mixes several radioactive heavy element (Radon, Uranium, Plutonium) fluoride gasses with alkalis to create ionic clouds. Radiation and a magnetic accelerator further charge the clouds to create a deadly plume. Highly charged Tungsten-Sodium cores can be inserted to some modified systems that collimate the plasma into a tight ball with medium range and focused destructive power. Regardless the large number of very charged heavy ions cause shields to weaken while the plasmized fluorine gas eats armor at a rate often measured in meters per second.
Next year: Fed legislates mandatory feeding of all first born children to Unikraken. More to follow
Is this a cross between a bird of prey and a pug?
This is a Q. Seriously. Q Seduce You!
Seeing as it needs to be delivered on the shuttle crawler; that is quite a discount.
Gonna take a guess here: Rome, Gaul, Dace, Brittania, Germania, Thrace, idk, Thrace, idk,idk, Macedon, Pontus/city states, Seleucids, armenia, Ptolemids, Parthians, Mauryans or Nabateans, Nabateans nubians or aksumites, nubians or axumites
Is this a new version or just a non patch version?
It looks like Kerbin, approve
Raise all the Gamma.
I had no clue these abilities stacked
... stab, stab, poke?
I can confirm a slot for warhammer fantasy; no equip yet. Might be two or three patches
Lurtz was made up for movies/games
Probably defense structure
It's just amazingly difficult to implement
Could it maybe have two construction zones?
Has symbols from poland; volhynia; and lithuania I believe..
Oh my word, Lord_Set is an army of mindless but unbelievably skilled coding and drafting clones!!!!
Its a little harder I think, but I would sacrifice some of the smoothness and fine detail and compensate with the textures.
I thinks its a bit too early for an alpha.
404 would be epicness not found; should be "Error 404: File:Possible Criticism not Found; and Error 422: Unprocessable Entity: Epicness not define-able and Error 455: Method not Valid in this State: Server too busy Ogling image"
Okay I am that nerdy, you still get +1
Its Halcyonish but not the Halcyon, the dimensions are wrong; with different weapons, animations, scale, and some fluff like antennae it will be its own ship.
And I thought the rhino hippo was bad enough
Now to figure out how to get the AI to use pikes in formation "shudders"
Its very good.
The only thing I would consider changing is the apparent thickness of the connection to the front and the front. It is so thin it looks a little frail with the very heavy front.
They would be the same tech level so IDK.
needs frills, but its a good start. It feels replicatory right now.
For the rep or fighter bay model after the Sarcastic Fringehead. (its a fish)
They had a private beta with SOTP first, so its possible.
The destiny could really use the lighting props to look more awesome, but awesome it is.
much better. The Wraith wood be great with glowing green blood.
It looks different than the other Cerberus ships, but is still Cerberus. 100000000% approval
Its a great change from the standard cerberus style. I haven't played ME, so all the ships feel like different sized versions of each other. This clearly is made by the same faction but isn't as standardized as the common design.
Or an electron orbital configuration...
That is a freakishly good sign. It must be too epic for the internet.
Calamari is another name for squid, so I guess it fits.
This makes me happy
Would someone please hire this man already?
I haven't played the actual games. Still looks awesome.
Yeah they probably could use a little more contrast. Coming from someone who hasn't played ME, but is very interested in this mod it feels like there should be something on the wings. They are just big gray windowless slabs...
Headless robo dog! all fear the headless robo dog!
good old whippets :)
I did not think that he was sith? Looks good, I would make him a little more lither than he is though.
be a good polite canadian :P and stop
It sorta does. I always thought that Isopods would make good cybrans.
nice pic for the patch. What are the current dev plans?
yeah. Saw that bug too. It seems that Rebel Novalith may have just caused a minidump. This happen to anyone else?
The sins forums have FAQs on how to do this. They even published a tool for it.
Oda, Hojo, Takeda, Uesegi right?
I don't play mass effect so I don't know if this would be kosher but maybe adding smaller tubular structures around the main one would be a good difference to have for a cap ship. Maybe 4,6 or 8 stapled on sorta like the ragnarok in rebellion. It looks great though.
Lord Set. You are epicly unbelievably good at this.
Thanks for the graduation gift ZombieRus5! :)
There are no problems with less frilly / angular ships. Lets see the textures.
True but out of compassion he will get a positive from me. He did make a nice compliment after all.
you mean to say another book. Where does XSamatan live, harvard, yale, somewhere with an epic library? Where does he come up up with the time for this doctoral level research?
I support this mod, idea et al
I love geometry...
I think that after 21 years of existence a game should probably be dead or at least inoperable on modern computers, but I GREATLY admire your dedication.
where is said vid?
I would get rid of the free-jaffa group and add the tokra and tollan if you want 5.
well I found a bug. In online multiplayer you have to use small maps as the buttons are broken :(