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VeniVdVici
VeniVdVici @ Star Trek: Sacrifice of Angels 2

Well if turning it off in settings causes a crash. Go to the mod install folder and delete EnabledMods.txt

Good karma+1 vote
VeniVdVici
VeniVdVici @ Roma Surrectum II

They are probably in a cavalry tree

Good karma+1 vote
VeniVdVici
VeniVdVici @ Thracian helmet

Its actually a fairly good fit. Please remember that these modders are working for a game from 2006. Polys will be visible. I doubt the armies liked letting their helmets rust anyways. Bronze oxidizes to green. All the ornamental details are there. The nob is at a slightly different angle but I don't that qualifies as a new design.

Good karma+4 votes
VeniVdVici
VeniVdVici @ Borg Wars S3

If it took six hours they probably lost... Now I need to go check.

Good karma+1 vote
VeniVdVici
VeniVdVici @ Imperius and Devestator

I only care about how jail is spelled. An archaic form "gaol" is more common in british english areas.

Good karma+1 vote
VeniVdVici
VeniVdVici @ Needs a name!

Xerxes was a real Persian king...

Good karma+1 vote
VeniVdVici
VeniVdVici @ Dawn of the Reapers

Your English is very understandable. Don't be sorry; be happy! and get a bit more practice.

Chris is right on every detail; however, there is a workaround to give ships animations. It is very time consuming and would make the game run much slower so most mods don't do it.

Good karma+1 vote
VeniVdVici
VeniVdVici @ Open Applications for Testers

its an email address... If you don't have your 'mailto:' URI referenced to software you use just copy paste it.

Good karma+1 vote
VeniVdVici
VeniVdVici @ Open Applications for Testers

Also GMT + 8 until October. Saturday and Sunday Mornings correspond to Friday and Saturday nights in the US. I schedule meetings often for multi timezone gaming clans. It tends to be nearly impossible to get more than 9 people together... I would guess they have more than one session a week anyways. A 10 person game is very full and hectic.

Good karma+1 vote
VeniVdVici
VeniVdVici @ Playtester Corp

What about negotiation to -.01 DPH?

Good karma+1 vote
VeniVdVici
VeniVdVici @ The Holy Capital of the Covenant

Lore Question here, because I had a sudden fit of being a Grammar Nazi. Weren't there multiple prophets? If so did they share high charity or have individual capitals? If so this would be a fun Submod version of the flagship victory mode, and the text description is wrong "Prophets' " would be correct. (I can now return to being a normal human being)

Good karma+1 vote
VeniVdVici
VeniVdVici @ Capital Texture

I would change the chevrons to giant displays. A stargate attachment or small landing dock would be appropriate. Anyways it looks nice. You show talent. Maybe someone from one of the other sins mods can show you how to light it.

Good karma+1 vote
VeniVdVici
VeniVdVici @ Drop It Like It's Hot

Would you be willing to wager that the sins engine only supports a 2 dimensional frame for graphics, targeting mechanics, abilities, pathing, and construction?

Good karma+2 votes
VeniVdVici
VeniVdVici @ Stars 3.1

This is pretty much the wrong mod then. Sorry. Stars is all about pretty and interesting space stuff. If you want some more redesign, I think ZombieRus5 has permission to use Stars' assets in his mod packs. Look for Fall of Kobol or Sins of the Fallen.

Good karma+1 vote
VeniVdVici
VeniVdVici @ Thrawn's Revenge II: Ascendancy

My only feedback on this mod so far is as follows.
1. Fun.
2. Planets have the durability of a tissue box in the suns corona; would you be so kind as to work out a way to make them last about a minute to assaults?

Good karma+1 vote
VeniVdVici
VeniVdVici @ Sanghelios Render

a moon? or are you trying to moon us?

Good karma+1 vote
VeniVdVici
VeniVdVici @ 0.95 Overview

It might just be me. But planet health seems to last as long as a tissue in a flamethrower fight. Could you add techs to reduce bombing damage by up to 45% and have it so that planetary defense upgrades reduce bombing damage as well?

Good karma+2 votes
VeniVdVici
VeniVdVici @ Dawn of the Reapers V3 Onslaught Update

All Hail the one and only Lord_Set

Good karma+10 votes
VeniVdVici
VeniVdVici @ Dawn of the Reapers

I am pretty sure you have to run Sins at least once for the file to get created. The file should be at the same level as the folder for the mod; not within it.

Good karma+1 vote
VeniVdVici
VeniVdVici @ 1982 | Heroes del Atlantico

I understand these islands are a difficult issue. I hope the mod, in remembering the conflict helps reduce the tension.

Good karma-1 votes
VeniVdVici
VeniVdVici @ Flood Mode

Last time I played with flood active; they seemed to be a minor nuisance at best. (There are pros to preparing to contain them ahead of time.)

Good karma+1 vote
VeniVdVici
VeniVdVici @ Main Menu Version 242358

Very good; but grey text against a grey green skybox is heresy...

Good karma+1 vote
VeniVdVici
VeniVdVici @ Stargate Particle Effect

very very pretty

Good karma+1 vote
VeniVdVici
VeniVdVici @ Main Menu Version 242357

My first impression is that the style is extremely clean. The background is appropriate but unlike most sins stuff, it doesn't distract me from the menu.

The second impression is of menu options being cards on a table. The images are more complex, and won't do well on a low res monitor. I doubt however most users would have that low of a res. I agree with IceBlade that the pictures seem scrunched because of that complexity. They could also be more specialized. For example taking "Skirmish" -> "AI Skirmish" with pic of a Halo AI. Other connotations would work for the images.

Third. The image is very dark; high contrast and some messing with gamma are going to effect how it looks a lot. The title and options could use some bringing out.

Good karma+2 votes
VeniVdVici
VeniVdVici @ New Race Selection Screen WIP

I feel as if the colors clash a bit too much. A bit of a background for the text, it could be translucent still, would help reduce the tension (between Orange, Blue, and Background). I have to agree that a general, either: Hammond, or especially O'Neill would be a more appropriate choice for the Tau'ri pic. Its been way too long since I watched the show, but I also agree that for the Goa'uld a face may be more appropriate than the snake helmet. There were a couple episodes where there was a conference of the system lords. You might be able to get many in the pic and the Jaffa serving them. I would also get rid of the shared capital ships and super tech panes icons if possible.

Good karma-1 votes
VeniVdVici
VeniVdVici @ Status Update #7

*seljuks

Good karma+1 vote
VeniVdVici
VeniVdVici @ "One Single Flood Spore..."

This is what flak ships are for. Shoots spores easily and if it gets infected, doesn't pose a huge threat to much else.

Good karma+4 votes
VeniVdVici
VeniVdVici @ Mushrooms

*applauds*

Good karma+1 vote
VeniVdVici
VeniVdVici @ Medieval Kingdoms: Total War

Watching the mod, it looks great, but when you can do fix the campaign map up a little! I recognize the normal rome II outline.

Good karma+1 vote
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