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Comment History  (0 - 30 of 350)
VeniVdVici Nov 13 2014, 3:58am says:

I understand these islands are a difficult issue. I hope the mod, in remembering the conflict helps reduce the tension.

-1 votes   mod: 1982 : Heroes del Atlantico
VeniVdVici Oct 5 2014, 6:44pm says:

Last time I played with flood active; they seemed to be a minor nuisance at best. (There are pros to preparing to contain them ahead of time.)

+1 vote   media: Flood Mode
VeniVdVici Sep 28 2014, 1:04am says:

Very good; but grey text against a grey green skybox is heresy...

+1 vote   media: Main Menu Version 242358
VeniVdVici Sep 27 2014, 5:55am says:

very very pretty

+1 vote   media: Stargate Particle Effect
VeniVdVici Sep 26 2014, 5:02am says:

My first impression is that the style is extremely clean. The background is appropriate but unlike most sins stuff, it doesn't distract me from the menu.

The second impression is of menu options being cards on a table. The images are more complex, and won't do well on a low res monitor. I doubt however most users would have that low of a res. I agree with IceBlade that the pictures seem scrunched because of that complexity. They could also be more specialized. For example taking "Skirmish" -> "AI Skirmish" with pic of a Halo AI. Other connotations would work for the images.

Third. The image is very dark; high contrast and some messing with gamma are going to effect how it looks a lot. The title and options could use some bringing out.

+2 votes   media: Main Menu Version 242357
VeniVdVici Sep 26 2014, 4:53am says:

I feel as if the colors clash a bit too much. A bit of a background for the text, it could be translucent still, would help reduce the tension (between Orange, Blue, and Background). I have to agree that a general, either: Hammond, or especially O'Neill would be a more appropriate choice for the Tau'ri pic. Its been way too long since I watched the show, but I also agree that for the Goa'uld a face may be more appropriate than the snake helmet. There were a couple episodes where there was a conference of the system lords. You might be able to get many in the pic and the Jaffa serving them. I would also get rid of the shared capital ships and super tech panes icons if possible.

+1 vote   media: New Race Selection Screen WIP
VeniVdVici Sep 22 2014, 10:19pm says:


+1 vote   article: Status Update #7
VeniVdVici Aug 27 2014, 12:26am says:

This is what flak ships are for. Shoots spores easily and if it gets infected, doesn't pose a huge threat to much else.

+4 votes   media: "One Single Flood Spore..."
VeniVdVici Aug 7 2014, 4:13pm says:


+1 vote   media: Mushrooms
VeniVdVici Aug 5 2014, 2:21pm says:

Watching the mod, it looks great, but when you can do fix the campaign map up a little! I recognize the normal rome II outline.

+1 vote   mod: Medieval Kingdoms: Total War
VeniVdVici Jul 22 2014, 10:31pm says:

That improvement was well needed. Great addition Tak!

+1 vote   media: New Battle Troll
VeniVdVici Jul 21 2014, 4:02pm says:

fingers are crossed over the gameplay tweaks

+1 vote   article: Sins of the Prophets Rebellion Alpha v.0.56.1 Released
VeniVdVici Jul 11 2014, 1:16am says:

I will start by asking what the checksum should be. But failing that are there any known causes of CTDs?

+1 vote   mod: Sins of a Galactic Empire
VeniVdVici Jul 8 2014, 3:10pm replied:

Thats what she said

+6 votes   media: Flood Pure Form Carrier [Render]
VeniVdVici Jun 30 2014, 7:42pm replied:

occupation victory could maybe be reworked

+3 votes   media: Future of the Forum
VeniVdVici Jun 21 2014, 2:00am says:

Now show me a a grunt factory

+6 votes   media: Covenant Refinery [Concept]
VeniVdVici Jun 8 2014, 5:29pm says:

Also. What is the mod checksum? I can't figure out who needs to redownload it over here.

+1 vote   mod: Star Trek: Sacrifice of Angels 2
VeniVdVici Jun 8 2014, 5:06pm says:

Another balance suggestion. Mines are currently a complete and utter pain to deal with. Most of the scout ships die too quickly to be good, and they have the active rather than passive mine detection. Maybe give all the factions one combat/support ship active mine detect.

+1 vote   mod: Star Trek: Sacrifice of Angels 2
VeniVdVici Jun 6 2014, 12:01pm says:

The problem with starting the Borg in a far off corner of the galaxy is that they Assimilate all the Ferengi and Son'a. Then they arrive with a fleet of 50 and it hurts A LOT.

+2 votes   media: Son'a vs the Borg
VeniVdVici Jun 1 2014, 10:44pm replied:

Got insidious and Virulent backwards. oops

+1 vote   media: Cardassian Galor class
VeniVdVici Jun 1 2014, 10:31pm replied:

It took a lot of work to find something that worked with them. I enjoyed the challenge. It is still a little hard to fight the feds late game because of the tractor beam spam that knocks out so many of my cap ships. I might knock the Flak Frigate (that I rarely build because the dominator is same supply and better) to 6 supply, Galor to 10, Dominator to 8, Insidious to 12 (with a slight debuff to hp stats), Breen Cruiser to 20 (solid buff to health and attack), reduce stack on the Kimal damage effect, Barkus to 15 (and allow a double stack on the heal).

+2 votes   media: Cardassian Galor class
VeniVdVici Jun 1 2014, 12:03pm replied:

Your defenses are stronger than most, try to wear the Feds down some by building a closely packed set of defenses at a choke point and sticking your fleet on it. The dominion fleet is also buff based. Keldon classes are weaker but carry strong and necessary buffs for Cardassians. Dominators and Leviathans also carry easy to get buffs. The enslaver buff at lvl 6 will actually make it easy to take down small Borg fleets in thirty seconds. Galor and Barkus ships are mainly good at taking damage (the healing ability is weak). The kimal is a cheap meat shield that also reduces true damage output by enemy ships. Dominator, insidious, and breen ships will get the ability to use energy draining weapons that shut down the enemy. I find that dominators and scythes die a bit quickly so I use the cruiser classes more and scythes never. (Insidious anti cloak is useful) try balancing your buffs and debuffs to get and advantage. Your smaller ships may be the weakest, but buffs double their power and they can, unlike anyone else, take large numbers of enemy ships out of the picture with debuffs and stuns to even the field.

+2 votes   media: Cardassian Galor class
VeniVdVici May 31 2014, 10:13pm says:

IIRc these things had photon torpedoes in DS9 season 1. They don't however in game. Do you want to add them?

+1 vote   media: Cardassian Galor class
VeniVdVici May 20 2014, 4:40pm replied:

it makes a new mod folder with each patch. you will need to delete the new folder and rename the old one. Mods might be broken though.

+1 vote   mod: Star Trek: Armada 3
VeniVdVici May 20 2014, 2:57pm says:

I take it that whatever patch my pc dloaded today is not modbreaking?

+1 vote   mod: Star Trek: Armada 3
VeniVdVici Apr 2 2014, 6:44pm says:

Needs Lore, so here goes.

Highly Ionized Plasma Accelerator:
Mixes several radioactive heavy element (Radon, Uranium, Plutonium) fluoride gasses with alkalis to create ionic clouds. Radiation and a magnetic accelerator further charge the clouds to create a deadly plume. Highly charged Tungsten-Sodium cores can be inserted to some modified systems that collimate the plasma into a tight ball with medium range and focused destructive power. Regardless the large number of very charged heavy ions cause shields to weaken while the plasmized fluorine gas eats armor at a rate often measured in meters per second.

+1 vote   media: cruiser sideweapon 2
VeniVdVici Apr 1 2014, 1:56pm says:

Next year: Fed legislates mandatory feeding of all first born children to Unikraken. More to follow

+1 vote   media: Good news! We've been bought by EA!
VeniVdVici Mar 31 2014, 4:07pm says:

Is this a cross between a bird of prey and a pug?

+1 vote   media: Romulan Vengeance class
VeniVdVici Mar 23 2014, 12:27am says:

How will the cardassians be balanced? From what I understand they were technologically inferior to the federation but had a large flee.

+1 vote   media: Cardassian Janissary
VeniVdVici Mar 15 2014, 11:33pm says:

Very nice improvement, feels a lot bolder.

+2 votes   media: Romulan Z1 Nova class
VeniVdVici Mar 4 2014, 11:05am says:

Spoons? Halibut.

+1 vote   media: More Spoons!
VeniVdVici Feb 26 2014, 2:17pm says:


+1 vote   media: Cardassian Freighter
VeniVdVici Jan 27 2014, 5:50am says:

That dome always looks like its designed to ferry popcorn to me....

+1 vote   media: USS Daedalus TOS era
VeniVdVici Dec 16 2013, 1:24am says:

lol. just lol

+5 votes   media: Echo Papa 607
VeniVdVici Aug 16 2013, 7:23pm says:

Battle Karoake!

+1 vote   media: Feklhr class ability: Battlechants
VeniVdVici Aug 16 2013, 7:23pm replied:

Yeah, Klingons don't design new ships unless they need to; they would rather repurpose ones they have.

+3 votes   media: Qo'nos class Envoy
VeniVdVici Jul 20 2013, 2:51am replied:

Who says I was booing the mod? I was ambushing a clan-mate lol. We ran one of the betas for this version. I can see the confusion but...

+2 votes   download: Full Invasion 2 v0.105 Test (Alpha)
VeniVdVici Jul 20 2013, 12:03am buried:



-8 votes   download: Full Invasion 2 v0.105 Test (Alpha)
VeniVdVici Jul 5 2013, 1:04pm says:

Galadhrim are the Osiriand/Laiquendi who inhabited the woods of middle earth. Laiquendi are elves who did not go to be with the valar and then return (Valaquendi). The Valaquendi were wiser than the Laiquendi and normally governed them with approval from the Laiquendi.

+1 vote   media: Galadhrim Elves
VeniVdVici Jun 19 2013, 9:50pm replied:

the point. Its based on a disney film from around 2001 before they really transitioned to 3d animation

+2 votes   media: Portait + Description update
VeniVdVici Jun 14 2013, 12:06am replied:

codpieces for all

+3 votes   media: Big guns walking
VeniVdVici Jun 13 2013, 11:31pm says:

these people, they have a culture of compensating for something

+5 votes   media: Big guns walking
VeniVdVici May 24 2013, 2:41pm says:

O.O big

+2 votes   media: Ahhhh the Majesty of the Vessel
VeniVdVici Apr 26 2013, 10:11pm replied:

^ *faints*

+2 votes   download: SOA2 0.6R Beta
VeniVdVici Apr 8 2013, 5:37pm says:

I want to see this in game; and an application to work as an animator at pixar :P

+2 votes   media: Troll Attack
VeniVdVici Mar 29 2013, 1:28pm says:

Love it; it would look more practical if the metal went farther down the back of the neck though.

+1 vote   media: Helmet variation
VeniVdVici Mar 24 2013, 2:50pm replied:

Or do invasion of Obamas

+7 votes   media: Invasion of Socialists
VeniVdVici Mar 24 2013, 2:33pm says:

Technical things here; the Union is the civil war was the republican party; i.e. very much anti-socialist. I would change em to hippies or something?

+4 votes   media: Invasion of Socialists
VeniVdVici Mar 22 2013, 7:06pm says:

Wait, are the archers more or less accurate? Its not clear if the less applies to both.

+1 vote   download: Romae Bellum Patch (warcry)
VeniVdVici Jan 23 2013, 4:25pm says:

It would look really cool with some of the on ship windows counting as light sources.

+1 vote   media: Anubis Motherhship Open
VeniVdVici Jan 18 2013, 12:16am replied:

Quite nice, but could maybe use less bass, and sharper melodies.

+1 vote   media: DOTR Custom Theme Music
VeniVdVici Jan 17 2013, 12:21pm replied:

lots of our desktop wall papers.

+10 votes   media: UNSC Beta Release
VeniVdVici Dec 14 2012, 3:22pm replied:

I like the hat. :)

+7 votes   media: Orion-class Battleship [FINAL]
VeniVdVici Oct 25 2012, 2:29pm replied:

I know of a couple good Alzheimer institutes for ya gramps. :P

+4 votes   media: Goa'uld Military Research
VeniVdVici Oct 17 2012, 1:52am replied:

There is no way you will keep up with lord_set if textures take a few days.

+4 votes   media: SMAC Orbital Defense Platform
VeniVdVici Oct 8 2012, 4:04am says:

So we will have a beta for christmas? :P Don't feel any rush; you people are amazing.

-3 votes   media: One weeks worth of skinning. Cheers!
VeniVdVici Oct 6 2012, 4:49pm replied:

You do it as a particle effect. All you would need to do is increase the radius and make the effect part of the planet bonus.

+2 votes   media: Planets with moons?
VeniVdVici Sep 6 2012, 9:07pm replied:

I am getting a hang of my ipad. Its y first idevice....

+1 vote   media: Reaper Destroyer
VeniVdVici Sep 6 2012, 2:46am replied:


-1 votes   media: Reaper Destroyer
VeniVdVici Sep 6 2012, 1:10am says:

You sir are a sped modeler.

+2 votes   media: Reaper Destroyer
VeniVdVici Sep 2 2012, 5:32pm replied:


+1 vote   media: Carnage Class Reaper Battleship v1
VeniVdVici Jun 27 2012, 4:33am says:

You are a great and speedy modeler.

+2 votes   member: Holybeast
VeniVdVici May 2 2012, 6:15pm replied:

yeah, most of the battles in the books were less climactic than in the movies.

+1 vote   media: Hornburg map overview
VeniVdVici May 1 2012, 7:07pm replied:

No the wall explodes in my copy.

+2 votes   media: Hornburg map overview
VeniVdVici Apr 15 2012, 10:42pm says:

Hm. Looks good but maybe they would try adding a second fighter deck farther forward to make the goose neck look less fragile?

+10 votes   media: Human Titan Size Comparison.
VeniVdVici Feb 15 2012, 10:42pm says:

With candidate theme one, my feedback would be balancing the intensities of the different parts and the choral side needs to be clearer. (It sounds fuzzy.) The basic tune is ok, but doesn't develop. I would add a flute trumpet and/or oboe to the strings and add more motion in the themes. Call and response between more choral elements and the instruments would be cool. Especially if the percussion is used in support and there are dark and light sub themes. Overall it is very good as it is now, but I could not survive 8 hours of it with my sanity intact.

+3 votes   mod: Skyrim: Warring States
VeniVdVici Jan 21 2012, 12:21pm says:

Very nice. How would slight translucency and higher gamma(restricted to the textures) look?

+1 vote   mod: Colorful Dragons 2 by Luddemann
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