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Comment History  (0 - 30 of 353)
VeniVdVici Feb 22 2015, 6:55am says:

It might just be me. But planet health seems to last as long as a tissue in a flamethrower fight. Could you add techs to reduce bombing damage by up to 45% and have it so that planetary defense upgrades reduce bombing damage as well?

+2 votes   article: 0.95 Overview
VeniVdVici Feb 12 2015, 4:11am says:

All Hail the one and only Lord_Set

+10 votes   article: Dawn of the Reapers V3 Onslaught Update
VeniVdVici Jan 24 2015, 11:39pm replied:

I am pretty sure you have to run Sins at least once for the file to get created. The file should be at the same level as the folder for the mod; not within it.

+1 vote   mod: Dawn of the Reapers
VeniVdVici Nov 13 2014, 3:58am says:

I understand these islands are a difficult issue. I hope the mod, in remembering the conflict helps reduce the tension.

-1 votes   mod: 1982 : Heroes del Atlantico
VeniVdVici Oct 5 2014, 6:44pm says:

Last time I played with flood active; they seemed to be a minor nuisance at best. (There are pros to preparing to contain them ahead of time.)

+1 vote   media: Flood Mode
VeniVdVici Sep 28 2014, 1:04am says:

Very good; but grey text against a grey green skybox is heresy...

+1 vote   media: Main Menu Version 242358
VeniVdVici Sep 27 2014, 5:55am says:

very very pretty

+1 vote   media: Stargate Particle Effect
VeniVdVici Sep 26 2014, 5:02am says:

My first impression is that the style is extremely clean. The background is appropriate but unlike most sins stuff, it doesn't distract me from the menu.

The second impression is of menu options being cards on a table. The images are more complex, and won't do well on a low res monitor. I doubt however most users would have that low of a res. I agree with IceBlade that the pictures seem scrunched because of that complexity. They could also be more specialized. For example taking "Skirmish" -> "AI Skirmish" with pic of a Halo AI. Other connotations would work for the images.

Third. The image is very dark; high contrast and some messing with gamma are going to effect how it looks a lot. The title and options could use some bringing out.

+2 votes   media: Main Menu Version 242357
VeniVdVici Sep 26 2014, 4:53am says:

I feel as if the colors clash a bit too much. A bit of a background for the text, it could be translucent still, would help reduce the tension (between Orange, Blue, and Background). I have to agree that a general, either: Hammond, or especially O'Neill would be a more appropriate choice for the Tau'ri pic. Its been way too long since I watched the show, but I also agree that for the Goa'uld a face may be more appropriate than the snake helmet. There were a couple episodes where there was a conference of the system lords. You might be able to get many in the pic and the Jaffa serving them. I would also get rid of the shared capital ships and super tech panes icons if possible.

+1 vote   media: New Race Selection Screen WIP
VeniVdVici Sep 22 2014, 10:19pm says:


+1 vote   article: Status Update #7
VeniVdVici Aug 27 2014, 12:26am says:

This is what flak ships are for. Shoots spores easily and if it gets infected, doesn't pose a huge threat to much else.

+4 votes   media: "One Single Flood Spore..."
VeniVdVici Aug 7 2014, 4:13pm says:


+1 vote   media: Mushrooms
VeniVdVici Aug 5 2014, 2:21pm says:

Watching the mod, it looks great, but when you can do fix the campaign map up a little! I recognize the normal rome II outline.

+1 vote   mod: Medieval Kingdoms: Total War
VeniVdVici Jul 22 2014, 10:31pm says:

That improvement was well needed. Great addition Tak!

+1 vote   media: New Battle Troll
VeniVdVici Jul 21 2014, 4:02pm says:

fingers are crossed over the gameplay tweaks

+1 vote   article: Sins of the Prophets Rebellion Alpha v.0.56.1 Released
VeniVdVici Jul 11 2014, 1:16am says:

I will start by asking what the checksum should be. But failing that are there any known causes of CTDs?

+1 vote   mod: Sins of a Galactic Empire
VeniVdVici Jul 8 2014, 3:10pm replied:

Thats what she said

+6 votes   media: Flood Pure Form Carrier [Render]
VeniVdVici Jun 30 2014, 7:42pm replied:

occupation victory could maybe be reworked

+3 votes   media: Future of the Forum
VeniVdVici Jun 21 2014, 2:00am says:

Now show me a a grunt factory

+6 votes   media: Covenant Refinery [Concept]
VeniVdVici Jun 8 2014, 5:29pm says:

Also. What is the mod checksum? I can't figure out who needs to redownload it over here.

+1 vote   mod: Star Trek: Sacrifice of Angels 2
VeniVdVici Jun 8 2014, 5:06pm says:

Another balance suggestion. Mines are currently a complete and utter pain to deal with. Most of the scout ships die too quickly to be good, and they have the active rather than passive mine detection. Maybe give all the factions one combat/support ship active mine detect.

+1 vote   mod: Star Trek: Sacrifice of Angels 2
VeniVdVici Jun 6 2014, 12:01pm says:

The problem with starting the Borg in a far off corner of the galaxy is that they Assimilate all the Ferengi and Son'a. Then they arrive with a fleet of 50 and it hurts A LOT.

+2 votes   media: Son'a vs the Borg
VeniVdVici Jun 1 2014, 10:44pm replied:

Got insidious and Virulent backwards. oops

+1 vote   media: Cardassian Galor class
VeniVdVici Jun 1 2014, 10:31pm replied:

It took a lot of work to find something that worked with them. I enjoyed the challenge. It is still a little hard to fight the feds late game because of the tractor beam spam that knocks out so many of my cap ships. I might knock the Flak Frigate (that I rarely build because the dominator is same supply and better) to 6 supply, Galor to 10, Dominator to 8, Insidious to 12 (with a slight debuff to hp stats), Breen Cruiser to 20 (solid buff to health and attack), reduce stack on the Kimal damage effect, Barkus to 15 (and allow a double stack on the heal).

+2 votes   media: Cardassian Galor class
VeniVdVici Jun 1 2014, 12:03pm replied:

Your defenses are stronger than most, try to wear the Feds down some by building a closely packed set of defenses at a choke point and sticking your fleet on it. The dominion fleet is also buff based. Keldon classes are weaker but carry strong and necessary buffs for Cardassians. Dominators and Leviathans also carry easy to get buffs. The enslaver buff at lvl 6 will actually make it easy to take down small Borg fleets in thirty seconds. Galor and Barkus ships are mainly good at taking damage (the healing ability is weak). The kimal is a cheap meat shield that also reduces true damage output by enemy ships. Dominator, insidious, and breen ships will get the ability to use energy draining weapons that shut down the enemy. I find that dominators and scythes die a bit quickly so I use the cruiser classes more and scythes never. (Insidious anti cloak is useful) try balancing your buffs and debuffs to get and advantage. Your smaller ships may be the weakest, but buffs double their power and they can, unlike anyone else, take large numbers of enemy ships out of the picture with debuffs and stuns to even the field.

+2 votes   media: Cardassian Galor class
VeniVdVici May 31 2014, 10:13pm says:

IIRc these things had photon torpedoes in DS9 season 1. They don't however in game. Do you want to add them?

+1 vote   media: Cardassian Galor class
VeniVdVici May 20 2014, 4:40pm replied:

it makes a new mod folder with each patch. you will need to delete the new folder and rename the old one. Mods might be broken though.

+1 vote   mod: Star Trek: Armada 3
VeniVdVici May 20 2014, 2:57pm says:

I take it that whatever patch my pc dloaded today is not modbreaking?

+1 vote   mod: Star Trek: Armada 3
VeniVdVici Apr 2 2014, 6:44pm says:

Needs Lore, so here goes.

Highly Ionized Plasma Accelerator:
Mixes several radioactive heavy element (Radon, Uranium, Plutonium) fluoride gasses with alkalis to create ionic clouds. Radiation and a magnetic accelerator further charge the clouds to create a deadly plume. Highly charged Tungsten-Sodium cores can be inserted to some modified systems that collimate the plasma into a tight ball with medium range and focused destructive power. Regardless the large number of very charged heavy ions cause shields to weaken while the plasmized fluorine gas eats armor at a rate often measured in meters per second.

+1 vote   media: cruiser sideweapon 2
VeniVdVici Mar 31 2014, 4:07pm says:

Is this a cross between a bird of prey and a pug?

+1 vote   media: Romulan Vengeance class
VeniVdVici Oct 26 2013, 8:39pm replied:

This is a Q. Seriously. Q Seduce You!

+1 vote   media: Stuck between a rock and a hard place
VeniVdVici Oct 4 2013, 4:41pm says:


+1 vote   media: Death of a Warrior
VeniVdVici Sep 23 2013, 1:38pm replied:

Seeing as it needs to be delivered on the shuttle crawler; that is quite a discount.

+5 votes   media: Aegis MK II finished
VeniVdVici Aug 24 2013, 1:56pm says:

Gonna take a guess here: Rome, Gaul, Dace, Brittania, Germania, Thrace, idk, Thrace, idk,idk, Macedon, Pontus/city states, Seleucids, armenia, Ptolemids, Parthians, Mauryans or Nabateans, Nabateans nubians or aksumites, nubians or axumites

+1 vote   media: VVVTW Faction Icons
VeniVdVici Aug 18 2013, 2:45am says:

Is this a new version or just a non patch version?

+1 vote   download: SOA2 Full Version for Diplomacy-Trinity
VeniVdVici Aug 17 2013, 4:00am says:

Fun design.

+3 votes   media: Updated Vertey Consulate Frigate Shipyard
VeniVdVici Aug 15 2013, 3:12am says:

It looks like Kerbin, approve

+1 vote   media: New Ocean Type World
VeniVdVici Aug 10 2013, 1:31pm replied:

Raise all the Gamma.

+1 vote   media: Damage Mesh showcase IN GAME
VeniVdVici Jul 29 2013, 3:02pm says:

I had no clue these abilities stacked

+1 vote   article: Playing as The Dominion
VeniVdVici Jul 23 2013, 2:55pm replied:

... stab, stab, poke?

+2 votes   media: Empire Daggers
VeniVdVici Jul 18 2013, 1:03am says:


+1 vote   media: New Sub Hive Ship Model (Colony)
VeniVdVici Jul 6 2013, 4:40pm replied:


+7 votes   media: Fresh from the shipyards
VeniVdVici Jul 5 2013, 1:38am replied:

I can confirm a slot for warhammer fantasy; no equip yet. Might be two or three patches

+5 votes   media: Galadhrim Elves
VeniVdVici Jul 2 2013, 9:06pm replied:

Lurtz was made up for movies/games

+7 votes   media: Boromir's Killer
VeniVdVici Jun 29 2013, 5:49pm replied:

Probably defense structure

+1 vote   media: Weapon Barge WIP
VeniVdVici Jun 25 2013, 1:29am replied:

This works

+1 vote   media: New Icons WIP
VeniVdVici Jun 21 2013, 6:35pm says:

soo fluffy

+2 votes   media: Armor can't resist this
VeniVdVici May 30 2013, 1:41pm replied:

It's just amazingly difficult to implement

+1 vote   media: Romulans
VeniVdVici May 29 2013, 1:07am says:


+4 votes   article: Quick Survey
VeniVdVici May 22 2013, 1:42am replied:

Could it maybe have two construction zones?

+3 votes   media: Fires of Industry
VeniVdVici May 18 2013, 6:47pm replied:


+1 vote   media: Act of Creation
VeniVdVici Apr 28 2013, 8:24pm replied:

Has symbols from poland; volhynia; and lithuania I believe..

+6 votes   media: New banners. Guess what they show.
VeniVdVici Apr 3 2013, 12:34am says:

Oh my word, Lord_Set is an army of mindless but unbelievably skilled coding and drafting clones!!!!

+1 vote   media: Helghan Intro Loading Screen
VeniVdVici Mar 24 2013, 3:46am replied:

Its a little harder I think, but I would sacrifice some of the smoothness and fine detail and compensate with the textures.

+1 vote   media: IPAP fighter
VeniVdVici Mar 23 2013, 7:31pm says:

I thinks its a bit too early for an alpha.

+1 vote   article: Alpha?
VeniVdVici Mar 20 2013, 1:05pm replied:

404 would be epicness not found; should be "Error 404: File:Possible Criticism not Found; and Error 422: Unprocessable Entity: Epicness not define-able and Error 455: Method not Valid in this State: Server too busy Ogling image"

Okay I am that nerdy, you still get +1

+11 votes   media: Systems Alliance Frigate: Rebellion
VeniVdVici Mar 20 2013, 1:00pm replied:

Its Halcyonish but not the Halcyon, the dimensions are wrong; with different weapons, animations, scale, and some fluff like antennae it will be its own ship.

+3 votes   media: IPAP Ship Concept
VeniVdVici Mar 19 2013, 5:59pm says:

And I thought the rhino hippo was bad enough

+1 vote   media: T-Rex Fully Rigged (12 hours rigging wasted ;()
VeniVdVici Mar 12 2013, 11:41pm says:

Nice shot.

+6 votes   media: Weaponization of Space
VeniVdVici Mar 4 2013, 1:19am replied:

Now to figure out how to get the AI to use pikes in formation "shudders"

+4 votes   media: There's tens of thousands of them! Uruk-Hai!
VeniVdVici Feb 1 2013, 1:14pm says:

Its very good.

The only thing I would consider changing is the apparent thickness of the connection to the front and the front. It is so thin it looks a little frail with the very heavy front.

+2 votes   media: Covenant Carrier [Render]
VeniVdVici Jan 31 2013, 3:02pm replied:

They would be the same tech level so IDK.

0 votes   media: Shields... Shields... Oh yeh, and Anubis :)
VeniVdVici Jan 29 2013, 12:43am says:

needs frills, but its a good start. It feels replicatory right now.

For the rep or fighter bay model after the Sarcastic Fringehead. (its a fish)

+1 vote   media: Wraith Turret Concept
VeniVdVici Jan 22 2013, 12:21pm replied:

They had a private beta with SOTP first, so its possible.

+1 vote   media: Cerberus Size Comparison: Rebellion
VeniVdVici Jan 20 2013, 1:44pm says:


+9 votes   media: Working on little things in the mod.
VeniVdVici Jan 15 2013, 1:38am says:

The destiny could really use the lighting props to look more awesome, but awesome it is.

+5 votes   media: Council Fleet 2: Rebellion
VeniVdVici Jan 14 2013, 11:18pm replied:

much better. The Wraith wood be great with glowing green blood.

+5 votes   media: Modifying textures, what do you think?
VeniVdVici Jan 9 2013, 2:15am replied:

It looks different than the other Cerberus ships, but is still Cerberus. 100000000% approval

+5 votes   media: Cerberus Siege Frigate: V4
VeniVdVici Dec 14 2012, 3:21pm replied:

Its a great change from the standard cerberus style. I haven't played ME, so all the ships feel like different sized versions of each other. This clearly is made by the same faction but isn't as standardized as the common design.

+2 votes   media: Support Capital Ship: Cerberus (Concept Art)
VeniVdVici Dec 5 2012, 7:51pm replied:

Or an electron orbital configuration...

+17 votes   media: Covenant Starbase
VeniVdVici Dec 5 2012, 3:09am replied:

That is a freakishly good sign. It must be too epic for the internet.

+3 votes   media: Cerberus Heavy Cruiser: Rebellion
VeniVdVici Nov 26 2012, 4:02pm replied:

Calamari is another name for squid, so I guess it fits.

+6 votes   media: MC80B
VeniVdVici Nov 24 2012, 2:44pm says:


+1 vote   media: Blood Space
VeniVdVici Nov 16 2012, 8:13pm replied:

dat pun

+1 vote   media: UNSC Everest
VeniVdVici Nov 3 2012, 2:47am says:

This makes me happy

+1 vote   download: Suvarnabhumi Mahayuth 1.1 with Update 3
VeniVdVici Oct 26 2012, 12:33am says:

Would someone please hire this man already?

+7 votes   media: Hok'kesh Advanced Cruiser
VeniVdVici Oct 2 2012, 3:10pm replied:

I haven't played the actual games. Still looks awesome.

+1 vote   media: Systems Alliance Frigate Skinned
VeniVdVici Oct 1 2012, 6:59pm replied:

Yeah they probably could use a little more contrast. Coming from someone who hasn't played ME, but is very interested in this mod it feels like there should be something on the wings. They are just big gray windowless slabs...

+2 votes   media: Systems Alliance Everest Class Dreadnought
VeniVdVici Aug 31 2012, 1:44am says:

Headless robo dog! all fear the headless robo dog!

+9 votes   media: UEF T3 Siege Mech finished
VeniVdVici Aug 24 2012, 7:45pm replied:

good old whippets :)

+3 votes   media: Whipping up the Tension
VeniVdVici Aug 10 2012, 1:02pm says:


+2 votes   media: Celt Broch Rework
VeniVdVici Aug 8 2012, 7:26pm says:

I did not think that he was sith? Looks good, I would make him a little more lither than he is though.

+7 votes   media: General Grievous
VeniVdVici Jul 28 2012, 6:29pm replied:

be a good polite canadian :P and stop

+6 votes   media: Improved GUI for Match Setup
VeniVdVici Jul 21 2012, 5:14am replied:

It sorta does. I always thought that Isopods would make good cybrans.

+1 vote   media: Cybran Phoenix T3 Dreadnought
VeniVdVici Jul 10 2012, 1:11am says:

nice pic for the patch. What are the current dev plans?

+1 vote   download: Hyrule: Total War Patch - 1.1.2
VeniVdVici Jul 8 2012, 10:52pm replied:

yeah. Saw that bug too. It seems that Rebel Novalith may have just caused a minidump. This happen to anyone else?

+1 vote   download: Enhanced 4X 1.4 Beta for Rebellion
VeniVdVici Jun 29 2012, 12:57am says:

The sins forums have FAQs on how to do this. They even published a tool for it.

+1 vote   article: June Update
VeniVdVici Jun 25 2012, 7:19pm says:

Oda, Hojo, Takeda, Uesegi right?

+3 votes   media: Art work.
VeniVdVici Jun 22 2012, 6:25pm says:

Nice Models

+1 vote   media: Videan Bomber
VeniVdVici Jun 7 2012, 1:50am says:

I don't play mass effect so I don't know if this would be kosher but maybe adding smaller tubular structures around the main one would be a good difference to have for a cap ship. Maybe 4,6 or 8 stapled on sorta like the ragnarok in rebellion. It looks great though.

+1 vote   media: Collector Battleship
VeniVdVici Jun 3 2012, 2:36am says:

Lord Set. You are epicly unbelievably good at this.

+12 votes   media: Collector Scout
VeniVdVici Jun 2 2012, 11:55pm says:

Thanks for the graduation gift ZombieRus5! :)

+1 vote   download: Sins of the Fallen R6
VeniVdVici Apr 28 2012, 2:45am replied:

There are no problems with less frilly / angular ships. Lets see the textures.

+1 vote   media: Legion Battle Crusier
VeniVdVici Apr 21 2012, 3:27pm replied:

True but out of compassion he will get a positive from me. He did make a nice compliment after all.

+2 votes   media: Complete Fleets Update
VeniVdVici Apr 7 2012, 12:01am replied:

you mean to say another book. Where does XSamatan live, harvard, yale, somewhere with an epic library? Where does he come up up with the time for this doctoral level research?

+1 vote   article: Preview: Arabian (Part 1)
VeniVdVici Mar 17 2012, 2:36pm says:

I support this mod, idea et al

+1 vote   mod: Europa Barbarorum 2
VeniVdVici Feb 24 2012, 8:10pm replied:

I love geometry...

+3 votes   media: Random map scripts
VeniVdVici Feb 12 2012, 4:01am says:

I think that after 21 years of existence a game should probably be dead or at least inoperable on modern computers, but I GREATLY admire your dedication.

+1 vote   mod: Demon Hunter
VeniVdVici Feb 9 2012, 6:35pm replied:

where is said vid?

+2 votes   media: illuminatenaval
VeniVdVici Jan 2 2012, 4:16pm says:

I would get rid of the free-jaffa group and add the tokra and tollan if you want 5.

+4 votes   mod: Stargate Death Match
VeniVdVici Dec 21 2011, 11:10pm says:

well I found a bug. In online multiplayer you have to use small maps as the buttons are broken :(

+1 vote   download: SOA2 0.5D.2 Patch
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