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Very nice update. I did notice a few things though. 1. The warhead technology doesn't seem to work or it works in a non-visible way. 2. The UI makes it feel like a different game. This is good; but I can't easily tell if some of the settings are on or off. 3. Its a little weird that you can colonize barren and methane planets without research when desert planets take the second level of it!
Also, why do the Sabre Project Hangers have 2 squadrons when the light carriers have 3?
Overall though, really nice job.
Pretty much my opinion. Especially as they are often incompatible. I blame the steam workshop and bethesda.... I did think about it for a while and decided that allowing third parties to sell in game content is fine. Just don't take the good name of modders away from them!!!!!.
Or a sophon from endless space.
Good luck as mapping lead. I have about 3 years of experience as one and in supporting roles. It can suck at times but the rewards for the community are worth it.
Before complaining about a map, people should understand the following:
1. Different people like different things.
2. Making a map takes a lot of time.
3. Testing a map takes a lot of time and a lot of people.
I would guestimate it takes 10-20 hours of work to get each map server ready; and at least 100 player-hours of testing...
This mod has a lot of content but I have wondered why the units have very few differences in stats. Unless there is good reason not to, does anyone know what files would need edited? Would the creator mind?
I think the Goa'uld pyramid ships should look and behave as constantly spinning. It seems solid though.
Well if turning it off in settings causes a crash. Go to the mod install folder and delete EnabledMods.txt
They are probably in a cavalry tree
Its actually a fairly good fit. Please remember that these modders are working for a game from 2006. Polys will be visible. I doubt the armies liked letting their helmets rust anyways. Bronze oxidizes to green. All the ornamental details are there. The nob is at a slightly different angle but I don't that qualifies as a new design.
If it took six hours they probably lost... Now I need to go check.
I only care about how jail is spelled. An archaic form "gaol" is more common in british english areas.
Xerxes was a real Persian king...
Your English is very understandable. Don't be sorry; be happy! and get a bit more practice.
Chris is right on every detail; however, there is a workaround to give ships animations. It is very time consuming and would make the game run much slower so most mods don't do it.
its an email address... If you don't have your 'mailto:' URI referenced to software you use just copy paste it.
Also GMT + 8 until October. Saturday and Sunday Mornings correspond to Friday and Saturday nights in the US. I schedule meetings often for multi timezone gaming clans. It tends to be nearly impossible to get more than 9 people together... I would guess they have more than one session a week anyways. A 10 person game is very full and hectic.
What about negotiation to -.01 DPH?
Lore Question here, because I had a sudden fit of being a Grammar Nazi. Weren't there multiple prophets? If so did they share high charity or have individual capitals? If so this would be a fun Submod version of the flagship victory mode, and the text description is wrong "Prophets' " would be correct. (I can now return to being a normal human being)
I would change the chevrons to giant displays. A stargate attachment or small landing dock would be appropriate. Anyways it looks nice. You show talent. Maybe someone from one of the other sins mods can show you how to light it.
Would you be willing to wager that the sins engine only supports a 2 dimensional frame for graphics, targeting mechanics, abilities, pathing, and construction?
This is pretty much the wrong mod then. Sorry. Stars is all about pretty and interesting space stuff. If you want some more redesign, I think ZombieRus5 has permission to use Stars' assets in his mod packs. Look for Fall of Kobol or Sins of the Fallen.
My only feedback on this mod so far is as follows.
2. Planets have the durability of a tissue box in the suns corona; would you be so kind as to work out a way to make them last about a minute to assaults?
a moon? or are you trying to moon us?
It might just be me. But planet health seems to last as long as a tissue in a flamethrower fight. Could you add techs to reduce bombing damage by up to 45% and have it so that planetary defense upgrades reduce bombing damage as well?
All Hail the one and only Lord_Set
I am pretty sure you have to run Sins at least once for the file to get created. The file should be at the same level as the folder for the mod; not within it.
I understand these islands are a difficult issue. I hope the mod, in remembering the conflict helps reduce the tension.
Last time I played with flood active; they seemed to be a minor nuisance at best. (There are pros to preparing to contain them ahead of time.)
Very good; but grey text against a grey green skybox is heresy...
very very pretty
My first impression is that the style is extremely clean. The background is appropriate but unlike most sins stuff, it doesn't distract me from the menu.
The second impression is of menu options being cards on a table. The images are more complex, and won't do well on a low res monitor. I doubt however most users would have that low of a res. I agree with IceBlade that the pictures seem scrunched because of that complexity. They could also be more specialized. For example taking "Skirmish" -> "AI Skirmish" with pic of a Halo AI. Other connotations would work for the images.
Third. The image is very dark; high contrast and some messing with gamma are going to effect how it looks a lot. The title and options could use some bringing out.