I'm a Designer, mainly focused on Environment & Level Design how ever do often end up expanding into the other fields of design such as Props, Weapons and Vehicles ect ect. I've been modding content since i long as i can remember and really enjoy trying to improve upon an existing idea along with implementing entirely new ones. Currently I'm a active designer on the Star Wars Conquest project and have been since 2008.

Comment History  (90 - 120 of 202)
Vector:
Vector: Jul 8 2012, 12:57pm replied:

There has been over 725 updates (each update typically containing several changes) since the last full release two years ago. So too much for me to write up. :P

+2 votes   mod: Star Wars Conquest
Vector:
Vector: Jul 8 2012, 8:34am replied:

Yes.

+2 votes   mod: Star Wars Conquest
Vector:
Vector: Jul 7 2012, 10:48pm replied:

No estimate yet, there is still quite a lot of stuff on our "To Do list".

+2 votes   mod: Star Wars Conquest
Vector:
Vector: Jul 7 2012, 10:47pm replied:

Yes, you will definitely need a new start.

+2 votes   mod: Star Wars Conquest
Vector:
Vector: Jul 7 2012, 1:38pm replied:

Yes. Once we have finished our next release we will be porting the entire mod over to Warband.

+2 votes   mod: Star Wars Conquest
Vector:
Vector: Jul 3 2012, 7:52pm replied:

No.
Firstly; there isn't a 0.904 download, apart from our development version which obviously isn't some thing we're releasing yet.

Secondly; One comment is enough, spamming out our comment wall with the same question doesn't generate an answer any faster.

+1 vote   mod: Star Wars Conquest
Vector:
Vector: Jul 2 2012, 5:02pm replied:

Yes. Drop it in your Mount&Blade module folder inside the Steamapp Folder.

+1 vote   mod: Star Wars Conquest
Vector:
Vector: Jun 30 2012, 1:52pm replied:

I will be redoing the entire Geonosis scenes soon, if there is any issue with their stability it should hopefully be removed in the process.

+2 votes   mod: Star Wars Conquest
Vector:
Vector: Jun 28 2012, 2:35pm says:

Youtube.com

Haha had to post this up, it's just too awesome not to.

+2 votes   mod: Star Wars Conquest
Vector:
Vector: Jun 25 2012, 9:39am replied:

We are working on this final version for M&B then we will port the entire thing across over to Warband.

The reason it says "The Not for Warband Any Time" thing at the top of the page was mainly to stop the waves of people downloading this mod and shoving it in their Warband folder then complaining to us that it doesn't work on Warband.

+8 votes   media: Sarapin
Vector:
Vector: Jun 14 2012, 10:27pm replied:

Post up the actual error message in our forums then we might be able to help you.

+1 vote   mod: Star Wars Conquest
Vector:
Vector: Jun 13 2012, 8:10pm replied:

When it's ready.
We're making very good progress at the moment so if things stay at this rate it won't be too long away. :)

+2 votes   mod: Star Wars Conquest
Vector:
Vector: Jun 9 2012, 11:32am replied:

Yes, once we have put out our next release onto Mount&Blade we will then be porting the entire mod over to Warband. :)

+2 votes   article: These are not the news your are looking for...
Vector:
Vector: Jun 9 2012, 11:02am replied:

Haha, yeah I've been around quite alot. Just haven't been posting much in the comments/forums. I should probably try to do a little more posting from time to time. ;P

Currently working on replacing all the Nal Hutta scenes, things are starting to look very pretty on that hutt slime planet. :)

+3 votes   mod: Star Wars Conquest
Vector:
Vector: Jun 6 2012, 8:10pm replied:

660 now. :)
Just added some new Holographic terminals.

+4 votes   mod: Star Wars Conquest
Vector:
Vector: Jun 6 2012, 3:20pm replied:

That's pretty long list. I think pretty much every thing in the mod has been improved or atleast tweaked at some level since the last version 2 years ago.

I will try and post up another screenshot soon.

+4 votes   mod: Star Wars Conquest
Vector:
Vector: Jun 3 2012, 8:26pm replied:

Nope. This version is for Mount&Blade.

+3 votes   mod: Star Wars Conquest
Vector:
Vector: May 25 2012, 9:45am replied:

Haha funny you should say that, was actually going to mention to you the AI spawning script in towns is a little broken and needs a look at. xD

+3 votes   media: Naboo - Night Time
Vector:
Vector: May 24 2012, 7:46pm replied:

2- We're constantly having to try to balance cannon & M&B gameplay with every thing we implement into the mod, since obviously it's got work for both. The "energy shields" are based off hand-held personal energy shields that have made several appearances through out star wars lore: Starwars.wikia.com

Gungans are using a type of Personal energy shield during the battle for Naboo scenes in the Phantom Menace film, so rest assured it's cannon accurate.

Starwars.wikia.com

+3 votes   mod: Star Wars Conquest
Vector:
Vector: May 22 2012, 12:50am says:

I have to say these new planet shaders do really look awesome in game. :)

+2 votes   media: New Shaders for planets and water...
Vector:
Vector: May 18 2012, 9:32pm replied:

Thanks for bringing this to our attention.

His post on the taleworld forums claims he got permission to use our material though I certainly never gave any consent for this.

+2 votes   mod: Star Wars Conquest
Vector:
Vector: May 11 2012, 6:36pm replied:

Hate to say it but; when it's ready.

There's still quite alot of stuff on the "To-Do List", though the nice part is the more we get done on this version the shorter the development time will be between this upcoming release & the Warband port.

+3 votes   media: Felucia Base
Vector:
Vector: May 6 2012, 2:37pm replied:

By writing some HTML/CSS into the profile layout.

+3 votes   mod: Star Wars Conquest
Vector:
Vector: Apr 24 2012, 9:32am replied:

You can use our forums to submit development suggestions, though bare in mind we generally always have a very large list of things we're working towards as it is.

+1 vote   mod: Star Wars Conquest
Vector:
Vector: Apr 23 2012, 10:34pm replied:

There is no official date for when we aim to do that, currently we have been on a temporary development break so it will be some time after our next release. ;)

+2 votes   mod: Star Wars Conquest
Vector:
Vector: Jan 7 2012, 12:55pm says:

Hi guys,

First off sorry to all those who have been waiting so long to play this, we all hoped to be able to release this long ago.

As many will know real life has a big way of getting in the way of mod development. I personally haven't been able to work on the mod in a quite few months now due to long term illness and therefore dropped from the team. I'm not in regular contact with the rest of the team so I'm unable to give you any official update on progress, how ever I do know before I left things were slowing down due to Work/Study schedules and other life commitments which obviously and understandably take priority.

That said, we did make huge progress and improvements to the mod over the year and I'm sure the plan is still to get the updated version released. Thanks to all those who have been so patiently following the progress of this mod.

+7 votes   mod: Star Wars Conquest
Vector:
Vector: Sep 27 2011, 9:18pm replied:

Ithilienranger already replied to you.
The current public release is 9.0.3 which went out on 27th June 2010.

The screenshots we've been posting up is from our on going development version which has yet to have a release date.

+1 vote   mod: Star Wars Conquest
Vector:
Vector: Sep 27 2011, 9:16pm replied:

Can't wait for SWTOR, preordered my Collectors Edition first day the preorders went up. :D

+1 vote   mod: Star Wars Conquest
Vector:
Vector: Sep 21 2011, 10:35pm replied:

Don't worry the planets aren't really that close together. ;)
What your looking at in that screenshot is actually several screenshots of various different sections of the world map edited together to give a wider example of what we have been working on: Img41.imageshack.us


It would be nicer to have full systems in the mod but simply that would require alot of time that is needed else where.



+4 votes   media: We've been on vacation ;-)
Vector:
Vector: Aug 8 2011, 10:46pm replied:

Once we have finished the next release we WILL be porting to Warband.

+4 votes   mod: Star Wars Conquest
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