Is there a way to skip the text intro? I like the lore, but I don't need to re-read it every time I restart the mod.
Is there a way to skip the text intro? I like the lore, but I don't need to re-read it every time I restart the mod.
You know what would be an incredible addition to this mod? A quest where you punish and humiliate Vivec at long last for murdering Nerevar and betraying his oath to Azura. The lore I've read about Vivek post-Blight goes two ways. 1) Vivec was crushed to death when Baar Dau fell onto his temple 2) Vivec survived the fall of Baar Dau, stood trial for heresy against Azura, succeeded in summoning then murdering Azura during the trial, and finally declared that his actions during the Tribunal were all done for "his own pleasure" rather than love of the Dunmer people. A quest where the Morrowind Hero can finally bring the false god to justice would be satisfying indeed, especially since the Morrowind Hero is canonically an agent of the Septim emperors.
Brutal_Doom_64_V2.zip doesn't include "bd64 zandronum.exe". Is this intentional?
Would you please add 1680x1050 resolution support, or provide a workaround to enable it?
How can I set 1680x1050 resolution? This is the native resolution of my gaming monitor. With Serenity Saber Systems, I worked around this by passing +set commands to the executable. However, your EoCIV launcher seems to prevent this workaround.
Never mind, I forgot to install New Vision 1.5 prior to this mod. :-)
Installed over the GOG.com version of Deus Ex: Game of the Year Edition. Installed GMDX from the v6.2 installer.
General Protection Fault after starting a new game.
:-(
Just finished the mod. Here's a quick review.
+ Very creative and fun to play.
+ Good combination of visual novel and hidden object game.
+ Quite original and unpredictable.
+ Effectively utilizes default art assets. I didn't notice any new models or textures, but the mod doesn't suffer for this.
- Some hidden item puzzles were too clever by half.
- Two hidden key locations - one in the library behind the curtain, the other in the endgame next to the machinery - were a real pain to find.
Very talented mod that shows great respect for the source material. Definitely worth a play. On the downside, the modder makes the common mistake of overdrawing some of the puzzles in order to avoid seeming too easy and to extend playtime. Interestingly, I've noticed that many Thief Gold and Thief 2 custom missions make the same mistake.
My one-word review: LOL
A few more words: A fun and interesting Amnesia sandbox.
This is my Mod of the Year! My first reaction after installing the TG HD Texture Mod and launching the 1st mission was "Holy crap, this looks incredible!"
I really, really hope you'll do the same for Thief 2. And maybe System Shock 2 if that isn't asking too much ;-)
Downloading now. For me, the real test of a SoC mod is the ability to stealth through Agropom after emerging from the first Controller battle in the Agropom Underground. It should be possible to knife the soldier in the guard tower nearest the exit from the Underground without raising alarms. In vanilla SoC, the guard always spots the player and sounds the alarm.
It is impossible to move between the Cordon and the Swamps. The military at the Cordon have a machine gun installation that detects the player from a distance and kills in one hit. This is the same machine gun installation encountered in CS when moving from Swamps to Cordon for the first time. Why not remove this? It's completely unfair to the player.
While the readme explains how to enable the Jedi Outcast single player campaign in EoC, it isn't clear how to launch the Jedi Outcast SP campaign within EoC. Launching 'Evolution of Outcast-SP.bat' fails since 'jk2sp.exe' is not part of my Jedi Academy installation (it's a Jedi Outcast binary). Launching 'Evolution_of_Combat_III-SP.bat' and selecting 'Quest' launches a new story that starts with Kyle and a female apprentice in a ship together.
Is Quest mode designed as a hybrid of JA and JO? If so, what is Initiation mode?
Also, what is the purpose of Evolution of Outcast-SP.bat?
Quick question. After taking a nap, my character always wakes up exhausted, unable to run, barely able to walk, panting with a loud heartbeat. Eating food doesn't help. Also, I'm not carrying any radiation-increasing artifacts or mutant parts. Why am I waking up more exhausted than before sleeping?
So, the primary feature copied from Tecnobacon is the ability to join any faction?
Thank you for the assistance. It's too bad that Genezis0 and crew didn't include TecnoBacon's new maps.
I've installed the mod and it's working so far. I haven't left the Cordon yet, so I may post updates as I explore more of the world.
3 quick questions.
1) Does this mod include the extra maps founds in Stalkersoup, such as Dead City and Limansk?
2) How to disable view bob / head bob? The constant head swaying is giving me nausea.
3) How do I get the combat knife? In every other mod and in vanilla, I start with a combat knife, binoculars, and bolts. Without the knife, it's difficult to break open crates.
Vampires of the Zone?
And where are all the customers? Stacked in the back room, pale and drained of blood?
Truly excellent mod and a love letter to the original Deus Ex. Features detailed locations that use creative layout in addition to sheer size in a manner that reminds me of the best Thief TDP and Thief 2 maps. No voice acting, which is totally fine for a fan-made mod; bad voice acting will ruin a mod faster than no voice at all. Even allows multiple endings, with the forking / branching between endings conveniently located. Excellent original music as well. Is there any chance of a separate OST release?
Two slight negatives. First is the divergence from the canonical Deus Ex plot. You play Paul Denton just after Tong has disabled his and JC's killswitches. While JC continues his quest, Paul investigates an MJ-12 archive stashed at the CIA HQ in Langley, VA, USA. Clues from the recovered material lead Paul on his own quest to uncover a conspiracy as ancient as the Great Pyramid of Giza. Toward the end, Paul's adventures seem to break away almost completely from the vanilla Deus Ex plot. Perhaps Zodiac should have discarded canon completely and instead went with an original plot and characters. Second is the lack of subtitles during the intro and endings. Or maybe subtitles are enabled but not displaying for me?
Overall: 9.5/10. Would be 10/10 if it hadn't tried to insert itself into the Deus Ex storyline in such a shaky, confusing manner.
Senji, no offense, but I really hope you don't earn a living as a software engineer. I can't even install your mod on Win7x64 because of the "NoDX" popup error upon launching the installer. This probably is because my DeusEx installation is carried forward from a previous Win7x64 installation. However, that is not a problem for any of the other DeusEx mods.
Why didn't you provide a manually installed ZIP release? Or better still, why not add a folder selector to the installer so the user can choose their Deus Ex installation path? Why didn't you consider use cases that you might break by including the totally unnecessary conditional logic that triggers the "NoDX" error?
Sorry if I sound too harsh. It's no so much that I want to play your mod and I can't; it's that you clearly went to all the trouble of creating something original then made one well-intentioned mistake that breaks installation. Not a smart move, Senji.
It looks like you replaced the photo of Strelok with a photo of Aleksandr Kaydanovskiy from the 1979 Tarkovsky film. Is there an option to replace this with the photo of Strelok carrying the Dragunov rifle?
Sorry if this is the umpteenth time you've been asked this, but are you including most of the new areas that were promised by the Lost Alpha mod?
Thanks for the explanation, that makes sense. There are a few other mysteries that I'd like to mention here. I'm not necessarily looking for direct answers, but it would be nice if the subtitles and additional dialog in V2 were to clear these up.
[SPOILERS below.]
1) How does Myo escape Bortz's lab and end up at the home of Murdoch the air tycoon? That seemed sort of random.
2) Why does the richest air tycoon on the planet live in such a dilapidated, bare-bones apartment?
3) At the end of "Thank you, Mr. Rockefeller", Myo is rendered unconscious by two men. Is Myo assaulted during her unconsciousness?
4) After disabling the PSI-suppressing antenna, a nuclear strike destroys the gold depot. Who or what is responsible for the nuclear strike?
Just finished. Excellent mod, and thanks for the huge effort, MyoHyo. One question, though. In a city with an alleged population of at least 70 million, WHERE IS EVERYBODY?! Except for small groups of cops, soldiers, rebels, and enough peaceful citizens to count on one hand, Tokyotwice is a barren urban husk. What happened to the millions of people? Did they all emigrate to the offworld colonies? If they are there but simply not modeled, then where in the city do they live? Also, why no ambient population sounds like mixed voices and motor noises?
(Sorry for the accidental double-post.) I played through to the end, defeating the final enemy. When the ending sequence began, the game immediately froze and locked up. I had to CTRL+ALT+DEL and close hl2.exe with the Control Panel. I haven't experienced any other crashes or freezes. What is the fix for this issue of freezing at the end?
I got to the end and defeated the main enemy. Then when the ending sequences began, HL2 froze and locked up. I had to CTRL+ATL+DEL and close HL2.exe from Control Panel. Is there a fix for this? I am using v1.0.3 of the mod. I have experienced no other freezes or crashes while playing, and as I mentioned, I've made it to the ending.
Installed this mod over non-Steam HL. The sniper scope (alt-fire after equipping sniper rifle) just shows a dark-orange blob, making the zoom mode useless. Any ideas how to fix?
Actually, it's not a CTD. The game itself disappears and I'm dropped back to the desktop with no error message or anything. The xrEngine process continues to run in Task Manager until I do End Process. I emailed about this via the link above.
Working great until after finishing Agroprom plot missions. Now CTD every time I enter Garbage, whether by walking or by hiring a guide. Game cannot be finished now, since I must go through Garbage to reach Army Warehouse. Running with 1.1 patch on Win7 x64. Known issue?
An enemy that appears starting at level 8, "gust", is nearly impossible to kill. "Gust" looks like a puff of white smoke and has a dangerous charging attack. The crosshair does not light up when aiming at it, and weapons seem not to damage it. I managed to kill one by accident. What is gust's actual weakness?
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