I am a History student and a WWII fan. My favourite games are historicall FPS set in WWII like Call of Duty and Red Orchestra. I also like RTS games like Age of Empires and Warcraft III. Other hobbies I have are reading history books or novels (I like J.R.R Tolkien) and listening to heavy metal music. I like Iron Maiden, Blind Guardian and Rhapsody.

Comment History  (150 - 180 of 317)
Vassili_Tzaisev Apr 7 2012, 10:06pm says:

It seems like someone has been playing Red Orchestra 2 ;)
Very nice mod!!

+2 votes     mod: Weapons Mod
Vassili_Tzaisev Apr 4 2012, 8:16am says:

Sigfrido y Triby, muchas gracias por la ayuda; finalmente pude encontrar a Marion. Empecé la misión de nuevo y en el video que hay al principio traté de mirar por la ventana y ver qué había en la calle que está frente al edificio XD. Después vi la radio en la pared que mencionó Sigfrido y busqué la puerta. Me dio un poquitín de lástima el final (más teniendo en cuenta que sería el final "verdadero", es decir, histórico), pero bueno, así son las cosas.

Me costó horrores pasar la misión en Alemania, en especial la parte de infiltrarse en la casa. Tenías razón, Triby, es la más difícil del juego (el grito de "Alarm!!" ya estaba a punto de hartarme), pero también es excelente, muy bien lograda, y el scripting es genial.

Todavía me falta pasar la última misión, pero creo que ya puedo hacer el balance del juego y decir que es perfecto. Sin lugar a dudas, el mejor mod que he jugado para Call of Duty 2. De hecho, creo que podríamos hablar más bien de una expansión.

Así que felicitaciones por un trabajo brillante y muchas gracias por obsequiarnos con un juego tan completo y entretenido.

Un saludo :)

+2 votes     mod: 1936-1939 The Spanish Civil War
Vassili_Tzaisev Apr 2 2012, 11:27pm says:


El juego está excelente, muchísimo mejor que la versión anterior (me refiero, las misiones viejas están mucho mejor hechas), funciona a la perfección y todo... pero estoy en Madrid y no encuentro a Marion por ningún lado XD ¿Hay que entrar en alguna casa, abrir una puerta o algo? Porque recorrí la ciudad como 10 veces (muy bien hecha, por cierto, ¿cómo lograste que hicieran el saludo nazi?) pero no la encuentro.

Un saludo.

+2 votes     mod: 1936-1939 The Spanish Civil War
Vassili_Tzaisev Mar 30 2012, 11:29pm replied:

Muchas gracias, camarada!!

+1 vote     mod: 1936-1939 The Spanish Civil War
Vassili_Tzaisev Mar 30 2012, 10:37pm says:

La tensión me está matando!!!! :p

Igual no me importaría si sale mañana. Como es mi cumpleaños, lo consideraré como un regalo. Pero eso sí, un regalo espectacular. El trailer tiene una pinta increíble.

+1 vote     mod: 1936-1939 The Spanish Civil War
Vassili_Tzaisev Mar 30 2012, 10:34pm replied:

Or as an expansion pack. I don't know why they didn't make expansion packs for any CoD game (except CoD1). If you take all the stuff they cutted out from the final version of CoD WaW, they could have made a big expansion pack with that. Fortunatly we have modders :-)

+4 votes     mod: Back2Fronts Mod
Vassili_Tzaisev Mar 24 2012, 11:54am says:

Excellent job there!! They look great!!

+2 votes     media: CoD2 Fallschirmjagers ingame
Vassili_Tzaisev Mar 4 2012, 4:24pm says:

It's a shame that the shotgun only fires one shot, it would be nice to have the powerfull shotgun available in mp. The animation of the soldiers reloading it as a bolt action rifle is also odd XD.

By the way, all soldiers in the campaign reload their weapons as bolt action rifles, but in mp the differetn weapons are reloaded properly. Is it possible to import mp animations into sp?

+1 vote     media: CoD2 random AI system - Americans
Vassili_Tzaisev Mar 4 2012, 4:21pm says:

The Kar98k has a new model, nice!

+2 votes     media: CoD2 new random damage screens
Vassili_Tzaisev Mar 4 2012, 4:20pm says:

The MG42 looks great with the magazine. Will it have limitless ammo like in the original CoD2?
It would be nice if stationary machineguns could overheat like in CoD WaW.


+2 votes     media: CoD2 new random damage screens
Vassili_Tzaisev Mar 4 2012, 4:15pm replied:

Indeed it does :o amazing!!

+2 votes     media: CoD2 British 6pdr AT gun ingame
Vassili_Tzaisev Mar 4 2012, 4:10pm says:

Great work on the British gun!
That's exactly what CoD2 needed, more artillery. I don't know why there isn't many artillery models in any CoD game.
Also, can't wait to play the new Red Square Massacre mission, with all the weapons (nice job on the Maxim)
Regards :-)

+4 votes     mod: Back2Fronts Mod
Vassili_Tzaisev Feb 7 2012, 3:47pm replied:

Thanks a lot!

+1 vote     mod: Vietnam Mod
Vassili_Tzaisev Feb 7 2012, 1:03pm says:


First of all, congratulations for the mod! I have tried it some time ago, and it was great, much better than that s... called Black Ops. And now that it has PezBOT support, I'm sure that it will be still better.

Second, I wanted to ask something. Do I need to download the 1.2 Full client installer before installing 1.3 patch to play with the bots?

Thanks a lot, and congratulations once again!

+1 vote     mod: Vietnam Mod
Vassili_Tzaisev Jan 28 2012, 1:31pm replied:

That would be great! I'm surprised that there is no movie/videogame about Heinrich Severloh. Perhaps if he had been American...

+1 vote     article: Map Idea Poll !!! Please Participate
Vassili_Tzaisev Jan 25 2012, 9:15pm says:

Algo me dice que esta va a ser una de las mejores misiones de todo el juego :)

+1 vote     media: A mission that will change history
Vassili_Tzaisev Jan 24 2012, 10:21pm says:

The mere idea of making a new SP mission for CoD2 sounds good enough to me. About the mission storyline, personally I would prefer something a bit mor historic, but that's my opinion. Perhaps a good way to make a mission set during a fictional invasion of Great Britain would be to play as a Fallschirmjager in an udercover/sabotage operation. What do you think?
But as I said, any new SP mission will be welcome here!

And about "being offended killing allied soldiers"... I am not offended killing German soldiers, so I don't see the difference. In fact, I'm a bit offended when someone thinks that there's a difference between the allies and the Germans. I'm not saying that you are one of those people, of course, but you get the point. Just make what you want and nevermind if someone is offended. It's just a game.

Best regards, mate :)

+3 votes     article: Map Idea Poll !!! Please Participate
Vassili_Tzaisev Jan 23 2012, 2:17pm says:

Hi, I have just tested this mod. It has some weird things, but perhaps it's just me doing something wrong.

First of all, instalation. When I modify the shortcut's route and add the line speciffied in the Readme file, the console opens and the game crashes. So, I only added half of the line, only until it says "mods/Frontlines", and then it runs, aparently fine.

Once the game starts, I start a match, but once the match finnishes, the game goes back to main menu and I must load another map again. So, the maps are not automatically loaded one after other like in the stock game.

Another thing. I cannot play for the Axis. Even if I select Wehrmacht/Imperial Army, I allways play for the Red Army/Marines. Why is that?

So, that's all. The idea of the mod is very good (finally a mod that gives each army only it's proper weapons), but it needs to be fixed a bit more. Unless the problem is only mine beacuse I'm doing something wrong at the instalation.


+4 votes     mod: W@W Frontlines
Vassili_Tzaisev Jan 2 2012, 5:17pm replied:

Well, we could say that you almost answered my question ;)

+2 votes     media: CoD2 American bayonet
Vassili_Tzaisev Jan 2 2012, 11:47am replied:

Ah, ok, that way it doesn't sound bad. After all, we have also seen killstreaks in CoD WaW, and (perhaps except for the dogs :D), they were pretty cool.
Also, ranking up would be nice, for example, in the UO style (great game, by the way), wich was also very good (that way you would have more ammo/grenades/etc.)

If you want to add some "non-modern" killstreaks, you could try to add, for example, bomber planes (replacing artillery), or why not Katyushka rockets (I have read that they were originally thought to be in CoD WaW as a 10-kills killstreak, but they were cancelled. Damm Treyarch for cutting off so much content from the game!).

Best regards.

+1 vote     mod: Call of Duty 2 - Bloodrayne Mod
Vassili_Tzaisev Jan 1 2012, 10:59pm says:

Why? That's the only qustion I have. Why?

Don't we have enough MW games (and MW mods for WW2 games) already? Why to turn an excellent WW2 old-school game into just another MW game when you can just play MW 1/2/3?

So, 10/10 for the effort (I supose it would be a huge work anyway), but 0/10 in originality. Sorry :(

+1 vote     mod: Call of Duty 2 - Bloodrayne Mod
Vassili_Tzaisev Jan 1 2012, 10:54pm says:

Very nice! Excellent work!

+3 votes     media: CoD2 German knife
Vassili_Tzaisev Jan 1 2012, 10:54pm says:

Excellent model indeed! Will it be usable as a standard knife or attached to a rifle (or both)?

+2 votes     media: CoD2 American bayonet
Vassili_Tzaisev Jan 1 2012, 10:51pm replied:

1. Because Back2Fronts is a mod that aims to historical realism. And zombies are not realistic (in fact, I don't even understand why people like them so much; if I had to play a fantasy game, I would prefer orcs/elves/dwarves/dragons rather than zombies).

2. Because making a zombie mod would require much more than just importing animations. Basically you would need to import the zombies' models, maps, weapons, etc., and lots of scripting. So, it's much easier to just play CoD WaW, don't you think? ;)

Best regards, and happy new year!!

P.S: By the way, the new sprinting animations look great!

+3 votes     mod: Back2Fronts Mod
Vassili_Tzaisev Dec 29 2011, 3:31pm says:

Oh, I forgot. I liked very much the new sniper scopes in the Red Orchestra style. But the Springfield keeps the original CoD2 scope. Could you also give it a new one?

+2 votes     mod: Realistic Warfare by Sufian95
Vassili_Tzaisev Dec 29 2011, 3:26pm says:

Hi Sufian!

I downloaded and tested your mod. To be honest, there were some things I didn't like. I mean no ofense, you certainly did put a lot of work in there, but I think that there are many things that you could improve.

Let's start with the things I did like. Excellent work on the sounds. That is the best part of the mod, now all the weapons sound like real weapons being fired. Simply awesome.

Now, what I didn't like were the skins.

Some weapons looks really good; for example, the BAR, the Mosin-Nagant, the Lee-Enfield and the Luger. Others are just not bad, like the G43, the Thompson (although it's not much diferent from the original one), the PPS43, the Bren and the Greasegun.

But the other weapons, well, I think they don't look good at all. Most of them have modern day camo (PPSh is the worst one, but also Tokarev SVT40, M1 Garand, STG44 and the Kar98k with that red dot on the rear sights). Man, this is not CoD4. You seem to be a good skinner, so I'm sure you could improve them a lot in order to fit the realism aim of the mod. Also about the players skin. The SS black skins look nice, but remember that they were used for ceemonial purposes, not in combat, and not in all fronts.

About the new weapons models, the PPSh with 35 round magazine would look nice if you change the skin. But there's a problem with the portable .30 cal. When you see it on first person view, it's a .30 cal, but when you see it on third person view in the hands of a bot, it's a Bren. Perhaps you could fix it.

Again, I mean no ofense. I'm not a modder, so I supose I'm not the most apropriate person to critizice other people's work, but I think you are a good modder and could do it much much better. Take this just and some tips/advices to improve your work, nothing more. I'll still give you a 10/10 for the effort, but please keep it up and improve it. I'm sure you could turn it into a full relism mod.

Best regards, man (and I'm looking forward to the WaW surprise!).

+2 votes     mod: Realistic Warfare by Sufian95
Vassili_Tzaisev Dec 28 2011, 10:44am says:

Hi Sufian. Your mod looks good, so I will probably download it to see what it has. Is it only for MP, or does it also work for SP?

Another question. I downloaded the Realistic Kar98k mod you posted on Call of Duty Filefront, but I cannot play the mod. I put the .iwd file on main directory, but nothing seems to change while in-game. No new skin, sounds or reload animations, neither in SP nor in MP. What could it be?

Another thing. I haven't played CoD2 in a while, but today I played MP and I noticed that there are two new maps in my list (Normandy and Anzio, if you want to know). I have never downloaded those two maps. I thought that perhaps they were automatically downloaded from a server (I don't remember that though, because I allways play with the download option set on "No"). Anyway, I tried to remove those maps from main folder, but they are not there. In fact, it apears that there's nothing in my CoD2 folder that shouldn't be there.
I don't know if it has anything to do with your mod, but it's the only thing I remember I have downloaded in the last time. Anyway, could you (or anyone) help me to delete them? (and tell me what the problem is, just for curiosity).

Best regards.

+2 votes     mod: Realistic Warfare by Sufian95
Vassili_Tzaisev Dec 15 2011, 12:16pm replied:

Hey, thanks a lot!

+2 votes     mod: Forgotten Hope 2
Vassili_Tzaisev Dec 15 2011, 9:57am says:

Hi, another question from me (sorry, I'm still new to this game):
How do I use the tank sights? In the screenshots I have seen tank sights in FH1 style, but I can't use them in game. Or are they only available in earlier versions? (I'm using version 2.4)
Thanks in advance.

+2 votes     mod: Forgotten Hope 2
Vassili_Tzaisev Dec 10 2011, 1:52pm replied:

Thanks a lot, that helped me :D

+1 vote     mod: Forgotten Hope 2
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