Since 2004 I've taught myself, and others, in just about every discipline the Source engine offers (shaders are the last big exception). I'm particularly proficient in mapping, writing, choreography and audio scripting. I'm always happy to dip into a project and offer some advice, so PM me!
Scott McCloud's "six steps of creation" have been a revelation to me. Here's why they ought to be for you as well.
DIPRIP's first release has been a success - but it needs to use its new momentum to capitalise on that fact.
Adventure Gamers has published an “Adventure Architect” series by Deirdra Kiai, detailing the making of her one-woman game Chivalry is Not Dead.
If Half-Life 2 has a sleeper hit, NightFall is it. Nigredo Studios' single-player epic has been in development since late 2004, and having switched to...
Mod of the Year might seem like a monumental achievement for any normal mod team. Yet when it is taken in the context of the steamrolling popularity of...
The culmination of several years of community spirit, KZMOD is all about reaching the top of a map - not the top of a scoreboard. We spoke to design lead...
Next-gen games are coming. As gamers, they mean glorious high-definition graphics. But as modders, they mean enormous increases to workload and time...
Indie games are coming, and with them indie mods. In this feature, ModDB takes a brief tour through the challenges and rewards of this new world.
With Steam firmly established, it's time to take a long overdue look at exactly what it means for both mod makers and players.