Since 2004 I've taught myself, and others, in just about every discipline the Source engine offers.

Posted | Game Title | Type
Credits
Fallout 3

Credits

Feb 9, 2010 Fallout 3 - Wanderers Edition Article 0 comments

Fallout 3 Wanderers Edition is the result of mass compatibility and conflict-resolution work. In addition to providing new content itself, FWE hinges...

The six steps of creation
Game

The six steps of creation

Jun 14, 2008 The Soap Box Article 8 comments

Scott McCloud's "six steps of creation" have been a revelation to me. Here's why they ought to be for you as well.

DIPRIP's Timid Victory
Half-Life 2

DIPRIP's Timid Victory

Mar 8, 2008 D.I.P.R.I.P. Article 14 comments

DIPRIP's first release has been a success - but it needs to use its new momentum to capitalise on that fact.

The Making of: Chivalry is Not Dead
Chivalry is Not Dead

The Making of: Chivalry is Not Dead

Jan 17, 2008 Chivalry is Not Dead Article 0 comments

Adventure Gamers has published an “Adventure Architect” series by Deirdra Kiai, detailing the making of her one-woman game Chivalry is Not Dead.

NightFall
Half-Life 2

NightFall

Sep 5, 2006 NightFall: Initiation Interview 11 comments

If Half-Life 2 has a sleeper hit, NightFall is it. Nigredo Studios' single-player epic has been in development since late 2004, and having switched to...

Changing the Game
Half-Life 2

Changing the Game

Feb 22, 2006 Garrys Mod Interview 35 comments

Mod of the Year might seem like a monumental achievement for any normal mod team. Yet when it is taken in the context of the steamrolling popularity of...

KZMOD Interview
Half-Life 2

KZMOD Interview

Dec 11, 2005 Kreedz Climbing Interview 13 comments

The culmination of several years of community spirit, KZMOD is all about reaching the top of a map - not the top of a scoreboard. We spoke to design lead...

Surviving Next-Gen Modding
Counter-Strike

Surviving Next-Gen Modding

Dec 1, 2005 Counter-Strike Article 54 comments

Next-gen games are coming. As gamers, they mean glorious high-definition graphics. But as modders, they mean enormous increases to workload and time...

Indie Modding
Darwinia

Indie Modding

Oct 8, 2005 Darwinia Article 2 comments

Indie games are coming, and with them indie mods. In this feature, ModDB takes a brief tour through the challenges and rewards of this new world.

The Steam Age
Game

The Steam Age

Aug 31, 2005 Source Article 9 comments

With Steam firmly established, it's time to take a long overdue look at exactly what it means for both mod makers and players.

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