Since 2004 I've taught myself, and others, in just about every discipline the Source engine offers.

Comment History  (120 - 150 of 1,053)
Varsity
Varsity @ Mass Effect 2

I heard that they are considering releasing the tools. The first game had mods, so why not this one?

Good karma+1 vote
Varsity
Varsity @ E.Y.E: Divine Cybermancy

Quake works on Linux too. Doesn't make any difference to Source.

Good karma+2 votes
Varsity
Varsity @ The Source SDK Windows gadget

All other elements of Faceposer work fine, and of course one day auto lip synch will be fixed. I've not had any problems with cubemaps on W7.

Good karma+2 votes
Varsity
Varsity @ Editors Choice - Best Original Art Direction

I'm so disappointed that the video narrator didn't pronounce the "AaaaaAAaaaAAAaaAAAAaAAAAA!!!" :P

Good karma+4 votes
Varsity
Varsity @ GraviNULL Closed Alpha: Zero Gravity Combat

I can't quite believe how much fun that looks like. I hear "lowgrav" and immediately the shutters start to come down, but you've completely smashed through them. :)

Good karma+3 votes
Varsity
Varsity @ Interceptor

Love it!

Good karma+1 vote
Varsity
Varsity @ Widescreen patches + T:DS Tweaker

No idea, sorry. There's no harm in trying though - comment back if it works.

Good karma+1 vote
Varsity
Varsity @ Call of Warhammer 1.02 setup executable

Does it work with Steam?

Good karma+1 vote
Varsity
Varsity @ Jailbreak: Source 0.6 - Official Trailer

Fantastic video. Congratulations everyone! :D

Good karma+1 vote
Varsity
Varsity @ Stress Test

This is from 2004...hardly representative of where Source is today.

Good karma+4 votes
Varsity
Varsity @ Source Film Maker Leaked?!

I never understood why Valve disabled it in the first place.

Good karma+4 votes
Varsity
Varsity @ Radiator 1-3, Much Madness - Dickinson residence

I hadn't considered 512x512 props at all, that's a very wise move. To light them properly run VRAD with -staticproplighting, but that would create four or even eight (!) lighting samples for each flower. Not sure what impact that would have.

The best solution is probably to use your own build of VBSP with the detail lump's size limit increased or removed. That does mean contending with their fadeout distance though...one way or another, having millions of buttercups is going to be painful. :-P

Good karma+1 vote
Varsity
Varsity @ Radiator 1-3, Much Madness - Dickinson residence

Detail props would shadow correctly, and render faster to boot...

Good karma+1 vote
Varsity
Varsity @ new lighting

The sand is way too clean to be next to a river. It only gets that clean when there's a tide to wash everything away. With that taken care of and nicer detail props, this scene will rock. :)

Good karma+1 vote
Varsity
Varsity @ Prison Hallway / Cellblock

The trees make this really work. You should work natural elements into all areas, the other interior shots in this batch are boring without them.

Good karma+1 vote
Varsity
Varsity @ Quietus - Demo

I found everything I needed before getting the crowbar. Wandering around knowing what needed doing but without having any way to interact with the world was very frustrating.

Good karma+3 votes
Varsity
Varsity @ Fast object instancing

Doesn't this mean that all the instances will have identical lighting?

Good karma+1 vote
Varsity
Varsity @ What version control system do you use for the project your working on?

Perforce. No faffing around with the command line here!

Good karma+2 votes
Varsity
Varsity @ Relay

Americans are poor and Irish. Thus, no hats.

Good karma+1 vote
Varsity
Varsity @ environment/ gameplay show

I agree that the soundscapes need work. There shouldn't be whistling wind inside buildings, and where is the metal scrabbling in the first section meant to be coming from? Everything I could see was made of concrete and plaster. :)

Good karma+2 votes
Varsity
Varsity @ Deus Ex 3 now a PC exclusive

"Too complex for consoles". Four words that make my heart swell. Assuming the news is true, /thank you/ Eidos.

Good karma+2 votes
Varsity
Varsity @ Deus Ex: Human Revolution

It's not UE3. It's the same tech that was behind Tomb Raider: Legend.

Good karma+1 vote
Varsity
Varsity @ Revised Rocket Launcher Model

It looks like a bunch of boxes with bump mapping to me. :-/

Good karma-1 votes
Varsity
Varsity @ SYNTH 1.0 BETA NOW RELEASED (MAJOR UPDATE)

How many gamers committed enough to own 4GB of RAM don't have Steam installed? The survey isn't optional any more.

Good karma+1 vote
Varsity
Varsity @ SYNTH 1.0 BETA NOW RELEASED (MAJOR UPDATE)

4GB of RAM? That's 89% of gamers out of the frame right there. Store.steampowered.com

Good karma+3 votes
Varsity
Varsity @ Introduction: Welcome to Metropolis!

Get an admin to turn this profile into a game then, so people know. :-)

Good karma+1 vote
Varsity
Varsity @ In which country/region do you reside?

Hang on. What was even the point of this poll? Our location is detected from our IPs and posted in our profiles - the site could have automatically generated totally accurate results within ten minutes.

Good karma+2 votes
Varsity
Varsity @ What type of tutorials do you find help you the best?

I don't see an option for "well-structured and signposted text".

Good karma+2 votes
Varsity
Varsity @ HD Video Tutorial - Displacement Basics

If you're creating a lot of displacements, Nem's Terrain Generator is a better option than Hammer. Nemesis.thewavelength.net

Good karma+3 votes
Varsity
Varsity @ Will you be switching to UDK now (Unreal Dev Kit)?

The fact remains that Source lag compensates and Unreal does not.

I don't really understand your second and third paragraphs.

Good karma+1 vote
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