Since 2004 I've taught myself, and others, in just about every discipline the Source engine offers.

Comment History  (120 - 150 of 1,069)
Varsity
Varsity Jan 29 2010, 3:13pm replied:

I heard that they are considering releasing the tools. The first game had mods, so why not this one?

+1 vote     game: Mass Effect 2
Varsity
Varsity Jan 28 2010, 9:41am replied:

Quake works on Linux too. Doesn't make any difference to Source.

+2 votes     game: E.Y.E: Divine Cybermancy
Varsity
Varsity Jan 27 2010, 5:03pm replied:

All other elements of Faceposer work fine, and of course one day auto lip synch will be fixed. I've not had any problems with cubemaps on W7.

+2 votes     article: The Source SDK Windows gadget
Varsity
Varsity Jan 27 2010, 11:08am says:

I'm so disappointed that the video narrator didn't pronounce the "AaaaaAAaaaAAAaaAAAAaAAAAA!!!" :P

+4 votes     article: Editors Choice - Best Original Art Direction
Varsity
Varsity Jan 26 2010, 7:21pm says:

I can't quite believe how much fun that looks like. I hear "lowgrav" and immediately the shutters start to come down, but you've completely smashed through them. :)

+3 votes     article: GraviNULL Closed Alpha: Zero Gravity Combat
Varsity
Varsity Jan 25 2010, 12:55pm says:

Love it!

+1 vote     media: Interceptor
Varsity
Varsity Jan 17 2010, 8:09pm replied:

No idea, sorry. There's no harm in trying though - comment back if it works.

+1 vote     download: Widescreen patches + T:DS Tweaker
Varsity
Varsity Jan 17 2010, 2:29pm says:

Does it work with Steam?

+1 vote     download: Call of Warhammer 1.02 setup executable
Varsity
Varsity Jan 11 2010, 7:00pm says:

Fantastic video. Congratulations everyone! :D

+1 vote     article: Jailbreak: Source 0.6 - Official Trailer
Varsity
Varsity Jan 11 2010, 6:59pm says:

This is from 2004...hardly representative of where Source is today.

+4 votes     media: Stress Test
Varsity
Varsity Jan 6 2010, 6:33am says:

I never understood why Valve disabled it in the first place.

+4 votes     article: Source Film Maker Leaked?!
Varsity
Varsity Dec 26 2009, 12:31pm replied:

I hadn't considered 512x512 props at all, that's a very wise move. To light them properly run VRAD with -staticproplighting, but that would create four or even eight (!) lighting samples for each flower. Not sure what impact that would have.

The best solution is probably to use your own build of VBSP with the detail lump's size limit increased or removed. That does mean contending with their fadeout distance though...one way or another, having millions of buttercups is going to be painful. :-P

+1 vote     media: Radiator 1-3, Much Madness - Dickinson residence
Varsity
Varsity Dec 25 2009, 3:50pm says:

Detail props would shadow correctly, and render faster to boot...

+1 vote     media: Radiator 1-3, Much Madness - Dickinson residence
Varsity
Varsity Dec 13 2009, 11:10am says:

The sand is way too clean to be next to a river. It only gets that clean when there's a tide to wash everything away. With that taken care of and nicer detail props, this scene will rock. :)

+1 vote     media: new lighting
Varsity
Varsity Dec 13 2009, 11:02am says:

The trees make this really work. You should work natural elements into all areas, the other interior shots in this batch are boring without them.

+1 vote     media: Prison Hallway / Cellblock
Varsity
Varsity Dec 13 2009, 10:55am says:

I found everything I needed before getting the crowbar. Wandering around knowing what needed doing but without having any way to interact with the world was very frustrating.

+3 votes     download: Quietus - Demo
Varsity
Varsity Dec 8 2009, 10:26am says:

Doesn't this mean that all the instances will have identical lighting?

+1 vote     article: Fast object instancing
Varsity
Varsity Dec 3 2009, 6:00am says:

Perforce. No faffing around with the command line here!

+2 votes     poll: What version control system do you use for the project your working on?
Varsity
Varsity Nov 28 2009, 10:56am replied:

Americans are poor and Irish. Thus, no hats.

+1 vote     mod: Relay
Varsity
Varsity Nov 28 2009, 7:54am replied:

I agree that the soundscapes need work. There shouldn't be whistling wind inside buildings, and where is the metal scrabbling in the first section meant to be coming from? Everything I could see was made of concrete and plaster. :)

+2 votes     media: environment/ gameplay show
Varsity
Varsity Nov 25 2009, 3:46pm says:

"Too complex for consoles". Four words that make my heart swell. Assuming the news is true, /thank you/ Eidos.

+2 votes     article: Deus Ex 3 now a PC exclusive
Varsity
Varsity Nov 25 2009, 3:43pm replied:

It's not UE3. It's the same tech that was behind Tomb Raider: Legend.

+1 vote     game: Deus Ex: Human Revolution
Varsity
Varsity Nov 20 2009, 5:13am says:

It looks like a bunch of boxes with bump mapping to me. :-/

-1 votes     media: Revised Rocket Launcher Model
Varsity
Varsity Nov 19 2009, 11:19am replied:

How many gamers committed enough to own 4GB of RAM don't have Steam installed? The survey isn't optional any more.

+1 vote     article: SYNTH 1.0 BETA NOW RELEASED (MAJOR UPDATE)
Varsity
Varsity Nov 19 2009, 4:33am says:

4GB of RAM? That's 89% of gamers out of the frame right there. Store.steampowered.com

+3 votes     article: SYNTH 1.0 BETA NOW RELEASED (MAJOR UPDATE)
Varsity
Varsity Nov 18 2009, 5:23pm replied:

Get an admin to turn this profile into a game then, so people know. :-)

+1 vote     article: Introduction: Welcome to Metropolis!
Varsity
Varsity Nov 16 2009, 4:08pm says:

Hang on. What was even the point of this poll? Our location is detected from our IPs and posted in our profiles - the site could have automatically generated totally accurate results within ten minutes.

+2 votes     poll: In which country/region do you reside?
Varsity
Varsity Nov 16 2009, 4:07pm says:

I don't see an option for "well-structured and signposted text".

+2 votes     poll: What type of tutorials do you find help you the best?
Varsity
Varsity Nov 16 2009, 1:13pm says:

If you're creating a lot of displacements, Nem's Terrain Generator is a better option than Hammer. Nemesis.thewavelength.net

+3 votes     article: HD Video Tutorial - Displacement Basics
Varsity
Varsity Nov 15 2009, 6:12pm replied:

The fact remains that Source lag compensates and Unreal does not.

I don't really understand your second and third paragraphs.

+1 vote     poll: Will you be switching to UDK now (Unreal Dev Kit)?
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