Since 2004 I've taught myself, and others, in just about every discipline the Source engine offers.

Comment History  (120 - 150 of 1,069)
Varsity Feb 22 2011, 8:24am replied:

The amount of time needed was quite small, and even then most of it went on designing the new particle effects.

Nevertheless, locating and fixing the problems did require quite a lot of in-depth knowledge of how the engine works.

+2 votes   download: Officially Unofficial Source 2009 patch
Varsity Nov 30 2010, 4:55pm replied:

That was it, thanks! The folder was hidden so I'd not noticed it. There is still one minor problem though: everything is listed twice in the new menu.

+2 votes   mod: Deus Ex Fan Missions
Varsity Nov 30 2010, 8:50am replied:

I'm using the Kentie launcher, might that upset things?

+2 votes   mod: Deus Ex Fan Missions
Varsity Nov 29 2010, 1:45pm replied:

Yes, they are all there. Am I supposed to be doing anything with the dexsmlutility EXEs?

+2 votes   mod: Deus Ex Fan Missions
Varsity Nov 29 2010, 9:38am says:

I've downloaded and installed the mod loader, including editing deusex.ini so that it reads "DefaultGame=DeusExML.MLGameInfo", but there is still no new menu item. I'm using the Steam version of the game.

+2 votes   mod: Deus Ex Fan Missions
Varsity Aug 25 2010, 5:59pm replied:

Looks like another test chamber.

+1 vote   media: Gamescom: Repulsion Gel
Varsity Jul 10 2010, 1:21pm replied:

Yes, I can see now that only owning CR would be a problem. But don't worry: you can still launch the mod manually by following the instructions in the readme. :-)

(Ground Control also had very sparse maps and fog of war BTW, and most units were quite nippy too. With slower troops and dense, cover-filled maps shorter weapon ranges becomes a real benefit in design terms.)

+3 votes   mod: Tactical Insertion
Varsity Mar 21 2010, 10:50am says:

The errors probably mean that the server hasn't updated yet.

+2 votes   download: Kingdoms Collide Beta v1.0 to 1.1.2 Patch
Varsity Jan 29 2010, 3:13pm replied:

I heard that they are considering releasing the tools. The first game had mods, so why not this one?

+1 vote   game: Mass Effect 2
Varsity Jan 27 2010, 5:03pm replied:

All other elements of Faceposer work fine, and of course one day auto lip synch will be fixed. I've not had any problems with cubemaps on W7.

+2 votes   article: The Source SDK Windows gadget
Varsity Jan 25 2010, 12:55pm says:

Love it!

+1 vote   media: Interceptor
Varsity Jan 6 2010, 6:33am says:

I never understood why Valve disabled it in the first place.

+4 votes   article: Source Film Maker Leaked?!
Varsity Oct 16 2009, 7:19am says:

It looks okay in the thumb, but check the whole image. The rocks in the mid-ground have textures that would make HL1 blush, and you can count the individual polygons on the mountain in the background.

This is a nice demo for their art department, but not so much for their graphics tech!

+2 votes   media: cryengine3
Varsity Sep 27 2009, 3:34pm replied:

Totally. If you just glanced at the thumbnail you might not even notice the hut!

+1 vote   media: Dear Esther Remake - update 25/10/2009
Varsity Sep 23 2009, 6:28pm replied:

There's an importer already out at - I'll keep working on mine, though. That one has some limitations.

+1 vote   download: Dvondrake's SMD exporter for Blender
Varsity Sep 23 2009, 9:21am replied:

I'm working on one myself at the moment. Got static meshes working, and once I fix a bug with textures I'll make a release.

God know if I'll ever figure out how to do the matrix transforms needed to import skeletons correctly. :/

+3 votes   download: Dvondrake's SMD exporter for Blender
Varsity Sep 20 2009, 6:22am replied:

It requires Episode Two.

+4 votes   article: Korsakovia released
Varsity Sep 18 2009, 12:46pm says:

Brilliant animation. Could you not have kept the crate and building models separate, though? As I understand it, right now you're animating the model inside the box before it can actually be seen. :S

+1 vote   article: Dev Diaries: Of Crates, Movement And Bones
Varsity Jul 30 2009, 5:53am replied:

I don't like the effect in-context either. /Maybe/ it would work if the bump map texture was dynamic, changing as the character animated, but it isn't. They end up looking instead like someone's poured glue into their washing machine. ;-)

+1 vote   article: Just a quick little update
Varsity Jul 30 2009, 4:37am says:

The character bump maps are way over the top (but the sand one looks great). Subtlety is how you do it:

+2 votes   article: Just a quick little update
Varsity Jun 24 2009, 5:25pm replied:

Not any more! :)

+1 vote   media: Meet the Spy
Varsity Jun 14 2009, 11:05am replied:

Go here:

+2 votes   download: Team Fortress SWEPs
Varsity Jun 1 2009, 4:25pm replied:

mat_specular 0
mat_bumpmap 0

No patch required. :-)

+1 vote   media: Hangin on the passenger side of my bestfriends rid
Varsity May 16 2009, 5:48pm says:

Excellent work. My only criticism is that the tone mapping is wrong when you turn the nightvision *off* in a bright area: the iris would have contracted to counter the overexposure of the NV, so the tonemapping should go from dark to normal, not bright to normal as it does now.

+1 vote   download: Night-Vision Demo/Test
Varsity Mar 28 2009, 5:18pm replied:

Unfortunately not. The ModDB servers have been offline since MOTY and Filefront is closing its doors on the 30th. :(

+4 votes   download: Decadence 1.0 Client & Dedicated Server
Varsity Mar 21 2009, 4:54pm says:

DirectX 1.1, really? :p

0 votes   article: Crates and Barrels: First Beta released today
Varsity Mar 16 2009, 2:37pm says:

This game is the hardest substance known to man.

+1 vote   game: I Wanna Be The Fangame
Varsity Feb 28 2009, 5:02am replied:

Welcome to players' choice!

+14 votes   article: 2008 Upcoming Mod of the Year Winners
Varsity Dec 5 2008, 9:57am says:

Valve's distributed compile tool was released with the need to sweat it out making your own. :)

+1 vote   article: The release of the Decadence Developer Kit
Varsity Nov 29 2008, 4:45pm says:

Wow. That's an artist at work!

+2 votes   media: Making of - Chells Legend menu map
Varsity Nov 19 2008, 5:32am says:

This comment has been posted in a private group.

Varsity Oct 26 2008, 5:36pm replied:

Yeah. The geometry is fantastic but the lighting is terrible - totally flat!

+1 vote   media: Castle Replica
Varsity Oct 3 2008, 2:50pm replied:

Only Red Orchestra.

+1 vote   article: Mods Get Steam'd
Varsity Jul 31 2008, 5:45pm says:

That thing to the left of the Citadel looks like it's much closer to the player's eye..?

+1 vote   media: New version of the Dark Citadel
Varsity Jul 22 2008, 4:08pm says:

The lighting on the gun makes it look really out of place for some reason.

+1 vote   article: 4 new shots released
Varsity Jul 8 2008, 2:59pm says:

Great work! There might have been a wee little bit too much vent crawling though. ;-)

+3 votes   mod: Intrusion
Varsity Jul 5 2008, 5:43pm replied:

Indeed I won't be playing it. I'm here to inform other people that they shouldn't be either.

Also, the fact that there isn't much content doesn't excuse how horrible the design is.

+4 votes   download: Science and Industry 2: 1.0 (Beta)
Varsity Jul 5 2008, 4:13pm replied:

Beta? This isn't even alpha material.

+4 votes   download: Science and Industry 2: 1.0 (Beta)
Varsity Jul 5 2008, 2:48pm says:

Yikes, this is horrid. All players have the same model (the old CS:S T), face the wrong way and have no animations. The interface is completely inadequate and in combination with the nearly identically-textured map halves leaves you hopelessly lost 95% of the time. Even when you do find scientists, the only way to know whose team they're on is by trying to pick them up!

I can't imagine why anyone would release this publicly. There's barely a game to be played here.

+3 votes   download: Science and Industry 2: 1.0 (Beta)
Varsity Apr 9 2008, 2:37pm says:

Amazing? It's a linear keycard-search corridor shooter with braindead enemies. Not worth downloading.

+1 vote   download: Farscape hl2 DEMO
Varsity Apr 4 2008, 5:37pm says:

I can't see either of those doing much to help mods. As far as I can see, they're just download clients/store fronts.

+5 votes   article: Beyond Steam
Varsity Mar 1 2008, 11:44am replied:

The presentation is about games that started on PC, like the Orange Box. (I say Orange Box because that product is the subject and context of the presentation, not specifically Source.)

Of course there are examples of what you're talking about, plenty of them, but you're exaggerating that fact into an enormous generalisation.

+2 votes   article: Valve's GDC presentations available
Varsity Mar 1 2008, 11:10am replied:

I take it you haven't played any of the Orange Box games.

+1 vote   article: Valve's GDC presentations available
Varsity Feb 24 2008, 7:41am says:

While we're here, I may as well point out the new Source website:

+2 votes   article: Source SDK Base - Orange Box released
Varsity Dec 5 2007, 9:10am replied:

The whole point of this mod existing is that it DOES work under DX9. ;-)

+2 votes   download: CRYSIS DX10 Graphic Features under DX9 Minimod
Varsity Nov 22 2007, 7:31am replied:

No, but it's turned into a commercial project or something.

+2 votes   article: A different kind of (action) adventure
Varsity Nov 20 2007, 8:00am says:

I had Intense! transfer Minerva to you.

+2 votes   member: CargoCult
Varsity Nov 16 2007, 5:02am says:

This is a bit off-topic, but I'd like to suggest an Updates tweak. If I'm watching a mod, its game and its game's engine I'll receive three separate updates whenever the mod team posts something. It'd make much more sense to filter the update from any upstream objects likes games and engines, so I only get one notification and it's in the most specific of my watched categories.

So if a mod that I'm not watching posted an update it would appear in the game's box, and if a mod for a game I'm not watching had an update posted, it would appear in the engine's box.

+1 vote   article: Filter mods by game
Varsity Sep 13 2007, 2:49pm says:

Any real mirrors yet?

+1 vote   article: Fortress Forever Released - Play It Today!
Varsity Jul 29 2007, 3:55pm says:

Why not use colour correction?

-3 votes   article: Post-Process Shader
Varsity Dec 21 2006, 4:13pm says:

Sounds like a good idea, and achievable too. Good luck. :)

+1 vote   mod: Sc.R.a.P.
Varsity Sep 12 2006, 10:55am says:

No, I know how they feel because the team have made forum posts about it. :p

+1 vote   poll: Should modders use others' IP without permission?
Varsity Aug 9 2006, 4:17pm says:

That did not disappoint. :) Loving the trail effect on the stars.

+1 vote   article: Beyond the Red Line multiplayer video released!
Varsity Aug 8 2006, 4:33am says:

I can attest to the optimisations. I donwloaded 1.9.2 a couple of days ago and the performance and lag issues are a thing of the past - even when running over, crouching under, or generally calculating collisions with the blocks. Sterling work.

Only problem is that you guys really need to fix the grenade + grav gun RPG!

+1 vote   article: SourceForts 192 release and Steam Media Trailer
Varsity Jul 14 2006, 4:49pm says:

Excellent job with clouds. :)

+1 vote   article: Aye, PVKII Media Aye, me parrot concurs.
Varsity May 11 2006, 1:21pm says:

Yeah, I'm quite suprised they are beating MS right now.

+1 vote   poll: E3: Which press conference was best?
Varsity Jan 24 2006, 2:58pm says:

I'd completely forgotten about this. Sterling work. :)

+1 vote   article: Playtest Media Release!
Varsity Dec 21 2005, 12:08pm says:

That's some damn impressive technology, but the planet seems way too small and the atmosphere way too thin. Will they be like that in the final game?

+1 vote   article: Infinity update.
Varsity Dec 19 2005, 4:52am says:
Quote:But the lighting is poor, and it's lacking a focal area.

Really? I thought the lighting was great!

+1 vote   article: New Map Screenshots
Varsity Dec 18 2005, 4:31pm says:
Quote:Who the hell likes to wait to play more

I agree, episodic is great! ;)

+1 vote   article: Mod is splitting up
Varsity Dec 4 2005, 9:41am says:


+2 votes   member: Varsity
Varsity Nov 16 2005, 3:24am says:

If you don't win, fear not. Darwinia will be available worldwide on Steam from December 14th! :D

+1 vote   article: A Contest That Concerns You
Varsity Sep 6 2005, 1:01pm says:

All in 3.0, all in 3.0. :)

+1 vote   article: The Steam Age
Varsity Jul 28 2005, 11:11am says:

Whoops, posted this on the news article:

The mod unlocked existing content that was hidden by Rockstar from the ratings board and later lied about. That is the only issue here. Nobody has accused the modders of anything.

+1 vote   article: GTA San Andreas Hot Coffee Mod - The Truth
Varsity Feb 12 2006, 5:12am says:

The key file when installing is gameinfo.txt. It should be found at this location:
If it isn't there, it won't show up and you won't be able to run the game.

+1 vote   mod: MINERVA
Varsity Feb 12 2006, 3:40am says:

Awesome. :D

+1 vote   article: Mod DB Update: RSS Feeds
Varsity Dec 3 2004, 9:03am says:

My box0rz are officially rox0red. :D

+1 vote   article: MTS Launch Website
Varsity Jan 28 2010, 9:41am replied:

Quake works on Linux too. Doesn't make any difference to Source.

+2 votes   game: E.Y.E: Divine Cybermancy
Varsity Jan 27 2010, 11:08am says:

I'm so disappointed that the video narrator didn't pronounce the "AaaaaAAaaaAAAaaAAAAaAAAAA!!!" :P

+4 votes   article: Editors Choice - Best Original Art Direction
Varsity Jan 26 2010, 7:21pm says:

I can't quite believe how much fun that looks like. I hear "lowgrav" and immediately the shutters start to come down, but you've completely smashed through them. :)

+3 votes   article: GraviNULL Closed Alpha: Zero Gravity Combat
Varsity Jan 17 2010, 8:09pm replied:

No idea, sorry. There's no harm in trying though - comment back if it works.

+1 vote   download: Widescreen patches + T:DS Tweaker
Varsity Jan 17 2010, 2:29pm says:

Does it work with Steam?

+1 vote   download: Call of Warhammer 1.02 setup executable
Varsity Jan 11 2010, 7:00pm says:

Fantastic video. Congratulations everyone! :D

+1 vote   article: Jailbreak: Source 0.6 - Official Trailer
Varsity Jan 11 2010, 6:59pm says:

This is from 2004...hardly representative of where Source is today.

+4 votes   media: Stress Test
Varsity Dec 26 2009, 12:31pm replied:

I hadn't considered 512x512 props at all, that's a very wise move. To light them properly run VRAD with -staticproplighting, but that would create four or even eight (!) lighting samples for each flower. Not sure what impact that would have.

The best solution is probably to use your own build of VBSP with the detail lump's size limit increased or removed. That does mean contending with their fadeout distance way or another, having millions of buttercups is going to be painful. :-P

+1 vote   media: Radiator 1-3, Much Madness - Dickinson residence
Varsity Dec 25 2009, 3:50pm says:

Detail props would shadow correctly, and render faster to boot...

+1 vote   media: Radiator 1-3, Much Madness - Dickinson residence
Varsity Dec 13 2009, 11:10am says:

The sand is way too clean to be next to a river. It only gets that clean when there's a tide to wash everything away. With that taken care of and nicer detail props, this scene will rock. :)

+1 vote   media: new lighting
Varsity Dec 13 2009, 11:02am says:

The trees make this really work. You should work natural elements into all areas, the other interior shots in this batch are boring without them.

+1 vote   media: Prison Hallway / Cellblock
Varsity Dec 13 2009, 10:55am says:

I found everything I needed before getting the crowbar. Wandering around knowing what needed doing but without having any way to interact with the world was very frustrating.

+3 votes   download: Quietus - Demo
Varsity Dec 8 2009, 10:26am says:

Doesn't this mean that all the instances will have identical lighting?

+1 vote   article: Fast object instancing
Varsity Dec 3 2009, 6:00am says:

Perforce. No faffing around with the command line here!

+2 votes   poll: What version control system do you use for the project your working on?
Varsity Nov 28 2009, 10:56am replied:

Americans are poor and Irish. Thus, no hats.

+1 vote   mod: Relay
Varsity Nov 28 2009, 7:54am replied:

I agree that the soundscapes need work. There shouldn't be whistling wind inside buildings, and where is the metal scrabbling in the first section meant to be coming from? Everything I could see was made of concrete and plaster. :)

+2 votes   media: environment/ gameplay show
Varsity Nov 25 2009, 3:46pm says:

"Too complex for consoles". Four words that make my heart swell. Assuming the news is true, /thank you/ Eidos.

+2 votes   article: Deus Ex 3 now a PC exclusive
Varsity Nov 25 2009, 3:43pm replied:

It's not UE3. It's the same tech that was behind Tomb Raider: Legend.

+1 vote   game: Deus Ex: Human Revolution
Varsity Nov 20 2009, 5:13am says:

It looks like a bunch of boxes with bump mapping to me. :-/

-1 votes   media: Revised Rocket Launcher Model
Varsity Nov 19 2009, 11:19am replied:

How many gamers committed enough to own 4GB of RAM don't have Steam installed? The survey isn't optional any more.

Varsity Nov 19 2009, 4:33am says:

4GB of RAM? That's 89% of gamers out of the frame right there.

+3 votes   article: SYNTH 1.0 BETA NOW RELEASED (MAJOR UPDATE)
Varsity Nov 18 2009, 5:23pm replied:

Get an admin to turn this profile into a game then, so people know. :-)

+1 vote   article: Introduction: Welcome to Metropolis!
Varsity Nov 16 2009, 4:08pm says:

Hang on. What was even the point of this poll? Our location is detected from our IPs and posted in our profiles - the site could have automatically generated totally accurate results within ten minutes.

+2 votes   poll: In which country/region do you reside?
Varsity Nov 16 2009, 4:07pm says:

I don't see an option for "well-structured and signposted text".

+2 votes   poll: What type of tutorials do you find help you the best?
Varsity Nov 16 2009, 1:13pm says:

If you're creating a lot of displacements, Nem's Terrain Generator is a better option than Hammer.

+3 votes   article: HD Video Tutorial - Displacement Basics
Varsity Nov 15 2009, 6:12pm replied:

The fact remains that Source lag compensates and Unreal does not.

I don't really understand your second and third paragraphs.

+1 vote   poll: Will you be switching to UDK now (Unreal Dev Kit)?
Varsity Nov 10 2009, 10:22am says:

If I'm making multiplayer, I want lag compensation. If I'm making singleplayer, I want an existing story to plug into. So no, not me.

Definitely going to give it a whirl though: if nothing else, it's good practice for potential industry work. :-)

+1 vote   poll: Will you be switching to UDK now (Unreal Dev Kit)?
Varsity Jul 12 2008, 1:32pm replied:

You don't need any OB games to play it.

Edit: oh yeah, the mod uses some Ep2 content. You don't /usually/ need any OB games, then. ;-)

+1 vote   article: Half-Life 2: Wars v0.5 Release
Varsity Apr 23 2008, 3:21pm says:

Stealth release! :o Where did this come from?

+2 votes   article: Get a Life : 2 days left !
Varsity Dec 30 2006, 2:48pm says:

Any Wikis we make *must* be linked into things like VDC and UnrealWiki. Not doing everything possible to reduce the duplication of those two sites' content alone would be a government-like mistake!

+1 vote   poll: Would you like to see a wiki based system for our tutorials?
Varsity May 29 2006, 8:44am says:

Normal, because I am.

+1 vote   poll: Mouse Inversion
Varsity May 21 2006, 2:48pm says:
Quote:Managing a team is something completely different from handling PR, plus managing is a far more important job. If you screw up PR, less people will play your mod. If you screw up managing your team, there will be no mod.

Name me some mods that had dedicated personell for each of those roles. It's just not worth splitting them in two.

Quote:Where's the option "make mods all by myself"???

"More than one".

+1 vote   poll: What is your primary expertise?
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