Since 2004 I've taught myself, and others, in just about every discipline the Source engine offers.
I document I learn on VDC. Quite aside from helping others it makes me thorough, which I like.
And for that matter, where /are/ we?
The Animator category was added late. Don't put too much store in it yet.
How rapid is rapid? ;) I think of it as everyone getting on IRC and bashing out the basics over the course of a day, but it sounds like you are/were working on a longer timescale. You seem to be talking about tweaks which need days of playtesting to perfect, or visual themes which need careful and detailed consideration.
That is no different to UDK.
So does Steamworks.
Even better example:
It announces Alien Swarm
They announce Alien Swarm
One makes sense, the other doesn't. :-)
It's English grammar, as opposed to American. Valve is a registered company but it didn't make the game: the group of people who call themselves after it did. Two separate concepts.
Have you ever heard of a company of actor?
That now seems to be the case. The AS SDK will be separate from the Source SDK.
I was willing to assume that would be on Mac, but that chatlog tips the balance. Profile updated.
Nope, those deals don't give you the SDK.
Half-Life Deathmatch: Source. THAT was bad.
It's not a silly question. AS gives you the SDK according to the store page, so *if* it's free to everyone in the world then Valve are making all Source mods free to everyone in the world as well.
They'd be making some noise if that was the case, so I expect it will in fact only be available if you own the SDK already.
I can't load the screenshot right now, but the missing phonemes are '&' and ')' - which aren't valid. Have you ever installed SAPI 5.1 on your system?
Post the contents of the log and we'll see what's up.
Yes, I can see now that only owning CR would be a problem. But don't worry: you can still launch the mod manually by following the instructions in the readme. :-)
(Ground Control also had very sparse maps and fog of war BTW, and most units were quite nippy too. With slower troops and dense, cover-filled maps shorter weapon ranges becomes a real benefit in design terms.)
Because that leads to game profiles being spammed up with crappy user-made screens and videos. Just look at the TF2 page!
No - I made a narrower one. The changes are all focused on giving player decisions more meaning.
Worked fine with Steam for me.
Looks good, but the absence of autosave points makes playing it a chore.
No problems here. Why not just watch it somewhere else? :p
A rare example of correction used correctly. :)
This is superb. Sensible puzzles, no fiddle, fantastic visuals...congratulations! :)
Damn, it's corrupted for about thirty seconds in the middle. Don't watch it with headphones or you'll be deafened!
1080p version here: Ve3d.ign.com
It's been painted over to some extent. Compare the aliasing on the windows to the very smooth edges on the back of the robot.
It's much more a sepia tone than boring old brown, and there are greens and reds seeping in too. I like it.
Whoops! Thanks. :)
Being in a skybox doesn't make things render faster. This is all stuff taken straight from other games anyway, by definition it can work.
Excuse me? :p Moddb.com
I'd be interested to know which news admin didn't consider this story worth the front page...
I can see why this won. It's great to look at, and every time you get stuck it's purely because you weren't thinking with portals! :)
I'm pretty sure that the whole point of TFC was to demo the capabilities of the SDK. Surely there was source code.
Any changes are likely to only affect new games. I doubt they will be retro-fitting older engine branches.
But not all. There will be mods that require Assault Squad.
What an outstanding idea! I will keep a lookout for this.
I have never seen that happen in this build, nor has anyone else reported it. Can you reproduce the problem?
So, er, Unity didn't already have this?
Freeman? FREEMAN? FREEEEEEEEEEEEEEEEEEEEEEEEEMAAAAAAAAAAAN!!
(Fixed in 1.2)
Does it also say "Could not open phoneme translation file"? That the extractor continues on after that is an oversight on my part.
|all_source_engine_paths| is required for AdditionalContentID. Without it, each SearchPath is relative to the main AppID only.
I'm using this with the Steam release and everything is working fine. Saved games are compatible, but you may have trouble loading them: Gog.com
No idea, sorry. There's no harm in trying though - comment back if it works.
Does it work with Steam?
This is from 2004...hardly representative of where Source is today.
How many gamers committed enough to own 4GB of RAM don't have Steam installed? The survey isn't optional any more.
4GB of RAM? That's 89% of gamers out of the frame right there. Store.steampowered.com
The Edit Group page is broken: Moddb.com
Where on earth do mod teams get $300 from? :-P
I could swear I played that level yeeeaaaaarrs ago. Was it released under a different name?
Is there really a need to do the checks like that? An array representing the tiles would surely do the same job far more elegantly.
Unless that's a clever pun on "achieves", I think you meant to call it Archives.
Saying "I know this isn't allowed" does not make something allowable. Ethically or legally.
I like the glowing structure in the middle, but not seeing that amount of HUD data in a fast-paced FPS game...
Erm, it uses Ep2 content /all the time/. The whole mod apes the Ep2 industrial style from start to finish.
Shame this was archived. There's a really good discussion of Carmack's modding comments going on at Rockpapershotgun.com right now.
Nanobot war inside the body of a dying man.
Erm, "Meet the Spartans"?
I hope that's a clever pun and not an awful spelling mistake. ;-)
The L4D Authoring Tools aren't called an SDK for this very reason.
Excerpts from the EULA:
"You may use the tool solely for your personal noncommercial use in connection with EA's products."
"You may not create works from, or sell the Tool, or use the Tools & Materials to further any commercial purpose."
"EA owns all of the rights, title and interest in the Tools & Materials."
"You may not use the Tools & Materials to promote another product or business, or on any site that operates or promotes a server emulator."
"You may include materials created with the Tools & Materials on your personal noncommercial website for the noncommercial benefit of the fan community for EA’s products."
You're supposed to include an EA copyright notice if you add anything you create to a website too, but stuff that! ;-)
The map is from Dark Messiah, is it not?
Uhm, it doesn't go in either of those places. The mod folder should be at:
It's even easier if you use WeGame and record it straight off.
Having downloaded the CBP for the house's PS3, I've got to say that it completely changes my feelings toward the game. All of the CBP maps I've played so far have been better than the stock maps _in all regards_.
These gems lift UT3 out of ugly mediocrity. :-)
It sounds like they're only available to schools, unfortunately.
You really ought to get a better screenshot than that.
Yeah, this definitely doesn't belong here.
Ask an admin.
So is this for HL2 or Left 4 Dead?
Specular fallout dust makes no sense. :P
What do you expect? The only source of electricity now are Citadels. :-)
While we're discussing lighting...no HDR?
I have to hand it to you, this is pretty damn good.
Very STALKER-ish outdoor map. :-)
Why didn't anyone tell me this was about to be released? I have a new version of openday!
Well, I got around that by opening the file in 7zip and extracting everything manually. But now I can't join any servers because "my map differs" - even though I can only see 2.1 RC2 servers in the list!
The menu background is missing too: I just see the purple check pattern. Nothing but problems so far...
I've downloaded and tried to run the install twice now, from two different sources, but it won't even start. My hard drive starts to grind from the moment I click on it and after I've gone away and had a cup of tea the UAC prompt is up. I OK that away and the drive starts grinding again, but when I return from a sit in the garden for a while there's nothing on the screen at all.
If it has only just been decided, the chances are they're using the Source-wide base app.
Absolutely ******* [i]fantastic[/i] article. I wish I'd written it. :)
It's also great to hear how much the team has learnt. ES still lacks that "oomph" that would make me play it regularly, but the foundations are a steady as any game I've played and I'm sure future versions will improve on the mechanics.
Loving the colour. :D
psst... vrad.exe -staticproplighting ;-)
Excellent use of that glass shader. The lighting on the tiles is very flat though - spice it up! :-)
"Occupied Abandoned"? :-p
Given that they list /all/ of the OB games, I think they're mistaken. You'd either need one of them, or none!
Are they waiting to be authorised?
It's an intriguing concept for a story, but I've yet to hear anything notable about the game itself - and the /total/ colour desaturation makes my eyes go funny. ;-) Mirror's Edge is an excellent example of a similar setting rendered in a far more understandable way. Just a hint of hue and gradients and everything pops into focus...
(BTW, the PC to cross-platform one is fascinating!)
That was amazing. The controls look much more fluid! :-)
Yep. Here's mine:
And here I was thinking this was inspired by The Third Man!
Got a video of the new fight physics?
This is actually really good. I'd love to see a cleaned-up version with HDR and whatnot. :-)
Yeah. The screen is from Garry's Mod.
You need HL2 Episode One.
Gorgeous as ever, but could a news post about something _other_ than models and texture be made some time? ;-)
I'm afraid you just don't have total control over that kind of thing on the web.
ModDB's HL2 icon: Media.moddb.com
Actual HL2 icon: Steamreview.org
That's the kind of thing I meant. There are lots of jaggy edges right now.
This sounds like it could have been amazing. :(
Oh yeah, no formatting.
I don't know if these restrictions are a good idea at all. Did formatting ever harm anyone?
It's especially stupid when you're literally prevented from posting them. [i]This is the internet![/i]
Yeah, bring back proper links.
Of course, since Wraiyth and I wrote that between us you could always call bias. :-p
Finally, we can talk to each other! :-)
I have a clone! :o
Nice work. I have Vista and the lack of lip sync ****** me off as well.
[url=http://developer.valvesoftware.com/wiki/Choreography_creation]There's also a tutorial at VDC.[/url] It's missing the lip syncing page, coincidentally! :p
Aaargh! Lose the colour correction!
You were killed by info_player_start. :D
The textures are a little plain, but I like the mood!
Ugh, what's wrong with a full installer?
Nice screens. Bad links. :)
Why no HDR?
Er. What's happening?
What can I say? Great work.
I'm in the "Doom 3 engine/Quake 4 are hideous" camp, and even I'm impressed. :) These shots are far better than anything I've seen come out of the game before!
You're showing us a render of a plank of wood.
Skedar reminds me of a UT2004 DOM map.
If Valve didn't want it, they wouldn't have produced modding tools.
Nobody minds mods made with the IP of the game in question: it's when you export that IP somewhere else that problems arise.
You can read HKEY_CURRENT_USER\Software\Valve\Steam\SourceModInstallPath to get the user's true install path. Just a timesaver for those with Steam installed to a different location.
It looks like an explosion in space, unlike IW2's. I like it.
Who cares how much is reused? I'd be happy if they reused everything if it led to more brilliance - which it has. You're really fooling yourself if you don't play Ep1 because it "doesn't have new bosses".
Your uninstaller tries to delete SourceMods too!
Try asking for Lua coders here.
Revamped netcode? Uh oh. Is it really worth fiddling with one of the hardest bits of code to get right for eight extra players? What else are you doing with it?
That's a hell of a lot better than most of the crap people make with GM. :)
Wait, video reviews? *hides*
I would vote for both round-tables and retrospectives if I could (can MDB handle multiple-choice polls?). That's definitely the most interesting thing for me. Reviews of full games, on the other hand, I don't think fit into MDB's brief at all. Not that I want to demean Joe's excellent work on them. :)
Great stuff, I've never worked out why people don't use detail textures on landscapes more often. Rome Total War would look so much better with them!
I don't know about amazing, but it was pretty damn good. Not a patch on the original though...
I did a similar thing. My RA mod reintroduced infantry past the first few missions. It was loads of fun and oh so easy & rewarding. :)
This mod always makes me smile. :)
The mod unlocked existing content that was hidden by Rockstar from the ratings board and later lied about. That is the only issue here. Nobody has accused the modders of anything.
Is that really Quake 1? Crazy...:s
Can anyone repackage this mod with just the actual battles and no other changes? Is that even possible?
Opening popup windows from every page to bump your site up the ranks isn't a good way to garner respect.
I thought the name came from Terminator 3 for some reason. ;) Maybe I'm just weird.
Very very cool. I can't wait!
It's also been compared to Total Annihilation, Terra Nova, Carrier Command of course, and even Jagged Alliance. A frightening list to live up to. ;)
Is this for Half-Life 1 or 2?