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Comment History  (0 - 30 of 109)
VincentVanHoof
VincentVanHoof 12hours 28mins ago says:

Looks very pretty so far. Nice job!

+1 vote     game: Stone Rage
VincentVanHoof
VincentVanHoof Jul 27 2014, 1:56pm replied:

Good!

+2 votes     article: Casual Connect Notes and Feedback
VincentVanHoof
VincentVanHoof Jul 27 2014, 1:25pm replied:

Only a couple of the concepts are insect inspired. Most units are based heavily on real life WW1 vehicles and soldiers.

+2 votes     game: No Man's Land
VincentVanHoof
VincentVanHoof Jul 22 2014, 2:14am replied:

Thank you! Yep, Belgium!

+1 vote     media: Belgian Brewster (Juggernaut)
VincentVanHoof
VincentVanHoof Jul 14 2014, 8:58pm replied:

No problem! I'll try to check around more often to see if I missed any comments. But yeah, we are really close to releasing a free demo for people to try out. We've worked out a lot of bugs and we think the game is pretty fun so far. Can't wait to let you try it out!

+1 vote     article: What is No Man's Land?
VincentVanHoof
VincentVanHoof Jul 13 2014, 1:08pm replied:

Thank you!

+1 vote     media: Sturmtruppen
VincentVanHoof
VincentVanHoof Jul 12 2014, 3:19pm replied:

Goodness, didn't see this until now. (I don't get notifications when people comment, sorry!)

It will be RTS style. The camera is sort of like a 2D side scroller. When you build units they come out of the HQ and travel towards the enemy base on their own. You can build defenses along the path they travel.

+1 vote     article: What is No Man's Land?
VincentVanHoof
VincentVanHoof Jul 12 2014, 2:49pm replied:

Dakka Dakka Dakka.

+1 vote     media: Double Barrel Steam Tank 3D Model
VincentVanHoof
VincentVanHoof Jul 11 2014, 2:14pm replied:

Double - Double Barrel = Quad Barrel!

Genius.

+2 votes     media: Double Barrel Steam Tank 3D Model
VincentVanHoof
VincentVanHoof Jul 2 2014, 12:59pm replied:

Awesome, glad to hear it!

+2 votes     media: No Man's Land Logo
VincentVanHoof
VincentVanHoof Jul 1 2014, 10:52pm replied:

Thank you! We will try a bit more shark face on the 3d version and see how it looks.

+1 vote     media: Dragonfly
VincentVanHoof
VincentVanHoof Jul 1 2014, 10:35pm replied:

We mainly changed the name because we felt like it didn't really describe the game. We feel Iron Star was a bit too abstract, and that No Man's Land is a strong reference to an actual WW1 term and really describes what the battlefield of the game is.

We know changing the name isn't ideal, so we apologize if you liked the Iron Star name. But we feel like it will be a positive change in the long run.

We hope you understand!

+3 votes     game: No Man's Land
VincentVanHoof
VincentVanHoof Jun 13 2014, 5:35pm replied:

Haha, thanks!

+1 vote     media: Brewster
VincentVanHoof
VincentVanHoof Jun 11 2014, 6:23pm replied:

Haha, I just now saw this. Templar, you are hilarious.

+1 vote     media: Soldier Illustration
VincentVanHoof
VincentVanHoof Jun 8 2014, 6:54am replied:

Thank you!

Yeah, we think Belgium deserves some more love then it usually gets in games.

+2 votes     game: No Man's Land
VincentVanHoof
VincentVanHoof Jun 7 2014, 11:56pm replied:

That's awesome! I've always loved Red Alert. We will definitely be bringing ours to life. That's super cool though, thanks for sharing that!

+2 votes     article: Dev Update #6 - Belgian Concept Art + New Unit
VincentVanHoof
VincentVanHoof Jun 4 2014, 12:30am replied:

No problem!

+2 votes     game: No Man's Land
VincentVanHoof
VincentVanHoof Jun 3 2014, 5:06pm replied:

Hey Silver8848,

We are still working on getting a public demo out. We are working on adding more units, defenses, and research options for everyone to play with.

And Multiplayer is one of our main focuses! We definitely want people to be able to play against their friends and others online.

+2 votes     game: No Man's Land
VincentVanHoof
VincentVanHoof Jun 2 2014, 5:43am replied:

Hey AubeSangante,

The game is sort of a mix between RTS and Tower Defense.

And yeah, we really wanted to put Japan in there for something different. It will add something really unique. Hopefully we can add France in later on!

There isn't anywhere that you can currently back the project. Thanks for the kind words!

+2 votes     game: No Man's Land
VincentVanHoof
VincentVanHoof May 31 2014, 2:47pm replied:

Well, we decided that Belgium's Hero Ability would be to launch tear gas onto the battlefield, slowing an damaging enemy units. So I wanted to create a commander that looked like he would utilize gas. I'm happy with how he turned out. I might take another pass at him later though if I have time.

+1 vote     media: Belgian Commander
VincentVanHoof
VincentVanHoof May 29 2014, 4:39pm replied:

Hey _W_,

Yeah France would work pretty well. We have considered putting them in and other nations as well, but we ultimately decided on our current line up. We've already designed everything out, but if things go well with the game, we would be more then happy to add France in as well!

+2 votes     game: No Man's Land
VincentVanHoof
VincentVanHoof May 29 2014, 12:50am replied:

Thanks, Christian did a great job!

+1 vote     media: Riot Shield Grunt
VincentVanHoof
VincentVanHoof May 22 2014, 6:15pm replied:

Hey cghopk,

Great suggestion! I would love to add something like that to the game. That will be way down the line though, right now we are focusing on creating units, levels, and programming everything to function flawlessly.

+2 votes     game: No Man's Land
VincentVanHoof
VincentVanHoof May 22 2014, 5:48pm replied:

Thanks!

+1 vote     media: Iron Star - Mantis Sketch
VincentVanHoof
VincentVanHoof May 22 2014, 5:47pm replied:

How our balance is currently set up, everything has it's counter. If we find that it isn't interesting or fun enough during more extensive play testing, we can always add in units with different balancing or tweak how some things work. But for now, we would like to keep the hierarchy how it is. Infantry units are good against air, air is good against armor, and armor is good against infantry. And Mechs are just all around good against everything. Once we get a demo out, and really get a good variety of units to spawn, we will see how it is working!

+2 votes     media: Dragonfly
VincentVanHoof
VincentVanHoof May 22 2014, 3:45pm replied:

Thanks!

+1 vote     article: Dev Update #5 - Juggernauts and Armor
VincentVanHoof
VincentVanHoof May 22 2014, 12:16pm replied:

Thanks! Nope, no guns. We decided to make them drop bombs instead, since air units are stronger against armor units. Seemed to make more sense this way.

+2 votes     media: Dragonfly
VincentVanHoof
VincentVanHoof May 21 2014, 3:18pm replied:

Hey _w_,

Right now we are planning to have Belgium, Britain, Russia, Japan, Germany, and America as playable Nations. They will all have unique units, buildings, and research options!

I would love to add France and some other nations, but we are a small team - so we are trying to keep the game at a scale that we can achieve in a reasonable amount of time.

However, if you have some ideas I would love to hear them! We already have everything planned out, but I'm always open to hear feedback and ideas.

+2 votes     game: No Man's Land
VincentVanHoof
VincentVanHoof May 21 2014, 3:09pm replied:

I tried some paint on the face part, but it looked a bit strange. We might still try it on the 3D model though! Just experimenting with different ideas right now.

+2 votes     media: Dragonfly
VincentVanHoof
VincentVanHoof May 20 2014, 4:33pm says:

Terrifyingly adorable.

+1 vote     media: Iron Star - Dragonfly Sketch
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