I play video games not really much else to tell, usually mods make the games more fun than the original game is. But what else is new right? I AM A HUGE FAN OF COMMAND AND CONQUER AND BY FAN I MEAN WESTWOOD!!! Eat my stick EA!!!!
Yeah I know, I got the models to WORK in COP they just need their animations switched from SOC to COP using maya, I tried asking people if they could help me so i could change the arms to the Misery Arms and what not, but I never received a reply...
The walther p38 and other models are in The Warmongers mod
I can fix the Grenade launcher sights =D that would be fun.... I just want the walther p38 Also if you need help ask for help on GSC. Hey MP5 does anyone on the MDT have experience with maya? I amd wanting to incorporate the weapons from SOC mods
Use maya 3d
You can import the animations into the game for the luger Just import it though the textures are a little low def, it needs animations to open the barrel and such when firing
the mp40 and mg34 are already in the call of pripyat misery files I showed you a pic of my mp40 I got ingame alhtough it had no reload animation whatsoever. Though this was before misery 2.1.1 So I scrapped it But I did have the walther p38 in it. btw these models were from SOC mods But I did get the walther to appear and I used it for some time. The only thing is the animations need to be ported over and so do the hand models, I asked for help from GSC forums but no one would reply...
Could you by chance put the Luger, the MG34 and MG44 in here? That would be fan-*******-tastic.
Didn't work Oh well I'll just skip this mission and see if that helps
Alright I'll redownload it
The game crashes after intercepting the bandits for the first mission.
Kick ******* *** dude! Can AI use artillery in this mod? Because its not Napoleonic wars without artillery, though I understand if they can't or won't be able to.
Armor unlocks for Misery 2.1.1 released :] Moddb.com
How do you get rid of "cultural differences" its really messing with the lower classes. Also I played a game with the enemy having MG's and they were invisible while firing. I could see the muzzle flash coming from where the MG'S were at
Ok, I understand, I just have been away for a while with no internet I now have my own internet, I haven't been keeping up with Misery news, so forgive me If I did not notice you mentioning my fixes being implemented. I wouldn't know where to look where you first mentioned it. Btw keep up the good work on the mod.
Thats funny because I was the one who offered the files and fixed the sights myself......... So why did he get all the credit.
Can anyone confirm that you can aim down the grenade sight on the ak47 series of weapons? Im working on my submod again AWUU and I im comparing files it seems that they have used my grenade sight and ads numbers to fix the aiming for certain weapons?
Which mod? Install instructions are listed on on the page.
New version of sub mod for Misery Moddb.com check it out :O
Also new Grenades! For when you want to throw a Mini whirligi (minigig :D) anomaly at a pack of dogs.
I can give you a file that fixes the iron sight issue if you would like. I fixed all of my iron sights for my weapons.
or you can go to stalker call of pripyat\gamedata\configs\weapons and open w_famas3.ltx with notepad++ and change
aim_hud_offset_pos = 0.087900,0.019500,-0.148000
aim_hud_offset_rot = 0.010200,-0.005300,-0.010000
aim_hud_offset_pos = -0.0885000,0.0200,-0.148000
aim_hud_offset_rot = 0.01050000,-0.004500,-0.010000
Boom Iron sight problem fixed
I found tremor standing on the table which is odd. And the fact that I found noah wondering around suggests they may have edited ALIFE, ALso I did find the medic that replaces him out on the deck of skadovsk.... Something was changed in 2.1. I would load an earlier save.
I just checked the st_items_weapons.xml for both sniper and the recon classes, its rated high for recon and medium for sniper. The only thing that affects whether its a high, medium or low proficiency weapon is the games st_items_weapons.xml which defines weapon descriptions. Also I checked the W_vintorez and the recon has stats that shows he gets less recoil so he is more proficient with it. So its more accurate.
Owl usually hases one if he doesnt. Make a save in front of him and load it until he has one in his inventory.
You know that giant looking structure with the acid pit in the bottom that has a strelok stash? welltheir is a structure next to thats inbetween the beforementioned structure and the Concrete Walls go inbetween the building and the wall and theirs a toolbox
Trying to play multiplayer and all it shows is 0 games 0 filtered. Maybe I installed it wrong. I dont know I tryed to install the 18.104.22.168 patch and it still says on the launcher 22.214.171.124 BKCMPatch III installed. Or maybe their is no one playing? Im checking in the middle of day (CMT -6) right now its 11:06. So I should be seeing some games up. What else could I be missing?
Hey in the install screen its giving me a path to
C:\Program Files (x86)\Steam\steamapps\common\Company of Heroes Relaunch
Do I need to make a \Blitzkrieg the old installs used to have a \Blitzkrieg. So Im wondering now if something has changed or maybe its because of the way steam's CoH is setup now
Your not safe anywhere.... well except that one tower to kill the chimera trapper sends you go hunt =D
Ok will do just to be safe I uninstalled the mod and redownloaded the mod completely. :]
use the guns that are on you.... also jumping kinda helps with blood suckers .. Planting mines is fun the zombies will walki in straight lins, HOTKEY those little pmn mines and BOOM Blood sucker problem gone quite fun to watch
well I can edit the archives using the THQ MOD tools but its not quite working.. also the 2 panzer jaeger commands. one costs the normal cost and then the other costs lower than the other. I cant find the corresponding file in side the archive.
Does anyone else see that the axis have 2 panzer command buildings and the Panzer Elite have 2 Panzer Jaeger buildings to construct? I cant find anything th edit ti change these. Does ANYONE notice these?
Someone said something about Manual travel between jupiter and zaton, Is their a way you can travel between jupiter and zaton now without the use of the guide in skadovsk?