I play video games not really much else to tell, usually mods make the games more fun than the original game is. But what else is new right? I AM A HUGE FAN OF COMMAND AND CONQUER AND BY FAN I MEAN WESTWOOD!!! Eat my stick EA!!!!
Okay here is the M4A1 with those Grenade launcher sights
I took the sights from it and copied it onto a few other Nato weapons. Some of them required editing like the L8A2
Here is the FNFAL
Crap How do i get images into moddb
I will be adding screenshots of the weapons I have added Grenade sights to. I wish I could give GLS (Grenade Launcher Sights) like the ones on the M4A1 carbine to the FNFAL and the rest. I will try but it will be tricky!
This makes it much easier to edit weapon sights
Run Stalker COP
Get a weapon that you want to edit. Alt tab, start "Launch_cop.exe"
click "Find address"
If it says cant find pointer just alt tab back ingame. then click configurater. A new little window will popup. Click new model.
You can now edit any of the fields and click save, then alt tab to see the changes take effect, I would recommend small increments. Also be sure to back up the original Aim_Hud_offsets in the .lts by copying them and then putting ; in front of them.
I am working on fixing all the iron sights atm. I am also adding workable grenade sights That Mp5 can use in his mod. These sights will also be useable in the submod That I am currently in the proccess of making. that allows one to unlock all mods for weapons
I152x648 Im using a TV flat screen But the max is like 1920 x 1080 But I don't use cus its an old flat Screen and the pixels tend to bleed. Also the is it just me or does the Spas 12 look a little rotated when you aim? It was and I just fixed it :> BAM
There is no heaven for me.. This is my hell ;.; Why must you do this to me!
If this is the case I better spawn them all so that way I can just copy and paste the iron sights from my modded weapons into the new ones.
I can also edit the sights guns who's front sights can't be seen. :] I love weapon sights.
When I mentioned the VSK-94 I should have mentioned I was fixing iron sights. >.> Also you should know that it can take anywhere from 20 to 30 minutes per gun using the customizer. So my pain is your pleasure, so to speak.
I think my computer is 16:9 Don't know how to do 4:3 I have to work on the grenade sights for the AEK, The collimator sight. The VSK-94. And possibly more I'm spawning them and checking them from the beginning.
I've been modding stalker for a while. I have a mod for misery called All waeapons Upgrades unlocked. :\ I dabble in a little bit of everything.(╯°□°）╯︵ ┻━┻)
Hey mp5 I'll go through all the weapons and make an Iron sight fix. :] Not hating man. I just thought you might want some help. :]
Beep Boop Beep. Hai guys I'm back and will try and integrate The Armed Zone with my AWU mod. See ya soon :>
Its a transport vehicle that is unlocked after Land Tech 1 I think. and if you select it. there are 3 buttons in the bottom right of its selection panel along with the regular buttons, such as turn off lights. there is a green, red and yellow button. What do these buttons do?
Google translate ****** up
Also how do you get the BTTR's for the ED faction to escort other units?
Is this mod still a WIP many Icon Descriptions have Translate in the beginning I have no idea what many of the units even do.
I found it. I didn't realize their was a scroll bar on the module list in the launcher menu.
I just downloaded this mod. I had never played 2150 before. So everything was new to me. I had no unit descriptions. Some units dont even have a proper name, e.g termite_translateE. There is no tooltip. So I don't even know what is even different from one upgraded unit from the next. I have no clue what is going on. I spent 15 minutes looking around to find the building to drop off the resources for the UCS. Aside from the obvious names of certain buildings like Nuclear Powerplant and Mech Factory and Research Facility. Its kinda hard to play without out tool tips or more info that appears the longer you have more mouse on an icon or research tech.
The mod doesn't appear in the list of modules when I go to launch the game from the game launcher. What do I do?
*sigh* Anyone else getting E_out_of_memory errors? I fixed it for 1.5 a while ago but their back and with a vengence.
I'd like to suggest having someone recheck everything for the english language. It's just been translated using google translate. Thats just broken english
How? Care to tell? That would be wonderful.
Yeah I know, I got the models to WORK in COP they just need their animations switched from SOC to COP using maya, I tried asking people if they could help me so i could change the arms to the Misery Arms and what not, but I never received a reply...
The walther p38 and other models are in The Warmongers mod
I can fix the Grenade launcher sights =D that would be fun.... I just want the walther p38 Also if you need help ask for help on GSC. Hey MP5 does anyone on the MDT have experience with maya? I amd wanting to incorporate the weapons from SOC mods
Use maya 3d
You can import the animations into the game for the luger Just import it though the textures are a little low def, it needs animations to open the barrel and such when firing
the mp40 and mg34 are already in the call of pripyat misery files I showed you a pic of my mp40 I got ingame alhtough it had no reload animation whatsoever. Though this was before misery 2.1.1 So I scrapped it But I did have the walther p38 in it. btw these models were from SOC mods But I did get the walther to appear and I used it for some time. The only thing is the animations need to be ported over and so do the hand models, I asked for help from GSC forums but no one would reply...
Could you by chance put the Luger, the MG34 and MG44 in here? That would be fan-*******-tastic.