I play video games not really much else to tell, usually mods make the games more fun than the original game is. But what else is new right? I AM A HUGE FAN OF COMMAND AND CONQUER AND BY FAN I MEAN WESTWOOD!!! Eat my stick EA!!!!

Comment History  (0 - 30 of 265)
Vancer2
Vancer2 20hours 28mins ago replied:

8 hours you will never get back. Plus the 3 minutes +-2 minutes it takes to start the game up. I is sad. ;.;

+1 vote   mod: Misery : The Armed zone
Vancer2
Vancer2 20hours 32mins ago replied:

I254.photobucket.com

Okay here is the M4A1 with those Grenade launcher sights

I took the sights from it and copied it onto a few other Nato weapons. Some of them required editing like the L8A2

Here is the FNFAL
I254.photobucket.com
AK110
I254.photobucket.com
AND HK36
I254.photobucket.com

+1 vote   mod: Misery : The Armed zone
Vancer2
Vancer2 20hours 34mins ago replied:

delete

+1 vote   mod: Misery : The Armed zone
Vancer2
Vancer2 20hours 38mins ago replied:

Crap How do i get images into moddb

+1 vote   mod: Misery : The Armed zone
Vancer2
Vancer2 Dec 18 2014, 2:37pm says:

I will be adding screenshots of the weapons I have added Grenade sights to. I wish I could give GLS (Grenade Launcher Sights) like the ones on the M4A1 carbine to the FNFAL and the rest. I will try but it will be tricky!

+1 vote   mod: Misery : The Armed zone
Vancer2
Vancer2 Dec 18 2014, 2:30pm replied:

This makes it much easier to edit weapon sights
Stalkerin.gameru.net
Run Stalker COP
Get a weapon that you want to edit. Alt tab, start "Launch_cop.exe"
click "Find address"
If it says cant find pointer just alt tab back ingame. then click configurater. A new little window will popup. Click new model.
You can now edit any of the fields and click save, then alt tab to see the changes take effect, I would recommend small increments. Also be sure to back up the original Aim_Hud_offsets in the .lts by copying them and then putting ; in front of them.

+1 vote   mod: Misery : The Armed zone
Vancer2
Vancer2 Dec 18 2014, 2:26pm replied:

I am working on fixing all the iron sights atm. I am also adding workable grenade sights That Mp5 can use in his mod. These sights will also be useable in the submod That I am currently in the proccess of making. that allows one to unlock all mods for weapons

+1 vote   mod: Misery : The Armed zone
Vancer2
Vancer2 Dec 1 2014, 4:42pm replied:

I152x648 Im using a TV flat screen But the max is like 1920 x 1080 But I don't use cus its an old flat Screen and the pixels tend to bleed. Also the is it just me or does the Spas 12 look a little rotated when you aim? It was and I just fixed it :> BAM

+1 vote   mod: Misery : The Armed zone
Vancer2
Vancer2 Nov 30 2014, 3:17pm replied:

There is no heaven for me.. This is my hell ;.; Why must you do this to me!

If this is the case I better spawn them all so that way I can just copy and paste the iron sights from my modded weapons into the new ones.

+1 vote   mod: Misery : The Armed zone
Vancer2
Vancer2 Nov 30 2014, 1:31am replied:

I can also edit the sights guns who's front sights can't be seen. :] I love weapon sights.

+1 vote   mod: Misery : The Armed zone
Vancer2
Vancer2 Nov 30 2014, 1:26am replied:

When I mentioned the VSK-94 I should have mentioned I was fixing iron sights. >.> Also you should know that it can take anywhere from 20 to 30 minutes per gun using the customizer. So my pain is your pleasure, so to speak.

+1 vote   mod: Misery : The Armed zone
Vancer2
Vancer2 Nov 28 2014, 2:11pm replied:

I think my computer is 16:9 Don't know how to do 4:3 I have to work on the grenade sights for the AEK, The collimator sight. The VSK-94. And possibly more I'm spawning them and checking them from the beginning.

+1 vote   mod: Misery : The Armed zone
Vancer2
Vancer2 Nov 28 2014, 2:04pm replied:

I've been modding stalker for a while. I have a mod for misery called All waeapons Upgrades unlocked. :\ I dabble in a little bit of everything.(╯°□°)╯︵ ┻━┻)

+1 vote   mod: Misery : The Armed zone
Vancer2
Vancer2 Nov 27 2014, 4:26pm says:

Hey mp5 I'll go through all the weapons and make an Iron sight fix. :] Not hating man. I just thought you might want some help. :]

+1 vote   mod: Misery : The Armed zone
Vancer2
Vancer2 Nov 27 2014, 1:03am says:

Beep Boop Beep. Hai guys I'm back and will try and integrate The Armed Zone with my AWU mod. See ya soon :>

+5 votes   mod: MISERY
Vancer2
Vancer2 Nov 20 2014, 5:03pm replied:

Its a transport vehicle that is unlocked after Land Tech 1 I think. and if you select it. there are 3 buttons in the bottom right of its selection panel along with the regular buttons, such as turn off lights. there is a green, red and yellow button. What do these buttons do?

+1 vote   mod: NEP-New Earth Project
Vancer2
Vancer2 Nov 16 2014, 10:26pm replied:

Google translate ****** up

+1 vote   mod: Anno Domini 1257
Vancer2
Vancer2 Nov 15 2014, 6:50pm replied:

Also how do you get the BTTR's for the ED faction to escort other units?

+1 vote   mod: NEP-New Earth Project
Vancer2
Vancer2 Nov 15 2014, 1:54am replied:

Is this mod still a WIP many Icon Descriptions have Translate in the beginning I have no idea what many of the units even do.

+1 vote   mod: NEP-New Earth Project
Vancer2
Vancer2 Nov 14 2014, 10:29am replied:

I found it. I didn't realize their was a scroll bar on the module list in the launcher menu.

+1 vote   download: Anno Domini 1257 version 1.03 installer
Vancer2
Vancer2 Nov 13 2014, 11:16pm says:

I just downloaded this mod. I had never played 2150 before. So everything was new to me. I had no unit descriptions. Some units dont even have a proper name, e.g termite_translateE. There is no tooltip. So I don't even know what is even different from one upgraded unit from the next. I have no clue what is going on. I spent 15 minutes looking around to find the building to drop off the resources for the UCS. Aside from the obvious names of certain buildings like Nuclear Powerplant and Mech Factory and Research Facility. Its kinda hard to play without out tool tips or more info that appears the longer you have more mouse on an icon or research tech.

+1 vote   mod: NEP-New Earth Project
Vancer2
Vancer2 Nov 11 2014, 8:58pm says:

The mod doesn't appear in the list of modules when I go to launch the game from the game launcher. What do I do?

+1 vote   download: Anno Domini 1257 version 1.03 installer
Vancer2
Vancer2 Sep 27 2014, 3:15am says:

*sigh* Anyone else getting E_out_of_memory errors? I fixed it for 1.5 a while ago but their back and with a vengence.

+2 votes   mod: Tiberium Essence
Vancer2
Vancer2 Sep 17 2014, 1:29pm says:

I'd like to suggest having someone recheck everything for the english language. It's just been translated using google translate. Thats just broken english

+4 votes   mod: Tiberium Essence
Vancer2
Vancer2 Sep 4 2014, 11:18pm replied:

How? Care to tell? That would be wonderful.

+1 vote   mod: Misery : The Armed zone
Vancer2
Vancer2 Sep 2 2014, 8:27pm replied:

Yeah I know, I got the models to WORK in COP they just need their animations switched from SOC to COP using maya, I tried asking people if they could help me so i could change the arms to the Misery Arms and what not, but I never received a reply...

+2 votes   mod: Misery : The Armed zone
Vancer2
Vancer2 Sep 1 2014, 12:55pm replied:

The walther p38 and other models are in The Warmongers mod

+1 vote   mod: Misery : The Armed zone
Vancer2
Vancer2 Aug 31 2014, 11:14pm says:

I can fix the Grenade launcher sights =D that would be fun.... I just want the walther p38 Also if you need help ask for help on GSC. Hey MP5 does anyone on the MDT have experience with maya? I amd wanting to incorporate the weapons from SOC mods

+1 vote   mod: Misery : The Armed zone
Vancer2
Vancer2 Aug 30 2014, 5:14pm replied:

Use maya 3d
You can import the animations into the game for the luger Just import it though the textures are a little low def, it needs animations to open the barrel and such when firing

+1 vote   mod: Misery : The Armed zone
Vancer2
Vancer2 Aug 29 2014, 10:46pm replied:

the mp40 and mg34 are already in the call of pripyat misery files I showed you a pic of my mp40 I got ingame alhtough it had no reload animation whatsoever. Though this was before misery 2.1.1 So I scrapped it But I did have the walther p38 in it. btw these models were from SOC mods But I did get the walther to appear and I used it for some time. The only thing is the animations need to be ported over and so do the hand models, I asked for help from GSC forums but no one would reply...

+1 vote   mod: Misery : The Armed zone
Vancer2
Vancer2 Aug 29 2014, 5:07pm says:

Could you by chance put the Luger, the MG34 and MG44 in here? That would be fan-*******-tastic.

+1 vote   mod: Misery : The Armed zone
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