I play video games not really much else to tell, usually mods make the games more fun than the original game is. But what else is new right? I AM A HUGE FAN OF COMMAND AND CONQUER AND BY FAN I MEAN WESTWOOD!!! Eat my stick EA!!!!

Comment History  (0 - 30 of 250)
Vancer2
Vancer2 Nov 20 2014, 5:03pm replied:

Its a transport vehicle that is unlocked after Land Tech 1 I think. and if you select it. there are 3 buttons in the bottom right of its selection panel along with the regular buttons, such as turn off lights. there is a green, red and yellow button. What do these buttons do?

+1 vote   mod: NEP-New Earth Project
Vancer2
Vancer2 Nov 16 2014, 10:26pm replied:

Google translate ****** up

+1 vote   mod: Anno Domini 1257
Vancer2
Vancer2 Nov 15 2014, 6:50pm replied:

Also how do you get the BTTR's for the ED faction to escort other units?

+1 vote   mod: NEP-New Earth Project
Vancer2
Vancer2 Nov 15 2014, 1:54am replied:

Is this mod still a WIP many Icon Descriptions have Translate in the beginning I have no idea what many of the units even do.

+1 vote   mod: NEP-New Earth Project
Vancer2
Vancer2 Nov 14 2014, 10:29am replied:

I found it. I didn't realize their was a scroll bar on the module list in the launcher menu.

+1 vote   download: Anno Domini 1257 version 1.03 installer
Vancer2
Vancer2 Nov 13 2014, 11:16pm says:

I just downloaded this mod. I had never played 2150 before. So everything was new to me. I had no unit descriptions. Some units dont even have a proper name, e.g termite_translateE. There is no tooltip. So I don't even know what is even different from one upgraded unit from the next. I have no clue what is going on. I spent 15 minutes looking around to find the building to drop off the resources for the UCS. Aside from the obvious names of certain buildings like Nuclear Powerplant and Mech Factory and Research Facility. Its kinda hard to play without out tool tips or more info that appears the longer you have more mouse on an icon or research tech.

+1 vote   mod: NEP-New Earth Project
Vancer2
Vancer2 Nov 11 2014, 8:58pm says:

The mod doesn't appear in the list of modules when I go to launch the game from the game launcher. What do I do?

+1 vote   download: Anno Domini 1257 version 1.03 installer
Vancer2
Vancer2 Sep 27 2014, 3:15am says:

*sigh* Anyone else getting E_out_of_memory errors? I fixed it for 1.5 a while ago but their back and with a vengence.

+2 votes   mod: Tiberium Essence
Vancer2
Vancer2 Sep 17 2014, 1:29pm says:

I'd like to suggest having someone recheck everything for the english language. It's just been translated using google translate. Thats just broken english

+4 votes   mod: Tiberium Essence
Vancer2
Vancer2 Sep 4 2014, 11:18pm replied:

How? Care to tell? That would be wonderful.

+1 vote   mod: Misery : The Armed zone
Vancer2
Vancer2 Sep 2 2014, 8:27pm replied:

Yeah I know, I got the models to WORK in COP they just need their animations switched from SOC to COP using maya, I tried asking people if they could help me so i could change the arms to the Misery Arms and what not, but I never received a reply...

+2 votes   mod: Misery : The Armed zone
Vancer2
Vancer2 Sep 1 2014, 12:55pm replied:

The walther p38 and other models are in The Warmongers mod

+1 vote   mod: Misery : The Armed zone
Vancer2
Vancer2 Aug 31 2014, 11:14pm says:

I can fix the Grenade launcher sights =D that would be fun.... I just want the walther p38 Also if you need help ask for help on GSC. Hey MP5 does anyone on the MDT have experience with maya? I amd wanting to incorporate the weapons from SOC mods

+1 vote   mod: Misery : The Armed zone
Vancer2
Vancer2 Aug 30 2014, 5:14pm replied:

Use maya 3d
You can import the animations into the game for the luger Just import it though the textures are a little low def, it needs animations to open the barrel and such when firing

+1 vote   mod: Misery : The Armed zone
Vancer2
Vancer2 Aug 29 2014, 10:46pm replied:

the mp40 and mg34 are already in the call of pripyat misery files I showed you a pic of my mp40 I got ingame alhtough it had no reload animation whatsoever. Though this was before misery 2.1.1 So I scrapped it But I did have the walther p38 in it. btw these models were from SOC mods But I did get the walther to appear and I used it for some time. The only thing is the animations need to be ported over and so do the hand models, I asked for help from GSC forums but no one would reply...

+1 vote   mod: Misery : The Armed zone
Vancer2
Vancer2 Aug 29 2014, 5:07pm says:

Could you by chance put the Luger, the MG34 and MG44 in here? That would be fan-*******-tastic.

+1 vote   mod: Misery : The Armed zone
Vancer2
Vancer2 Aug 6 2014, 12:48pm replied:

Didn't work Oh well I'll just skip this mission and see if that helps

+1 vote   download: Mount and Blade NW Single Player Mod alpha
Vancer2
Vancer2 Aug 4 2014, 3:23pm replied:

Alright I'll redownload it

+1 vote   download: Mount and Blade NW Single Player Mod alpha
Vancer2
Vancer2 Aug 3 2014, 4:58pm says:

The game crashes after intercepting the bandits for the first mission.

+1 vote   download: Mount and Blade NW Single Player Mod alpha
Vancer2
Vancer2 Aug 3 2014, 2:58pm says:

Kick ******* *** dude! Can AI use artillery in this mod? Because its not Napoleonic wars without artillery, though I understand if they can't or won't be able to.

+1 vote   article: Updates
Vancer2
Vancer2 Jul 27 2014, 5:26pm says:

Armor unlocks for Misery 2.1.1 released :] Moddb.com

+2 votes   mod: MISERY
Vancer2
Vancer2 Jul 8 2014, 9:21pm says:

How do you get rid of "cultural differences" its really messing with the lower classes. Also I played a game with the enemy having MG's and they were invisible while firing. I could see the muzzle flash coming from where the MG'S were at

+1 vote   mod: The Great War
Vancer2
Vancer2 Jul 8 2014, 5:59pm replied:

Ok, I understand, I just have been away for a while with no internet I now have my own internet, I haven't been keeping up with Misery news, so forgive me If I did not notice you mentioning my fixes being implemented. I wouldn't know where to look where you first mentioned it. Btw keep up the good work on the mod.

+1 vote   mod: MISERY
Vancer2
Vancer2 Jul 8 2014, 5:47pm replied:

Thats funny because I was the one who offered the files and fixed the sights myself......... So why did he get all the credit.

+3 votes   mod: MISERY
Vancer2
Vancer2 Jul 8 2014, 4:17pm says:

Can anyone confirm that you can aim down the grenade sight on the ak47 series of weapons? Im working on my submod again AWUU and I im comparing files it seems that they have used my grenade sight and ads numbers to fix the aiming for certain weapons?

+1 vote   mod: MISERY
Vancer2
Vancer2 Apr 24 2014, 2:38pm replied:

Which mod? Install instructions are listed on on the page.

+1 vote   mod: MISERY
Vancer2
Vancer2 Apr 23 2014, 11:01pm says:

New version of sub mod for Misery Moddb.com check it out :O

Also new Grenades! For when you want to throw a Mini whirligi (minigig :D) anomaly at a pack of dogs.

Moddb.com

+2 votes   mod: MISERY
Vancer2
Vancer2 Apr 21 2014, 2:07pm replied:

I can give you a file that fixes the iron sight issue if you would like. I fixed all of my iron sights for my weapons.
or you can go to stalker call of pripyat\gamedata\configs\weapons and open w_famas3.ltx with notepad++ and change

aim_hud_offset_pos = 0.087900,0.019500,-0.148000
aim_hud_offset_rot = 0.010200,-0.005300,-0.010000

with

aim_hud_offset_pos = -0.0885000,0.0200,-0.148000
aim_hud_offset_rot = 0.01050000,-0.004500,-0.010000

Boom Iron sight problem fixed

+2 votes   mod: MISERY
Vancer2
Vancer2 Apr 21 2014, 2:04pm replied:

I found tremor standing on the table which is odd. And the fact that I found noah wondering around suggests they may have edited ALIFE, ALso I did find the medic that replaces him out on the deck of skadovsk.... Something was changed in 2.1. I would load an earlier save.

+1 vote   mod: MISERY
Vancer2
Vancer2 Apr 21 2014, 12:37pm replied:

I just checked the st_items_weapons.xml for both sniper and the recon classes, its rated high for recon and medium for sniper. The only thing that affects whether its a high, medium or low proficiency weapon is the games st_items_weapons.xml which defines weapon descriptions. Also I checked the W_vintorez and the recon has stats that shows he gets less recoil so he is more proficient with it. So its more accurate.

+1 vote   mod: MISERY
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