hatchlight is an indie game studio focusing on rapid development of ios games
I am a co-founder of hatchlight. We are "an indie game studio focusing on rapid development of ios games". I had been Lead Designer at Controlled Chaos. I came on as the first employee when we started the company. Got my start modding in the '90's, addicted to Bungie games like Marathon and Myth. Self taught level design, game art, and scripting early on. Art Degree in College then later Guildhall @ SMU, 2nd Cohort. Level Designer and Producer on Eclipse, the TC for hl2 back when no one else had done TC's for hl2. Professional Experience at Gearbox, Atari, THQ, CCM, on PC, PSP, Xbox, Xbox360, PS3. iPhone too, we make iPhone games. I'm a decent designer when it comes to the industry, because I'm flexible enough to design within all sorts of genres, technology, and constraints. But my heart as a player lies in shooters and rts. This page probably won't get updated very often, but if you're here you can use it as a jumping off point to connect with hatchlight and our games.
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Atomic is nice. It's riffing hard off of Sketch, but not yet at parity. And flinto is still more fun to use. Atomic is on solid ground tho
May 18 2015, 1:17pm by ddmzor
@ChevyRay Welcome to char*, I'm your host Bobby Flay
May 15 2015, 1:01pm by ddmzor
May 13 2015, 12:58pm by ddmzor
@KeepRyan you realize I've been asked to describe in detail my ideal superpower in a job interview. I got the job.
May 1 2015, 11:13am by ddmzor
Apr 30 2015, 3:05pm by ddmzor
Back in my day we made ascii art the hard way, sonny!! T.co
Apr 29 2015, 1:16pm by ddmzor
Apr 21 2015, 4:09pm by ddmzor
High Fidelity alpha. Wishing I could spring for a primesense camera right now.
Apr 3 2015, 1:24am by ddmzor