hatchlight is an indie game studio focusing on rapid development of ios games
I am a co-founder of hatchlight. We are "an indie game studio focusing on rapid development of ios games". I had been Lead Designer at Controlled Chaos. I came on as the first employee when we started the company. Got my start modding in the '90's, addicted to Bungie games like Marathon and Myth. Self taught level design, game art, and scripting early on. Art Degree in College then later Guildhall @ SMU, 2nd Cohort. Level Designer and Producer on Eclipse, the TC for hl2 back when no one else had done TC's for hl2. Professional Experience at Gearbox, Atari, THQ, CCM, on PC, PSP, Xbox, Xbox360, PS3. iPhone too, we make iPhone games. I'm a decent designer when it comes to the industry, because I'm flexible enough to design within all sorts of genres, technology, and constraints. But my heart as a player lies in shooters and rts. This page probably won't get updated very often, but if you're here you can use it as a jumping off point to connect with hatchlight and our games.
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Oct 23 2014, 6:17pm by ddmzor
Oct 21 2014, 10:24am by ddmzor
It was cool to see notch at the Perot Museum, which is about the most minecraft-like architecture you can find in Dallas.
Oct 11 2014, 1:59am by ddmzor
Apparently David Lau-Kee of Renderware has had a role at unity since '09. Last time I worked in RW was '05. But Unity is not RW.
Oct 9 2014, 11:58am by ddmzor
Oct 7 2014, 1:19pm by ddmzor
Oct 6 2014, 11:53am by ddmzor
Oct 2 2014, 12:33pm by ddmzor
Oct 1 2014, 2:06pm by ddmzor
People I'm talking to in Dallas seem to be testing the waters between confidence and panic. Need even more transparency from our leaders
Oct 1 2014, 12:40pm by ddmzor
These Destiny loot caves should be planned and dynamic events. But still secret and chaotic. Like when WoW had the plague bug.
Sep 26 2014, 5:08pm by ddmzor