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lol, yeah pretty much.
I love me a good music .WAD. :-)
LOL, might as well do a Space Marine MOD and add the other stuff. XD
Woah, that's definitely different. Looks nice though.
That Ornithopter is definitely different... Wing span could be a little bigger.
I don't think the Brutal Doom version of DoomRPG is ready yet. A lot of things have been tweaked and stuff broke, so it will be a bit before it is fixed.
Very nice. :-)
I would recommend that you guys stick to default settings when using this, there are a lot of bugs that need fixing still.
Not bad, just need to make the tops more round and it's good.
Not sure what the "0A" and "AI" could be.
I could probably try to collaborate a list of simplified abbreviations, I will get back to you on that. :-)
Aye, it's an example. Only the need to know info will show up there, like saying its a siege unit, or is very fast etc.
Oh good, it does work. Abbreviations and labeling them in the same order of info types from left to right will work. And a legend to show what they mean via README will do fine for those who are new to that sort of thing. heh
Well, it can go either way. But, generally people will be looking for the correct architecture style of House IX.
The way I remember it being done for statistic stuff, was extending the name label farther (as done in Generals). So when you hover your mouse over the unit, instead of it just saying say Disc Thrower, it will say Disc Thrower - Infantry - No Armor - Ranged - Slow Movement. It will look a bit messy, but something is better than nothing. If it still can't be done, then oh well, Balance and Bug Fixes it is. :-P
If you are going by the picture's scale, it's missing the mini mushroom nodes at the bottom. Also the tops of the buildings aren't to scale either, they need to be more round and oval shaped. The tower on the bottom right especially is way off from the picture too.
Ah, you are right sir. I guess I overlooked that, it's been a while since I played that game, it always seems like 3 barrels. I need to play that game again. lol
Maybe you could go in this order?
Balance > Bug Fixes > Graphics > AI > New Content
What this game needs the most is visual statistics when you highlight units in the build panel. I was told before that it couldn't be done, but maybe it could be done when you highlight them in-game while they are on the field? I remember some C&C Generals MODs that did that with the capturable tech structures. Sure it may look messy when you do that, but something is better than nothing IMHO.
I do hope they hold more than usual.
That artist is pretty good.
Good looking models you got there, will be tracking. :-)
Not a shell, just more metal, tried to edit it and it wouldn't let me. *
It's a 3 barrel minigun in Blood 2 with a similar handle on the top. The AvP Gold minigun was just an enhanced version of today's M134 Minigun. AvP 2's minigun was similar to this one you got here except it had a shell around the barrels. Personally I found AvP Gold's version much more devastating.
One thing that always bugged me about these turrets, is that the gun barrel always pointed upward and not able to go downward. I would totally be all for you editing it so that the barrel actually does point down if something is below it.
Honestly I think you will run into a lot more complications using the SC2 Editor than using the C&C 3 SDK... I'd say stick to C&C 3.
Looks a lot like the one from Blood II.
That doesn't surprise me considering a machine will always be faster than a human unless you don't make it that way. heh
Oh ok, well, that was my observation too. :-P