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That's awesome, and you widened the helmet, good job!
Like 20, it's pretty long.
Right on, gonna check out the new changes!
Some of the changes seem a bit sketchy, but I will have to test it and see for myself.
Awesome! Gonna test this and get back to you. :D
Looks good, just widen the helmet more, it's too thin.
Model looks OK, but it is way off from the original. The helmet is also too small, it needs to be wider, plus the antenna needs to be a bit larger. Use this site for reference, they have the best pics for the game:
Awesome, now if we can get some difficulty settings on the AI, we're golden!
Are you redoing the models again, or are you making different ones for other factions?
Another Siege Tank?
Is openRA finally able to save skirmish preferences so we don't have to keep recreating the same settings each match?
LOL, this looks fun!
That design is from Dune 2, so it may as well go to whoever owns that Quad.
RIP aircraft. lol
That's good to hear, cus I got real tired of GDI swooping my infantry with Hammerheads and leaving without a scratch (they out-range the reapers.)
That's very useful, thanks for this!
I'm not liking the reduced range on the Reapers, they are too ineffective vs everything compared to other rocket infantry. Plus their lasers seem to do a lot less damage compared to rocket infantry as well. Since you removed the Rocket Militant, the Redeemer no longer has a way to equip rockets. Hopefully you add a special garrison for the Reaper if it enters the Redeemer, like Dark Obelisks on his shoulders or something.
Conquest support? Awesome!
Honestly, that should be incorporated into the MOD as a menu setting.
Awesome, can't wait to try this out!
The M60 weapon pickup model is too large and needs to be scaled back down to it's original size.
Oh wow, that is amazing!
"Changed: While idle, the Artillery, Rocket Launcher, V2 and SSM will now automatically fire at any unit within their full maximum firing range instead of only at up to about 80% of their firing range."
"Fixed: Idle (guarding) units will no longer chase after enemies that move out of firing range"
These changes are win, it irritated me for the longest time too.
Question; Are all of the factions going to get their own Construction Yard model at some point?
Those look mean.
I put CnCNet as the priority DL source and it worked. What I had up front was SAGE Fans (North America), so I guess something went wrong there.
EDIT: After I checked the options again for download sources, SAGE Fans (North America) disappeared entirely.
I'm having an issue downloading the new version. My connection status displays as "Connection Error", and it offers me a 0 MB download that installs instantly, but does nothing...