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I forgot to ask, is the Super Gundam coming back for EF?
That will be interesting.
Damn, wish I could help with that. And this is one update I have been waiting for. lol
I walled myself in with cannons playing as the Protoss, and I told my group of attackers to force-fire and destroy a cannon to get out, and then the game crashed saying Stormcrow_not_a_unit or something like that.
Awesome! Thanks for the July 4th present!
Do the guards receive upgrades?
Same, I want to play the campaign so badly with up-to-date controls.
Excellent work, keep it up!
Are they crashing by duration or at random?
lol, people go ape **** when he posts pics and not new a version, it isn't any different. XD
You gotta put all of that need-to-know info on the front page in bold if you want people to quit asking about everything. And no, I didn't forget anything. There is no excuse for not stopping development to put out a patch and then resuming. I know people who work 3 full time jobs and have families and still manage to put out material.
Would be nice if they put out a patch for all of the known bugs so we don't have to manually implement our own work-arounds while getting scolded by people who visit this page way too often because they fail to display needed information where people can see it.
Just let natural selection take its place.
Right on, thanks for the update.
Need more info if you want help. Such as what port you are using, what version of the port, what error etc.
Getting a couple problems here...
1. I cannot get the new Median XL launcher to run, I have it set to run as admin and compatible with XP SP2, but when I run it nothing happens.
2. When I ran the game without the launcher after telling plugY to load MXL.dll, I am randomly getting hit with an unhandled exception error #00005 and the game crashes.
What can I do to fix this?
Awesome, can't wait to try this out!
What did you add?
Cool changes. I just wish they'd work on support for D2MultiRes for single player. Latest patches cause it to work no more. :-(
It's nice being able to play in a high resolution. It has a couple problems that I noticed:
1. The mouse aiming is a little finicky, sometimes it will scatter around when looking up or down.
2. Pressing 1-0 to use other weapons won't work.
The pics on the February post are a bit excessive, took a while to scroll down to the areas I needed to get to... Anyways I will have a look at the beta you posted, looks promising.
So there's a lot of speculation going around that the newly announced SC1 Remaster will have up-to-date mapping tools. If that's the case, will that impact this MOD in any way?
Good changes, should be much better than before.
Oh, just regular Tallgeese... Is model 3 going to make an appearance?
He doesn't have his mega cannon I see.
Looks much better, good work!
Yeah, to avoid any and all errors with MODs, you MUST do a fresh install of the game and clean out any old replays etc as they will conflict.
Gonna have to run it old school bud, which involves memorizing how far things can detect and lots of trial and error.
S'all good, as long as you are aware and come back to it later. :-)
Mini-Tray looks alright. I think the colors on the Leo are too bright, dim them down about 50%. The waist looks much better and accurate, but the head and the collar bone area are still off. Hands look accurate now, but the gun still needs an overhaul.