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Valherran
Valherran @ Micro Tank

Not likely that you will, that MOD only existed on a promo CD that you could only get at PC fairs and is very rare. Other MODs like Horror Show, X-Men, and Malice also came from that CD. There was other oddball ones on it too such as Borg Quake (Star Trek MOD) and some weird RPG where you could pick a class and level it in the Quake levels (the name escapes me.)

Good karma+2 votes
Valherran
Valherran @ Xenoforce:03-Bug Hunt

Likewise!

Good karma+1 vote
Valherran
Valherran @ Xenoforce:03 - Bug Hunt Release

Sweet! Gonna check this out and get back to you!

Good karma+1 vote
Valherran
Valherran @ Micro Tank

Nice, this reminds me of that QTANK MOD for Quake 1 back in the day.

Good karma+4 votes
Valherran
Valherran @ Doom 4 Campaign 4 Doom 2

This is going to need a LOT of work...

Good karma+2 votes
Valherran
Valherran @ Black Alert

Interesting, I'll be keeping an eye on this one.

Good karma+1 vote
Valherran
Valherran @ Renegade X: 5.23 Update (yuuuge!)

The veteran system and comm center look imbalanced as hell. :-/

People will spend the entire match fighting for that comm center and kill-***** all day long because they can see and intervene any attack that comes to whoever owns it, and the veteran system would make it even worse.

Good karma+1 vote
Valherran
Valherran @ Tech Buildings Update

Banks ought to give you 100 per 6 seconds instead of 40 because I doubt a building of that size will be scattered all over the map like the oil derricks.

Good karma+1 vote
Valherran
Valherran @ Tetris

LOL! That will kill the minutes of waiting for people to be ready. XD

Good karma+4 votes
Valherran
Valherran @ Mental Omega

I never said he wasn't good, I just said the playlist could be better to compete with the other 3.

Good karma+2 votes
Valherran
Valherran @ Mental Omega

That's unfortunate. Allies Soundtrack is greatly lacking in comparison to the other 3.

Good karma+2 votes
Valherran
Valherran @ My Little Pony: All-Team Organizer

This is fkin hilarious... XD

Good karma+2 votes
Valherran
Valherran @ Mental Omega

Not according to the new tech trees it isn't. Unless it was put into the Stolen Tech tab, but that one isn't working right now on the website.

Good karma+1 vote
Valherran
Valherran @ Intervention

Interesting idea, I'd like to try this out.

Good karma+1 vote
Valherran
Valherran @ Brutal Doom: Blood Ode

Because he is working on other projects at this time.

Good karma+5 votes
Valherran
Valherran @ Mental Omega

Awww dude, why was the Cyborg Prototype removed? That was my favorite unit! D:

Good karma+2 votes
Valherran
Valherran @ Mental Omega

Use the Bay of Pigs map, that's the best ****-around map you can play for this MOD.

Newbie guide:
Settings: 50k credits, maximum starting units, disable super weapons.

Set start point for yourself at the southwest corner, or the northeast corner. Add 5 AI players and set them on Mental AI (trust me, you'll be fine), and make your 2 AI allies Psy Corps and put them on either side of you. Move your starting forces to the middle choke point and bust the bridges on either side. Then, rush an MCV while building 9 more and deploy it behind the 2 bunkers and build base defenses. While doing all of that, capture all of the tech structures on your half of the island, including your allies. When you put up your barracks at the start, build some dogs and scatter them all over your half of the island, then build anti-air infantry and march them to those bunkers. Once you got all of that down, focus on building towers, and 10 Barracks, 10 War Factory, and 10 Construction Yards. The AI isn't smart enough to attack your base with anything (not even naval) except air-dropped units, so you won't need much base defense. With that entire setup, plus all of those captured Oil Derricks, you can't lose and have tons of money to screw around and experiment with any faction.

Good karma+2 votes
Valherran
Valherran @ improving ai

Oh that's brutal... Hopefully there is a separate AI setting for this. lol

Good karma+2 votes
Valherran
Valherran @ D KAR BATTLE WITH NOD MEDIUM

Aren't Easy and Medium AI hardcoded not to perform certain actions?

Good karma+1 vote
Valherran
Valherran @ Doom 4/2016 Weapons for Brutal Doom test 2

That's good, cus I 100% agree with Martinoz too.

Good karma+6 votes
Valherran
Valherran @ Diablo: The Hell

Speaking of alternate weapons, will the 2nd mod be utilizing a secondary and tertiary weapon slot to switch between?

Good karma+1 vote
Valherran
Valherran @ NOD vs GDI full battle

Very nice. I am eager to try this out!

Good karma+1 vote
Valherran
Valherran @ Diablo: The Hell

The movement speed in Beelzebub came with sets or it was crafted onto an item. Which worked very well for the Barbarian, especially in the frenzy state. It allowed him to run down those ******* succubi much faster, and run to cover from the horde of goat archers. But all of that kind of goes out the window for all other classes when teleport becomes spammable like D2 Enigma, even in your first mod. However, getting hit by projectiles in your first mod wasn't a huge issue, it was the time it took to hunt down and kill the projectile spammers. As a melee class in the final difficulty, you go into a melee fight with monsters, and the fight is done within 30 seconds or less. But when you come across a pack of Succubi, it can take up to 5 minutes to kill them all unless they flee into another group of monsters. Dealing with that tedious task of chasing them down or getting kited into more mobs became extremely monotonous, and it heavily deviated players from the main focus of the game as well as made people not want to play a melee class.

Good karma+1 vote
Valherran
Valherran @ Diablo: The Hell

I'm sure it won't look bad to walk a little faster, but being able to run down and/or evade fireball spammers makes it more fair to us players. One of the biggest issues with the 1st mod was the bogus amount of projectile spam in the 2nd half of the game. In general it has been a balance issue even in vanilla, though you seem to have made it slightly worse. lol

So far Diablo HD (Beelzebub) and Diablo PS1 are the only ports to counter that glaring issue. Please be #3!

Good karma+1 vote
Valherran
Valherran @ Final Alert 1.02

This thing is glitchy as hell, I can't even get it to paint the terrain properly without it trying to mix 8 textures into 1.

Good karma+1 vote
Valherran
Valherran @ Final Alert 1.02

Provided that it can work for the game and that you dropped it in YR directory, you will find it at the bottom of the map list in-game.

Good karma+1 vote
Valherran
Valherran @ Diablo: The Hell

It doesn't need to be a lot like in D2, just a cap of up to like 50%, enough speed to catch those fireball spammers and evade projectiles better. The movement speed cap could also be based on the class and could vary to make them more unique. Another idea would be to give a movement speed buff of up to +100% to the player if they kill every monster on the floor they are in. That would give you an incentive to kill everything on that floor and help with backtracking.

Good karma+1 vote
Valherran
Valherran @ Diablo: The Hell

*Looks at below comment* Ah, so that's what happened when I dropped in to visit.

Please tell me TH2 will have increased movement speed finally! lol

Good karma+2 votes
Valherran
Valherran @ Diablo: The Hell

No, only Diablo 1 on the Mac is.

Good karma+1 vote
Valherran
Valherran @ Oil Control Mode

Basically, it's Empire Earth 2 mode without the unit cap penalty. lol

Good karma+1 vote
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