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Neat! While you're at it, do you think you guys can put a tracker on the map list to see what maps you have beaten them on various difficulties? Pretty much similar to how Generals and C&C 3 does with their map lists.
I hope it works out for you, might need to change the name though.
What is intertext.wad?
Wrong. It has been done before.
Good changes, will have to check this out!
I strongly recommend you add the other Generals later on.
Nice of you to look out for those new players, good work! :-)
Yes it is.
Nice, you should post it on the download section so it doesn't look like it hasn't been touched in 3 years. lol
This MOD is still in BETA? Wow... That's a long time.
Nope, just 2 computers. But the match did last over an hour.
Oh OK, so I assume do not let the match drag on or else this will happen then?
Something really bizarre happened while I was testing out the beta. I was playing like an hour long match, and I was starting to win, and then all of a sudden all of the units on the field were no longer able to deal damage to each other, and most of the projectiles from ranged units went missing when they fired their weapons.
The WModeFix.DLL kept setting off my anti virus, I don't know why, but you may want to look into it.
Nice, too bad the Kodiaks couldn't do something similar. :-P
That is very useful, can't wait to use it!
I left feedback on the forum for you to view. :-)
This also exists in DTA, it might be that interface doing it.
Ah, didn't notice that, thanks for the info.
Nod cannot build tiberium silos or mobile sensor arrays... Intentional?
Was the aircraft spam for the GDI AI fixable?
Waypoints can be set by clicking the down arrow icon under the mini map. Once you are finished making them, you click it again or right click to turn it off. When you click it again it will start a new waypoint route, if you want to edit an existing waypoint, I think you just click 1 of the nav points and it will continue from the last one placed.
A couple more things I saw:
1. If a Chrono Tank teleports on top of terrain like in the picture below, it will kill itself. I217.photobucket.com
2. I the map " Tower of Power (KotH)", the hills at the very top of the mountain are not impassible, units can just travel over it like it isn't there.
I found the problem, it's the "Disable Baddy Crates" option. If you grab a crate it crashes the game.
I'm having issues, the game is crashing for no reason 5 minutes into a game.
Thank god you can disable the scrap debris, that drove me nuts!
That looks pretty good, the dome could be a bit bigger on the top though, it wasn't that flat in D2K.
Maybe more on the lines of, when they get blown in half, they attack everything that moves?
Nice work, can't wait to play!