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For Gundam Wing, it would have to change gameplay style compared to the other ones available if you want to keep it as accurate to the anime as possible. That being said, lose the capitol ship method for that faction entirely. I think the best way to go about this believe it or not is traditional C&C gameplay with some added twists.
Very nice. Question though, have you done anything with the character sheet system? It was nearly pointless to begin with, hopefully you made it worth while?
Right here, sir:
Post whatever you have done, that's what this place is for! :-)
ZDoom and Zandronum forums in the projects section is your best bet, they seem to be the most active from my experience.
You'll want this to replace the previous version of this release, there was a lot of bad bugs in that older one.
I love me some Heretic and Hexen. I am eager to see the first release!
****, that was fast. Gonna check this out and get back to ya.
Translation: "You are costing us subscribers, go die in a fire."
Nice to see you guys are still around keeping this up to date, I'll have to take a look at this when able!
I tried to run this on GZDoom 2.4 and I got a large river of errors, what version or other port do you recommend I run this on?
We know all too well to clean out the replay folder before playing a new version. He says that every time a crash happens, the replays don't work. I am getting the same thing as well, all of my replays are refusing to load when it's a crash.
I recreated the crash he got.
Map = Wrecktropolis
Player = EF
AI = GDI
Time of Crash = Around 15-20 min in.
Cause of crash = Seems to be a time based memory issue.
OS = Windows 10 Pro
RAM = 64 gigs
GPU = Octocore I-7 6700k 4.00Ghtz
Card = nVidia GTX 1080 8-gig
Friend here reporting a crash with this replay:
By selecting them. If you don't see them (or a new menu screen), you didn't install the MOD correctly.
Good timing, I needed something new to play at work. heh
lol, nice. Can't wait to see what you do with this.
I was testing to see how well the AI could build if they were all in the same place.
"If you stack more than 4 AI players in 1 spawn zone, the game will not spawn the rest of the players and the game cannot be completed. Now, when you try to abort mission, the game doesn't abort, it starts a new game with a random amount of AI players with randomized colors. It will continue to do this for eternity until you ctrl+alt+del and close the game via Task Manager. I even had to close the TI Client because it still said a game was in progress and doesn't go away, plus I had to go into my processes and terminate the game that continued to run in the background even after both programs were closed. If I try to set a 2nd cluster of 3 AI while a cluster of 3 is present elsewhere, only one of the AI of that second cluster will spawn into the game. And then the shenanigans explained above happens."
Should have made a separate account for gaming connections, that's what I did.
I really hope you fixed that issue with the AI placement in maps, that bug was reallly bad.
Take your time, the more bugs like that you crush the smoother testing it will be.
Does it happen at random or after a certain time period? Cus I know they tend to make the game crash frequently after 15-20 min of play.
Awesome, gonna check this out when able!
I look forward to it as always!
Kodiaks? Pffft, those motherships are my primary concern.
Me and a few friends of mine were having trouble fighting against the EF in that latest version you put out. If we let them live to long, they cause the game to lock up. Also, EF have a major problem dealing with infantry, especially Nod's infantry. Once they get into a certain range of the mobile suits, some mobile suits will use the head vulcans but they take forever to kill the infantry. Using infantry to back up the mobile suits is nearly pointless against Nod because they get alpha-targeted by the enemy and are killed instantly. In conclusion, head vulcans need to deal more damage vs cyborgs. Those are 60mm guns in those heads, it should deal quite a bit of damage to a cyborg.
Han shot first. lol
I had a look at the changes, they look good. Foehn's changes look a lil iffy, but we'll see how they play out later on.
"Hell, it's about time!"