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Ohhh man, Painkeep. This takes me way back, I was disgustingly good at this MOD back in the day. lol
I like the bottom right factory the best. It still resembles the old TS model in a way while looking much better with it's dark decor.
It would be better if you upload those on YouTube after the broadcast because these sites don't seem to work right where I am. Plus one of them is constantly harassing me for subscriptions.
Looks like a cross between a Harkonnen and Sardaukar armors.
Will 0.9 be out soon?
Wow, I didn't even know subscriptions were an option, I may look into that. If you guy can get a lid on those intrusive ads, I may turn my adblocker off here. But I left it on before because I got sick and tired of audio/video ads playing and causing issues with page loading and interrupting downloads.
Those Navy SEAL models look more like SWAT, I'd recommend a different color scheme for them.
Attack+Move didn't become an actual command til C&C 3. You gotta do it the old fashioned way, point and click til your finger falls off.
No more than 1600x1096 (or whatever the proper number is close to this) is enough, 800x600 is a bit too small these days. 1280x720 is an all around good res to play a Diablo game.
Well as powerful as the Kirov may seem, it's still the slowest moving unit in the game. Going by a PvP standpoint, the only way a Kirov becomes effective is if you sneak it into someone's base. Going head on with a fleet of these is suicide on your part because of the sheer amount of resources you just spent to make them, and the army required to escort such a fleet. Most people have patrols of anti air units roaming around their base or out in the field looking for air units squads to pick off. Now, against the AI, that's a different story. They are actually too dumb to use those properly and often will lose to a fleet of Kirovs due to build limitations, even with the mental boost enabled.
"Similar situation in SC2" There's your problem right there, this isn't SC2 and you are treating it as such. Unlike SC2 where supply is limited and every unit matters, In C&C you always have a large force type to counter something as opposed to a few. This is a main problem with Foehn Revolt being so OP right now is because they tried to make this faction function like a StarCraft faction and it's broken as hell.
The best AA turret to deal with Kirovs is the Allied Patriot Missile System. Any other faction you use top tier anti air units to match its stats.
Yeah, Soviets I had trouble the most with Foehn's infantry. The other 2 factions I was required to spam sniper units against them, and that really shouldn't be a requirement.
The main problem with the Foehn Revolt as you mentioned above, was them becoming unstoppable late game. Save for a 1 on 1 match, it is nearly impossible to rush more than 1 Hard AI Foehn Revolt solo. And them becoming so powerful so fast is a game-breaking balance issue.
It's even worse when playing against other players. I went against some people online and won very easily as Foehn, they are just that OP.
Alright, I did all of my testing with and against the Foehn Revolt, and my 1 simple conclusion is: They are OP as ****. Nerfs are required across the board.
Infantry have too much HP and damage
Tier 2 and above Tanks have too much HP
Healing to infantry and tanks from other sources are absurd
Support Powers are extremely OP
Long range aircraft have too much range.
You badly need to put in an option to disable support powers, they were tolerable before, but now they are just way too annoying to deal with. And the Foehn Revolt support powers are just way too OP. Harbinger does so much damage and has too much HP, plus there is also a range bug with AA where they can only target this thing at half the distance. The Boidblitz is also stupidly OP, it kills most tanks in 1 hit, and with a massive blast radius. All you have to do is drop 1 of these in a base and anything defending it is basically dead when you come rolling in. Last bastion threw some sort of healing at a Mastadon and it regenerated it's HP so fast that it tanked 5 Abrams pounding it, ridiculous. I won't be fighting against or using Foehn Revolt again til you nerf them, they are just game breakingly OP.
Got done checking out the Foehn Revolt. Didn't see anything out of the ordinary in skirmish mode (yet), but I do have something to address:
Plasmerizer - This thing sucks. Way too big, takes too long to charge up beam, and beam does lousy damage. If this thing is going to be that large and take that long to charge, then it needs to kill anything instantly within the blast radius.
Otherwise I can offer an alternative:
Shrink it down to 3x3 cells in size.
Speed up the charge time to 3 seconds.
That goat head on the top makes me laugh, I don't know why. XD
Alright, will do.
"It's about time!"
I tried to update the game via launcher and it cannot detect the server.
OK, this got more weird... If I try to set a 2nd cluster of 3 AI while a cluster of 3 is present elsewhere, only one of the AI of that second cluster will spawn into the game. And then the shenanigans explained above happens.
I found a rather hilarious bug... If you stack more than 4 AI players in 1 spawn zone, the game will not spawn the rest of the players and the game cannot be completed. Now, when you try to abort mission, the game doesn't abort, it starts a new game with a random amount of AI players with randomized colors. It will continue to do this for eternity until you ctrl+alt+del and close the game via Task Manager. I even had to close the TI Client because it still said a game was in progress and doesn't go away, plus I had to go into my processes and terminate the game that continued to run in the background even after both programs were closed. lol
Oh that looks way better, there is more detail and shading on this one compared to the other.
I must have really bad luck then after trying those 2 maps about 10 times each...
I hope your remake involves less trees... The one thing that is bothering me with most of the maps is the insane amounts of clutter scattered throughout the maps, even in the starting zones. :-/
I keep getting a wicked crash on  Volcano. Can't see an error message as it just freezes while the task manager says it is no longer responding. Happens at pure random, so there isn't a specific time interval when it happens. :-/
Also, I can't seem to beat maps  Nullzone and  Surrounded. The AI will not stop double teaming me no matter where I spawn on the map. Just gonna skip these and move on...
Wow, that is some pure ********, ZeniMax can go **** themselves. If it wasn't for Brutal Doom, Doom 2016 never would have existed as that game directly ripped off that MOD. Show some ******* respect you corporate ***-clowns.
Small thing I forgot to mention, the repair symbol on the Nod Laser Turrets appears underneath the sprite instead of over it. Makes it kind of hard to see whether or not it is repairing.
Seems unchanged from the original to me.