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For some reason, MCV's cannot cross over any of the train tracks in City of Conflict (Naval) map.
That's a pretty good model.
AI have a serious problem when they build a Naval Yard or Sub Pen next to a bridge. When they do, they start spawning War Factory units into the water and under the bridge that can't move. And when that happens, the map starts to lag really REALLY bad. Here's a screen shot of Island Trouble (Naval):
Coastal Path Revisited (Naval) map won't mark itself as complete with a star. I have tried 3 times in a FFA against Hard AI's and it won't mark it as completed for whatever reason.
You can send me a link to the beta download and I will check it out for you.
Ugh, it's happening in every map, got my airforce shot down yet again in 3 different maps so far. Safe to assume it can happen on all of them.
Yeah, so far it happened on the Heart Attack map. SOB took out my Apaches on the right side in the tiberium field.
Also, Allied AI cheats with Chrono Tanks on Enhanced mode. They are somehow able to attack air units with their railguns.
I noticed that GDI AI doesn't seem to build more than 1 AGT, is that intentional? Currently they are a bit easy to kill because of it...
"Spread out! Fire team, if you locate a bug hole, NUKE IT."
Interesting, I didn't think that would be the cause. Glad I could help fix that.
I'll PM that info to you.
Default Renderer, Windows 7. Just tried all settings, and it still crashes the moment the meteors drop.
Island Raiders keeps crashing the game the moment the meteors drop. This time I didn't get any lag nor were there any AI stuck, tried 3 times so far and each time it crashes at that exact moment.
Grats on the bar, I hope it stays successful. On contrary to #3, I think you might gain motivation to work on TA if you go ahead and finish your current project. The break from it will allow you time to think more on what to do with TA.
The AI on the map Death Prison seemed a little strange, they only seem to sit in their base and build tons of land units but rarely ever attack. And when they do attack, it's with a handful of ships and nothing more. Seems counter productive for a naval map.
Just tried it, and no problems occurred. I'm thinking the crashes have something to do with the AI in conjunction to the meteors slowing the game down to the point where it crashes. A couple other maps I played that had tight spaces made the map frames drop when the AI was trying to get around, so that could be it.
Not that I am aware of, although there was a massive frame drop when it happened.
Another problem: Emerald Canyon meteor shower event causes the game to crash to desktop.
Found a small problem; Gems deal damage to infantry with Harmless Resources enabled.
That Obelisk is sexy, good work.
Ohhh OK, I gotcha. Thanks for the insight.
Eh? It was there before, why was it suddenly removed? All of my presets saved whatever I had last til I got this patch.
1. Skirmish Settings.
2. Oh? That I didn't know, that explains it then.
I ran into a couple things:
1. My configuration settings aren't saving after I exit the game, I keep having to re-input everything on startup.
2. You need to check the damage values for the Allied Mobile Flak, for some reason this thing is able to rape tanks and buildings.
Use Short Game option to make sure.
Oh wow, an update! Always glad to see new content for this!
Damn that's a high resolution. You really got get some new sound effects for the Rage spell, especially for the Rogue.