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Celebrating 20 years of Doom!
Nice, gonna do a video next?
Only of this gold is not obtained by money, then it should be fine.
It is fascinating to see how far this MOD has come along. Been ages since I played it last, may do so again from what I have seen. I tip my hat to you BrotherLaz, your work is amazing as always. :-)
Forum gold? O.o
Seems too small, is there an in-game photo?
I spy the GreenMan in that block, that is a nice touch. lol
Good luck with your MOD, most MODs with the name Dune usually get shot down.
Was looking for an alternative to a mobile suit type unit. Instead of using a whole new model, would use an enlarged Infantry model instead, and reskin it. If anyone has a way of doing so, PM me please, TY.
LOL, that must have lagged.
Oh my those look painful...
Really guys? You down vote me and don't give me an answer, you could have at least replied, geez...
A bit off topic here, but is it possible to enlarge the model size of the default infantry?
Wrong area, sorry.
Hey if it comes later it's all good. :-)
It mostly crashes due to complex triggers set in the code for all of the maps within the campaign from what I am told.
Might I recommend that you make different positioning of the models and add random barricades and stuff? As you can see in the picture, they are just sitting there like they are randomly built units. My suggestion would be to make them stand out from the regular units if you know what I mean?
You are already on the right track with the Gun Cannon team sitting by that fortified radar. To add to this, make it so they are sitting by barricades spawned around that radar, and have them crouch by them while they are idle. When something comes to attack, they will get up and start attacking, and move back when the target is destroyed. Maybe change their attack animation too so it will further separate them from the regular units.
So is this basically a super power forged into the unit itself like GPO2A did back then?
Oh I totally agree, however, they only used the Doom 1 version of Doomguy, and the latest version of Master Chief. That fight was obviously biased, but I know better than to believe that one. lol
It seems he is taking concepts from both games, not sure why...
I think this showed up on an argument in the DEATH BATTLE comments page as well for when they did Master Chief VS Doomguy. lol
Agreed, been playing since 93 and have yet to stop. lol
I was starting to fear the worst, then I read this, great news! ^^
I forwarded this page to a major Dungeon Keeper fan/development site, it should get some more publicity soon. :-)
I second this, the game is unplayable with the slew of bugs, bad physics and bad difficulty ratios. The fall damage and pick-ups getting stuck in the floor alone drove me nuts, please fix!