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Cool, thanks for news update!
Interesting, I will have to check this out when it releases.
I am surprised he hasn't put out a hotfix for some of these yet after all this time.
Commando missions? Awesome!
It was a fix involving opening all the maps and changing something manually.
Yeah I figured as much, hopefully you all can get around that.
I had to reinstall this MOD on a different system since I moved work locations. What did I need to do in order to manually fix some of the bugs that were present with 1.6 again? Such as the Harvester bug etc? If you can post a link or leave a detailed reply here on what to do, that would be most helpful. TY.
That much detail on a unit kind of concerns me... Will the engine be able to handle a couple hundred units with this much detail on 1 screen without frame lag?
Grats on the wedding!
Reminds me of the old Dune 2 Rocket Turrets.
Honestly, I rather they don't. Reason being is because it is extremely hard to tell what infantry is what when they are so small. Unless of course, they can make them very distinct and easy to tell if you do. But, most MODs I have played so far, they were scaled down so small that there was barely a pixel's difference.
I think this a before and after pic. ;-)
Hmmm... It looks great, but not exactly realistic per say. Maybe if the trails weren't so long it would look better. Like if the lines appeared half way between the unit and it's target. Maybe color it orange like an actual tracer round as well, it may look even better.
I am eager to play campaign mode for Dune 2000 and Tiberian Sun on this engine.
I think wildweasel made that gun, ask him where it came from.
Nice, I was hoping there would be a TNT version, I'm gonna check all these out!
That would take all day to beat. lol
I can't imagine playing a full 8 player map with this...
Would be cool if they functioned the same way the King Oni did from Red Alert 3.
Do they use the other arm for anything?
It can be done, SAGE engine is nice like that. And by the looks of it, it looks like it takes some graphical stuff from C&C 4 as well. I could be wrong though.
In the last release you put out here on MODDB, there was a bug with one of your new monsters you put in. The flying red Hellknight with the orbiting fireballs, for some reason they were multiplying infinitely and causing massive frame drops, making the game unplayable til you killed it or restarted the level. There was also a bug with some of the enemies while idle, after a while they get bored standing there and start moving around, which caused some issues with map triggers as well as making sneaking around impossible.
Is the patch coming out any time soon? There were a couple of really bad bugs that made the game unplayable sometimes...
Reminds me of Red Alert 2.
I don't know if the engine can support such an event...
The mechs are from Emperor: Battle For Dune. They were mainly for the Atreides, the Harkonnen Devastator was a 3-legged mech in that one too.
To whom this may interest: I made a feedback blog of BETA 5 on my profile here on MODDB, I hope the developers can look at it and discuss. :-)
That would be ideal for sure.