This member has provided no bio about themself...
"Day 3, I have successfully made my way in and have set up shop. The inhabitance has shown no signs of aggression, I believe they may have accepted me as one of their own... Oh wait, wrong base. >.<"
Mammoth: "Be quiet! I am trying to sneak up on them!"
Well, that works a lot better than the other idea we had about that. lol
Any BETAs gonna be available?
I know it's on Steam, but it isn't fully complete yet, that's where my impatience comes from. lol
That sounds like a good idea, but in my opinion, I would wait until they fix all of the bugs in their engine before you port it over. I am not sure how far it has come since like 4 months ago, but from what I saw it was very buggy so...
Neat! While you're at it, do you think you guys can put a tracker on the map list to see what maps you have beaten them on various difficulties? Pretty much similar to how Generals and C&C 3 does with their map lists.
I hope it works out for you, might need to change the name though.
What is intertext.wad?
Wrong. It has been done before.
Good changes, will have to check this out!
I strongly recommend you add the other Generals later on.
Nice of you to look out for those new players, good work! :-)
Yes it is.
Nice, you should post it on the download section so it doesn't look like it hasn't been touched in 3 years. lol
This MOD is still in BETA? Wow... That's a long time.
Nope, just 2 computers. But the match did last over an hour.
Oh OK, so I assume do not let the match drag on or else this will happen then?
Something really bizarre happened while I was testing out the beta. I was playing like an hour long match, and I was starting to win, and then all of a sudden all of the units on the field were no longer able to deal damage to each other, and most of the projectiles from ranged units went missing when they fired their weapons.
The WModeFix.DLL kept setting off my anti virus, I don't know why, but you may want to look into it.
Nice, too bad the Kodiaks couldn't do something similar. :-P
That is very useful, can't wait to use it!
I left feedback on the forum for you to view. :-)
This also exists in DTA, it might be that interface doing it.
Ah, didn't notice that, thanks for the info.
Nod cannot build tiberium silos or mobile sensor arrays... Intentional?
Was the aircraft spam for the GDI AI fixable?