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Other than the dozers needing to be within the build radius to function properly, is there anything else we need to know about that may seem like a bug or glitch?
This did the trick, thanks for that. I have mine set to 3 and works like before.
One small thing that has been bugging me lately, is the scroll speed. I have my resolution set to 800x600 using TS-DDRAW, and even though I have it set to the lowest possible speed, the screen flies at 800 MPH when I just slightly mouse over. Adjusting the speed higher to see if it would go any faster didn't seem to change, so maybe this is locked on the highest setting?
I wouldn't mind a beta release without Scrin. But that's totally up to you though.
There's a problem with the new SSM Launcher on Enhanced. The cluster missile you gave it at max rank causes this unit to kill itself and everything around it when the target it fires at is already dead. This is due to the projectile detonating right above it's head if it's target dies. This was happening with the Sea Shadow in the previous patch, but the projectile wasn't causing the unit to kill itself and everything around it. This should be removed because the cluster bomb makes the unit no longer reliable due to the inferior damage it puts out compared to it's second rocket.
Sooo, how goes the Scrin rework?
TS-DDRAW let me play on a lower res with no issues so far, I'll let you know if I run into any problems though.
The game chose that by default because it detected that I am using a W10 machine, which isn't letting me use lower resolutions than what was specified above.
The game displays the message. And last time I swapped around the renderers it was 50/50 chance that the game would break mid-game, but that was on my older machine.
The one I want is available on the list, but when I try to use it I get an error saying that it cannot display the resolution. :-(
Is there a way to set the resolution lower than 1280x1024 on a Windows 10 machine? My machine won't go any lower than this, and this is too big for what I am used to.
The hightlight of my night! Can't wait to play!
Black Mesa delayed again? Damn, Xen is gonna be epic when it finally comes out!
You skipped a step.
Right after installation, make sure you run the game and start a match. This triggers the game to write the needed files into your documents directory to place the MDO files in. Creating the files yourself doesn't work as the command lines to link to the program are not within the registry.
Based on all the info I read in the comments, I'd say remove the normal Shatterer from ZOCOM.
It's been a while since I played this so I don't remember the tech tree... I'll just ask a few questions and the answers will determine my vote:
1. Does the Shatterer belong to any other GDI faction?
2. What are the other vehicles on the ZOCOM faction?
3. How much did the Shatterer change from default to now?
Awesome, looking forward to this!
*Clicks on Nuclear Missile icon*
*Places target reticle on walled building*
*Mushroom cloud intensifies*
Awesome, more Naval!
New units? Awesome!
Excellent work there Sarge, can't wait til the official release is live!
See if you can get the muzzle flash to light up nearby walls when you fire.
I'm gonna take a guess here and say the project is on hold til you can get confirmation on whether you can port this to SC:R?
I can sum up EA's decision making in this video with this:
"We want you to copy other games and put out a product that will outsell them because sticking to what works doesn't sell. Increased failures to do so will result in your termination." -EA
Pretty much any company they buy out is dead within a certain amount of years and good game franchises are left to die.
Pretty sure it doesn't rotate, the weapon is too complex to be put on a rotating turret.
Can't wait for this to finally get finished!
Well you know what they say about those Fel Reavers in World of WarCraft, they tip-toe.
It's like IT Support when a guy is going nuts on the phone trying to figure out why his PC doesn't work while holding the power cable to it in his hand.
The height seems pretty accurate in this pic, it's supposed to be 3x larger than the average mobile suit.