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Comment History  (0 - 30 of 1,776)
Valherran
Valherran Aug 26 2015 says:

Cool, thanks for news update!

+1 vote   media: why so long no updates
Valherran
Valherran Aug 22 2015 says:

Interesting, I will have to check this out when it releases.

+1 vote   news: Announcement: One Vision 0.8
Valherran
Valherran Aug 22 2015 replied:

I am surprised he hasn't put out a hotfix for some of these yet after all this time.

+2 votes   mod: Tiberium Essence
Valherran
Valherran Aug 21 2015 says:

Commando missions? Awesome!

+3 votes   media: Co-Op Commando Mission
Valherran
Valherran Aug 20 2015 replied:

It was a fix involving opening all the maps and changing something manually.

+1 vote   mod: Tiberium Essence
Valherran
Valherran Aug 19 2015 replied:

Yeah I figured as much, hopefully you all can get around that.

+1 vote   media: New Heavy Nod infantry (render-walk)
Valherran
Valherran Aug 19 2015 says:

Hey guys,

I had to reinstall this MOD on a different system since I moved work locations. What did I need to do in order to manually fix some of the bugs that were present with 1.6 again? Such as the Harvester bug etc? If you can post a link or leave a detailed reply here on what to do, that would be most helpful. TY.

+2 votes   mod: Tiberium Essence
Valherran
Valherran Aug 18 2015 says:

That much detail on a unit kind of concerns me... Will the engine be able to handle a couple hundred units with this much detail on 1 screen without frame lag?

+1 vote   media: New Heavy Nod infantry (render-walk)
Valherran
Valherran Aug 18 2015 replied:

Grats on the wedding!

+1 vote   mod: Xenoforce Reborn
Valherran
Valherran Aug 16 2015 says:

Reminds me of the old Dune 2 Rocket Turrets.

+4 votes   media: GDI Vulcan + SAM model (WIP)
Valherran
Valherran Aug 15 2015 replied:

Honestly, I rather they don't. Reason being is because it is extremely hard to tell what infantry is what when they are so small. Unless of course, they can make them very distinct and easy to tell if you do. But, most MODs I have played so far, they were scaled down so small that there was barely a pixel's difference.

+7 votes   media: Updated GDI Conyard
Valherran
Valherran Aug 15 2015 replied:

I think this a before and after pic. ;-)

+2 votes   media: My first steps in 3D modelling
Valherran
Valherran Aug 12 2015 says:

Hmmm... It looks great, but not exactly realistic per say. Maybe if the trails weren't so long it would look better. Like if the lines appeared half way between the unit and it's target. Maybe color it orange like an actual tracer round as well, it may look even better.

+2 votes   media: Wolverine weapons
Valherran
Valherran Aug 8 2015 says:

I am eager to play campaign mode for Dune 2000 and Tiberian Sun on this engine.

+2 votes   news: Playtest 20150808
Valherran
Valherran Jul 29 2015 says:

I think wildweasel made that gun, ask him where it came from.

+1 vote   download: M60 Heavy Machinegun
Valherran
Valherran Jul 28 2015 replied:

Nice, I was hoping there would be a TNT version, I'm gonna check all these out!

+1 vote   download: Final Doom Jet Black Angst Soundtrack Vol. 4
Valherran
Valherran Jul 26 2015 says:

Nice work!

+3 votes   media: New siege-tank
Valherran
Valherran Jul 24 2015 replied:

That would take all day to beat. lol

+3 votes   media: AI with no chains (test)
Valherran
Valherran Jul 23 2015 says:

I can't imagine playing a full 8 player map with this...

+3 votes   media: AI with no chains (test)
Valherran
Valherran Jul 23 2015 replied:

Would be cool if they functioned the same way the King Oni did from Red Alert 3.

+1 vote   media: DEVASTATOR-MK-4 Games
Valherran
Valherran Jul 22 2015 says:

Do they use the other arm for anything?

+1 vote   media: DEVASTATOR-MK-4 Games
Valherran
Valherran Jul 22 2015 replied:

It can be done, SAGE engine is nice like that. And by the looks of it, it looks like it takes some graphical stuff from C&C 4 as well. I could be wrong though.

+2 votes   media: Promo #MOTY2014
Valherran
Valherran Jul 20 2015 replied:

In the last release you put out here on MODDB, there was a bug with one of your new monsters you put in. The flying red Hellknight with the orbiting fireballs, for some reason they were multiplying infinitely and causing massive frame drops, making the game unplayable til you killed it or restarted the level. There was also a bug with some of the enemies while idle, after a while they get bored standing there and start moving around, which caused some issues with map triggers as well as making sneaking around impossible.

+2 votes   download: Project Brutality Tweak
Valherran
Valherran Jul 20 2015 says:

Is the patch coming out any time soon? There were a couple of really bad bugs that made the game unplayable sometimes...

+1 vote   download: Project Brutality Tweak
Valherran
Valherran Jul 19 2015 says:

Looks great!

+3 votes   media: Sonic Tank
Valherran
Valherran Jul 18 2015 says:

Reminds me of Red Alert 2.

+4 votes   media: GDI Tanks reworked
Valherran
Valherran Jul 17 2015 replied:

I don't know if the engine can support such an event...

+1 vote   media: New Palace
Valherran
Valherran Jul 16 2015 replied:

The mechs are from Emperor: Battle For Dune. They were mainly for the Atreides, the Harkonnen Devastator was a 3-legged mech in that one too.

+3 votes   media: New buildings and units
Valherran
Valherran Jul 16 2015 says:

To whom this may interest: I made a feedback blog of BETA 5 on my profile here on MODDB, I hope the developers can look at it and discuss. :-)

+1 vote   mod: Renegade X (UT3)
Valherran
Valherran Jul 14 2015 replied:

That would be ideal for sure.

+1 vote   game: Renegade X
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