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I think wildweasel made that gun, ask him where it came from.
Nice, I was hoping there would be a TNT version, I'm gonna check all these out!
That would take all day to beat. lol
I can't imagine playing a full 8 player map with this...
Would be cool if they functioned the same way the King Oni did from Red Alert 3.
Do they use the other arm for anything?
It can be done, SAGE engine is nice like that. And by the looks of it, it looks like it takes some graphical stuff from C&C 4 as well. I could be wrong though.
In the last release you put out here on MODDB, there was a bug with one of your new monsters you put in. The flying red Hellknight with the orbiting fireballs, for some reason they were multiplying infinitely and causing massive frame drops, making the game unplayable til you killed it or restarted the level. There was also a bug with some of the enemies while idle, after a while they get bored standing there and start moving around, which caused some issues with map triggers as well as making sneaking around impossible.
Is the patch coming out any time soon? There were a couple of really bad bugs that made the game unplayable sometimes...
Reminds me of Red Alert 2.
I don't know if the engine can support such an event...
The mechs are from Emperor: Battle For Dune. They were mainly for the Atreides, the Harkonnen Devastator was a 3-legged mech in that one too.
To whom this may interest: I made a feedback blog of BETA 5 on my profile here on MODDB, I hope the developers can look at it and discuss. :-)
That would be ideal for sure.
Crate items only.
Looks like one of those robots from Empire Earth. :-P
I am to assume it shoots from the arms right?
Oh wow, I remember playing this MOD a long time ago. Back when you were actually turning into those MGS characters at any given time to use special weapons and abilities. lol
I am going to assume the new vehicles are not available in Skirmish mode? Played the full map rotation 3 times over, and not a single crate spawned the new vehicles.
Also, your site is down, not sure why. :-/
Little? I am probably older than you.
Nice, gonna check this out!
I hope you have all of the bugs that were reported fixed before you release it.
The answer is obvious. lol
If it were up to me, I would change it for the better.
Looks neat. I would recommend actually separating the music portion from this though. Reason being is because people are picky about downloading large files for a number of reasons, and people are also picky about music wads they use to play Doom.
The pistol looks wooden, and the disc looks really rusty. :-/
The gun barrel is a little too long, everything else looks great though.
Aw darn, I was hoping that wretched bug with the GDI AI bypassing their build limits would be fixed. >.<
This is a standalone MOD, do not run this with Brutal Doom V.20, run it by itself with addons only.