A Modder Currently developing Freespace: Sins of a BluePlanet. If theres anything you peps might need help with, don't be afraid to send me a pm.

RSS feed My Blogs

Help

vader111 Blog 0 comments

How hard is it to get some help with my mod. There is not enough good people out there to help you these days.


The picture says it all!

So i am going to say it:

So If you can help me finish this great mod i am making! Please message me!

Dumb Hardcoded Limits In Sins Of A Solar Empire

vader111 Blog 0 comments

Players

enum{MaxNormalPlayerCount = 10};
enum{MaxAvailablePlayerColorCount = MaxNormalPlayerCount};

Strings

max number of planet names =512
max number of star names = 512
max number of star base names =512
max number of capital ship names =512

Models

enum { MaxNumWeaponBanks = 4 };
enum { MAX_NUM_MESHES = 400 };
enum { MAX_NUM_FILE_TEXTURES = 1000 };
enum { MAX_NUM_FILE_CUBE_TEXTURES = 10 };enum { MaxNumTrails = 4 }; //exhaust trailsenum { CapitalShipMaxFlairEffectCount = 10 };
enum { FrigateMaxFlairEffectCount = 10 };
enum { PlanetModuleOrbitMaxFlairEffectCount = 10 };
enum { StarBaseMaxFlairEffectCount = 25 };
enum { CannonShellMaxFlairEffectCount = 1 };
enum { StarMaxFlairEffectCount = 1 };
enum { PlanetMaxFlairEffectCount = 10 };
enum { SpaceMineMaxFlairEffectCount = 1 };enum {MaxNumWeapons = 3};
enum {MaxWeaponPointCount = 20}; //per weapon per bank (so 3 * 4 * 20 = 240 total)enum { MaxNumSegments = 20 }; //exhaust trailsenum{MaxNumExhaustPoints = 10}; //exhaust trails
enum{MaxNumEffects = 200}; //exhaust trails
enum{MaxNumUniqueTextures = 2}; //exhaust trailsenum{MaxNumUpgrades = 9}; //starbase upgradesenum{MaxMeshNames = 12};
enum{MaxNumSpecificDebris = 2};
enum {MaxBuffEffectMeshPointsPerAttachPoint = 25};
enum{MaxNumSquadTypes = 4};
enum{MaxNumHangarPoints = 10};enum{MaxSpawnShipsRandomEntityCount = 5};

Effects

struct MaxNumLinearPathEffects {Value = 1000};};
struct MaxNumBeamEffects {Value = 1000};};
struct MaxNumAttachedWeaponFireEffects {Value = 2000};};
struct MaxNumAttachedWeaponHitEffects {Value = 2000};};
struct MaxNumAttachedWeaponCriticalEffects {Value = 200};};
struct MaxNumAttachedPersistentDamageEffects {Value = 200};};
struct MaxNumAttachedBuffEffects {Value = 1000};};
struct MaxNumAttachedExhaustEffects {Value = 1000};};
struct MaxNumAttachedExplosionEffects {Value = 200};};
struct MaxNumShieldEffects {Value = 1000};};
struct MaxNumMissileEffects {Value = 1000};};
struct MaxNumTrailEffects {Value = 250};};MAX_NUM_PARTICLES = 6000 };
MAX_NUM_PARTICLE_SIMULATIONS = 2000 };
MAX_NUM_EMITTERS_PER_SIMULATION = 10 };
MAX_NUM_AFFECTORS_PER_SIMULATION = 15 };
MaxSubExplosionCount = 12};MaxNumPersistentDamageEffectDefinitions = 6};MaxNumPersistentDamageEffectsPerDef = 10};MaxBombEffectPointCount = 10};

Sound

MAX_SOUNDDATA = 2000 };
MAX_SOUNDIDS_PER_TYPE = 6 };

static const int MAXNUMALTERNATES = 4; //sound alternates

Research

MAX_NUM_EXPERIENCE_LEVELS = 10 };
MAX_NUM_RESEARCH_TIERS = 8 };
MAX_NUM_RESEARCH_TRACK_SIZE = 8 };MaxStageCount = 10}; (Starbase Upgrades)
MaxStageCount = 10}; (Planet Upgrades)

Galaxy

MaxFleetSubjectLevels = 9};
MaxPlanetAsteroidCount = 500};
MaxTextures = 4}; //dust clouds
MaxParticlesPerTexture = 200}; //dust clouds
MaxNumFarStarPointGroups = 3};
MaxNumFarStarPoints = 40};
MaxNumHalos = 10};
MaxNumPlanetElevatorConnections = 5};
MaxNumClusters = 50}; //planet elevators
MaxNumElevators = MaxNumClusters * NumElevatorsPerCluster};
MaxNumStars = 50}; //background stars
MaxNumStarTextures = 10}; //background stars
MaxSkyboxMeshNames = 10};

MAX_NUM_ICONS = 2000 };

Abilities

MaxNumAbilities = 5};
MaxNumBuffInstantActions = 5};
MaxNumBuffPeriodicActions = 2};
MAX_NUM_BUFF_LEVELS = 3 };

To sum this all up:

Screwed

Level
Avatar
Avatar
Last Online
Country
Australia Australia
Gender
Male
Friends
Become friends
Member watch
Start tracking
Blog Statistics
Articles
2
Views
257
Views Today
0
Feed
RSS feed