A Modder Currently developing Freespace: BluePlanet At War. Also a freak star trek fan as well as any thing sci-fi that starts with star.

0 comments by vader111 on Aug 27th, 2011

How hard is it to get some help with my mod. There is not enough good people out there to help you these days.


The picture says it all!

So i am going to say it:

So If you can help me finish this great mod i am making! Please message me!

Report abuse Dumb Hardcoded Limits In Sins Of A Solar Empire

0 comments by vader111 on Aug 20th, 2011

Players

enum{MaxNormalPlayerCount = 10};
enum{MaxAvailablePlayerColorCount = MaxNormalPlayerCount};

Strings

max number of planet names =512
max number of star names = 512
max number of star base names =512
max number of capital ship names =512

Models

enum { MaxNumWeaponBanks = 4 };
enum { MAX_NUM_MESHES = 400 };
enum { MAX_NUM_FILE_TEXTURES = 1000 };
enum { MAX_NUM_FILE_CUBE_TEXTURES = 10 };enum { MaxNumTrails = 4 }; //exhaust trailsenum { CapitalShipMaxFlairEffectCount = 10 };
enum { FrigateMaxFlairEffectCount = 10 };
enum { PlanetModuleOrbitMaxFlairEffectCount = 10 };
enum { StarBaseMaxFlairEffectCount = 25 };
enum { CannonShellMaxFlairEffectCount = 1 };
enum { StarMaxFlairEffectCount = 1 };
enum { PlanetMaxFlairEffectCount = 10 };
enum { SpaceMineMaxFlairEffectCount = 1 };enum {MaxNumWeapons = 3};
enum {MaxWeaponPointCount = 20}; //per weapon per bank (so 3 * 4 * 20 = 240 total)enum { MaxNumSegments = 20 }; //exhaust trailsenum{MaxNumExhaustPoints = 10}; //exhaust trails
enum{MaxNumEffects = 200}; //exhaust trails
enum{MaxNumUniqueTextures = 2}; //exhaust trailsenum{MaxNumUpgrades = 9}; //starbase upgradesenum{MaxMeshNames = 12};
enum{MaxNumSpecificDebris = 2};
enum {MaxBuffEffectMeshPointsPerAttachPoint = 25};
enum{MaxNumSquadTypes = 4};
enum{MaxNumHangarPoints = 10};enum{MaxSpawnShipsRandomEntityCount = 5};

Effects

struct MaxNumLinearPathEffects {Value = 1000};};
struct MaxNumBeamEffects {Value = 1000};};
struct MaxNumAttachedWeaponFireEffects {Value = 2000};};
struct MaxNumAttachedWeaponHitEffects {Value = 2000};};
struct MaxNumAttachedWeaponCriticalEffects {Value = 200};};
struct MaxNumAttachedPersistentDamageEffects {Value = 200};};
struct MaxNumAttachedBuffEffects {Value = 1000};};
struct MaxNumAttachedExhaustEffects {Value = 1000};};
struct MaxNumAttachedExplosionEffects {Value = 200};};
struct MaxNumShieldEffects {Value = 1000};};
struct MaxNumMissileEffects {Value = 1000};};
struct MaxNumTrailEffects {Value = 250};};MAX_NUM_PARTICLES = 6000 };
MAX_NUM_PARTICLE_SIMULATIONS = 2000 };
MAX_NUM_EMITTERS_PER_SIMULATION = 10 };
MAX_NUM_AFFECTORS_PER_SIMULATION = 15 };
MaxSubExplosionCount = 12};MaxNumPersistentDamageEffectDefinitions = 6};MaxNumPersistentDamageEffectsPerDef = 10};MaxBombEffectPointCount = 10};

Sound

MAX_SOUNDDATA = 2000 };
MAX_SOUNDIDS_PER_TYPE = 6 };

static const int MAXNUMALTERNATES = 4; //sound alternates

Research

MAX_NUM_EXPERIENCE_LEVELS = 10 };
MAX_NUM_RESEARCH_TIERS = 8 };
MAX_NUM_RESEARCH_TRACK_SIZE = 8 };MaxStageCount = 10}; (Starbase Upgrades)
MaxStageCount = 10}; (Planet Upgrades)

Galaxy

MaxFleetSubjectLevels = 9};
MaxPlanetAsteroidCount = 500};
MaxTextures = 4}; //dust clouds
MaxParticlesPerTexture = 200}; //dust clouds
MaxNumFarStarPointGroups = 3};
MaxNumFarStarPoints = 40};
MaxNumHalos = 10};
MaxNumPlanetElevatorConnections = 5};
MaxNumClusters = 50}; //planet elevators
MaxNumElevators = MaxNumClusters * NumElevatorsPerCluster};
MaxNumStars = 50}; //background stars
MaxNumStarTextures = 10}; //background stars
MaxSkyboxMeshNames = 10};

MAX_NUM_ICONS = 2000 };

Abilities

MaxNumAbilities = 5};
MaxNumBuffInstantActions = 5};
MaxNumBuffPeriodicActions = 2};
MAX_NUM_BUFF_LEVELS = 3 };

To sum this all up:

Screwed

Level
Avatar
Avatar
Status
Online Now
Location
PC : Mods
Country
Australia Australia
Gender
Male
Member Watch
Track this member
Blog Statistics
Articles
2
Views
143
Views Today
0