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Uthum876
Uthum876 Oct 19 2013, 1:44pm replied:

Hi Super, keep up the good work. Did you figure out how to make proper buildings yet? Regarding these scripting solutions you've discovered, yes I would definitely like more details! Thanks!

+2 votes     mod: World In Conflict - A Rise of Nations T&P Mod
Uthum876
Uthum876 Oct 18 2013, 10:24pm says:

Hi guys, I have been busy with a new job, I am aiming for a release by Christmas of the next installment. Check in the coming weeks for new content updates. Thanks.

+8 votes     mod: World In Conflict - A Rise of Nations T&P Mod
Uthum876
Uthum876 May 14 2013, 4:56am says:

Well guys, the mod has seemed to have hit a roadblock. Are any of you talented at texturing..? I can use a hand with vehicle skins, especially ship skins. If anyone is willing to help I can hopefully get this next release out faster. Please PM me if you are interested.

+4 votes     mod: World In Conflict - A Rise of Nations T&P Mod
Uthum876
Uthum876 May 14 2013, 4:54am replied:

Hi, we don't have a real date set yet. Will let you know. If you are encountering bugs please report them on the beta-bugs thread.

+2 votes     mod: World In Conflict - A Rise of Nations T&P Mod
Uthum876
Uthum876 Apr 4 2013, 8:17pm replied:

No problem ;)

+1 vote     mod: World In Conflict - A Rise of Nations T&P Mod
Uthum876
Uthum876 Apr 4 2013, 8:17pm replied:

Thank you sir.

+1 vote     mod: World In Conflict - A Rise of Nations T&P Mod
Uthum876
Uthum876 Apr 4 2013, 8:17pm replied:

Yeah there are plans for a nuclear missile sub. Trying to make one through scripting. Hopefully it will work, fingers crossed. I'll let you know about the Borei.

+1 vote     mod: World In Conflict - A Rise of Nations T&P Mod
Uthum876
Uthum876 Apr 4 2013, 8:15pm replied:

Thank you sir, stay tuned for more content.

+1 vote     mod: World In Conflict - A Rise of Nations T&P Mod
Uthum876
Uthum876 Apr 4 2013, 8:15pm replied:

Yeah I was aware of this. I'll see what I can do. Hopefully I can fix the script, but for now, try not to cheat with that exploit ;)

+1 vote     mod: World In Conflict - A Rise of Nations T&P Mod
Uthum876
Uthum876 Apr 4 2013, 8:14pm replied:

Did you create animation entries in animgraphics.xml?

+1 vote     mod: World In Conflict - A Rise of Nations T&P Mod
Uthum876
Uthum876 Apr 4 2013, 8:12pm replied:

Next update actually.

+2 votes     mod: World In Conflict - A Rise of Nations T&P Mod
Uthum876
Uthum876 Mar 24 2013, 11:26pm says:

Sent you a ballistae model, check your mail.

+2 votes     mod: Kings and Conquerors: The Hellenistic Era
Uthum876
Uthum876 Mar 24 2013, 1:27am says:

Thanks Super! BTW, I will be send you the Roman catapult I created tomorrow. Check your mail. I still have one more animation to make for that.

+5 votes     media: Akula-class Attack Sub
Uthum876
Uthum876 Mar 23 2013, 3:00pm says:

Hi guys..we are progressing slowly. Valdemar and I have finished some new naval units in addition the new UAV's. I will soon be posting an Akula-class submarine pic as soon as I animate it. Also an Israeli Saar-class missile boat is just about modeled, as soon as Valdemar creates a skin for it I will post a pic as well. With regards to the upcoming Chinese faction, preliminary work on infantry skins and models are almost complete. You guys have a lot to look forward to, so stay tuned ;)

+7 votes     mod: World In Conflict - A Rise of Nations T&P Mod
Uthum876
Uthum876 Feb 2 2013, 7:51pm says:

This is progressing beautifully, what will you work on next? I have time to do some units, e-mail me what you need.

+2 votes     article: Faction Preview: The Romans (Part 1)
Uthum876
Uthum876 Jan 24 2013, 2:55pm replied:

What is your operating system? if it is windows 7, change the file path part of the installer where it says "Program Files" to "Program files(x86)" and then continue installing the mod. If you have XP or something, just leave the installer as it is and install the mod.

+1 vote     mod: World In Conflict - A Rise of Nations T&P Mod
Uthum876
Uthum876 Jan 24 2013, 2:49pm replied:

click on this hyperlink:
Moddb.com

It will take you to our forum, you can post your ideas there.

+1 vote     mod: World In Conflict - A Rise of Nations T&P Mod
Uthum876
Uthum876 Jan 24 2013, 3:50am replied:

How did you make the models, do you have any pics of your work?

+1 vote     mod: World In Conflict - A Rise of Nations T&P Mod
Uthum876
Uthum876 Jan 22 2013, 8:56pm says:

AC-130 and UAVs have been inducted into the game, prepare for a new update soon ;)

+1 vote     mod: World In Conflict - A Rise of Nations T&P Mod
Uthum876
Uthum876 Jan 22 2013, 3:29am replied:

The current download link provides the entire mod.

+1 vote     mod: World In Conflict - A Rise of Nations T&P Mod
Uthum876
Uthum876 Jan 20 2013, 6:01pm replied:

More ships are the priority right now for other countries. I'll be unveiling what I've been working on soon.

+1 vote     mod: World In Conflict - A Rise of Nations T&P Mod
Uthum876
Uthum876 Jan 20 2013, 12:21am replied:

I am working on China right now.

+1 vote     mod: World In Conflict - A Rise of Nations T&P Mod
Uthum876
Uthum876 Jan 15 2013, 8:58pm replied:

Try reinstalling your game and the latest patch of the mod.

+1 vote     mod: World In Conflict - A Rise of Nations T&P Mod
Uthum876
Uthum876 Jan 13 2013, 4:48pm replied:

Its supposed to be like that.....I thought the big Notre Dame syle church all the European nations recieved in the last 3 ages wasn't appropriate for the Americans because it looks too Catholic. American Christians are mostly non-denominational or Protestants, although there are Catholics.....but I think that Colonial looking church is more fitting, it looks like your typical small neighborhood American church.

+1 vote     mod: World In Conflict - A Rise of Nations T&P Mod
Uthum876
Uthum876 Jan 13 2013, 3:06am replied:

Well thats how I had it, I had a "Marine Base" building before. I scrapped it when I saw how the AI behaved with Marines. It would just create a whole jumble of Marines and mix them up with a whole jumble of US Army troops. It just didn't look realistic to me....mix contingents of Army and Marines attacking me. So I opted to give the Marines their own stage: ocean maps. I know they may seem outgunned but their not. Marines in this mod are stronger and sturdier than their army counterparts....the scout sniper is stronger and has better range than an Army sniper although they may be a little inferior to an Army Heavy Sniper, and Marines are scheduled to recieve mortars and Javelins as well in the next patch. Also this is kind of off topic, but I will mix up troop deployments via vehicles too....like you won't just get a mass of riflemen, you'll now get maybe a support soldier and a few AT soldiers to compliment the riflemen.

+1 vote     mod: World In Conflict - A Rise of Nations T&P Mod
Uthum876
Uthum876 Jan 13 2013, 2:58am replied:

Yes thats definitely something I will fix, I will make buildings more resistant to damage in the next update.

+1 vote     mod: World In Conflict - A Rise of Nations T&P Mod
Uthum876
Uthum876 Jan 11 2013, 4:32pm replied:

Yea there is an issue with the script, you have to build a dock and wait a minute or two before you build a carrier.

+1 vote     mod: World In Conflict - A Rise of Nations T&P Mod
Uthum876
Uthum876 Jan 6 2013, 4:02pm replied:

did sounds work for you before you added your own stuff? the latest fix should have addressed sound effects not working.

+1 vote     mod: World In Conflict - A Rise of Nations T&P Mod
Uthum876
Uthum876 Dec 28 2012, 7:03pm replied:

The mod doesn't overwrite any core game files that prevents you from playing regular games.......it looks like you may have tried to overwrite files yourself in order to manually get the mod to work? Sorry about that, there were a lot of problems when I first uploaded but everything should be ok now. Redownload the latest version, everything is in one installer now and the mod is selectable in the mods menu, so you can select to play it. Plus sounds should be working now.

+1 vote     mod: World In Conflict - A Rise of Nations T&P Mod
Uthum876
Uthum876 Dec 25 2012, 1:59pm replied:

Read the release notes I said you cant be blue, red or purple when running the script.

+1 vote     mod: World In Conflict - A Rise of Nations T&P Mod
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