Well guys, the mod has seemed to have hit a roadblock. Are any of you talented at texturing..? I can use a hand with vehicle skins, especially ship skins. If anyone is willing to help I can hopefully get this next release out faster. Please PM me if you are interested.
Yeah there are plans for a nuclear missile sub. Trying to make one through scripting. Hopefully it will work, fingers crossed. I'll let you know about the Borei.
Hi guys..we are progressing slowly. Valdemar and I have finished some new naval units in addition the new UAV's. I will soon be posting an Akula-class submarine pic as soon as I animate it. Also an Israeli Saar-class missile boat is just about modeled, as soon as Valdemar creates a skin for it I will post a pic as well. With regards to the upcoming Chinese faction, preliminary work on infantry skins and models are almost complete. You guys have a lot to look forward to, so stay tuned ;)
What is your operating system? if it is windows 7, change the file path part of the installer where it says "Program Files" to "Program files(x86)" and then continue installing the mod. If you have XP or something, just leave the installer as it is and install the mod.
Its supposed to be like that.....I thought the big Notre Dame syle church all the European nations recieved in the last 3 ages wasn't appropriate for the Americans because it looks too Catholic. American Christians are mostly non-denominational or Protestants, although there are Catholics.....but I think that Colonial looking church is more fitting, it looks like your typical small neighborhood American church.
Well thats how I had it, I had a "Marine Base" building before. I scrapped it when I saw how the AI behaved with Marines. It would just create a whole jumble of Marines and mix them up with a whole jumble of US Army troops. It just didn't look realistic to me....mix contingents of Army and Marines attacking me. So I opted to give the Marines their own stage: ocean maps. I know they may seem outgunned but their not. Marines in this mod are stronger and sturdier than their army counterparts....the scout sniper is stronger and has better range than an Army sniper although they may be a little inferior to an Army Heavy Sniper, and Marines are scheduled to recieve mortars and Javelins as well in the next patch. Also this is kind of off topic, but I will mix up troop deployments via vehicles too....like you won't just get a mass of riflemen, you'll now get maybe a support soldier and a few AT soldiers to compliment the riflemen.
The mod doesn't overwrite any core game files that prevents you from playing regular games.......it looks like you may have tried to overwrite files yourself in order to manually get the mod to work? Sorry about that, there were a lot of problems when I first uploaded but everything should be ok now. Redownload the latest version, everything is in one installer now and the mod is selectable in the mods menu, so you can select to play it. Plus sounds should be working now.
Well guys, the mod has seemed to have hit a roadblock. Are any of you talented at texturing..? I can use a hand with vehicle skins, especially ship skins. If anyone is willing to help I can hopefully get this next release out faster. Please PM me if you are interested.
Hi, we don't have a real date set yet. Will let you know. If you are encountering bugs please report them on the beta-bugs thread.
No problem ;)
Thank you sir.
Yeah there are plans for a nuclear missile sub. Trying to make one through scripting. Hopefully it will work, fingers crossed. I'll let you know about the Borei.
Thank you sir, stay tuned for more content.
Yeah I was aware of this. I'll see what I can do. Hopefully I can fix the script, but for now, try not to cheat with that exploit ;)
Did you create animation entries in animgraphics.xml?
Next update actually.
Sent you a ballistae model, check your mail.
Thanks Super! BTW, I will be send you the Roman catapult I created tomorrow. Check your mail. I still have one more animation to make for that.
Hi guys..we are progressing slowly. Valdemar and I have finished some new naval units in addition the new UAV's. I will soon be posting an Akula-class submarine pic as soon as I animate it. Also an Israeli Saar-class missile boat is just about modeled, as soon as Valdemar creates a skin for it I will post a pic as well. With regards to the upcoming Chinese faction, preliminary work on infantry skins and models are almost complete. You guys have a lot to look forward to, so stay tuned ;)
This is progressing beautifully, what will you work on next? I have time to do some units, e-mail me what you need.
What is your operating system? if it is windows 7, change the file path part of the installer where it says "Program Files" to "Program files(x86)" and then continue installing the mod. If you have XP or something, just leave the installer as it is and install the mod.
click on this hyperlink:
Moddb.com
It will take you to our forum, you can post your ideas there.
How did you make the models, do you have any pics of your work?
AC-130 and UAVs have been inducted into the game, prepare for a new update soon ;)
The current download link provides the entire mod.
More ships are the priority right now for other countries. I'll be unveiling what I've been working on soon.
I am working on China right now.
Try reinstalling your game and the latest patch of the mod.
Its supposed to be like that.....I thought the big Notre Dame syle church all the European nations recieved in the last 3 ages wasn't appropriate for the Americans because it looks too Catholic. American Christians are mostly non-denominational or Protestants, although there are Catholics.....but I think that Colonial looking church is more fitting, it looks like your typical small neighborhood American church.
Well thats how I had it, I had a "Marine Base" building before. I scrapped it when I saw how the AI behaved with Marines. It would just create a whole jumble of Marines and mix them up with a whole jumble of US Army troops. It just didn't look realistic to me....mix contingents of Army and Marines attacking me. So I opted to give the Marines their own stage: ocean maps. I know they may seem outgunned but their not. Marines in this mod are stronger and sturdier than their army counterparts....the scout sniper is stronger and has better range than an Army sniper although they may be a little inferior to an Army Heavy Sniper, and Marines are scheduled to recieve mortars and Javelins as well in the next patch. Also this is kind of off topic, but I will mix up troop deployments via vehicles too....like you won't just get a mass of riflemen, you'll now get maybe a support soldier and a few AT soldiers to compliment the riflemen.
Yes thats definitely something I will fix, I will make buildings more resistant to damage in the next update.
Yea there is an issue with the script, you have to build a dock and wait a minute or two before you build a carrier.
did sounds work for you before you added your own stuff? the latest fix should have addressed sound effects not working.
The mod doesn't overwrite any core game files that prevents you from playing regular games.......it looks like you may have tried to overwrite files yourself in order to manually get the mod to work? Sorry about that, there were a lot of problems when I first uploaded but everything should be ok now. Redownload the latest version, everything is in one installer now and the mod is selectable in the mods menu, so you can select to play it. Plus sounds should be working now.
Read the release notes I said you cant be blue, red or purple when running the script.
why dont u guys use gamefront it works perfectly.
great! everything works no bugs?