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Oh god...my tummy...it hurt. hahahaha. that is awesome meme. Make my day. hahahahah XD
Nah. They cunter-punched themselves. Those poor fools. Their cunter-puncher destroy them.
spell typo in description. on last word "privde" it should be provide.
Will it include Voth?
LAA is defaulted turn on. So you dont have to apply LAA anymore. They increase 2gb limit to 4gb limit. Also new Extreme graphic add to game. Highest graphic setting will be Higher. along with other stuff.
Hey Slugfest Studios team! Did you see the new April 5th patch?! I am so excite about it. Now you can increase your mod quality without worry about hit 32 bit limit! :D Yay for Sins Developer who did this.
Lovely ship. Need this mod to released for new version. :(
Lord Setesh. I am curious. After you full complete the mod. Are you consider about making seperate mini-mod or mini DLC with Prothean faction? I saw around in deviant Art website with prothean ship design. Most of them looking good. What do you think?
I am looking forward to that :D Cant wait
Does that map already in DOTR mod download?
You need to click the LAA. Then when it open up. Step one: click the little box with 3 dots and browse to your Sins Rebellion folder wherever you installed. (Steam\steamapps\common\Sins of a Solar Empire Rebellion) and click Sins of the Solar Empire.exe. then go to step 2 and tick the box. then step 3: click commit. Then you are done. you dont have to move LAA to Sins folder.
I bet it is very nice to itch that spot? :P Btw..that ship hit like a super freight train. O_O It hurt so bad.I have to spam antifighter ship to keep god-forsaken spores at bay. lol
ohhhh...So that how it suppose to be. When i saw that ship in game. I thought it is normal.
Ooh. I am very interesting in Alien Invasion :D
Have to say. I like this ship better than Thermopyhlae-class. easy to spell. hehehe xD
Ok. I further test out the ship. It seem autoattack is working but the ship and the hangar only target enemy structures. I misread that the hangar only can be targeted the structures. But the ship is not anti structure role. It wont target the enemy ship. It only target structure. There is nothing in description say the ship is anti-structure beside the hangar. Is that intended or not?
Hello Zombie. I would like to report a bug. I play as Colonist Loyalist. I build few Atlas Battlestar ship. When the enemy invade my controlled planet where the Atlas Battlestar stationed. I found out that ship refuse to auto attack despite the autoattack icon is on autocasted and have KEW/Missile weapon. even more. The hangar that battlestar carry (the heavy bomb squad) also refuse to attack enemy. It is like as if the ship and hangar is auto passive despite when i try to order it to attack or use autoattack without success.
Hey Zombie. Let you know that Militia Plague file is broken. It cause minidump either when you active it from ingame or in Enabledmod.txt. All other militia file is working fine.
I know that, Unikraken :) I am looking foward to that when it is complete.
i cant wait to play Forerunner faction :D
Any plan to buff up Advert, TEC and Vasari faction? They are pretty weak compare to Empire/Rebel.
Any plan to buff up the Advert, TEC and Vasari to Empire/Rebel level? They are pretty weak compared to Empire and rebel.
Like Unikraken say. It is better to focus on one race at time and polish it then release it. Then you can work on next race. No need to rush through it. :) Also what unikraken say. Start with Tauri first. Next one is Goa'uld then maybe Ancient? Up to you.
Umm...If you use Steam for Rebellion. it auto update to 1.80...Did you know that?
Love this mod. I will wait for Rebellion version. Hope all of you are processing well with this mod. :)
totally look forward once it released :D Unfortunately i cant play the current version that already released. :(
Yeah. Good idea But...it add more poly to model. SOTSE have limit how much poly you can add to one model.
Oh...good lord....Amazing....I cant wait for this to come out :D
I knew it wont be release anytime soon. We have to be patient.