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urbanskill Sep 28 2015 replied:

Ok. I further test out the ship. It seem autoattack is working but the ship and the hangar only target enemy structures. I misread that the hangar only can be targeted the structures. But the ship is not anti structure role. It wont target the enemy ship. It only target structure. There is nothing in description say the ship is anti-structure beside the hangar. Is that intended or not?

+1 vote   mod: Fall of Kobol
urbanskill Sep 28 2015 says:

Hello Zombie. I would like to report a bug. I play as Colonist Loyalist. I build few Atlas Battlestar ship. When the enemy invade my controlled planet where the Atlas Battlestar stationed. I found out that ship refuse to auto attack despite the autoattack icon is on autocasted and have KEW/Missile weapon. even more. The hangar that battlestar carry (the heavy bomb squad) also refuse to attack enemy. It is like as if the ship and hangar is auto passive despite when i try to order it to attack or use autoattack without success.

+1 vote   mod: Fall of Kobol
urbanskill Sep 25 2015 says:

Hey Zombie. Let you know that Militia Plague file is broken. It cause minidump either when you active it from ingame or in Enabledmod.txt. All other militia file is working fine.

+2 votes   mod: Sins of the Fallen
urbanskill Sep 21 2015 replied:

I know that, Unikraken :) I am looking foward to that when it is complete.

+2 votes   mod: Sins of the Prophets
urbanskill Sep 21 2015 says:

i cant wait to play Forerunner faction :D

+1 vote   mod: Sins of the Prophets
urbanskill Sep 21 2015 says:

Any plan to buff up Advert, TEC and Vasari faction? They are pretty weak compare to Empire/Rebel.

+1 vote   media: Fall of Corellia
urbanskill Sep 20 2015 says:

Any plan to buff up the Advert, TEC and Vasari to Empire/Rebel level? They are pretty weak compared to Empire and rebel.

+1 vote   media: Pirate Scum
urbanskill Jan 15 2014 says:

Like Unikraken say. It is better to focus on one race at time and polish it then release it. Then you can work on next race. No need to rush through it. :) Also what unikraken say. Start with Tauri first. Next one is Goa'uld then maybe Ancient? Up to you.

+3 votes   news: SGI REBELLION 2014 UPDATE
urbanskill Dec 30 2013 replied:

Umm...If you use Steam for Rebellion. it auto update to 1.80...Did you know that?

+1 vote   download: SGI Rebellion 1.80
urbanskill Aug 11 2013 says:

Love this mod. I will wait for Rebellion version. Hope all of you are processing well with this mod. :)

+1 vote   mod: Sins of the Prophets
urbanskill Aug 5 2013 says:

totally look forward once it released :D Unfortunately i cant play the current version that already released. :(

+8 votes   media: Wraith Titan
urbanskill Jan 5 2013 replied:

Yeah. Good idea add more poly to model. SOTSE have limit how much poly you can add to one model.

+1 vote   media: New Cityship.
urbanskill Jan 1 2013 says:

Oh...good lord....Amazing....I cant wait for this to come out :D

+3 votes   media: New Cityship.
urbanskill Sep 1 2012 says:

I knew it wont be release anytime soon. We have to be patient.

+1 vote   mod: Stargate Invasion
urbanskill Aug 21 2012 says:

Just checking. Will Goauld and Asgard have full custom ships? For current DIP version 1.34. both of that race have few custom ships and use vanilla Sins ship for rest of it. Also will we see full custom space building and tactical building?

+1 vote   mod: Stargate Invasion
urbanskill Aug 18 2012 says:

Hmm...Download link is broken :/

+1 vote   download: Sins of the Prophets DEMO release
urbanskill Aug 1 2012 says:

Just checking. SoTP dev modder dont accept any more beta tester, right?

+1 vote   mod: Sins of the Prophets
urbanskill Jun 15 2012 replied:

Sins dont support that. Sins cant change the appear of ship as it level up. Only for ability. that all.

+1 vote   media: Cerberus Cruiser
urbanskill Jun 13 2012 replied:

Shush. No need to yell. The DoTR modder team is try to finish by mid-july. But they cant promise it will be finish by that time. So the mod might release by August or September. Btw, Lord_set aka leader of this mod have personal stuff come up. So expect some delay.

+1 vote   mod: Dawn of the Reapers
urbanskill May 28 2012 says:

Look great..But one thing is bother me. Should the hull of structure be more whiter?...Since Cerberus is white hull.

+2 votes   media: Cerberus Military Research
urbanskill May 26 2012 replied:

hahhaha. that is good one

+1 vote   mod: Dawn of the Reapers
urbanskill May 21 2012 replied:

Yes he is. This mod are for DIP/Rebellion. So of course, Lord set will do the titan shipyard. One problem is there is no true canon in Mass Effect lore about titan shipyard so Lord have to use his creativity to make some or use vanilla Rebellion titan yard as base design. *shrug* But it up to Lord.

+1 vote   media: Cerberus Update 5/20/2012
urbanskill May 15 2012 replied:

Haha. yeah. That race is sound similar to Flood in Halo game.

+2 votes   feature: The Plague Race
urbanskill May 13 2012 replied:

I dont think that is possible. It might need particle thingy program....I think.

+1 vote   media: Cerberus Trading Station
urbanskill May 2 2012 says:

I am bit confuse with C.A.R.E package. Is that weapon replace super weapon such as Novaith Cannon in vanilla Sins?

+2 votes   news: FAQS (Extended)
urbanskill Apr 27 2012 says:

Hmm..Only miss is military station and mining station (the one that use small transport ship to collect raw resource from nearby metal and crystal asteroid). That it. You still working on tactical structure such as Gauss cannon platform, hanger, novaith cannon, etc etc etc?

+1 vote   media: Cerberus Station Update
urbanskill Apr 23 2012 replied:

The ship look fine to me.

+1 vote   media: Cerberus Colony Ship
urbanskill Apr 15 2012 says:

It is perfect.

0 votes   media: Cerberus Carrier Cruiser V2
urbanskill Apr 11 2012 replied:

Ok. Cant wait to play the mod.

+8 votes   media: Cerberus Fleet (Some Skinned)
urbanskill Apr 11 2012 says:

Woot. Awesome! How many ships need skinned to go?

+1 vote   media: Cerberus Fleet (Some Skinned)
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Oct 4, 2015
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