Scotch and Coffee founder, level designer, texture artist, model editor and voice actor. I'm always up for a voice acting job and will gladly do any lines you want to send to me. Also, I enjoy making video reviews for mods for Half-Life and Half-Life 2, so let me know if you want me to review one and I'll fit it in when I can.
This was a very pleasant surprise. Up until today, I had heard absolutely nothing with regards to this mod, likely due to it’s developers sticking to Russian modding sites and communities.
A very nice, solidly built series of maps with a winter theme, jam packed with classic Half-Life gameplay. The story (shown in an intro cutscene which you can skip entirely if you’re not interested) is basic. Scientists (Shown in white HEV suits) are drilling through rock in the Arctic when they bust open one frozen chamber too many and unleash frost demons… or something. The military is hastily called in to deal with the situation and then you start playing. You’re character however, is completely anonymous. I assume you are simply one of the nameless scientists as you appear to be using the white HEV, but this is never confirmed as such. Also, the military is hostile as per usual, but this is never officially explained. In fact, once the intro is over, there is absolutely no narrative or hint of a plot whatsoever, which was a bit of a shame.
There are some minor code changes in place, that actually have quite a large impact on the way you approach combat. The pistol has a slower rate of fire, smaller magazine and a nice two shot burst alternate fire. The MP5/M4 has been replaced with what looks like an FAL Rifle, with a much smaller clip size, slower rate of fire but packs a hell of a punch. The rest of the arsenal remains fairly standard.
The enemies are your classic Xen monsters, reskinned to suit the winter theme (I say reskinned, I mean greyscaled), while the grunts sport winter combat attire.
The combat on the Hard setting was very nicely balanced. I found myself scrounging for any health and ammo I could find, often running around with nothing but 25 Health and 3 pistol rounds to my name. However, while a lot of the terrain is impressive, it can cause issues where you get stuck which can make the tense firefights downright infuriating in some instances. When you’ve gotten through several battles without taking a single hit, you can feel cheated when you get stuck on seemingly nothing and take a vort blast to the face.
The lighting throughout is pretty sterile and uninteresting, until you enter the caves around the midpoint. These areas are simply gorgeous by Goldsource standards.
Overall, this is definitely worth a playthrough, so long as you’re not expecting a deep or interesting story line.
Incredible. Solid mapping throughout and it really has the classic Half-Life feel. Textures and lighting are near flawless.
Gameplay is alright. Pretty slow to start with the puzzle elements but the environment is so eerie that it had a real sense of survival horror, no doubt inspired by Amnesia / Penumbra as stated in the readme file.
Then it kicks off big time following the garg section into all out action. The black ops hit way too hard though and I was getting frustrated at first. Felt good when I finally got past them though so I can't complain too much. From there on it plays like a classic Half-Life mod, running and gunning with the puzzle solving taking a back seat.
Overall, I'm very impressed. :D
Would have easily given this a 10 if it weren't for two things. First, don't upload your config.cfg file with your mod. Some people may use different controls and mouse settings and it's annoying to have to reset them. Second, a couple of issues getting into some of the vents near the start, requiring you to crouch and then jump to get in. Otherwise, I loved it. I hope you continue because the ending was a bit of a downer. :P
A wonderful little mod with the only downside being that it ended way too soon.
Love this mod. A classic in my eyes. Got a playthrough highlights reel here if you want to take a look. :D
I enjoyed this mod. The areas of Black Mesa had a very classic feel to it and every room had a sense of purpose. Even the ending just felt right. No epic boss battle, the player simply slips away through an outlet pipe and vanishes from HL history. Love it.
- Mismatched models. Some were Low-Def, some were High-Definition and some were even Super-Definition. Personally I replaced the low poly models for a more modern look. :)
- Got lost a couple of times when it wasn't obvious that I had to back track.
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