Scotch and Coffee founder, level designer, texture artist, model editor and voice actor. I'm always up for a voice acting job and will gladly do any lines you want to send to me. Also, I enjoy making video reviews for mods for Half-Life and Half-Life 2, so let me know if you want me to review one and I'll fit it in when I can.
Mod Review on Sep 4th, 2015 - 3 people agree
Complete and utter waste of time. There is literally no reason for this to be on ModDB. If you're not going to make an effort, why even bother? It's mind blowing how many people are throwing away their time on stuff like this? Why not make an ACTUAL mod? Something worth other people playing...
Mod Review on Aug 9th, 2015 - 9 people agree
Though this may be a first attempt at a mod or even level design in general, I'm going to review this as I would any other mod because it's been available to download and play.
Lost in Xen is not a good mod. The developer has made such little effort that it actually borderlines trolling.
Do not be fooled by the number of maps in this mod, there are only two. One is the training map which doesn't actually train you on anything other than the mods maze style monotonous maps. The second is the "Xen" level, which is basically another maze with Xen textures. This second map is then blatantly copy pasted nine times to make up the rest of the mod, which sees you fighting the same three enemies (headcrabs, zombies and houndeyes) for the most part, while throwing in a fourth (the vortigaunt) in the last two maps.
Also, there are a large number of custom weapon models of varying quality (Standard HL, HD and HL2 ports) and given the lack of a readme file means that none of the original authors were credited which is frowned upon at any level of mod development. There is also a music track in the menu screen, again shamelessly lifted from another mod and no credits given. CREDIT THE AUTHORS OR DON'T USE THEIR STUFF.
There is no form of narrative whatsoever so story is none existent. The only goal appears to be to run from one teleporter to another, killing everything in between. Fair enough, this used to be the basis for all shooters back in the days of Doom and Quake, but this is a mod for HALF-LIFE, the grand daddy of story driven FPS games, and there is no story whatsoever.
Avoid this at all costs.
Mod Review on Mar 16th, 2014 - 5 people agree 1 person doesn't
False advertising. It's not a remake, it's the same set of models you've all seen a million times before. Nothing original, nothing new, nothing worth downloading again.
Mod Review on May 11th, 2013 - 13 people agree 2 people don't
From what short amount of this mod was playable, it was bad. Over 150MB download to start with, and it turns out that the majority of that is texture files. The "re-skin" mentioned in the description just appears to be a re-color of the sleeves on the HEV suit which must have taken all of 10 seconds to do.
From the first map alone it seems that none of the entities were even rotated after being placed, with all the enemies and corpses facing the exact same direction. The first map featured 2 killboxes with zombies and headcrabs and then the mod crashes at the first level transition.
Not worth the HDD space. Removed straight away.
Mod Review on Mar 2nd, 2013 - 2 people agree 1 person doesn't
There is no way to rate zero.
Mod Review on Jan 26th, 2013 - 4 people agree
Minimal effort, minimal score. Enjoy your down votes I guess. :/
Mod Review on Jan 21st, 2013 - 4 people agree
Nothing original. Same as always :(
Mod Review on Dec 23rd, 2012 - 4 people agree 1 person doesn't
While I do like the idea, the delivery is totally wrong. You establish that the mod is a tribute to mapping and how people need to take the time and effort to make their mods fun, yet you literally force the player through a series of terrible maps in order to make your point, and what's worse is that the resulting final map is the worst of the lot!
The melee weapon is not only clunky and slow, but makes no logical sense whatsoever.
You requested a terrible mod playthrough in my profile but quite frankly this isn't worth the effort.
Bad for the sake of bad is not fun, and this is as bad as it gets.
Mod Review on Aug 18th, 2012 - 4 people agree
I cannot fathom how Red Mesa managed to inspire a sequel, but here it is. Sitting neatly alongside the original in their own special layer of mod hell, Red Mesa 2 manages to increase the difficulty curve while becoming one of the most annoying experiences of my life.
First off, the sound effects. Right from the off the 2 enemies filling the first few levels, zombies and headcrabs, have had their sounds replaced by some pretty annoying vocals, and while I didn't understand what they were saying it was rather pleasant to shut them up... or not as it seems. On Hard mode there simply is not enough ammunition to take them all on and you have to run by most threads, their hideous garbling never out of earshot. Urgh.
The maps are no better than before, with horrendous architecture, no real design work put into them at all. You go from what I believe to be city streets, to caves, to a gman factory, all of them just huge open hallways with bad lighting. Well, at least it HAS lighting this time.
I think I finished it. 2 killboxes full of grunts and grenadiers with 35HP remaining throughout, before getting kicked to the menu. Also, a lack of autosaves meant I had to play through from the start after dying. That was unforgivable.