Scotch and Coffee founder, level designer, texture artist, model editor and voice actor. I'm always up for a voice acting job and will gladly do any lines you want to send to me. Also, I enjoy making video reviews for mods for Half-Life and Half-Life 2, so let me know if you want me to review one and I'll fit it in when I can.

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Tips for modders everywhere.
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Willow.
Willow. Mar 11 2013, 7:46am says:

Spot on.

+8 votes     reply to comment
MUKLUK
MUKLUK Apr 15 2013, 2:34pm says:

Now this is what i like to hear!

+6 votes     reply to comment
Gunship_Mark_II
Gunship_Mark_II Apr 22 2013, 5:53am says:

Amen to that.

+6 votes     reply to comment
ADTeam™
ADTeam™ May 11 2013, 8:02pm says:

Well, ARRANGEMENT is a realistic modification, and I don't think it's bad at all.

Moddb.com

+2 votes     reply to comment
Urby Author
Urby May 28 2013, 6:46pm replied:

Played it have you?

+1 vote   reply to comment
iAmaNewb
iAmaNewb Jun 23 2013, 10:00am says:

Unless its a simulation.

+6 votes     reply to comment
☣Kaernk☣
☣Kaernk☣ Jul 10 2013, 3:44am says:

Realism games, not so fun. Realism mods in unrealistic games on the other hand - often okay

0 votes     reply to comment
CuervoSp
CuervoSp Sep 7 2013, 6:32am says:

So battlefield 4 will be bad then?

+1 vote     reply to comment
Urby Author
Urby Sep 21 2013, 8:08pm replied:

No?

Battlefield is an established tactical FPS series and it's not realistic in the slightest. ARMA would be more along the lines of realism, and that's a pretty damn clunky attempt in itself.

When I say a realism mod, I'm speaking in terms that most people seem to on moddb. The people who think adding ironsights to any game like Half-Life or CounterStrike makes it realistic.

In a realistic FPS, you'd take a shot to the leg, lose control of your player character while he rolls around on the ground before finally falling unconscious and bleeding out.

In a realistic sandbox, you'd have one car accident, destroy the car totally and liquify your insides.

Reality is not a game and if it were it would suck. You'd get one life and if you died the game would self destruct and you'd never get to play it again.

+1 vote   reply to comment
TheUnbeholden
TheUnbeholden Mar 20 2014, 4:11am replied:

"When I say a realism mod, I'm speaking in terms that most people seem to on moddb. The people who think adding ironsights to any game like Half-Life or CounterStrike makes it realistic."

A moderate amount of people like that. It caters to them, yes theres way to many realism mods out there and yes many are not good enough to be worth using. But a select few are used by a fair bit of people. I guess this seems more like a cry out to modders to be more original.

Its not just ironsights, but also lean keys, realistic weapon names/models, you take more damage, faster/smarter enemies, headshots are one one kill (CS although allowed for surviving more than one headshot with low calibre weapons if you bought a helmet), and various minor changes.

"In a realistic FPS, you'd take a shot to the leg, lose control of your player character while he rolls around on the ground before finally falling unconscious and bleeding out

You'd get one life and if you died the game would self destruct and you'd never get to play it again."

but we don't equate "realism" with "ultra realism". All that stuff you say has no bearing on what we come to define as realism in shooters.

+2 votes     reply to comment
TheUnbeholden
TheUnbeholden Mar 20 2014, 4:12am replied:

Ultra realism is close to the first point you made and its not as popular, and rarely is it seen in mods.
*Getting shot once and dying.
*Sluggish movement.
*Maps of the area.
*Pre-planning stages.
*Minor real-time tactic elements like squad commands.
*Use of vehicles, traps, & alternate grenades rather than just the standard frags.
*Avoiding the killing of innocents/hostages otherwise failing the mission.
*Being able to take out "leaders" (bosses) with one shot (other types of games never do this).
*NPC Team mates stay dead and are replaced with new guys on the next mission.
*In multiplayer you stay dead until a new map is started (although Ultra Realism games started this, counter-strike has borrowed this and many other standard realism games have as well.. even TF2 with its Arena mode).

There are games that have done Ultra Realism. Red Orchestra 1-2, Operation Flashpoint and Ghost Recon (not just ARMA). The games that followed semi-closely to that list is RB6 1-3, SWAT 3-4 and Delta Force (although they allowed you to take 2-3 bullets before dying).

Newer Rainbow Six/Ghost Recon games have taken a more action/semi-realism route. Maybe this is why people who are starved for tactical shooters ask for realism mods when in fact what they crave is Ultra Realism/tactical mods.

+2 votes     reply to comment
-deleted-
-deleted- Mar 20 2014, 10:12am says:

I don't agree. Games like Counter-Strike and Day of Defeat are really nice!

+1 vote     reply to comment
Urby Author
Urby Mar 23 2014, 3:45pm replied:

...and definitely not realistic. That's why they're good.

+3 votes   reply to comment
TheUnbeholden
TheUnbeholden Mar 24 2014, 2:49pm says:

One new tactical shooter that I can think of currently in production is Ground Branch
Indiedb.com
Suffice to say. Its looking awesome.

+2 votes     reply to comment
Loulimi
Loulimi May 3 2014, 3:38pm says:

I don't agree with this tips. A realist game or mod can be great.
The thing is: Don't make a game according to a principle, but do it for the gameplay, the story, the atmosphere.
There's no 100% realistic games/mods. We don't talk about that. Realistics games/mods are just game/mods more realistics than others. And these can be great. Paranoia is more realistic than Monkey Strike and a lot better. And CS and DOD are more realistic than HL, so we can say they are realistics too.
Realism can improve the gameplay as the story and the athmosphere. however, if it is just an add tag, a principle, it doesn't.
It's may be what you say, but because your tips can't be longer than 10 words you are may be obliged to be a bit radical.

+2 votes     reply to comment
Mop24
Mop24 Jul 15 2014, 7:07am says:

Games like Red orchestra, i can behind of, but other than that i would agree completely, although Red orchestra has its flaws as well.

+1 vote     reply to comment
Thanoshld
Thanoshld Dec 22 2014, 9:06am says:

I couldn't agree more. A game is a "game", not a real-life simulator. You play it for fun. Of course, it's a matter of choise. Some games and mods are made that way and people play them because they love their realism and slow pace. The point here is that many, especially mod, developers think that adding ultra realism in a game/mod is the holy grail of gaming. It's not. The holy grail of gaming, if there is one, is a deep, good and well-written storyline, a good and not frustrating gameplay and of course a satisfying lenght. Things that many believe are secondary in front of the goal of making a realistic as possible mod.

And please, stop adding iron sights to everything. It does not make the game/mod realistic, it just makes it more frustrating to play.

+2 votes     reply to comment
Urby Author
Urby Jan 7 2015, 2:29pm replied:

Boom.

Iron sights work, but they have their place. We certainly never needed them 15 years ago, even in the tactical shooters.

+2 votes   reply to comment
shepard62fr
shepard62fr May 29 2015, 11:10am replied:

I agree, a good game doesn't need ironsights, localised based damage and all that kind of realism stuff. You want a good example ? Portal or even the first Bioshock. Even America's Army which is supposed to be a "realistic infantry simulator" doesn't reach the 100% realism.

Furthermore, it would require like a huge amount of time to implement all the realism stuff, you want a realistic FPS ? Then :
- Remove the HUD and the crosshair
- Implement weapon jamming
- Implement realistic reload (like the first Mafia game)
- Remove the ability to save/load games
- Many more...

But if you REALLY are a realism maniac and can't make the difference between a game/reality, then take a look at this : Thedeltasix.com

+2 votes     reply to comment
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Mar 10th, 2013
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Urby
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