Scotch and Coffee founder, level designer, texture artist, model editor and voice actor. I'm always up for a voice acting job and will gladly do any lines you want to send to me. Also, I enjoy making video reviews for mods for Half-Life and Half-Life 2, so let me know if you want me to review one and I'll fit it in when I can.

Comment History  (1680 - 1710 of 1,746)
Urby
Urby Jan 28 2009, 8:16pm says:

Themightyatom.nl

Get all your HL1 mapping needs there. ^_^

+1 vote     mod: Dead Shift
Urby
Urby Jan 26 2009, 12:51pm replied:

You really should reconsider that. Light looks so much more realistic when it is coming from a believable light source. Point_entity lighting looks odd and should be used as little of possible preferably removed completly on final compile.

+1 vote     media: Garage
Urby
Urby Jan 26 2009, 12:35pm says:

Please release this at TWHL when you're done guys. I'd love for it to be Mod of the Month again so I can get my reviewing tongue all over it. ^_^

+1 vote     mod: The Citizen Part II
Urby
Urby Jan 15 2009, 4:55pm says:

Sounds like Cleaners Adventures.

Also, your maps need more work. A lot of the pictures so far look pretty basic and very blocky.

Best of luck though. :)

+1 vote     mod: Half-Life: Yellow-Shift
Urby
Urby Jan 15 2009, 4:38pm says:

Fantastic work as usual. In my opinion you are single handedly keeping the quality of modelling and skinning work on the level with the Black Mesa team. Can't wait for release.

+2 votes     media: Bullsquid
Urby
Urby Jan 6 2009, 3:01pm replied:

It is. Things are just going incredibly slowly atm. Half the Development team has vanished.

+1 vote     mod: HL : OIFH *Cancelled*
Urby
Urby Jan 6 2009, 2:46pm says:

Just a note, the text in the pic says "The Best" :P

Also, this looks a lot like the gargantua from 'Raising the Bar' modelled by Shooter_Andy with a strange reskin. :/

+2 votes     media: The Beast
Urby
Urby Jan 3 2009, 1:30pm says:

Inspired by Mirror's Edge?

+1 vote     mod: Sity
Urby
Urby Jan 3 2009, 7:21am says:

MOTY 2008 without a doubt.

+1 vote     mod: Black Mesa
Urby
Urby Jan 1 2009, 7:29pm replied:

Definatly better than ValvE. They suck hard at mapping.

-3 votes     media: Screenshot 09
Urby
Urby Dec 31 2008, 3:30am replied:

Yes it is. Well done you.

...what's your point?

+1 vote     media: Inbound Warehouse
Urby
Urby Dec 31 2008, 3:25am replied:

Only if you're a chimp.

+5 votes     article: Developer Banter: Black Mesa Source
Urby
Urby Dec 26 2008, 3:49pm replied:

Uh...whut?

Postal was made with the Unreal2 Engine

0 votes     mod: POstal SOurce: Welcome to Paradise City
Urby
Urby Dec 24 2008, 12:15pm says:

Heh, he has a Pipboy!

+10 votes     media: HECU Media release
Urby
Urby Dec 16 2008, 4:00pm replied:

Ah ok. The summary confused me.

+1 vote     mod: Global Operations Remake Mod
Urby
Urby Dec 16 2008, 3:44pm replied:

It's a new turret model if I remember rightly.

+1 vote     mod: 6 - D
Urby
Urby Dec 16 2008, 3:40pm says:

"...every weapon, every model, every animation, to look exactly as it was in the original game but with enhanced visuals"

Wait..whut?

So its going to look exactly the same, but with Source effects? Like Half-Life: Source did? Euw!

You should remake everything to today's standard.

+1 vote     mod: Global Operations Remake Mod
Urby
Urby Dec 16 2008, 1:41pm replied:

Fair enough. I didn't mean to sound harsh. I was just pointing it out. :)

+1 vote     media: 1187 - DEMO 02
Urby
Urby Dec 15 2008, 1:17pm says:

Hunter.weebitmagic.com

Scan of the Feature in PCGamer UK this month. Awesomeness!

Pic from pk_hunter

+1 vote     mod: Cat Life: GS
Urby
Urby Dec 15 2008, 12:24pm says:

1 's' in 'Xmas'
1 'm' in 'coming'

Otherwise 'Yay!'

+1 vote     media: 1187 - DEMO 02
Urby
Urby Dec 15 2008, 12:20pm replied:

Flags, British voices and Black London Cabs and Police Astras? :P

+2 votes     mod: Caltharia: Source
Urby
Urby Dec 12 2008, 11:58am says:

Having watched the latest video...Jesus. The mapping has definatly improved. Fantastic.

Just remember to keep an eye on those texture alignments (like in the yellow corridor) and pile in that detail (pipes, vents, consoles and computer screens). Curve the corners rather than using blocks and get hold of some custom textures.

This is definatly getting better and it CAN be awesome.

+1 vote     mod: Kleiner's Adventures
Urby
Urby Dec 11 2008, 1:06pm replied:

Heh, its Low-Def Barney Face on High-def model.

+3 votes     media: Cencom Security (Outdated)
Urby
Urby Dec 8 2008, 1:32pm says:

Yeah, real nice troll and everything. You obviously have no actual talent and just enjoy the attention.

Shame really, nobody cares.

+2 votes     mod: the freemen chronicals gordans revenge
Urby
Urby Dec 5 2008, 2:47pm says:

Well, I am British and I say that this sounds interesting. About time we got an English point of view on the combine occupation.

Not much media yet but the houses built into the cliff face look interesting.

+3 votes     mod: Caltharia: Source
Urby
Urby Dec 5 2008, 10:04am says:

Seems that everything dying is a popular theme in the modding community.

+2 votes     mod: Everything Dies
Urby
Urby Dec 4 2008, 2:46pm says:

xD You've spelled "Gordon" in 2 different ways. Both are wrong.

+2 votes     mod: the freemen chronicals gordans revenge
Urby
Urby Dec 4 2008, 11:59am says:

I laughed so hard at the trailer.

"You have no contact with the rest of the world."

*Steam message pops up*

...uhm...

Shame because I was really getting into it.

+1 vote     mod: Far Far Away - E1
Urby
Urby Dec 4 2008, 11:55am says:

Hmmm, I'm sorry but having looked at your other media (beautiful by the way) this setting for a menu screen seems like a bit of a let down. You should set it where there is more going on. Just my opinion.

+1 vote     media: New pictures!
Urby
Urby Dec 4 2008, 11:13am says:

From what I've seen the maps need some serious work.

All I see is blocky corridors and strange texture alignments.

+1 vote     mod: Claustrophobia
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