Scotch and Coffee founder, level designer, texture artist, model editor and voice actor. I'm always up for a voice acting job and will gladly do any lines you want to send to me. Also, I enjoy making video reviews for mods for Half-Life and Half-Life 2, so let me know if you want me to review one and I'll fit it in when I can.

Comment History  (1680 - 1710 of 1,757)
Urby
Urby Feb 17 2009, 6:00am says:

Looks like you just loaded a HL2 map in HL:Source. :/

+3 votes     mod: City-17: Source
Urby
Urby Feb 14 2009, 2:47pm says:

Those consoles are the wrong way up if they fell away from the wall. :/

Everything else looks awesome. :D

0 votes     media: HLWCTSE_01 (Old version)
Urby
Urby Feb 13 2009, 5:58pm says:

This sounds like my kinda game.

The screens look awesome so far.

+2 votes     mod: For Hire
Urby
Urby Feb 13 2009, 6:38am says:

FF7 characters torn from their 1997 roots and catapulted into the modern generation of graphics.

This looks totally awesome.

If you ever need a British voice actor let me know :)

+1 vote     media: Final Fantasy VII: Mako Dawn, Mako Dusk
Urby
Urby Feb 11 2009, 5:59pm says:

Sweet. :)

+1 vote     media: Jubilee Pier 3
Urby
Urby Feb 11 2009, 3:33pm says:

All thats missing now is a sign.

"Caution: Poo"

+1 vote     media: Screenshot
Urby
Urby Feb 11 2009, 8:29am says:

"Mandatory sewer level"

Still, looking good.

+1 vote     media: Screenshot
Urby
Urby Feb 10 2009, 7:52pm says:

Incredible Work.

The entire thing had me on the edge of my seat. Fantastic Visuals, Stunning set pieces and rather superb voice acting to boot.

I look forward to the following episodes.

+2 votes     mod: Eye of the Storm
Urby
Urby Feb 2 2009, 12:11pm says:

The lighting is off. Those ventilation fans on the ceiling are brighly lit and the rest of the ceiling is black.

+2 votes     media: Dark World
Urby
Urby Feb 1 2009, 6:14pm says:

Unfortunatly, ridiculously long fingers are part of the alien's maturing process.

+2 votes     media: Panic Time
Urby
Urby Feb 1 2009, 6:06pm says:

Looks like a relaxing holiday destination. :)

Awesome work.

Watching this as of right now. :)

+1 vote     media: WIP update - feb - 02 - 2009
Urby
Urby Jan 28 2009, 8:16pm says:

Themightyatom.nl

Get all your HL1 mapping needs there. ^_^

+1 vote     mod: Dead Shift
Urby
Urby Jan 26 2009, 12:51pm replied:

You really should reconsider that. Light looks so much more realistic when it is coming from a believable light source. Point_entity lighting looks odd and should be used as little of possible preferably removed completly on final compile.

+1 vote     media: Garage
Urby
Urby Jan 26 2009, 12:35pm says:

Please release this at TWHL when you're done guys. I'd love for it to be Mod of the Month again so I can get my reviewing tongue all over it. ^_^

+1 vote     mod: The Citizen Part II
Urby
Urby Jan 15 2009, 4:55pm says:

Sounds like Cleaners Adventures.

Also, your maps need more work. A lot of the pictures so far look pretty basic and very blocky.

Best of luck though. :)

+1 vote     mod: Half-Life: Yellow-Shift
Urby
Urby Jan 15 2009, 4:38pm says:

Fantastic work as usual. In my opinion you are single handedly keeping the quality of modelling and skinning work on the level with the Black Mesa team. Can't wait for release.

+2 votes     media: Bullsquid
Urby
Urby Jan 6 2009, 3:01pm replied:

It is. Things are just going incredibly slowly atm. Half the Development team has vanished.

+1 vote     mod: HL : OIFH *Cancelled*
Urby
Urby Jan 6 2009, 2:46pm says:

Just a note, the text in the pic says "The Best" :P

Also, this looks a lot like the gargantua from 'Raising the Bar' modelled by Shooter_Andy with a strange reskin. :/

+2 votes     media: The Beast
Urby
Urby Jan 3 2009, 1:30pm says:

Inspired by Mirror's Edge?

+1 vote     mod: Sity
Urby
Urby Jan 3 2009, 7:21am says:

MOTY 2008 without a doubt.

+1 vote     mod: Black Mesa
Urby
Urby Jan 1 2009, 7:29pm replied:

Definatly better than ValvE. They suck hard at mapping.

-3 votes     media: Screenshot 09
Urby
Urby Dec 31 2008, 3:30am replied:

Yes it is. Well done you.

...what's your point?

+1 vote     media: Inbound Warehouse
Urby
Urby Dec 31 2008, 3:25am replied:

Only if you're a chimp.

+5 votes     article: Developer Banter: Black Mesa Source
Urby
Urby Dec 26 2008, 3:49pm replied:

Uh...whut?

Postal was made with the Unreal2 Engine

0 votes     mod: POstal SOurce: Welcome to Paradise City
Urby
Urby Dec 24 2008, 12:15pm says:

Heh, he has a Pipboy!

+10 votes     media: HECU Media release
Urby
Urby Dec 16 2008, 4:00pm replied:

Ah ok. The summary confused me.

+1 vote     mod: Global Operations Remake Mod
Urby
Urby Dec 16 2008, 3:44pm replied:

It's a new turret model if I remember rightly.

+1 vote     mod: 6 - D
Urby
Urby Dec 16 2008, 3:40pm says:

"...every weapon, every model, every animation, to look exactly as it was in the original game but with enhanced visuals"

Wait..whut?

So its going to look exactly the same, but with Source effects? Like Half-Life: Source did? Euw!

You should remake everything to today's standard.

+1 vote     mod: Global Operations Remake Mod
Urby
Urby Dec 16 2008, 1:41pm replied:

Fair enough. I didn't mean to sound harsh. I was just pointing it out. :)

+1 vote     media: 1187 - DEMO 02
Urby
Urby Dec 15 2008, 1:17pm says:

Hunter.weebitmagic.com

Scan of the Feature in PCGamer UK this month. Awesomeness!

Pic from pk_hunter

+1 vote     mod: Cat Life: GS
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