Scotch and Coffee founder, level designer, texture artist, model editor and voice actor. I'm always up for a voice acting job and will gladly do any lines you want to send to me. Also, I enjoy making video reviews for mods for Half-Life and Half-Life 2, so let me know if you want me to review one and I'll fit it in when I can.

Comment History  (1500 - 1530 of 2,056)
Urby
Urby @ Where... am i?

Darkness is not scary unless you're 5 years old.

Don't resort to cheap scare tactics! None of them work!

Good karma+2 votes
Urby
Urby @ Life's End

I was actually going to go for the SD option and use the PS2 models by Ambient.Impact

However you're right. While the animations do work with the PS2 models, they haven't been rigged up properly so everything warps all over the place! D:

If I can come up with a solution I will let you know. :D

Good karma+2 votes
Urby
Urby @ Life's End

Does it really matter?

Also, don't assume apologise is spelled incorrectly. The creator of this fine mod is British.

Good karma+3 votes
Urby
Urby @ The Truth

Good to know. Best of luck. :D

Good karma+1 vote
Urby
Urby @ Life's End

I really need to play through this again. :P

Also, if I were to throw together an SD model pack for this, would you mind adding it to your downloads?

Good karma+2 votes
Urby
Urby @ Kacia

Clothes look ok but the actual skin, face and hair need a bit of work to look more convincing.

Good karma+6 votes
Urby
Urby @ Mesa - Fallback

Psst, it's the 25th...

Also, this looks interesting but the mix between source and goldsource material is very odd. some of it looks cool, then some of it looks outdated and crappy like HL:Source did (and still does for that matter)

Good karma+1 vote
Urby
Urby @ Mesa - Fallback Screenshots

Cool story bro

Good karma+8 votes
Urby
Urby @ Mesa - Fallback Screenshots

"Alright, who farted?"

Good karma+9 votes
Urby
Urby @ Puzzle 3

"First map is sort of a tutorial, hence the reason for not extremely amazing mapping"

Take a look at the Hazard Course in Half-Life or Boot Camp in opposing force. The mapping in those chapters was as good as the rest of the game.

Let me tell you the problems here:
1. The doors are at varying heights in the walls. Why?
2. No frames around the doors.
3. No light source and using a point light entity. Texture based lighting always looks better.
4. Bland, bland and more bland. There is no detail here what so ever. Walls, ceiling and floor make a room sure, but so far, this room has no purpose and makes no sense. Every room should have a reason for existing and if this is a test chamber of sorts then there needs to be a means of monitoring test subjects. Think about the chambers in Portal or again, the Hazard Course in Half-Life.

It looks as though you haven't had much experience with Hammer or mapping in general and if that is the case you should NOT be trying to create a mod straight away. Learn the tools and techniques and then try and tackle a big project.

Good karma+1 vote
Urby
Urby @ Easter weekend revamp (day 1)

The before pic is hideous and yellow and the mapping is terrible. It makes no sense to have a huge vent duct opening into an office so it was changed to this storage area.

We are trying to move away from the Black Mesa seen in half-life and it's expansions and create a more expensive and impressive looking environment.

Before = 1998
After = 2011

I appreciate your comment, but "half-life's style" is 13 years out of date.

I hope that further media released in future is more to your liking.

:P

Regards
Urby

Good karma+4 votes
Urby
Urby @ Easter weekend revamp (day 2)

You are right on the money there. The door texture is using an original texture where everything else is a higher resolution. This will be changed in due time, it just wasn't ready when this shot was taken.

Good karma+1 vote
Urby
Urby @ The Truth

I know you say this is a basic puzzler but please try and put more work into your maps. The texturing and the lighting are pretty awful and need sorting out. The current media looks like it was farted out in under 5 minutes. :/

Good karma+1 vote
Urby
Urby @ Office Shift

I love the GoldSource engine as much as the next guy and am a GldSrc modder myself. However, I must say that your screen shots look pretty dated. Considering this is to take place away from Black Mesa, you will need to use some new textures to make it believable.

Also, get some super definition models to go with it :P (unless you plan to use the LD 1998 models)

Tracking ^_^

Good karma+2 votes
Urby
Urby @ The Core

Originally the player was going to be given a prototype version of the HEV Mk5 as seen in HL2, however this was altered when the character was changed from a scientist to a engineer. Instead the player will make use of security force armoured vests and helmets.

Good karma+4 votes
Urby
Urby @ Xen -first try [updated]

Keep working on it. My first suggestion would be to make the top layer use a different texture and not be so flat. Also, fix up the lighting to match the colour of the skybox and you'll be on to a winner. ^_^

Good luck getting this finished. I'll track. :)

Good karma+2 votes
Urby
Urby @ April Media Release

I agree that this looks too scratched up. It looks like a couple of grunts have been kicking it around for ***** and giggles.

Good karma+6 votes
Urby
Urby @ HECU Gas Mask - Model v0.1

One critisism I would make is that the helmet looks too much like a nazi ww2 helmet rather than the USMC standard.

Good karma+1 vote
Urby
Urby @ Nuclear Rain

Glad to help. I wish you all the best with this. :)

Good karma+2 votes
Urby
Urby @ New Alaska map screenshots

Looks cozy. ^_^

Good karma+2 votes
Urby
Urby @ OF2 - Kingpin

Holy crap, that is awesome.

Good karma+1 vote
Urby
Urby @ Zl_lab

Those light models are b0rked too. They need to be mounted into the ceiling.

Good karma-1 votes
Urby
Urby @ Needlers

Oh God! Not most importantly! ARGH!!

Good karma+5 votes
Urby
Urby @ Robo Mesa

This isn't a mod, it's a (really really bad) skin pack.

Good karma+3 votes
Urby
Urby @ Nothing

Why do you release so much media under the title "Nothing?" Why not just say what the area is?

Good karma+2 votes
Urby
Urby @ This project is dead!

Mmmm, ancient piece of crab...

Good karma+1 vote
Urby
Urby @ Nuclear Rain

"Important, this is our first mod so don't complain about every thing you don't like. Instead think: Oh well that's nice for first mod."

That is not the right attitude at all!

If someone looks at your media and states that they do not like an area / model, you can't just say "It's our first mod" and shrug it off. Rework it and make sure that the fans and watchers like what you are putting out. You need to make sure that everything is the best you can make it. That's how you learn. ;)

Good karma+5 votes
Urby
Urby @ engineer: new animations+changes

The new texture does not fit the facial structure.

Looks extremely derp.

Good karma+1 vote
Urby
Urby @ The Most Basic HL2MP Mod EVAR!

Seems a little too basic for my taste. Orange maps and such. :/

Good karma+2 votes
Urby
Urby @ half-life: mission mc Poker

Please don't feed the troll. Thank you.

Good karma+1 vote
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