Scotch and Coffee founder, level designer, texture artist, model editor and voice actor. I'm always up for a voice acting job and will gladly do any lines you want to send to me. Also, I enjoy making video reviews for mods for Half-Life and Half-Life 2, so let me know if you want me to review one and I'll fit it in when I can.

Comment History  (1440 - 1470 of 1,918)
Urby
Urby Dec 13 2010, 3:04pm replied:

Because the non-zombified assassins don't have heads now???

+2 votes   media: Recharge
Urby
Urby Dec 9 2010, 6:43pm says:

I hope this is finished and just needs to be textured. Levitating mooncow FTW.

+1 vote   media: A small update
Urby
Urby Dec 8 2010, 3:50am replied:

view original > right click > view image > save image as

:P

+1 vote   media: More Final Level shots
Urby
Urby Dec 8 2010, 3:48am replied:

That got me as well. Other than that this looks incredible.

+2 votes   media: Old market square, ZG-Stuttgart
Urby
Urby Dec 7 2010, 6:18pm says:

Do MyChemicalRomance appear anywhere in this mod? :P

+1 vote   mod: The Black Parade
Urby
Urby Dec 6 2010, 8:01am says:

Very cool

+1 vote   media: E1MB - Demo
Urby
Urby Dec 5 2010, 7:23pm says:

The mapping and lighting need a lot more work.

+2 votes   mod: Mission to Xen
Urby
Urby Dec 5 2010, 7:23pm says:

Use textlights as apposed to point light entities. It looks odd when the light has no visible source.

+2 votes   media: Storage Room FIXED
Urby
Urby Dec 5 2010, 7:22pm says:

Gah! Add some lights. Full bright lighting is horrendous.

+3 votes   media: Garage New
Urby
Urby Dec 5 2010, 2:02pm says:

Awww, my comment disappeared...

Anyway, again, this is nice. :)

+1 vote   media: Morgue/Lab
Urby
Urby Nov 30 2010, 7:24am says:

The team and I don't expect to be voted the top mod of 2010, but we would like to thank everyone who voted. It really means a lot that our little project is worthy. :D

Thanks guys.

+2 votes   mod: The Core
Urby
Urby Nov 29 2010, 8:03am replied:

thankss

+1 vote   media: Urby V.2 and HECU V.2 (Outdated)
Urby
Urby Nov 28 2010, 4:26pm says:

Just FYI, you've obviously never held a scoped rifle seeing as how that is not how scopes work. :P

+1 vote   media: m76 sniper rifle (WIP)
Urby
Urby Nov 28 2010, 4:24pm says:

These shots are all early work in progress pics right? Looks very unfinished and in desperate need of new textures.

+1 vote   media: Versalles flat - A huge map
Urby
Urby Nov 28 2010, 11:12am replied:

The only model here is the pipe weapon. Everything else is brushwork.

We are using the Spirit engine. Other than a few new gameplay elements being added in, there is no modification to the engine.

+1 vote   media: WIP Central Offices
Urby
Urby Nov 27 2010, 11:02pm replied:

The 2 engines are massively different.

Source features a far superior lighting system, supports a massive amount of detail, has a built in physics system, the list is huge.

BTW, there is only 1 model in this screenshot (the plant) the rest is brushwork.

+5 votes   media: Forced Entry (WIP)
Urby
Urby Nov 27 2010, 5:29pm replied:

I can see that you are new to Moddb so I'll go easy. The release date is still to be decided (TBD) so you cannot download this yet. ;)

+1 vote   mod: The Core
Urby
Urby Nov 27 2010, 5:26pm replied:

Actually lol'd

+3 votes   media: lots of zombies
Urby
Urby Nov 27 2010, 1:37am replied:

Archie has already stated that the lighting here is temporary so don't worry to much about it.

+1 vote   media: WIP Central Offices
Urby
Urby Nov 27 2010, 1:35am replied:

Full Motion Video

Basically, cutscenes, similar to the ones you would see in Mass Effect and such.

+2 votes   media: Winning Smile FMV Tests
Urby
Urby Nov 21 2010, 7:36pm replied:

It's horrendously low?

I run HL1 at 1280 x 1024 and even that is considered mid range.

+1 vote   media: Update
Urby
Urby Nov 21 2010, 3:15pm says:

Looks nice.

Strange mix of LD and HD models here though. Also, you're running the game at 640 x 480? Why!? D:

+1 vote   media: Update
Urby
Urby Nov 21 2010, 10:35am replied:

Tally ho, what what.

+2 votes   member: Urby
Urby
Urby Nov 19 2010, 8:07am says:

Very nice.

Texturing and small details are spot on.

+4 votes   media: Entrance
Urby
Urby Nov 16 2010, 8:11pm says:

This should look pretty sweet when all the HL2 and CSS props are replaced. :)

Also, is that ceiling parallax mapped texturing or brushwork? Looks awesome either way.

+1 vote   media: The Commander's Room - WiP
Urby
Urby Nov 13 2010, 3:27pm says:

Interesting concept based on true events. I'll track. :)

+1 vote   mod: Large Hadron Collider: Source
Urby
Urby Nov 13 2010, 7:11am replied:

Why not just wait for BLACK MESA? :P

+1 vote   mod: Half-Life : Residual Life
Urby
Urby Nov 13 2010, 5:35am replied:

Thought you might. ^_^

+3 votes   media: Urby V.2 and HECU V.2 (Outdated)
Urby
Urby Nov 12 2010, 5:39pm says:

I would just like to point out 1 flaw I have noticed while playing through the demo.

The scientist model appears to have been gradually ruined by (I assume) milkshape 3d. The textures are all off center and look really strange and some of the animations don't work properly.

If you like I could edit the scientist model for you so that it looks and acts a little nicer?

+1 vote   mod: Half-Life : Residual Life
Urby
Urby Nov 12 2010, 5:26pm replied:

It's possible. I'm not sure if Romka posted his Kate and Barniel models on FPSB but someone else may have.

+2 votes   mod: The Core
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