Scotch and Coffee founder, level designer, texture artist, model editor and voice actor. I'm always up for a voice acting job and will gladly do any lines you want to send to me. Also, I enjoy making video reviews for mods for Half-Life and Half-Life 2, so let me know if you want me to review one and I'll fit it in when I can.

Comment History  (1440 - 1470 of 1,800)
Urby Sep 18 2014, 9:27am replied:

True, this should now be called "Old old vs old"

+1 vote   media: Old vs. New (Outdated)
Urby Jul 15 2014, 7:56am replied:

They are, courtesy of Alberto309

+1 vote   media: Diversion (WIP)
Urby Mar 3 2014, 9:35am says:

Your mapping is starting to improve. One thing I always say is to try and apply some real world logic to your level design.

Ask yourself things like:
- What is this room used for? This determines what the room should contain.
-How many people would work in this room? This will determine how large the room needs to be, as well as how many desks you would need and how far it would be from restrooms and snack machines etc.
- Where is this room powered from? Would there need to be a large number of cables or piping in here? Then, how easy would it be for a maintenance technician to get to these if it needed fixing.

There's a lot to it, but you really start building up the small details this way and it helps to create a sense of place.

+4 votes   mod: Gina's Adventures
Urby Feb 25 2014, 7:06pm replied:

Ah. Ok then. ^_^

+1 vote   media: Projected Issues [WIP]
Urby Feb 25 2014, 8:14am replied:

Projectors tend to be more effective in darkened rooms. The lights are there, they're just off at the moment.

+1 vote   media: Projected Issues [WIP]
Urby Nov 3 2013, 9:17am replied:

Who the **** is Chett Chup?

+4 votes   media: Brains in the wall
Urby Oct 21 2013, 6:24am replied:

He's right. The gravity gun was developed by Eli Vance at Black Mesa East in Europe. The HECU would not have had access to such a device.

+5 votes   mod: Hazardous Environment : Episode One
Urby May 9 2013, 2:33pm says:

I think you need to tone down the blue in this area.

+3 votes   media: Clockwork Orange (WIP)
Urby Mar 13 2013, 10:18am replied:

Surely, assuming she CAN read, it "sounds" good... :P

+2 votes   mod: The Mesa Times
Urby Dec 12 2012, 8:00am says:

Curious that you intend to include destructible environments and combine bases and yet you chose to use Goldsource...

0 votes   mod: Half Life: Paradise
Urby Jun 29 2012, 6:49pm says:

"Guys, we are gonna stop developing this mod until we get some mappers,coders, and modelers. So if any of you want to apply PM me. Thank you."

Sooo... what do YOU do? :P

+2 votes   mod: Infection: Source
Urby Feb 14 2012, 7:32am says:

Hey. I want to apologise for being a **** the other day. The issue I have with these model pack mods is that they seem to enhance everything in the game except the animations, specifically the scientist's fingers and lab coats. Will you be resolving these issues?

If you do then I guarantee I will track and download this mod.


+4 votes   mod: Half-Life: Revisioned
Urby Aug 17 2011, 2:28am says:

The mapping looks a little basic and blocky in the trailer. Also, some of the brushwork looks like it's been ripped directly from official Valve / Gearbox maps, specifically the large teleportation machines.

+1 vote   mod: Half-Life : The Alpha Unit
Urby Apr 26 2011, 11:50pm replied:

You know Moddb has private messaging right? :P

+1 vote   mod: Mesa - Fallback
Urby Jan 21 2011, 10:23pm replied:

How do you mean too clean? The Xen race didn't invade Earth just so that they could fling poo at the walls...

+2 votes   media: WIP Central Admin Office Complex
Urby Nov 21 2010, 10:35am replied:

Tally ho, what what.

+1 vote   member: Urby
Urby Sep 24 2010, 7:54am replied:

Oh. :P

Awesome stuff.

+1 vote   media: Barney
Urby Sep 24 2010, 7:52am says:

Makes me think of Stephen King's 'The Mist'

+1 vote   media: Spider Mutation
Urby Sep 24 2010, 7:15am says:

construction.mdl reskinned with a new head mesh I'm guessing. I like it.

-1 votes   media: Barney
Urby Sep 14 2010, 2:26pm says:

Did you know that this can already be done with the spirit engine? :P

+2 votes   media: Trigger_IsSeen - Coded Feature v1
Urby Jul 8 2010, 7:32pm says:

All hail the Brits and our ridiculously awesome hats.

+1 vote   media: Character ideas
Urby Apr 7 2010, 3:34pm says:


+5 votes   mod: Military's Adventure
Urby Apr 4 2010, 10:45pm replied:

I assume you are referring to the cherries?

+1 vote   mod: Fruit Life: Redux
Urby Aug 20 2009, 9:03am replied:

Haha. Oh I know. The citizen skins are fairly simple to alter because of the simple models. Main characters are harder due to the amount of detail the model has on its head. Even using custom normal maps can still look crappy. Thats why I suggested a different model.

+1 vote   mod: Project Down
Urby Aug 20 2009, 4:22am replied:

Ok cool. :D

+1 vote   mod: Project Down
Urby Aug 19 2009, 8:23pm says:

E-man? What does that even mean?

G-Man is the term given to a government agent / man.

In my opinion, you should choose a different model or at least reskin the face because it does just look like gman in a different suit.

+1 vote   mod: Project Down
Urby Aug 14 2009, 9:04pm says:

Congratulations on the new PC. Its a shame Crysis is such a **** game.

0 votes   media: New crysis map
Urby Aug 14 2009, 5:43pm replied:

...I don't it. It reminds me of Dead Space.

0 votes   mod: Deadly Space
Urby Jul 19 2009, 8:07am says:

LOL, software mode?

Awww, mister troll has a **** PC. :P

+1 vote   mod: Bullet In The Gut
Urby Dec 4 2008, 11:59am says:

I laughed so hard at the trailer.

"You have no contact with the rest of the world."

*Steam message pops up*


Shame because I was really getting into it.

+1 vote   mod: Far Far Away - E1
Urby Sep 22 2010, 7:49am says:

Wow. This came out of nowhere!

Awesome stuff. Definitely tracking.

If you need a voice actor I'll be glad to audition. :)

+1 vote   mod: Titan: XCIX
Urby Sep 20 2010, 8:13pm says:

Have you guys considered using higher quality models?

+1 vote   mod: Half-Life: Yellow-Shift
Urby Sep 20 2010, 2:26pm replied:

The hair is tucked behind the helmet strap now. Also, they have MORE clothing around the chest, not less. :P

+2 votes   media: Admin and Female Guards (Removed)
Urby Sep 20 2010, 2:24pm says:

Yeah, this is a little rushed on reflection. I may scrap it and start again. It seems the screens in the office are a lot darker than my home one. :P

+1 vote   media: Resonance Cascade Survivors
Urby Sep 20 2010, 2:21pm says:

Now THAT is a beard!

+1 vote   media: The Captain
Urby Sep 20 2010, 8:01am says:

Awesome. :D

+1 vote   media: Scientist
Urby Sep 20 2010, 2:06am replied:

Ok cool. Have you got any work online already so I can take a look?

+1 vote   mod: The Core
Urby Sep 19 2010, 4:17pm says:

Yeah. What Joebama said basically. DiamondD's pack really irritates me because of the textures used and the excessive weapon attachments that don't effect the actual game mechanics in any way.

The scientist textures are especially awful.

+2 votes   media: Admin and Female Guards (Removed)
Urby Sep 19 2010, 11:24am replied:

Nope. They're good and deleted now. :D

+2 votes   media: Science Team (Outdated)
Urby Sep 19 2010, 11:21am replied:

You're not wrong. I plan on reworking the texture at some point.

+3 votes   media: Admin and Female Guards (Removed)
Urby Sep 19 2010, 9:47am replied:

The artist is credited in the image numb-nuts.

Unless the artist disputes the use of their model then they're free and clear.

+8 votes   media: MP5
Urby Sep 19 2010, 9:44am says:

Released yesterday? Sooo, where is it? ¬_¬

+1 vote   mod: Victoriously Enhanced Max Payne 2
Urby Sep 19 2010, 8:51am replied:

He has eyes and he used them to look at the image, most likely on a monitor wired up to a PC, which is connected to the Internet.

That's how he know how maps looks.

+7 votes   media: The Office Warrens
Urby Sep 19 2010, 8:38am replied:

I do use photographic images for faces but truth be told I truly HATE seeing them in Half-Life. It just doesn't work for me. :|

+2 votes   media: Admin and Female Guards (Removed)
Urby Sep 18 2010, 12:26pm says:

Jeez! Tone down the blue. Like Paincake said, it looks like its the lighting. Nobody would ever decorate a corridor in these colours. Far too intense. D:

+2 votes   media: engineer Adventures
Urby Sep 18 2010, 7:41am replied:

It's a mod. Made by a CHINESE designer. That explains the presence of anime and the CHINESE HUD.

Also, It doesn't have to stick to the Half-Life story. The original version was released years before HL2 was even announced.

0 votes   mod: Half-Life: Peaces like Us
Urby Sep 18 2010, 7:33am says:

"High Radiation Area!"

Really? It doesn't seem that ba- awww my skin fell off. :(

+7 votes   media: Pool
Urby Sep 15 2010, 8:05pm says:

Good Luck. There is nothing more challenging than starting with a completely blank slate.

Obviously focus on coding your tools first like a level design program.

Man. You've got a lot of work ahead. D:

+2 votes   mod: Europe in Flames
Urby Sep 15 2010, 7:37pm says:

The visible portion of his face is far too small for his head.

+8 votes   media: Grunts in Desert Camo
Urby Sep 15 2010, 7:07am says:

Great work. :)

+1 vote   media: Finalized cop head
Urby Sep 12 2010, 3:04pm replied:

I meant horror / zombie mods as a whole. There are sooo many and they all suck.

0 votes   mod: CO laboratories
Urby Sep 12 2010, 1:00pm says:

You're going about the mapping all wrong.

1. Don't use pointlights to light a room, use them for atmosphere. Use texture lighting.
2. Don't use the prefabs that come with hammer. It's lazy and they look very dated.

+1 vote   mod: Dead-Dream
Urby Sep 11 2010, 4:08am says:

Updates will be coming later on today. :)

+1 vote   mod: The Core
Urby Sep 10 2010, 7:50am replied:

But you do not own the rights to the Duke Nukem franchise.

+1 vote   mod: NUKEN: SOURCE
Urby Sep 9 2010, 2:28pm says:


If not dead, then it'll get shut down by Take 2 or Gearbox.

+3 votes   mod: NUKEN: SOURCE
Urby Sep 8 2010, 4:09pm says:

It's been done. :|

+1 vote   mod: CO laboratories
Urby Sep 5 2010, 7:28pm replied:

And is now ridiculously well off for it.

+3 votes   mod: JBMod
Urby Apr 1 2013, 11:45am replied:

Can't see why you think that. Nobody got hurt and it brought all the morons out of the woodwork.

It's not like they said one of the developers died or anything.

Geez, get a grip.

+4 votes   mod: Black Mesa: Hazard Course
Urby Oct 26 2012, 11:30am replied:


+4 votes   mod: Abyss 048
Urby Oct 24 2012, 6:28am says:

I always get very excited when I see an Abyss update. You should do another one. :P

+5 votes   mod: Abyss 048
Urby Aug 2 2012, 8:06am says:

This NEEDS to be developed as a full standalone title on it's own engine!

It would make a killing.

+5 votes   mod: DayZ
Urby Dec 16 2008, 3:44pm replied:

It's a new turret model if I remember rightly.

+1 vote   mod: 6 - D
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