Scotch and Coffee founder, level designer, texture artist, model editor and voice actor. I'm always up for a voice acting job and will gladly do any lines you want to send to me. Also, I enjoy making video reviews for mods for Half-Life and Half-Life 2, so let me know if you want me to review one and I'll fit it in when I can.

Comment History  (1380 - 1410 of 1,793)
Urby Dec 15 2014, 5:17pm replied:

Uhm, I'm not sure what you're looking at but the weapons appearance and animation haven't been changed...

+1 vote   mod: New Feeling HALF-LIFE
Urby Nov 23 2014, 8:59am replied:

It's nice that you took a few months to think about what you said. :P

+1 vote   media: A thank you to our 1,000 followers!
Urby Oct 15 2014, 10:48am says:

So much better. The slight impact effect when he lands gives him some weight. :D

+2 votes   media: New jump animation
Urby Oct 2 2014, 12:52pm replied:

The Bullsquid is a little distracted. I'm working on something for Archie to help complete this scene

+4 votes   media: The Empire Strikes Back
Urby Oct 2 2014, 12:40pm says:

Love it!

+2 votes   media: Soundtrack Preview - Calamari Cove
Urby Sep 29 2014, 9:37am says:

Yeah, I'm gonna say no. :P

+2 votes   media: Snot and ... a friend?
Urby Sep 20 2014, 10:22am says:

Love it!

+6 votes   media: Ascent
Urby Sep 16 2014, 9:22am says:


I know it's a placeholder, but it made me chuckle.

+3 votes   media: Briefing Room
Urby Aug 21 2014, 3:17pm says:

If you're hitting the map limits you're probably using outdated tools or you're not doing enough to optimise it.

Consider using vluzacn's tools if you're not already:

Sadly, this still needs a lot of work. The height of the rocks are way to uniform and especially the texturing. They repeat far too often and it's not natural looking at all.

+1 vote   media: Canyon
Urby Aug 5 2014, 6:16pm says:

If I had to criticize one thing here it would be the cables. Why have the generator cables run into the wall, then back down out of the ceiling? Surely the generator cables would just feed directly into the base of the power box?

Think of the construction budget man! Spare yourself the cost of unnecessary drilling and additional labour! :P

+5 votes   media: Generators with a power box
Urby Aug 3 2014, 7:33pm says:

That's Colette Green... not Gina Cross

+2 votes   media: Gina's Adventures
Urby Aug 3 2014, 4:35pm says:

That is one shiny *** floor. :P

+2 votes   media: Some screnshoots of V2.0 (WIP)
Urby Jul 11 2014, 9:07am says:

Looks like he lost a lot of blood before falling over some distance away from it... heh :)

+2 votes   media: Dead scientist in giant duct
Urby Jul 1 2014, 3:51pm says:

You'd have to be pretty desperate to use one of those. :P

+5 votes   media: Budget cuts
Urby Jul 1 2014, 3:49pm says:

I love it!

+6 votes   media: New look corridors
Urby Jun 28 2014, 9:17am replied:

Heh, no worries. Keep it up. More Half-Life singleplayer mods is a good thing! :D

+2 votes   media: Don't even mess
Urby Jun 26 2014, 5:20am says:

I don't think that the "Don't even mess" part is supposed to be seen in game. The texture is used for corner tables / counters. :P

+3 votes   media: Don't even mess
Urby Jun 18 2014, 11:23am says:

Those are some old *** games!

+1 vote   media: My Games
Urby Jun 16 2014, 9:08am says:

Rood Erif? :P

+3 votes   media: WIP Screenshots
Urby Jun 13 2014, 2:03pm says:


+1 vote   media: Sci-Fi Environment
Urby Jun 11 2014, 12:01pm replied:

There is a little bit of light coming through but the main lights in this particular section of the game are all out.

+2 votes   media: A thank you to our 1,000 followers!
Urby Jun 9 2014, 9:27am replied:

Indeed. The holding cells need to be isolated units with windows, rather than walls surrounded by one big sheet of glass.

Otherwise, there's no denying the increase in quality here. Keep it up. :D

+2 votes   media: Gina's Adventures
Urby Jun 8 2014, 7:23pm says:

Holy crap. This just came out of nowhere huh? Looks amazing. Gonna give it a run through now.

+2 votes   mod: Hopelessness: The Afterlife
Urby May 25 2014, 10:14pm says:

Might want to change up that lighting. The colour is way off. Otherwise, it's looking like a good start. :D

+3 votes   media: Gina's Adventures
Urby May 25 2014, 2:41pm replied:

I think he forgot to make the water transparent...

It's also running at a really low resolution...

+1 vote   media: Gina's Adventures
Urby May 24 2014, 7:34pm says:

"Alfa" though...

+3 votes   download: Alfa Version
Urby May 19 2014, 3:50pm says:

Yikes. I'd get rid of those terrible light shafts.

+3 votes   media: Welcome back to CenCom (3).
Urby May 18 2014, 12:18pm says:

Yeah ok... this looks amazing :D

+3 votes   game: Snot
Urby May 14 2014, 9:36am says:

My good friend Archie has a few thoughts concerning entity limits in Goldsource.

They're not very nice thoughts...

+4 votes   media: Separation Anxiety
Urby May 11 2014, 7:21pm replied:

"The city centers and areas once called home and work are now populated by grotesque mutated humans, minds rotten from radiation and sickness."

+3 votes   media: Miscreated Teaser Video - Steam Greenlight - Vote
Urby May 11 2014, 11:59am says:

Regarding your cliffs, this is a really good terrain technique you can use in GoldSource:

+2 votes   media: Omega4
Urby May 7 2014, 8:49pm replied:

No worries man. Keep it up. :-)

+1 vote   media: Antarctica Research Station
Urby May 6 2014, 3:59pm says:

Severe weather conitions...

+2 votes   media: Antarctica Research Station
Urby May 6 2014, 9:10am says:


+3 votes   mod: Omega Ω Protocol
Urby Apr 29 2014, 11:21am says:

I assume this is a visitor entrance of some sort? I'd maybe tweak it a little.

- That ladder should be locked away, maybe with the cleaning trolleys in your earlier shot? Someone might hurt themselves.
- The stairs could use a railing. Safety first. :P
- Maybe another seating area this side of the concrete divider? There's a lot of unused space.
- Maybe add some posters or information on the walls. It's a little drab and depressing at the moment.

+5 votes   media: Screenshots
Urby Apr 29 2014, 11:17am says:

My thoughts:
- What is this room used for?
- The stairs are a safety hazard. Add a railing or some form of barrier.
- Those tables are enormous. How did they get them up that tiny stair case? Maybe add smaller tables / desks.
- Those 3 screens on the wall look a little lost. What are they there for and what are they connected to?
- Those cleaning trolleys should really be locked away in a cupboard shouldn't they?
- Those computers are all clustered into one corner, meaning you have to walk all the way to the far end of the room in order to work on them. Why not move some to the other wall and spread them out to fill a little more space.
- Overall, it just looks way too empty. You could maybe break the floor up into separate labs.

+3 votes   media: Screenshots
Urby Apr 24 2014, 10:19am says:


+5 votes   media: Gang Beasts Customisation Pre-viz #2
Urby Apr 21 2014, 2:22pm replied:

The grunts in the 1997 alpha version used the M4.

+1 vote   media: Half Life Fan Art
Urby Apr 21 2014, 2:20pm replied:

"This wallpaper is awesome, it reminds me of "Surface Tension"

You do know that this IS Surface Tension right? From Black Mesa Source...

+1 vote   media: My Desktop
Urby Apr 5 2014, 4:44am says:

Shouldn't that sign be Ukrainian? :P

+9 votes   media: Sleepless demonstration
Urby Mar 29 2014, 2:59am replied:

Which you won't be. Wrong mod :P

+17 votes   media: M1A1 Tank
Urby Mar 28 2014, 10:03am says:

The Resonance Cascade has got to be one of the most relived disasters in all videogame history... and we're still not bored with it! :D

Looks amazing as always.

+9 votes   media: Collapse Teaser
Urby Mar 23 2014, 4:32pm replied:

Yup, that was featured in the trailer.

+3 votes   media: Logan's Promise [WIP]
Urby Mar 19 2014, 11:33am says:

Not a bad reskin, but show a little courtesy and credit the original author: Romka.

+3 votes  
Urby Mar 17 2014, 6:30pm says:

Very cool. Shame it's not dynamic.

+1 vote   media: Custom Desktop Background
Urby Mar 12 2014, 3:57pm replied:

Oooh, OK. Misunderstood. :D

+1 vote   article: Need some HELP here!
Urby Mar 12 2014, 1:17pm says:

You can edit an .fgd with notepad

+3 votes   article: Need some HELP here!
Urby Mar 10 2014, 11:50am replied:

I agree.

People on MODDB seem to downvote the member, regardless of the comment. It's petty. Upvoted and thanks for the feedback.

+2 votes   media: "Do your damn job..." [WIP]
Urby Mar 6 2014, 1:54pm replied:

But it's 2014, silly Archie...

+1 vote   media: Central Complex Media (Outdated)
Urby Mar 4 2014, 2:47pm replied:

You're a good man. :P

Not quite sure I understand the concept of film grain in games. For me, film grain isn't something to be ADDED. I like a nice clear image.

Each to his own I guess.

0 votes   media: Half-Life 2 : MMod - Pistol Muzzleflash&Wood HitFX
Urby Mar 3 2014, 6:29pm says:

Just FYI, you don't need to use .pak files. Just replicate the file structure within your mod folder.

+1 vote   download: Demo as shown...
Urby Mar 2 2014, 5:41pm says:

I would change the ground texture and add some paths in as well

+2 votes   media: Gina's Adventures
Urby Mar 1 2014, 5:51pm says:

Bit of a social faux pas, getting on the same gondola of a big wheel with 3 of your major rivals. :P

+5 votes   media: Big Wheel
Urby Feb 19 2014, 4:26pm says:

You got yourself a tracker. Good to see a fellow Brit and long term GoldSource mapper. :D

+2 votes   mod: Half-Life : Echoes
Urby Feb 18 2014, 7:32pm says:

Sure, he's working now, but you know as soon as the cameras are gone he's going to be playing the minigame on that PC.

+4 votes   media: Bureaucracy Core
Urby Feb 13 2014, 2:56pm replied:

I guess that's true. As long as you make sure to go back and apply what you've learned to previous areas, removing them entirely if that's what it takes. :P

+1 vote   mod: Gina's Adventures
Urby Feb 13 2014, 8:39am says:

I would advise you to practice mapping a little more before taking on a mod. It's a pretty big process and it looks as though you're only just starting out with mapping.

+3 votes   mod: Gina's Adventures
Urby Feb 13 2014, 8:31am says:


+2 votes   media: Chapter "Hazardous Environment"
Urby Feb 2 2014, 5:13pm says:


+5 votes   media: Characters N 1 Surrogates "A"
Urby Jan 27 2014, 9:11am replied:

Cannot unsee... thanks man. ¬_¬

+4 votes   media: Editing Reservoir with Jackhammer
Urby Jan 11 2014, 6:56am says:

Awesome, not to mention hilarious.

+3 votes   media: Window Cleaning Gondolas
Urby Dec 26 2013, 12:28pm says:

The textures on the mechanic zombie aren't final right? They look like an MSPaint job is all...

+2 votes   media: Holdiay Update (I'm baaaaack)
Urby Dec 20 2013, 2:21am says:

A lot of the time you can see why most of this stuff was amended for the final release. GMan was incredibly herpa-de-derpy.

+2 votes   media: Old "Gman"
Urby Dec 10 2013, 7:48am says:

I know this is WIP but you should use texture lighting in Goldsource rather than light entities.

+2 votes   media: Tunnels v2.0
Urby Nov 28 2013, 8:06am says:


+3 votes   media: making dungeon-style minigame
Urby Nov 25 2013, 3:31pm replied:


+4 votes   media: Entering the lair... WIP
Urby Nov 10 2013, 11:39am replied:


+1 vote   media: Screenshot
Urby Nov 10 2013, 11:22am replied:


+1 vote   media: Screens
Urby Nov 2 2013, 1:19pm replied:

Outdoor terrain is a tricky one to get right in GoldSource and is way too in-depth to go through in a comment. Try reading these tutorials though, they should point you in the right direction. TWHL is a good site to know if you're learning GoldSource and Source mapping in general :)


+1 vote   media: Bio5
Urby Oct 27 2013, 6:08pm replied:

Perhaps he's turned texture filtering off.

+4 votes   media: Taco taco, taco burrito! (BMS signs)
Urby Oct 24 2013, 4:23pm says:

Woah... dat blur... How fast is this guy moving!?

+1 vote   media: Spark Shower.
Urby Oct 24 2013, 1:46pm replied:

Archie's project? D:

+1 vote   article: October 2013 - Writing on the Wall
Urby Oct 19 2013, 10:52pm says:

You managed to **** up the title of the image, when the word you're looking for is actually IN the image... slow clap

+2 votes   media: A Good Product
Urby Oct 17 2013, 10:25pm replied:

Fixed. It was on my todo list and I forgot about it. :P

+3 votes   media: Merry Urby Day media!
Urby Oct 6 2013, 6:22pm replied:

"Black Mesa:Dormitories is an add-on for the mod, Black Mesa. The goal of this mod is to recreate the original HL1 mod called Induction."

Slow clap...

+10 votes   media: Lobby W.I.P
Urby Oct 6 2013, 6:21pm says:

That lock is enormous... It needs a bit more work to be better than HL2's :P

+1 vote   media: A Better Door Model than HL2's
Urby Sep 25 2013, 3:45am says:

That's pretty awesome. :)

+2 votes   media: Chemical Research laboratories
Urby Sep 21 2013, 8:17pm says:

The architecture is cool but the wall textures look kinda cartoonish. Is that what you were going for?

+2 votes   media: collider
Urby Sep 12 2013, 8:08am replied:

Indeed, this image is awash with... with... uhm... thing-ness.

+2 votes   media: Nothing
Urby Sep 11 2013, 8:15am replied:

What's with the down votes...?

Ok fine, this is a **** model and I would hate to see it finished. ?

+2 votes   media: [OLD STUFF] Snack machine
Urby Sep 7 2013, 2:17am says:


+1 vote   article: F......! Steam :(
Urby Sep 1 2013, 8:56am replied:

Now now Joe, that's not... aw the Hell with it. You're right.

+4 votes   mod: Infection
Urby Aug 29 2013, 4:06pm replied:

Thank :P

+3 votes   media: ...and down we go.
Urby Aug 29 2013, 3:23pm says:

You're not wrong.

+1 vote   media: Red
Urby Aug 23 2013, 8:13am replied:

That's kind of a double edged sword. You need to consider both the community's reaction and the developers own sense of achievement.

A lot of the time, when somebody uploads an image of something they produced in couple of minutes, some randomite from the community, who may or may not have any development experience could jump in and say "OMG AMAYZING! MOAR MOAR!"

It's a well known fact that the worst thing you can do to an artist (after all, 'games are art' nowadays aren't they?) is tell them that their work is perfect when it isn't. The second you tell somebody that what they have produced is "perfect," they will immediately stop trying to improve their skills.

That's not to say that the community is the cause of the problem. A competent designer should be able to look at their own work and know whether or not they have worked to the best of their ability, regardless of what other people say.

I'm going to use myself as an example once again. Back in 2008, I released 3 screenshots for The Core's mod profile in order to get the page started. People were kind and praised the images and were generally happy with what they saw. In spite of this, you won't see these areas in the final release. Be that because they have either been massively improved or simply deleted. Nobody TOLD me to do that, I just did it because the rest of the mod began to outshine it as it became more and more advanced.

In an ideal world of course, there would be no bad games or mods because they would each be properly tested and the developers would pay close attention to that initial feedback. You could say that with regards to development, the FIRST impression is your LAST line of defense.

...Man, that's deep. I've gotta make a note of that somewhere.

+3 votes   article: Urby's Tips #4
Urby Aug 22 2013, 4:51pm replied:

Heh, sorry. Didn't actually check the site, i just i saw the links. :)

+2 votes   article: Abyss is looking for help !
Urby Aug 22 2013, 3:00pm says:

Gotta love how 50% of the footage was from standard Half-Life. Slow clap Gearbox, slow clap...

+1 vote   media: Half-Life: Guard Duty Trailer (Low Quality)
Urby Aug 22 2013, 2:50pm replied:

Not to play devils advocate but you're kind of showing this link on your profile, your group page and your mod page... just so you know :P

+3 votes   article: Abyss is looking for help !
Urby Jul 18 2013, 1:46pm says:

Broken pipe sections are too long. They would never fit together were the pipe intact.

+4 votes   media: Heavy WIP
Urby Jul 10 2013, 3:47pm says:

Why is the texture all broken up like that? Did you leave texture locking on?

+2 votes   media: In game pics
Urby Jul 7 2013, 6:58pm says:

Hmmm, it seems the science team has completely stopped giving a **** about their paperwork.

+8 votes   media: Dormitories entrance. Heavy WIP:
Urby Jul 7 2013, 3:23pm says:

I sense you're unhappy...

+1 vote   article: Its time to fuck some shit up.
Urby Jul 7 2013, 3:18pm replied:

He told you to make code AND fart noises? D:

+1 vote   media: HEV Hands
Urby Jul 7 2013, 12:22pm says:

Ah Comic Sans. We meet again.

+2 votes   media: chapter backgrounds
Urby Jul 7 2013, 11:16am says:

Holy crap. It might be time to upgrade your PC if you're still playing Half-Life in that resolution! -_-

+1 vote   media: Alpha style crowbar
Urby Jun 30 2013, 5:24pm replied:

Beautifully put. +1 for you sir! :)

+2 votes   media: Nothing
Urby Jun 28 2013, 5:06pm replied:

By all means pile in the detail, but try to think of it as a real place. Every pipe, vent and cable has a purpose. It's great to see you taking on constructive criticism so well while improving your skills. There should be more modders like yourself. :D

+3 votes   media: Lights and Vent
Urby Jun 21 2013, 5:54pm says:

Look at things with a little more logic, why waste resources and energy on 2 lights which would both be mostly blocked by a vent?

+3 votes   media: Lights and Vent
Urby May 28 2013, 6:40pm says:


+3 votes   media: Psychosurgery Gameplay (ALPHA)
Urby May 28 2013, 6:27pm replied:

Looks to me like a case of "make do with what you can get" rather than a fully equipped combat ready grunt.

I like it.

+3 votes   media: "Minsk" NPC
Urby May 12 2013, 9:05am says:

Whole load of nothing going on in this video huh?

+1 vote   media: In game view
Urby May 11 2013, 5:07pm says:

That is one damn tiny road.

+6 votes   media: Levels
Urby May 10 2013, 4:31pm says:

Sounds like a good Friday night.

+2 votes   media: Drink, Drug, Gamble, Game
Urby Apr 30 2013, 4:40pm says:

All I can say is you're playing with fire, mapping a school...

+3 votes   mod: Realistic mapping
Urby Apr 30 2013, 3:59pm replied:

You were so close to getting an up vote. Shame about that "First comment" part. Better luck next time.

+5 votes   media: Sooo... i think we can start with some scary stuff
Urby Apr 19 2013, 7:56am says:


+1 vote   media: AR-1 Minerva Union high-resolution mesh
Urby Apr 17 2013, 6:46pm replied:

Not really a spoiler, that's just how you should use lighting. :P

+2 votes   media: Central Complex WIP
Urby Apr 17 2013, 8:08am replied:

Not really. What am I spoiling exactly?

In a nutshell, my comment is: "It is dark here."

+3 votes   media: Central Complex WIP
Urby Apr 16 2013, 8:01pm replied:

The overall theme for this section of the mod is dark and cold as the main power has been out for a while. There are more screenshots of this map a little further back:

The yellow light here is simply to highlight an area of interest.

+1 vote   media: Central Complex WIP
Urby Apr 16 2013, 7:41pm replied:

You are essentially releasing Counter-Strike Source for free to people who do not own it...

You get why that's not legal right?

+5 votes   mod: Plan Of Attack: Source
Urby Apr 16 2013, 4:11pm replied:

Mod was first posted on August 2008. :P

It has actually existed a little longer than that. :P

+2 votes   article: SnC Games answer your questions.
Urby Apr 4 2013, 6:58pm says:

That looks sooo awesome! :D

+6 votes   media: Crossroads Episode I
Urby Apr 4 2013, 6:01pm says:

Hot as balls. Love it.

+4 votes   media: Anti Aircraft Turret
Urby Apr 4 2013, 5:18pm says:

You might want to use rad texture lighting with Gold source. Entity lighting never looks great in Gold source. :(

+2 votes   media: halls
Urby Apr 4 2013, 4:44pm replied:

Heh, I think I'm already tracking that.

+1 vote   mod: Gunman Plus
Urby Apr 3 2013, 5:43pm says:

Wouldn't it make more sense to create a sequel in source or some other modern engine? Besides I don't think you could even release this as a free mod legally using the original models, sounds, code etc because it's owned by Streamline Studios formerly Rewolf

+1 vote   mod: Gunman Plus
Urby Apr 3 2013, 8:01am says:

Gorgeous. Hell, I don't think I'd upgrade from this. :D

+2 votes   media: Ruger Gunsite Scout
Urby Apr 1 2013, 11:28am replied:

You're not wrong there. It's been such an ambitious and huge part of the project that we are considering an 18 month break before we continue working on the mod. After all, we'd hate to rush things...

+6 votes   article: The Croe Update!! (April Fools 2013)
Urby Mar 28 2013, 2:50pm says:

Worst day ever. :P

+4 votes   media: Scinetist...
Urby Mar 27 2013, 8:30am says:

More sexy nothing.

+1 vote   media: Nothing
Urby Mar 25 2013, 4:13am replied:


+2 votes   media: Day One (WIP)
Urby Mar 24 2013, 6:26am says:

Creepy... nice work.

+3 votes   media: "He changed....they all did..."
Urby Mar 22 2013, 5:28pm says:

This needs a lot more work...

+2 votes   media: Outside
Urby Mar 15 2013, 9:15am says:

I don't follow -_-'

+1 vote   media: Deja vu of GADGET
Urby Mar 14 2013, 6:53pm replied:

Half-Life: Source

+1 vote   media: Goodbye Freeman
Urby Mar 12 2013, 5:19pm says:

Needs a lot more work.

+1 vote   media: HLS 1.5 Background
Urby Mar 11 2013, 7:39pm replied:

Aliens as a concept may not be original, but designing a new alien species from your imagination means you can create something that is entirely unique and challenges the player in a totally new way.

+7 votes   media: Tips for modders everywhere.
Urby Mar 11 2013, 3:58pm says:

Looking good.

+1 vote   media: Player model #2
Urby Mar 11 2013, 2:27pm says:

News post images only show up as tiny thumbnails so I can't see it. Just to go out on a limb, have you built your cubemaps?

+1 vote   article: help with mapping
Urby Mar 10 2013, 12:58pm replied:

You mean Gearbox? :P

+4 votes   download: Wheel Chair Civilian Scientist
Urby Mar 10 2013, 11:44am replied:

Never played it. If it's about zombies then I don't want to either. Zombies aren't scary, ever.

0 votes   mod: Panic
Urby Mar 10 2013, 10:27am replied:


+2 votes   download: G-Man CaBeZoN and Happy
Urby Mar 10 2013, 10:17am says:

Just looks like a bad reskin of the original decay model. It's not your model.

+3 votes   download: Wheel Chair Civilian Scientist
Urby Mar 9 2013, 12:58pm says:

Zombies... How very original.

+2 votes   mod: Panic
Urby Mar 7 2013, 9:19am says:

Isn't Barney a little well dressed to be serving up burgers and fries? :P

+2 votes   media: RL 1.5
Urby Mar 6 2013, 9:01am replied:

Only just noticed you said "Brian" which makes the comment a thousand times better.

+2 votes   article: Breaking the Silence
Urby Mar 3 2013, 12:12pm says:

So you're going to be remaking the maps as well? That can only be a good thing.

Consider crediting the original authors of those models and I might considering tracking. ;)

+2 votes   mod: Azure Sheep:Original Remake
Urby Mar 3 2013, 12:11pm says:

Garish. :|

It would be better with a darker, less saturated shade of blue. Think law enforcement.

+2 votes   media: H.E.V. Security Guard
Urby Mar 3 2013, 5:07am says:

"Well before..."?

Surely 10 days at most. Freeman's acceptance letter was dated 5th of May and the disaster occurred on the 16th.

+1 vote   article: Word of God Has Spoken
Urby Mar 1 2013, 10:56pm replied:

This room already makes use of posters and wall details, any more would really be over-doing it.

I'll see what I can do about the texture, but I don't want to resort to darkening it as the overall feel for this area is cleanliness in contrast to what the player will find a little later on.

+2 votes   media: Central Dormitories
Urby Mar 1 2013, 10:02pm says:

Skip the tentacle!? What!!?

+1 vote   article: Half Life Source 1.5 WANTS YOU!
Urby Feb 28 2013, 1:38pm says:

While I admire the fresh attitude of drafting this out first before starting any in depth development, I have one gripe. Does it really have to be zombies yet again?

+1 vote   mod: A Piece of Blue Sky
Urby Feb 28 2013, 7:56am replied:

Drugsters have jam in?

+4 votes   media: yeah!
Urby Feb 28 2013, 7:45am says:

To save anyone else the trouble: 통로 means "Passage"

+3 votes   media: 통로
Urby Feb 24 2013, 6:56am says:

Nobody cares.

+2 votes   article: DO YOU EVEN LIFT?
Urby Feb 21 2013, 6:12pm replied:

It's called a troll mod good sir.

Urby Feb 19 2013, 8:47pm says:

You must be doing something wrong. All HL mods work fine for me.

+1 vote   article: No more modding
Urby Feb 17 2013, 11:52am says:

The mapping looks really bad. Is it just a kill box filled with head crabs? I thought people stopped doing things like that in 1999...

+4 votes   mod: scare universe
Urby Feb 11 2013, 7:35am says:

Picture taken halfway to Australia?

+2 votes   media: rail
Urby Feb 10 2013, 12:10pm says:

Just looks like you reduced the texture quality. You might want to edit the model to a more cartoonish style.

+3 votes   media: Current G-Man Model
Urby Feb 10 2013, 4:09am replied:

Also, don't lose your temper when some members say the same thing or ask similar questions over and over. MODDB's comment system is clunky at the best of times. Just calmly and politely point them in the right direction. And take critism with a pinch of salt.

"One of the worst things you can do for an artist is tell them their work is perfect when it isn't" - Yahtzee Croshaw

+4 votes   article: Should we give up?
Urby Feb 10 2013, 4:05am says:

Can't download right now since I'm on a tablet, but even if I could download I would say the same thing. Don't give up.

Work on your mod to the best of your ability behind the scenes for a few months, then release some media of COMPLETED work. That way you get more followers and people who want to help will come to you if you mention that you are recruiting.

Also, respect the community and it will respect you back. At SnC, we have tried to respond to every comment and answer every question and the responds from the community has been immense and given us the drive to carry on. We have considered throwing in the towel many times, until finally we were nominated for upcoming mod of the year 2012.

That is when you KNOW you need to keep going.

Best of luck,

+4 votes   article: Should we give up?
Urby Feb 6 2013, 2:40pm says:

Poor guy lost his pen! Help him you bastards.

+3 votes   media: Concept In-Game Poster
Urby Feb 6 2013, 2:14pm says:

Awesome screenshot. Carry on like this!

+3 votes   media: Afterlies - The Outline
Urby Jan 31 2013, 1:39pm replied:

At least try using some counterstrike or team fortress textures to add variety. Halflife.wad is pretty old and terribly boring to veteran players.

+1 vote   media: Research Room
Urby Jan 30 2013, 4:51pm replied:

I'm assuming this isn't set in Black Mesa? If it is then it's fine, use em. If it's not... it looks like it is.

-1 votes   media: Research Room
Urby Jan 30 2013, 1:48am says:

Prefabs? Stock Half-Life textures? Euw.

Still needs a lot of work.

+1 vote   media: Research Room
Urby Jan 29 2013, 7:38am replied:

Nothing wrong with a team of three. I should know. :P

+2 votes   media: Dead End?
Urby Jan 29 2013, 7:34am says:

Why are there windows in a rubbish shaft?

+1 vote   media: A hole lot of trouble
Urby Jan 29 2013, 7:31am says:

The mapping needs a lot of work...

+6 votes   mod: Hazard: The Plague
Urby Jan 22 2013, 3:01pm says:


+5 votes   media: bulls
Urby Jan 22 2013, 2:59pm says:

I want to have sex with all of your models.

+3 votes   media: Low-poly Steampunk Hammer Grenade
Urby Jan 21 2013, 5:26pm says:

What's that smell? Uh, feeling a little dizzy actually. Oooh, pretty lights... *thud*

+3 votes   media: Gas Chamber
Urby Jan 21 2013, 5:25pm says:

Get Far Cry 3. :)

+1 vote   article: Far Cry 2
Urby Jan 17 2013, 7:36am says:

Oh dear ugly... º-º

+19 votes   media: CM11 comparison
Urby Jan 10 2013, 5:49pm says:

The scale looks a little off in this shot. The people look tiny compared to the staircase and barrels.

+1 vote   media: G-K Accelerator Complex (Alpha)
Urby Jan 10 2013, 5:39pm replied:

All the screenshots I upload are 1920 x 1080 jpegs with no compression so I don't know what the hell you're trying to upload to think that...

+1 vote   media: Dreams
Urby Jan 6 2013, 5:05pm says:

You know, if you include screenshots in your news article it's more likely to be shown on moddb's front page... Just saying. :P

Looking forward to playing this.

+1 vote   article: The Challenger Deep 2 media update
Urby Jan 5 2013, 7:09pm says:

Some very obvious clipping there. Make sure you fix that before you try to compile. :P

In fact, none of your brushwork is aligned to any logical grid size... That's bound to cause numerous annoying leaks and/or clipping.

+4 votes   media: Elevator shaft
Urby Jan 2 2013, 2:21pm says:

It definitely needs better lighting.

+2 votes   media: 1st room redone
Urby Dec 30 2012, 11:46am says:

Perspective on the shotgun is bollocksed...

+4 votes   media: Small update is,,, small.
Urby Dec 28 2012, 2:25pm says:

Heh, love the little gears inside. Nice model ^_^

+1 vote   media: Low-poly Steampunk Batton Grenade
Urby Dec 23 2012, 7:20pm says:


+2 votes   media: ZeneTech mouse paint job
Urby Dec 19 2012, 4:24pm says:


+7 votes   media: Real Helicopter Skin
Urby Dec 13 2012, 8:06pm replied:


+5 votes   mod: Half-Life 2 Lost And Found (Millenium)
Urby Dec 12 2012, 5:53pm replied:

Fantastic! Constructive criticism! Thank you very much for your comment.

On that note, it's worth pointing out that this area has already been through a few changes since this shot was taken but I will certainly look into using sprites with bollard lights before the next compile.

Cheers. :D

+2 votes   media: Central Dorms and Leisure Complex WIP
Urby Dec 11 2012, 3:34pm replied:

From the looks of things, you didn't really do ANYTHING to promote your mod on MODDB (You know, the site where people vote for MOTY) during the voting period.

That could have something to do with it.

+4 votes   article: Mod of the Year 2012 Top 100
Urby Dec 11 2012, 1:14pm says:

Uhm, you posted this the day voting closed...

+2 votes   article: MOTY Update! Multiplayer Demo Coming Soon!
Urby Dec 4 2012, 8:43pm replied:

Spot on! :P

...and thanks! :D

+3 votes   media: Black Mesa's corridors
Urby Dec 4 2012, 6:48pm says:

What on Earth are all those individual 64 x 64 blocks?

+1 vote   media: One map down...
Urby Dec 1 2012, 3:04pm replied:

You do realise Black Mesa was released nearly three months ago right? :P

+3 votes   article: Black Mesa: Uplink Charity Event & Release Date
Urby Nov 30 2012, 7:50am says:

That ground water is very blue. :|

Looks HAWT otherwise. :D

+2 votes   media: Ooo
Urby Nov 28 2012, 7:56am says:

Certainly a good start. :)

+4 votes   media: Jump Room
Urby Nov 24 2012, 10:34pm says:

I think I know that guy on the right...

+2 votes   media: RPG Grunts
Urby Nov 24 2012, 6:01am says:

uhm...why not show more of the skybox in a screenshot regarding the skybox?

It just looks like one of the Xen skyboxes to me. Not really new.

+1 vote   media: SKYBOX TEST
Urby Nov 22 2012, 9:15pm says:

Tomato ketchup... everywhere...

+2 votes   media: work in progress
Urby Nov 18 2012, 6:25pm says:

Very nice mate. Very nice. :D

+1 vote   media: Low-poly Royal Mail van
Urby Nov 18 2012, 3:27pm replied:

Thank you very much. :)

+2 votes   article: The Big November Update
Urby Nov 17 2012, 12:30pm replied:

I cannot.

+1 vote   media: Help!
Urby Nov 17 2012, 5:27am says:

Get a coder.

+1 vote   media: Help!
Urby Nov 14 2012, 6:30pm says:

Time of the month? :/

+1 vote   media: Some screens of a level
Urby Nov 13 2012, 7:58am replied:

I'm a wizard

+3 votes   media: Bull
Urby Nov 12 2012, 2:59pm says:


+7 votes   media: Bull
Urby Nov 6 2012, 7:53am says:

Sexiest van ever.

+1 vote   media: Van High-resolution mesh
Urby Oct 24 2012, 6:18am says:

While I think the model looks fantastic at the moment, I think you should lose the shells.

The reason simply being that when I run out of shotgun ammo, I will still be able to see these additional 8 shells which for some reason I cannot use...

Just a pet peeve of mine.

+3 votes   media: October 23 Update - Glock 17/Spas-12
Urby Oct 15 2012, 4:37pm says:

Sweet monkey Jesus... Is that software mode? It's 2012!

+3 votes   media: Chapter 3:Mission of Terror
Urby Oct 15 2012, 4:34pm says:

Basic, yet rather neat.

Love it.

+3 votes   media: The Evasion - Hallway
Urby Oct 12 2012, 7:37am says:

1. Don't use prefabs. Use models or make new objects. It's not 1998 anymore!
2. Don't use default textures. It's not 1998 anymore!
3. Don't use point entity lighting as the main light source of a room. They didn't even do that in 1998.

+6 votes   media: Intro Preview
Urby Sep 24 2012, 8:00am says:

His legs look really short. :P

+9 votes   media: Character Model Render
Urby Sep 12 2012, 7:44am replied:

There are multiple settings for sounds in HL. You can set the radius at which the sound is heard (small/medium/large) or set it to play everywhere.

+2 votes   media: Wheel, pipes, and computers
Urby Sep 11 2012, 5:51pm says:

This shot is a thousand times better than the previous one I commented on. The variety in the lighting works wonders here.

+1 vote   media: Demo
Urby Sep 11 2012, 5:45pm says:

The fact that you've used a tile texture around the top but haven't fitted it to the brush work is kind of irritating to look at, as is the odd mixture of high and low res textures. :|

+3 votes   media: Yes, the game is inspired by Portal 2
Urby Aug 31 2012, 7:41am says:

Damn that's a narrow road...

+3 votes   media: Mod screenshots
Urby Aug 27 2012, 9:45am says:

There are a lot of tables with only a single chair here. Pretty oppressive. Does this place discourage eating with friends?

Also, rotate those corpses a little. Every dead body in your screenshots look like they all face the same direction.

+3 votes   media: demo
Urby Aug 21 2012, 3:46pm says:

I want to put my willy in it.

+1 vote   media: Low-poly Steampunk explosive device
Urby Aug 18 2012, 6:37am says:

Call me crazy, but I almost enjoyed these. Almost.

Sure the mapping is pretty basic, some of the models are downright horrendous and there were a few sections where I felt just a little overwhelmed by the amount of enemies I had to fight alone.

I like the idea that there was a larger scale war going on while I was fighting my way through the underbelly of the enemy fortifications, but there just wasn't enough visible action overall.

Pretty difficult too, I don't think I got through a single mission with more than 30HP remaining and I had to cheat to pass the ambush at the end of mission 2. It was just impossible.


+2 votes   mod: World War III Missions 1, 2 & 3
Urby Aug 13 2012, 9:28pm says:

"Classic! Need i say more."

How about: "Squashed?" :P

+1 vote   media: Periodic table of elements
Urby Aug 13 2012, 7:40am replied:

Will do. Will put up a review here tonight. :D

+2 votes   mod: Betrayal
Urby Aug 12 2012, 6:52am says:

Horrible horrible mapping for 2006! No plot at all, just a bunch of kill boxes and jumping puzzles, a lot of which are broken and require you to use noclip to progress.

2/10 simply because it's a good endurance test when playing on Hard mode.

+5 votes   mod: Kill all Greenpeace
Urby Aug 10 2012, 9:19am replied:

No no, it's cool Archie. I don't mind him praising me for your work.

+6 votes   article: The Core - August Update
Urby Aug 10 2012, 9:12am replied:

That and the fact that it's WIP and will likely contain a large amount of combat? :P

+1 vote   media: August 2012 Media Update - Part 2
Urby Jul 17 2012, 2:25pm says:

The map will look better when it's finished right? :P

+1 vote   media: New weapon models and improved innsmouth
Urby Jul 1 2012, 1:53pm says:

This looks pretty awesome.

+1 vote   media: NEW!CHANGE
Urby Jul 1 2012, 12:15pm says:

Want! What is this for? Also, did you skin it? :O

+1 vote   media: Low-poly London Double-decker
Urby Jun 30 2012, 6:32am replied:

If you're talking about building a box around the entire map with the sky texture, then just NO! Don't ever do that.

+2 votes   media: It's not the destination...
Urby Jun 22 2012, 9:25pm says:

Not a bad model so far. It'll be good to see it finished. :)

+2 votes   media: [OLD STUFF] Snack machine
Urby Jun 14 2012, 5:14pm says:

The lighting in these last 3 shots are hideously yellow. Torch light should be more orange and toned down.

+2 votes   media: Church Council
Urby Jun 11 2012, 8:19pm says:

I wish I knew enough about the engine to help make the original idea a reality. :(

+1 vote   media: The good ol' days
Urby Jun 3 2012, 8:53pm says:

My only gripe with this is the broken screens. The texture repeats far too obviously.

Otherwise, this is awesome.

+2 votes   media: Delta Base, Sector C
Urby May 25 2012, 10:06am says:

Very nice. Do I see Nightwatch textures? :D

+2 votes   media: Chapter 5 - Cliff cave
Urby May 25 2012, 8:03am says:

Pretty bloody awesome.

+2 votes   media: Cleansuit Scientists!
Urby May 22 2012, 8:56am says:

Another classic HL mod. Going to have to download this when I get home. :D

+5 votes   mod: Gut Reaction
Urby May 21 2012, 11:36am says:

Not feeling the bright blue rotor blur or the windows. Looks weird.

+7 votes   media: Osprey
Urby May 21 2012, 11:34am says:

Gotta say, that is pretty ******* awesome.

+3 votes   media: Bullsquid
Urby May 19 2012, 6:05pm says:

Classic mod with one hell of a difficulty curve. A little short but it will always be one of the many earlier mods that convinced me to get into GoldSource modding.

Love it.

+4 votes   mod: The Evil Thing
Urby May 17 2012, 6:57pm says:

Yikes, these guys have seen better days.

Also, why is Kleiner wearing lipstick? :P

+4 votes   media: Scientist for op4
Urby May 17 2012, 11:07am replied:

I think it was done this way so you could compare the concept sketch to what's on screen.

+12 votes   media: Nothing
Urby May 13 2012, 1:15pm replied:

Well done. Way to pay attention :|

+3 votes   media: Flooded Room Comparisons
Urby Apr 28 2012, 9:28pm says:

Can you even use that model. It's ripped from Max Payne 2 right?

+2 votes   media: Ingame movie
Urby Apr 26 2012, 12:05pm says:

Don't know why this made me think of Brink.

Cool skin. Not only is this a hobo hunter, it's also a hobo hunter. If you get my drift?

+2 votes   media: Hobo Hunter
Urby Apr 26 2012, 5:15am says:


+2 votes   media: Cendark April WIPs
Urby Apr 24 2012, 8:19am replied:

"Apartment WIP" <3

+1 vote   media: Apartment WIP
Urby Apr 23 2012, 12:29pm says:

Spoiler: This mod features G-Man.

In other news: G-Man needs to iron his shirt.

+2 votes   media: The G-Man wallpaper
Urby Apr 15 2012, 11:16pm says:

Try to be consistent with your model bases. You've got some HD and even SD model hacks for the zombies, yet this is clearly based on the LD scientist model.

Otherwise, this isn't bad, but I'm guessing you used Milkshape 3D because your textures have shifted over giving them all odd faces. You should realign them. ;)

+1 vote   media: C.I.A Agents
Urby Apr 15 2012, 3:49pm replied:

Teenagers who need to get out more. Yes. Anyway, referring back to the conversation you've posted on moddb for some reason...

Dr. Amazing misses TWHL: But that doesn't mean bronies are pedophiles
R Chi: no, but they share a worrying number of traits
R Chi: it should concern you.

You were the one who said that ALL bronies were pedophiles, and with your being a brony and all, I simply agreed. :P

+1 vote   article: A conversation with Archie
Urby Apr 15 2012, 11:14am replied:

Also, just so you get the message, this is how the world sees bronies:

Enjoy. :P

+1 vote   article: A conversation with Archie
Urby Apr 14 2012, 10:14pm replied:

Indeed. Creepy, creepy pedophiles.

+1 vote   article: A conversation with Archie
Urby Apr 14 2012, 9:23pm replied:

This shot is pretty redundant now. See the new version. The blood on the window is on the outside. :)

+1 vote   media: Easter Weekend Media - 2 Screenshots from Urby!
Urby Apr 14 2012, 4:32pm says:

Good read. R Chi makes some damn good points.

The whole bronie thing gives me the creeps...

+1 vote   article: A conversation with Archie
Urby Apr 4 2012, 7:29am replied:

*slow clap*

+10 votes   media: [April Fools Fake] Office Complex Trailer
Urby Apr 1 2012, 8:41am replied:

I know what you mean. You may have noticed that we're also revamping The Core. :P

+2 votes   media: [April Fools]New Overturn Theme!
Urby Apr 1 2012, 4:49am says:


+3 votes   media: [April Fools]New Overturn Theme!
Urby Apr 1 2012, 2:00am replied:

Health kits are now Pina Coladas. Sunscreen is armour :)

+6 votes   media: Update. The Cove! (April Fools 2012)
Urby Mar 29 2012, 9:38am says:

Might want to make that fluid narrower and less blocky...

+1 vote   media: Reactor pump
Urby Mar 25 2012, 2:44am replied:

Haha. Yeah. It's a work in progress.

+1 vote   media: The Grunts
Urby Mar 17 2012, 3:41am says:

It's a pretty cool effect but in my opinion parallax mapping works better in small quantities. Fallout 3, FEAR and GTA4 all use it for bullet hole decals and such.

+1 vote   media: Parallax Mapping Test
Urby Mar 16 2012, 9:30am replied:

Smoking indoors is banned in space too. You have to go outside.

+1 vote   media: Restaurant
Urby Mar 8 2012, 5:54pm says:

May your road lead you to warm sands.

Tracking. :)

+5 votes   mod: King of Bandits
Urby Mar 8 2012, 7:50am replied:

I agree. If you want to go ridiculous with the realism, you could use a spotlight entity with a wide cone to see how much of the ground each sprinkler would cover, then add more accordingly. :P

+3 votes   media: Flooded
Urby Mar 8 2012, 7:46am says:

Can I suggest using more brushwork for the railings rather than the textures?

It can really help avoid issues in places like the corners. :)

+2 votes   media: Cargo room
Urby Mar 4 2012, 2:03pm says:

The carpet in the center of these corridors looks a little out of place. Looking good otherwise. :D

+2 votes   media: hlbt
Urby Feb 11 2012, 9:27pm says:

"Half-Life Mod"

Uhm, I think you've done something wrong. :P

+2 votes   mod: Modular Therapy
Urby Feb 10 2012, 7:33am says:

Yikes! That background is a little filter-tastic!

I recommend changing it at some point.

+1 vote   media: Menu ENG
Urby Feb 7 2012, 3:37pm says:

My only issue is the texture alignment on the pipe. Otherwise, I like it. Really very good for a W.I.P. shot.

+3 votes   media: Outdoors!
Urby Jan 29 2012, 10:52am says:

Released Apr 30, 2005 yet I see no download link...

Saying that, the plot summary and screenshots just make me think it's not worth my time.

0 votes   mod: Dead Sector
Urby Jan 20 2012, 7:52am says:

Inspiring use of stock textures.

Consider yourself tracked.

+3 votes   media: The Bee
Urby Jan 12 2012, 7:25am replied:

You mean the one from Half-Life's texture pack? Yeah, it's nice. It's been nice for 14 years.

Also, a 72 hour week? **** that! :P

+6 votes   media: This mod was unsettled owing to 'I got a job'
Urby Jan 8 2012, 1:13pm says:

Guy needs to hire a maid...

+2 votes   media: tds4-home
Urby Jan 8 2012, 1:12pm says:

I would consider making use of some prop models to replace those plants.

+1 vote   media: work in progress
Urby Dec 28 2011, 12:11pm says:

Looks like metal...

If it's meant to be metal then good job.

+1 vote   media: Black Mesa crate
Urby Dec 6 2011, 3:05pm says:


Start again. :|

+5 votes   media: Zombie "Matrastro"
Urby Nov 30 2011, 7:33am says:

Nice work but the rocks need more work to look natural, especially those at the sides of the road.

+1 vote   media: Half-Life Hazardous Materials Episode 1
Urby Nov 23 2011, 7:21am replied:

You realise that you just responded and agreed with yourself right?...

+11 votes   media: Spas-12 Shotgun
Urby Oct 18 2011, 2:48am says:

Man, Anomalous Materials Lab got messed up after Freeman left...

+1 vote   media: the last chapter
Urby Oct 16 2011, 4:15pm replied:

Be sure to check the other angle shot. The reason it looks off is because you are likely mistaking the straps for part of the grip.

+1 vote   media: AK-47 High-resolution mesh
Urby Oct 4 2011, 7:36pm says:

Does that genuinely say "Western Onion" ???

+1 vote   media: Last Screenshots before Release!
Urby Sep 15 2011, 7:56am says:

Is he taking a ****?

+1 vote   media: Map 6
Urby Sep 7 2011, 7:39am says:



Looks more to me like 15%, maybe. Needs a lot more work.

+2 votes   media: Traning Base Progress 76%
Urby Sep 4 2011, 11:11am replied:

Actually it's from Half-Life... :P

+1 vote   media: USS Darkstar
Urby Sep 1 2011, 9:16pm says:

That's an AK74.

+5 votes   media: Grandpa's Ak 74
Urby Aug 29 2011, 5:51pm replied:

Haha, otherwise known as Bad Company syndrome :P

+2 votes   media: Bank Holiday Weekend Update - Urby
Urby Aug 29 2011, 4:08pm replied:

Well, the main characters besides the player are only really a means of driving the story forward. Most of the time they will be just out of reach, guiding the player through various situations.

+1 vote   media: Bank Holiday Weekend Update - Urby
Urby Aug 29 2011, 4:05pm replied:

Thanks for the feedback. I spent a lot of time on this particular section of the map, everything from the textures to the design and especially the lighting.

As mentioned though, this is a WIP shot and while the basic layout is here there is still more work to be done.


+1 vote   media: Bank Holiday Weekend Update
Urby Aug 29 2011, 4:00pm replied:

I agree with you there actually. Thanks for the input. :)

+1 vote   media: Bank Holiday Weekend Update - Storage Bay
Urby Aug 17 2011, 2:29am says:


That texture has been murdered by MSPaint from the looks of things.

+2 votes   media: NPC - Bravo Team Mark Unit
Urby Aug 6 2011, 6:59pm replied:

...You are aware this is an official Valve image right?

(Unless you were referring to the logo)

+5 votes   media: Alyx
Urby Aug 3 2011, 6:10pm says:

Looks more like dirty rough plastic to me :/

+3 votes   media: A Sand Texture
Urby Jul 22 2011, 6:21pm says:

Those are decals...

+1 vote   media: Blood Decals
Urby Jul 14 2011, 7:41am says:

Looks like you squashed the original GoldSource model...

+1 vote   media: Media Release 2 - Great Concepts by Deki
Urby Jun 16 2011, 8:15am replied:

Over 9000!

+2 votes   media: Barrels in-game
Urby Jun 14 2011, 1:04pm says:

This is the barney PS2 conversion by Ambient.Impact rendered with smooth shading (left) and flat shading (right) without textures.

...sooo, why exactly have you posted this image?

+1 vote   media: Barney models
Urby May 31 2011, 8:10am says:

About time you actually worked on something. This looks awesome.

+1 vote   media: de_desertion
Urby May 7 2011, 8:22am says:


Tone down those lights a little. The sprite is far to bright considering how well lit the area is. Also, the cones of light just look unnatural. You would only see shafts like that in really dark and foggy conditions.

Otherwise, this looks pretty nice.

+3 votes   media: SP_streets02
Urby May 7 2011, 7:37am says:

Is Point Blank really a fitting name for a mod based around snipers?

+3 votes   mod: Point Blank
Urby Apr 26 2011, 11:43pm says:

Your mother must be so proud.

+9 votes   media: I beat BooM!
Urby Apr 25 2011, 6:09pm says:

You're = You are.
your = belonging to you.

There should also be a full stop at the start, not a comma.

"Of course not. You're going to..." etc

+4 votes   media: cutscene
Urby Apr 25 2011, 3:05am replied:

Cool story bro

+8 votes   media: Mesa - Fallback Screenshots
Urby Apr 17 2011, 4:51pm says:

Looks a hundred times better already just for the texture change.

The green was too intense against the purple skybox. This looks excellent though and goes to show what you can learn by referring to the work of others.

(Don't try to learn from Valve though, a lot of their mapping in HL1 genuinely sucks. Gearbox all the way :P )

+1 vote   media: Xen -first try [update 2, pic 1]
Urby Apr 16 2011, 3:20pm says:

Keep working on it. My first suggestion would be to make the top layer use a different texture and not be so flat. Also, fix up the lighting to match the colour of the skybox and you'll be on to a winner. ^_^

Good luck getting this finished. I'll track. :)

+2 votes   media: Xen -first try [updated]
Urby Apr 2 2011, 6:57am says:

Oh God! Not most importantly! ARGH!!

+5 votes   media: Needlers
Urby Mar 6 2011, 6:03am says:

I don't like the blood decals. Seems a little over the top.

+2 votes   media: Gibs
Urby Jan 21 2011, 10:20pm replied:

As with HL1, the military are there to take you down.

+1 vote   media: Central Admin Building Media Release 1
Urby Jan 20 2011, 8:01am replied:

The entire mod takes place 2 days after the disaster. The core sections of Black Mesa are as far away from the Anomalous Materials labs as they can be, and well fortified. That's why they aren't in ruin. Other sections will be. :)

+1 vote   media: Central Admin Building Media Release 1
Urby Jan 4 2011, 5:54pm replied:

I agree with juniez. It is very good, but comparing it to a Source modification, let alone one that isn't even out yet, is pretty dumb.

+4 votes   media: Decals
Urby Jan 3 2011, 12:30pm replied:

Cool story, bro.

+1 vote   media: Sams mod 1
Urby Dec 19 2010, 12:14pm says:

Holy crap. Tracking as of right now.

+10 votes   media: Black Mesa Engineering Lab
Urby Dec 15 2010, 3:57am says:

That hole is far to angular for Source.

+1 vote   media: First level
Urby Dec 5 2010, 7:23pm says:

Use textlights as apposed to point light entities. It looks odd when the light has no visible source.

+2 votes   media: Storage Room FIXED
Urby Dec 5 2010, 7:22pm says:

Gah! Add some lights. Full bright lighting is horrendous.

+3 votes   media: Garage New
Urby Nov 28 2010, 4:24pm says:

These shots are all early work in progress pics right? Looks very unfinished and in desperate need of new textures.

+1 vote   media: Versalles flat - A huge map
Urby Nov 27 2010, 5:26pm replied:

Actually lol'd

+3 votes   media: lots of zombies
Urby Nov 21 2010, 3:15pm says:

Looks nice.

Strange mix of LD and HD models here though. Also, you're running the game at 640 x 480? Why!? D:

+1 vote   media: Update
Urby Nov 19 2010, 8:07am says:

Very nice.

Texturing and small details are spot on.

+4 votes   media: Entrance
Urby Nov 8 2010, 3:05pm replied:

Your moother

+2 votes   media: Action half-life
Urby Oct 30 2010, 3:08am says:

wait wait wait...

So, you stopped the mod because the content is illegal, but STILL released all of the illegal content and STILL didn't credit the authors of the original content...

Wow, just wow.

+11 votes   download: HL2 parody
Urby Oct 28 2010, 8:11pm replied:

Sorry, member's are invite only and we only require a coder presently.

+5 votes   group: Scotch & Coffee Studios
Urby Oct 24 2010, 5:09am says:

The lights look a lot better with the night sky. Nice work. :D

+2 votes   media: Creepy ^^
Urby Oct 23 2010, 12:21am replied:


+1 vote   article: About the mod.
Urby Oct 19 2010, 10:05am replied:

Mmmm, nothing better than loft-handed Gin... wait

+3 votes   media: Pistol
Urby Oct 15 2010, 12:07pm says:

Very nice!

+1 vote   media: Styx exterior shots
Urby Oct 15 2010, 12:06pm replied:

I hope not. Never liked the vehicles in Source. Run headlong into a wall at 60mph and you bounce off. It doesn't work like that people!

-1 votes   media: Styx exterior shots
Urby Oct 10 2010, 9:57am says:

Ah, datacore. Valve cut so much cool stuff. At least this was recycled in HLDM. :)

Looks awesome.

+5 votes   media: Communications Generator
Urby Oct 10 2010, 7:34am replied:

Actually, I agree. There is detail in the texture when you look at it close up but I think I will rework them. The shadows on the rims look really fake.

+1 vote   media: Hallway and a Pipe
Urby Oct 9 2010, 2:20pm says:

I don't understand. The new one looks worse because the textures are stretched. :/

+1 vote   media: engineer Adventures
Urby Oct 5 2010, 8:04am replied:

They are... ¬_¬

+3 votes   media: Guns and Monsters
Urby Oct 5 2010, 7:55am says:

Nice work with the lighting here. ^_^

+2 votes   media: Pipe
Urby Sep 30 2010, 2:38pm replied:

They aren't yours. Credit the author!

+5 votes   media: HECU
Urby Sep 19 2010, 8:38am replied:

I do use photographic images for faces but truth be told I truly HATE seeing them in Half-Life. It just doesn't work for me. :|

+2 votes   media: Admin and Female Guards (Removed)
Urby Sep 5 2010, 7:50am says:

I'm probably just nit picking here, but is there any way you could alter the code so that fist impact don't generate as much blood. Even if you punch someone square in the nose the blood is minimal.

(Would be awesome to see a bruise decal on the models too, but like I said: nit picking.)

Still, looks awesome. :)

+7 votes   media: Fists
Urby Aug 24 2010, 5:09pm replied:

It's best to plan and get ideas BEFORE building the room. Personally, I don't know why there would be what looks like a waiting room on the way into the dorms. It's be more likely that there would be a front desk with an attendant to take messages and keep watch of keycards and such.

0 votes   media: Entrance
Urby Aug 9 2010, 4:16am replied:


+1 vote   media: A1 floater
Urby Aug 7 2010, 1:23pm says:


+1 vote   media: de_desertion
Urby Aug 7 2010, 12:21pm says:

Alyx jizzed herself white!

+10 votes   media: Realistic Skin/Lips/Teeth
Urby Aug 2 2010, 7:59pm replied:

Aye, it's a reskinned version of Romka's kate model.

+1 vote   media: Nothing
Urby Jul 30 2010, 6:54pm replied:

It sounds like it's basically an alternate version of the Half-Life story.

+1 vote   mod: Half Life Distortion
Urby Jul 28 2010, 3:10pm says:

Maybe nothing to look at, but it's the most well built and lit nothing that I've seen for a while.

+4 votes   media: Nothing
Urby Jul 25 2010, 10:22am says:

Perspective on the gun is messed up.

0 votes   media: houndeye
Urby Jul 22 2010, 7:45pm says:

Woohoo! Awesome.

Nice textures mate. :D

+1 vote   media: Human Assault HD Render
Urby Jul 20 2010, 2:29am replied:

@Raider7 LOL. Thanks mate.

@GORDENFRECHMEN Yeah, don't worry about it. It's just perspective due to the angle the shot was taken.

+1 vote   media: HECU Strike Teams (Outdated)
Urby Jul 14 2010, 3:06pm replied:


+1 vote   media: Mafia suit skins
Urby Jul 10 2010, 3:48am says:

Cafeteria room from the Anomalous Materials lab.

Like the vending machines. :D

+1 vote   media: Recreated Area.
Urby Jun 21 2010, 7:53am says:

Oh god. Make a blend texture for that floor!

+2 votes   media: aw_infested > Secret Area 02/03 (Magnum 357 bonus)
Urby Jun 7 2010, 7:55am says:

Floaty truck is floaty

+1 vote   media: Done!
Urby Jun 5 2010, 2:49pm says:

Does he heal his comrades?

+1 vote   media: engineer Adventures
Urby Jun 3 2010, 8:11pm says:

You're asking for trouble with a floor like that. Regardless of the PC power, remember that you are still working with a 12 year old engine.

32 seconds to compile a hallway is definitely not efficient map making in my opinion. A few rooms with a fair bit of detail packed in is fine, but that amount of information for 2 sections of hallway is overkill to the highest degree.

+1 vote   media: Looking at it in BSP view gives me a lot more info
Urby May 26 2010, 3:51am says:

Heh, Stargate!

(I know its a place holder.)

+2 votes   media: Portal Alpha
Urby Mar 30 2010, 8:31am says:

Thats a nice rifle. :D

+2 votes   media: Weapon WIP: M110
Urby Mar 27 2010, 11:44am replied:

Thanks :)

+2 votes   media: Guthrie's Intro
Urby Nov 2 2009, 3:02pm says:

Shock Trooper's shadowy appearance and the death of a security guard and scientist.

"Those poor bastards."

+5 votes   media: 10 years of Opposing Force
Urby Oct 26 2009, 5:32am says:

Maps need a Hell of a lot of work to be honest. Cliffs are way to flat and the textures tile horribly.

+1 vote   mod: Xen Mission
Urby Sep 10 2009, 8:35am replied:

Metrocops are humans. No mind control involved.

+1 vote   mod: Adventure Source
Urby Aug 26 2009, 5:42pm says:

Very accurate.

+2 votes   media: Beta
Urby Aug 24 2009, 7:55pm says:

D: gah!

Well, I'm sure his mother loved him...

+8 votes   media: WIP Janitor
Urby Aug 24 2009, 2:12am replied:

I don't know about you, but I'm not going to try to lick a strider any time soon. D:

+4 votes   media: Media Update #1 images
Urby Aug 23 2009, 11:50am says:

...why did you even upload this shot?

+2 votes   media: The Bathroom
Urby Aug 18 2009, 5:12pm says:


+1 vote   media: Jason and Map 3
Urby Aug 17 2009, 6:07pm replied:

Fair enough. It was just a suggestion.

0 votes   media: Promo #1
Urby Aug 17 2009, 5:54pm replied:

Yeah. Shame he can't release them. :/

Seriously, make your own textures unless you want Valve to sue you.

+1 vote   media: In-game screenshot (With new sky!)
Urby Aug 16 2009, 3:28am replied:

The Gamma symbol does look a lot like an inverted Lambda. You know that you'll probably get a load of other people asking about that. Why not choose another symbol that isn't so similar?

0 votes   media: Promo #1
Urby Jul 23 2009, 3:12pm says:


+3 votes   media: Final Fantasy VII: Mako Dawn, Mako Dusk
Urby Jul 11 2009, 5:02pm says:

I love the lighting and texture work in this pic. Just don't be shy about downloading some new textures. The original HL ones are starting to look pretty damn dated.

+2 votes   media: MUAHHAHHAHAH!!!! ITS ALIVE!!!
Urby Jul 11 2009, 4:59pm says:

Ugh... the texturing is really boring here.

Compared to the shot of this dark storage area, this looks pretty bland.

+1 vote   media: More Work In Progress
Urby Jul 6 2009, 1:25pm says:

"artificial ring-world planet"

Hmmm, Halo much?

-1 votes   game: alpha_bwrpg
Urby Jul 5 2009, 6:16am says:

Don't like it. They layout is terrible.

+1 vote   media: New website
Urby Jun 30 2009, 8:19am says:

If that box around your level is the skybox I suggest you remove it before the final compile in order to prevent horrible framerates.

+2 votes   media: Maps And Models
Urby Jun 13 2009, 7:11pm says:

Haha. MSPaint?

+2 votes   media: Log Lambda 2
Urby Jun 9 2009, 2:57pm says:

I like the lighting idea used here with the skylights but make sure to use a smaller lightmap grid on the textures to make the most of it. :)

+1 vote   media: Map Improvements
Urby Mar 13 2009, 8:28am replied:

Many thanks. I'll give it a try sometime and post a seperate video for that chapter.

+1 vote   article: Reissues Review (TWHL MOTM)
Urby Feb 27 2009, 6:27am says:

Wow. I guess you really like Black Mesa's lobby huh? :P

+1 vote   media: the enrichment centre's reception
Urby Feb 17 2009, 6:00am says:

Looks like you just loaded a HL2 map in HL:Source. :/

+3 votes   mod: City-17: Source
Urby Feb 14 2009, 2:47pm says:

Those consoles are the wrong way up if they fell away from the wall. :/

Everything else looks awesome. :D

0 votes   media: HLWCTSE_01 (Old version)
Urby Feb 13 2009, 5:58pm says:

This sounds like my kinda game.

The screens look awesome so far.

+2 votes   mod: For Hire
Urby Feb 11 2009, 5:59pm says:

Sweet. :)

+1 vote   media: Jubilee Pier 3
Urby Dec 4 2008, 11:55am says:

Hmmm, I'm sorry but having looked at your other media (beautiful by the way) this setting for a menu screen seems like a bit of a let down. You should set it where there is more going on. Just my opinion.

+1 vote   media: New pictures!
Urby Dec 4 2008, 11:08am says:

Serious health hazard having a door opening outwards above a staircase that steep. Looks odd.

+2 votes   media: Subway 18
Urby Dec 2 2008, 3:27pm says:

No offense intended, but if this is just a sandbox/test area which is incomplete why show it?

+1 vote   media: scs_cliffs
Urby Nov 29 2008, 8:47am replied:

A replacement is already in the works.

+1 vote   media: Cencom Security (Outdated)
Urby Sep 25 2008, 7:11pm says:

Shirt looks a little bit odd.

She seems to have 2 sets of buttons!?

+1 vote   media: Reporter
Urby Sep 9 2008, 3:01pm says:

I know this is an early WIP image but street lamp cables are beneath the ground and are not powered by motors in the street.

+1 vote   media: Early mapping, subject to extreme change.
Urby Sep 8 2008, 7:24pm says:

Fantastic Work

+1 vote   media: Some more concepts
Urby May 27 2007, 11:07am says:


+1 vote   mod: HL : OIFH *Cancelled*
Urby Oct 23 2010, 12:30am replied:

Yeah, ok. That sounds pretty epic.

+1 vote   media: Styx exterior shots
Urby Oct 20 2010, 12:53pm says:

Watching. I'd love to help but I'm useless when it comes to the G.E.C.K.

+2 votes   mod: Fallout 2161
Urby Oct 20 2010, 12:49pm says:

Looks superb. My only suggestion is toning down those light beams. I have only ever seen that happen in the pitch black with heavy fog. It would not be visible in broad daylight.

+2 votes   media: HM?
Urby Oct 19 2010, 9:54am says:

Sooo... this isn't dead? Hnnng!

I don't know whether to track or not! >:(

+1 vote   mod: Quiver
Urby Oct 19 2010, 3:11am replied:

Haha, yeah I will do. Thanks for the feedback. ^_^

+1 vote   media: Admin and Female Guards
Urby Oct 19 2010, 3:10am says:

Nothing will be overwritten by this mod.

+1 vote   media: Cencom Security
Urby Oct 19 2010, 3:09am replied:

Feel free to send some lines my way and I'll have a listen. Would be cool to have a genuine Russian voice actor ^_^

+1 vote   mod: The Core
Urby Oct 19 2010, 3:05am replied:

At the moment this is only the player model. If the player bumps into any others, they will not be friendly.

+1 vote   media: Rebels and Robots
Urby Oct 18 2010, 11:43am says:

Oh man. This died? Really?

****. I was looking forward to it.

+3 votes   mod: Quiver
Urby Oct 18 2010, 11:39am says:

Happy birthday to me! Perfect timing. :D

Gonna have to play through this tonight if I'm not too drunk. Would you mind if I put together a short review for my forum?

+1 vote   mod: 1187
Urby Oct 17 2010, 1:16pm replied:

Yeah well I'm no modeler and I'm doing this on my Todd. You know any 3D artists who are willing to work on this let me know.

+2 votes   mod: Tarnished Silver Episode 1
Urby Oct 17 2010, 11:46am says:

I love the models and the logo is pretty awesome. Anything Quake2 is good in my book.

The story however is not for me. Allow me to break it down a little:

"Hours after the destruction of Black Mesa, the news is bad. It seems whatever was detonated didn't make it to the underground missile silo complexes, as hoped."

It was a nuclear warhead that was detonated. It would have leveled most of the complex and left a hefty crater. What wasn't demolished would have been massively irradiated.

"If we're to cover this up quietly, we're going to need to get rid of the "evidence", so to speak."

At this point the seven hours war would have been in full swing. Black Mesa had already been covered up by the nuclear blast.

"The silos were sealed off prior to Black Mesa's launch. Back when it was predominantly a military base. Not even the BM officials know about them."

I'm pretty sure everyone in the facility knew that the BMRF was built around a decommissioned missile silo. The officials would definitely know because they would have overseen the construction from day one!

+2 votes   mod: Catalyst
Urby Oct 16 2010, 6:58pm says:

Found it. :P

There seems to be other splatter images mixed in there though.

+1 vote   media: " I'm hit "
Urby Oct 16 2010, 2:34pm says:

Sooo, are you actually working on a mod here or are you just rounding up every model on the internet ever. Seriously, no mod needs this many ******* models!

+3 votes   mod: SECTOR 6: XEN
Urby Oct 16 2010, 2:31pm replied:


This is a model made for HL2, which can be freely used in mods for HL2. Porting it to HL1 is making the content free to people who do not own the product it was made for. That is counted and redistribution and that is illegal.

+1 vote   media: HL2 eze scaner
Urby Oct 16 2010, 5:08am says:

Still needs a lot of work.

+1 vote   media: a fight occured
Urby Oct 15 2010, 3:48pm replied:

This is true. AS had far too many long *** hallways. Bland and uninspiring.

+2 votes   media: engineer Adventures
Urby Oct 15 2010, 3:45pm says:

That is a very cool shot.

+1 vote   media: Combines
Urby Oct 15 2010, 6:58am replied:

Already planned. Black Mesa should have had a mixed nationality science team. The mod will feature American, british and russian characters.

+1 vote   mod: The Core
Urby Oct 14 2010, 3:24pm says:

Yeah, still some work to be done here. The doors will be getting a new texture and a more secure airlock style design.

The zombie placement is temporary. I like to place all my enemies and allies first while playtesting areas. Then once the combat and pacing feels right I add in scripts and such to make things more interesting.

+1 vote   media: Cencom Security
Urby Oct 13 2010, 9:17am says:

"During the experiment, something goes wrong, creating a super portal between our world and other dimension.You wake up 3 hours later, and you see everything destroyed, now you have to make your own way out of the complex p-46, fighting against zombies, demons, aliens and robots!!"

Sooo, its Half-Life built in an inferior engine...with stolen models.

Yeah, this was dead before it started.

0 votes   mod: Alpha Project
Urby Oct 13 2010, 8:53am says:

I don't see an issue with the furniture. I think it looks fine. If you have trouble getting a modeller, you could always put these brush based ones into Propper and turn them into models.

+1 vote   media: Apartment W.I.P
Urby Oct 10 2010, 6:47pm replied:


+4 votes   mod: GoldenEye: Source
Urby Oct 10 2010, 10:07am replied:

2 headcrabs... humping

+2 votes   media: Mid-Summer Mini Media Release (Outdated)
Urby Oct 10 2010, 10:03am replied:

Yeah, still working on it. (hense WIP)

+1 vote   media: Hallway and a Pipe
Urby Nov 23 2014, 8:46am says:


Best Alyx model for CM to date. Still a little too clean perhaps, but definitely better.

+5 votes   media: proper hd alyx confirmed
Urby Nov 10 2014, 9:42am replied:

You're already there man.

+3 votes   article: Lost Squad ModDB Page Has Moved
Urby Oct 22 2014, 7:15pm says:

So much better. Very well done. :D

+2 votes   media: Zenaida Liu
Urby Sep 27 2014, 6:06pm replied:

*sniffs* Oh... sorry, that was me...

+6 votes   media: The Empire Strikes Back
Urby Jul 25 2014, 8:57am replied:

As always, we appreciate the feedback.

I must say however, that the specified "200X" date from HL1's manual is what we're working with, meaning it could technically be as late as 2009. :P

+1 vote   media: A thank you to our 1,000 followers!
Urby Jul 15 2014, 5:34am says:

Yeah, the texturing on those pillars definitely needs adjusting.

+3 votes   media: Warehouse
Urby Jun 18 2014, 11:04am says:

Badass! :D

+2 votes   media: Ruin - Ingame screenshots
Urby Jun 17 2014, 10:10am replied:

Likewise, always nice to see your comments. :D

+3 votes   media: A thank you to our 1,000 followers!
Urby May 15 2014, 4:17pm says:

If I had one complaint, I'd write it here...

+5 votes   media: Impasse
Urby Apr 14 2014, 8:34am replied:

Well thank you very much.

Neither can we. :P

+2 votes   group: Scotch & Coffee Studios
Urby Mar 26 2014, 7:09pm replied:

The upper floor isn't accessible at the moment, however there are several areas areas in this section for curious players to check out.

+3 votes   media: Glimpse [WIP]
Urby Mar 6 2014, 4:48am says:

Heh, wow. Thanks for all the feedback guys. This is still work in progress as the title suggests. There is still a lot to do. :D

- The green light is intentional, the brightness isn't. This area of black mesa is old and putrid. The texture and its lighting values will be changed.

- This also helps with highlighting areas for the player, with green being reds complimentary colour. The same way a lot of oranges and yellows are uses to guide the player in the darker blue lab areas shown previously.

+8 votes   media: "Do your damn job..." [WIP]
Urby Feb 20 2014, 9:43am says:

Can see some of my work in here. :P

+3 votes   mod: TWHL Maps and Mods
Urby Feb 18 2014, 9:09am replied:

We might change that before we release though. It's a secret.

+8 votes   media: Projected Issues [WIP]
Urby Feb 16 2014, 6:53am says:

Very cool.

You do know that Wallace Breen was the administrator though right? ^_^

+1 vote   media: Mister G.Mann: Administrator
Urby Dec 7 2013, 7:39am says:

Incredible. Even better than a lot of triple A titles out there at the moment.

+3 votes   media: Nox Aeterna: Weapon Distance Effect
Urby Nov 28 2013, 8:10am replied:

Well, it was MY concept. Ha.

+3 votes   media: New Icon
Urby Nov 28 2013, 8:07am replied:

Go right ahead. Saves me taking time out of my day to feed it. :P

+2 votes   media: Entering the lair... WIP
Urby Nov 22 2013, 7:18pm replied:

Because I'm awesome. :)

+6 votes   media: Superfluous Shade [WIP]
Urby Nov 21 2013, 6:04pm says:

This is coming out on DVD-ROM? Impressive. Box art is a bit **** though. It's alright to wait until you have something to actually show. That way you won't get mocked so much either. Just something to think about.

+3 votes   media: Game Cover
Urby Nov 21 2013, 1:33pm replied:

Of course, here at SnC we like to challenge ourselves from time to time and we do that process in reverse.

+7 votes   media: Happy Birthday Half-Life
Urby Nov 18 2013, 5:50pm replied:

Old butt gold? Dammit, I thought nobody would find it up there!

Oh wait... you mean the engine... Which is what I meant. I definitely did NOT hide any treasure in Archie's bottom.

+2 votes   media: Superfluous Shade [WIP]
Urby Oct 8 2013, 7:49am replied:

That lighting that makes me look pastey is sunlight... :P

+2 votes   media: The Core Q&A 2
Urby Sep 25 2013, 11:33am replied:

Heh, you're not wrong.

+2 votes   media: Down, down, down... (WIP)
Urby Sep 22 2013, 6:45pm replied:


+1 vote   media: Dusk Settles (Early WIP)
Urby Sep 9 2013, 3:30pm replied:

Texture lighting. Looks better. :P

+1 vote   media: August 2012 Media Update
Urby Aug 26 2013, 1:33pm replied:

Yes Xylemon. It's lovely. Now, do the doctors know you're on the computer again? We wouldn't want another stretch in the padded room now would we?

+8 votes   media: Fan Art
Urby Aug 22 2013, 2:52pm says:

The mod is looking awesome guys. I hope you find the team members you need. If I had the time and if I were in any way experienced with modelling I would jump at the chance to help. :)

+5 votes   article: Abyss is looking for help !
Urby Aug 9 2013, 9:19am says:

I always forget about this mod and then something like this gets released. It looks fantastic! Can't wait to see more progress on this mod.

+3 votes   media: Valanx JLTV
Urby Jul 13 2013, 4:06am replied:

Glad I could help. Can't wait to see more progress from you guys. :)

+3 votes   media: Weapon Testing - #1
Urby Jul 12 2013, 8:34pm replied:

I'll admit I was watching this on my tablet when I first heard it so I was having trouble trying to pin point the issue, but now I can hear it on a decent headset, it appears to mostly be a volume issue. The reload sounds would be fine, but they seem as loud (or perhaps louder) than the gun shots.

You may disagree, but I believe the Battlefield games are always pretty spot on with their sound design. Here's a video showing off various weapons. You'll notice than in some cases, the echo of the gunfire often drowns out the start of the reload completely.

(Ignore the CoD stuff... I mean honestly who even?) :P

Also just FYI, I've just made the transition from semi-interested visitor to a follower on your profile. :P

+2 votes   media: Weapon Testing - #1
Urby Jul 12 2013, 2:29pm says:

Very nice. The only thing I would say needs attention are the reload sounds. Theres something off with them. It reminds me of FarCry2. They're a little over the top.

Like I say, everything else looks great.

+2 votes   media: Weapon Testing - #1
Urby May 28 2013, 6:46pm replied:

Played it have you?

+1 vote   media: Tips for modders everywhere.
Urby May 11 2013, 6:17pm says:

A re-colour isn't a re-skin... just saying. ¬_¬

+5 votes   mod: Biohazard (Half-Life Mod)
Urby Apr 30 2013, 4:00pm says:

That is some very nice lighting.

+3 votes   media: Sooo... i think we can start with some scary stuff
Urby Mar 30 2013, 11:25am replied:

How does that have anything to do with what I said? I'm saying they shouldn't base their maps of the originals. They're not good.

Also, this is a mod of Black Mesa, and it's hardly a rip off seeing as Black Mesa hasn't covered Xen yet...

+3 votes   mod: Black Mesa: Xen (Improved maps from Half-Life)
Urby Mar 30 2013, 9:16am says:

So, are these just recreations of the (truly terrible) original maps? As far as I understand it, the BM team are rebuilding Xen completely. Sorry, but I think I'd rather wait for that.

+5 votes   mod: Black Mesa: Xen (Improved maps from Half-Life)
Urby Mar 26 2013, 5:20pm says:

Are you going to change the sounds they make to a more grungy rattling noise? It would also be a nice effect if they sputtered and coughed out black smoke on occasion, like an old car would. :P

+2 votes   media: rusty manhacks and a wip map
Urby Mar 11 2013, 8:55pm says:


+5 votes   media: Fresh out of the snow
Urby Mar 10 2013, 1:05pm replied:

Heh, well now you know.

Welcome to ModDB. :D

0 votes   mod: Half-Life 2: Rebel Story
Urby Mar 10 2013, 11:36am replied:

You know there is a "reply to comment" button right? :P

+3 votes   mod: Half-Life 2: Rebel Story
Urby Mar 9 2013, 1:03pm replied:

Two people, with a third occasionally doing some coding.

+1 vote   article: Breaking the Silence
Urby Mar 9 2013, 1:02pm says:

So... is this a remake or just another "HD" pack?

+3 votes   mod: Azure Sheep:Original Remake
Urby Mar 6 2013, 9:06am replied:

Originally there were only to be four, however we are now looking at around seven, maybe eight with one or two additional single maps for training, boss fights, etc.

+1 vote   article: Breaking the Silence
Urby Mar 3 2013, 6:20pm replied:

Possible, but again runs the risk of players and enemies getting "caught" on it when trying to pass through which would get really irritating.

+1 vote   media: Central Dormitories
Urby Mar 2 2013, 10:56am replied:

I have to agree with this. You should really make new textures.

+1 vote   media: Progress
Urby Mar 2 2013, 4:52am replied:

Thanks for the input. The booth actually fills that corner so it's as close as it can be. I'll get that window moved though.

+2 votes   media: Central Dormitories
Urby Feb 19 2013, 5:05pm says:

I think that I have no idea what everyone is talking about. Tried Sven Coop and my own mod this evening and both are working fine...

+1 vote   article: Development Paused
Urby Feb 10 2013, 12:06pm replied:


"Work on your mod to the best of your ability behind the scenes for a few months, then release some media of COMPLETED work. That way you get more followers and people who want to help will come to you if you mention that you are recruiting."

+1 vote   article: Should we give up?
Urby Feb 9 2013, 3:28pm says:

I see no difference at all...

0 votes   media: New Engine
Urby Jan 3 2013, 7:34am says:

"If you see one of these buttons, press it, and-"
"Hello and welcome to the Black Mesa Hazard Course..."

+13 votes   media: Holo emitter concept art
Urby Dec 29 2012, 9:48am replied:

Heh, cute specs. :P

Takes me back to my old system.

+1 vote   mod: Counter-Strike: Black Ops
Urby Dec 26 2012, 5:54am says:

Awww, that sucks. :'(

+1 vote   article: Cancelled
Urby Dec 24 2012, 6:07am says:

Lovely. :D

+2 votes   media: Type 100 model
Urby Dec 23 2012, 7:18pm says:

While I do like the idea, the delivery is totally wrong. You establish that the mod is a tribute to mapping and how people need to take the time and effort to make their mods fun, yet you literally force the player through a series of terrible maps in order to make your point, and what's worse is that the resulting final map is the worst of the lot!

The melee weapon is not only clunky and slow, but makes no logical sense whatsoever.

You requested a terrible mod playthrough in my profile but quite frankly this isn't worth the effort.

Bad for the sake of bad is not fun, and this is as bad as it gets.


+12 votes   mod: Hammertime
Urby Dec 10 2012, 12:27pm replied:

Linkin Park has never been basass... ever

+1 vote   media: Lost Squad - Gameplay Trailer Three
Urby Dec 9 2012, 1:54pm says:

Possibly one of the WORST mod ideas ever...

To get that true Minecraft experience, I play Minecraft.

-2 votes   mod: Sourcecraft: ZOMBIES
Urby Dec 6 2012, 7:36am says:

What the bejesus...

+4 votes   mod: Jamie's Mod
Urby Dec 4 2012, 7:57am says:

Find an excuse to shine a spotlight through the mast for some bitchin' shadows. :P

+3 votes   media: Black Mesa: Uplink ingame screenshot
Urby Dec 2 2012, 2:45pm says:

Is that a screenshot from the level? If it is I'm not letting that **** anywhere near my hard drive.

+6 votes   download: They Hunger : I do not want to be one of them!
Urby Oct 8 2012, 7:55am says:

This sure is a sexy 'nothing'

+1 vote   media: Nothing
Urby Sep 22 2012, 1:55pm says:

How would the player actually explore all this in a chapter titled "Birth?" :P

I thought it would have been a scripted event in a manner similar to Fallout 3 or something.

0 votes   media: Alyx - Level Design - Birth
Urby Sep 22 2012, 1:41pm says:

Looking good, however I would go as far as to say the fan shadows are terrible. The room is too well lit for them to show up like that and even then they would only be visible if there was a spotlight above them pointing down, which would also highlight the edges of the circular vents.

+3 votes   media: Basement
Urby Aug 19 2012, 8:12pm says:

I actually enjoyed this. The last room was a hell of a challenge with the invisible spies but it was still good fun. Really nice use of custom textures and the mapping is superb. My only gripe is that it was far too short, but considering the author only had 7 days to complete it, he has done a fantastic job.

7/10 simply because there wasn't enough of it. :D

+2 votes   mod: X-treme Violence
Urby Aug 17 2012, 9:08pm says:

A whole new layer of crap has been discovered beneath what I used to think was the worst of it. This mod contains a few custom models which are simply the standard models that have had their textures butchered in MSPaint.

The maps are literally just boxes with enemies in. There is no plot, no theme, no consistency, no sense of place, no fun, not even a proper compile with lighting. I can quite honestly say that this map set is worse than my first ever attempt at mapping.

As a map, it's pretty poor. As a mod, it's inexcusable!


+4 votes   mod: Red Mesa 1
Urby May 29 2012, 7:35am says:

Oh look, it's THIS again.

Enjoy your negative Karma I guess.

+7 votes   mod: Son of MCPOKER
Urby May 17 2012, 11:09am says:

wow looks game! i wanna see it in cool.


+3 votes   media: Reaktor
Urby May 6 2012, 10:56pm says:

That's all well and good venko, but who's to say GutShot70137 is even using ZHLT? I can understand where you're coming from, and I am in no mean slating your work as 'bad' because it certainly isn't. :P

Mind you, what happens in-game if you were to rotate one of those thanks say 10º and then compile?

+1 vote   media: Updated HUD
Urby Mar 16 2012, 8:22am says:

This, the Sniper Rifle and some form of melee weapon. That's me ready to fight. :D

+2 votes   media: Pistol
Urby Jan 31 2012, 5:54pm says:

I'm an adult British male so I don't know how well I would fit in as one of the survivors. However I've been told my Southern American accent is pretty good.

I would gladly throw a demo reel your way if you're looking for voice actors, or if you would rather send a few lines my way I could perform those for you to see what you think?


+1 vote   article: New models, levels and updates on progress
Urby Jan 31 2012, 5:46pm says:

Wow. This looks really dated by today's standards of GoldSource modding. Then again, so does the original Half-Life maps. :P

+2 votes   mod: Half-Life: Ground Zero
Urby Jan 29 2012, 10:55am says:

The whole scene just seems a little odd to me. What looks like a parking area / basement with a desk, random sketches and a supercomputer...


+1 vote   media: deviated
Urby Jan 8 2012, 6:43pm says:

"It also has a realism mode that disables the hud and adds blood to the screen each time the players are hurt."


+12 votes   mod: Smod: Killpoint
Urby Jan 2 2012, 9:16am says:

Wish I had your skill. Very impressive.

+2 votes   media: most recent WIP pictures of 2011
Urby Dec 27 2011, 1:29pm says:

The rock texture is pretty horrible tbh.

+3 votes   media: Sexy Christmas
Urby Dec 19 2011, 7:19am says:

What I don't understand is why you use both the Low-Def and High-Def vort models...

+4 votes   media: Nothing
Urby Oct 12 2011, 7:47am replied:



+4 votes   media: New Rng Stuff :D
Urby Sep 5 2011, 7:55am says:



+1 vote   mod: mod
Urby Aug 29 2011, 2:22pm replied:

Sorry but you're wrong. The letter sent to Gordon Freeman, which appeared in the official manual when HL was first released, was dated May 5, 200-. (i.e. sometime between 2000 and 2009. The resonance cascade occured 10 days later on the 15th.

You can see the letter here:

I'm just stating the official facts here. Downvote me if you like but it's still the truth. :P

+4 votes   mod: CUBE
Urby Aug 28 2011, 9:51am says:

The Black Mesa incident occured between 2000 and 2009, not 1998.

This certainly does sound interesting but the 'SARMA' initiative? Really? :|

+2 votes   mod: CUBE
Urby Aug 22 2011, 6:58pm says:

Brings new life to these 13 year old textures :D

+2 votes   media: E1M1 - Staging Area
Urby Jul 23 2011, 6:04pm says:

See, compared to the rest of the released media this looks extremely basic. I suppose it's ok for a WIP shot. A really early WIP shot.

0 votes   media: Duty Calls
Urby Jun 13 2011, 2:08pm replied:

You're way off mate :P

Should look like this:

+2 votes   media: Grenade W.I.P
Urby Apr 25 2011, 5:56pm says:

Darkness is not scary unless you're 5 years old.

Don't resort to cheap scare tactics! None of them work!

+2 votes   media: Where... am i?
Urby Apr 25 2011, 1:21am replied:

The before pic is hideous and yellow and the mapping is terrible. It makes no sense to have a huge vent duct opening into an office so it was changed to this storage area.

We are trying to move away from the Black Mesa seen in half-life and it's expansions and create a more expensive and impressive looking environment.

Before = 1998
After = 2011

I appreciate your comment, but "half-life's style" is 13 years out of date.

I hope that further media released in future is more to your liking.



+4 votes   media: Easter weekend revamp (day 1)
Urby Apr 9 2011, 6:35pm says:

One critisism I would make is that the helmet looks too much like a nazi ww2 helmet rather than the USMC standard.

+1 vote   media: HECU Gas Mask - Model v0.1
Urby Feb 24 2011, 7:39pm says:

So many questions, although it is amazing how well the 2 textures work together. :)

Nice work.

+1 vote   media: Bonus Level
Urby Feb 6 2011, 6:40pm says:

I never like the WC Grunts. They look odd and the camo just doesn't seem to fit the environment. That and the light brown gloves and boots. I don't think I've ever seen a grunt that looks like that. :|

+1 vote   media: Stuff I've been working on Human Grunts
Urby Jan 16 2011, 8:26am says:

(Work in Progress)

People don't seem to be able to read that. ¬_¬

+3 votes   media: Loading Bay (Work in Progress)
Urby Dec 8 2010, 3:48am replied:

That got me as well. Other than that this looks incredible.

+2 votes   media: Old market square, ZG-Stuttgart
Urby Dec 6 2010, 8:01am says:

Very cool

+1 vote   media: E1MB - Demo
Urby Dec 5 2010, 2:02pm says:

Awww, my comment disappeared...

Anyway, again, this is nice. :)

+1 vote   media: Morgue/Lab
Urby Nov 27 2010, 11:02pm replied:

The 2 engines are massively different.

Source features a far superior lighting system, supports a massive amount of detail, has a built in physics system, the list is huge.

BTW, there is only 1 model in this screenshot (the plant) the rest is brushwork.

+5 votes   media: Forced Entry (WIP)
Urby Nov 13 2010, 5:35am replied:

Thought you might. ^_^

+3 votes   media: Urby V.2 and HECU V.2 (Outdated)
Urby Nov 12 2010, 5:23pm says:

@D3ads: I am considering switching to a more urban colour scheme much like the originals but I will keep the digi camo. Your right about the fatigues though, the pixel pattern is far too big now that I look at it.

@IngSoc: That's not a bad idea. I wouldn't bother with sub-models though seeing as that would probably need coding. Seeing as I'm using the Spirit engine I may just use different models entirely so I can use different head variations and such.

+1 vote   media: Urby V.2 and HECU V.2 (Outdated)
Urby Oct 1 2010, 7:57am says:

Very majestic. All Hail! ^_^

+1 vote   media: Jimmy
Urby Sep 15 2010, 7:37pm says:

The visible portion of his face is far too small for his head.

+8 votes   media: Grunts in Desert Camo
Urby Sep 15 2010, 7:07am says:

Great work. :)

+1 vote   media: Finalized cop head
Urby Aug 3 2010, 4:10pm replied:

Not the way it works. You will be releasing Valve's commercial content for free.

Still, you need new models anyway. The CSS and HL2 prefabs will only get you so far if you want to recreate Half-Life and neither of them fit in particularly well in this room.

+2 votes   media: Kitchen!!!
Urby Aug 2 2010, 2:17pm says:

Needs new models and skins.

You can't release CSS models to people who don't own CSS.

+1 vote   media: Kitchen!!!
Urby Jul 27 2010, 6:14pm says:

Nice classic feel to this shot. Love it. :D

+1 vote   media: Chapter "Primary Target"
Urby Jul 26 2010, 7:20pm replied:

Wow. You're an idiot.

...and yeah. I'm the n00b.

Take a look at my goldsource mod mate, then look at yours.

Whatever, I'm done with this ****.

+2 votes   media: first map testings
Urby Jul 11 2010, 8:09pm replied:

This man is correct. The scanner should show the inside of the eye.

+2 votes   media: NEW EYE TERMINAL and wall
Urby Jul 5 2010, 3:12pm says:

Poor guy is getting his heart eaten by an alien maggot. D:

+3 votes   media: Holy sh...
Urby Jun 9 2010, 3:34pm says:

From a physics point of view. The truck would roll on its front wheel and land upright again. There's no reason it would stay stuck to the wall like that.

+5 votes   media: Done!
Urby Jun 7 2010, 3:22pm says:

Superb! Glad to see you're taking time to detail those corridors. Un-imaginative hallways are real killers in maps and mods.

+2 votes   media: Development & Gameplay
Urby Jun 7 2010, 8:00am says:

Loading bay door which leads to a cliff? Sounds like a serious forklift accident waiting to happen. :/

+4 votes   media: The Listening Post
Urby Jun 5 2010, 2:55pm says:

"What we're aiming to do is to create a storyline that allows us to take the player from the gates of apature science to the very beginning of Half-life 2: Episode 2."

So, you're connecting up 2 totally seperate storys? Uhm, k?

I'll just wait for Portal 2 tbh.

0 votes   mod: Portal: EXTRACTION
Urby May 25 2010, 7:51am says:

Not bad, but I would recommend altering the textures of the desk, stairs, railing and that awful stretched screen at the back.

+1 vote   media: Control room
Urby Jan 4 2010, 1:18pm says:


+2 votes   media: MOTY 2009
Urby Sep 10 2009, 8:33am says:

Please change the floor texture. I don't know why, but to me that floor doesn't look suitable for any room ever.

+2 votes   media: Chapter "Violent Takeover"
Urby Sep 10 2009, 8:31am replied:

Haha :D

+1 vote   media: Media Update #1 images
Urby Aug 23 2009, 5:19pm says:

You should put these in your downloads section.

+1 vote   media: Epsilon Eridani wallpapers
Urby Aug 23 2009, 4:55pm replied:

No. That's Guerilla warfare.

+4 votes   media: Media Update #1 images
Urby Aug 23 2009, 12:01pm replied:

Gorilla-warfare? LMFAO! They're going to fight giant apes?

0 votes   media: Media Update #1 images
Urby Aug 23 2009, 9:32am says:

CounterStrike: Source SAS model. Is it even legal to use that?

+1 vote   media: HL 1 Inside HL 2 Black Mesa Security
Urby Aug 20 2009, 2:08am says:

I suggest using an overlay for the logo.

+2 votes   media: Platform
Urby Aug 7 2009, 11:53am says:

Want some advise?

Don't post unfinished screenshots.

+1 vote   media: First look
Urby Jul 6 2009, 1:27pm says:

Now THAT'S a base!

+1 vote   media: Project Omega Entrance
Urby Jul 1 2009, 11:18am says:

Nice to see your mod up in full swing KingDaniel.

Life's End was a classic. I expect no less of this. DON'T MAKE ME WRITE A CRAPPY REVIEW! :p

+1 vote   mod: Time's End
Urby Jun 8 2009, 7:00pm says:

Man I hate Honda Civics. I can't wait to shoot it!

Also, the bottom left model seems to be missing some faces on underside of the rear wheel.

+3 votes   media: 1187 update screenshots june
Urby Apr 4 2009, 8:07pm says:

Might I suggest using a different program? This looks like it was done in MSPaint.

I'm trying to work on my graphic design. If you like I can throw a few designs together and post a link?

+1 vote   media: First logo
Urby Feb 13 2009, 6:38am says:

FF7 characters torn from their 1997 roots and catapulted into the modern generation of graphics.

This looks totally awesome.

If you ever need a British voice actor let me know :)

+1 vote   media: Final Fantasy VII: Mako Dawn, Mako Dusk
Urby Feb 2 2009, 12:11pm says:

The lighting is off. Those ventilation fans on the ceiling are brighly lit and the rest of the ceiling is black.

+2 votes   media: Dark World
Urby Jan 26 2009, 12:35pm says:

Please release this at TWHL when you're done guys. I'd love for it to be Mod of the Month again so I can get my reviewing tongue all over it. ^_^

+1 vote   mod: The Citizen Part II
Urby Jan 3 2009, 1:30pm says:

Inspired by Mirror's Edge?

+1 vote   mod: Sity
Urby Dec 26 2008, 3:49pm replied:


Postal was made with the Unreal2 Engine

0 votes   mod: POstal SOurce: Welcome to Paradise City
Urby Dec 2 2008, 3:32pm says:

This pic makes me hungry. Pizza, Ketchup, Tins of beans, Mac & Cheese and 'Chunky ****-knows-what.'


+1 vote   media: Kitchen Props
Urby Aug 26 2008, 3:55pm says:

What I've seen so far...

There are some really good ideas here but they are excecuted very poorly. The mapping is abysmal and although it is only a demo and unfinished, every single room needs reworking and needs a ton of detail adding. Very few of the rooms look like they serve a real purpose and those that do are massivly oversized.

Try to think about real locations / sci-fi movie sets when creating each room. I find it also helps to think of yourself as the designer of a real live facility (e.g. What would be a cost effective way to store these materials? Would I place a security door here or there? How can I get power to this machine without exposing wires? etc. etc.)

Hope this helps.

+3 votes   download: Kleiner's Adventures Mod Demo
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