Scotch and Coffee founder, level designer, texture artist, model editor and voice actor. I'm always up for a voice acting job and will gladly do any lines you want to send to me. Also, I enjoy making video reviews for mods for Half-Life and Half-Life 2, so let me know if you want me to review one and I'll fit it in when I can.

Comment History  (1380 - 1410 of 1,736)
Urby
Urby Sep 20 2010, 2:26pm replied:

The hair is tucked behind the helmet strap now. Also, they have MORE clothing around the chest, not less. :P

+2 votes     media: Admin and Female Guards (Removed)
Urby
Urby Sep 20 2010, 2:24pm says:

Yeah, this is a little rushed on reflection. I may scrap it and start again. It seems the screens in the office are a lot darker than my home one. :P

+1 vote     media: Resonance Cascade Survivors
Urby
Urby Sep 20 2010, 2:21pm says:

Now THAT is a beard!

+1 vote     media: The Captain
Urby
Urby Sep 20 2010, 8:01am says:

Awesome. :D

+1 vote     media: Scientist
Urby
Urby Sep 20 2010, 2:06am replied:

Ok cool. Have you got any work online already so I can take a look?

+1 vote     mod: The Core
Urby
Urby Sep 19 2010, 4:17pm says:

Yeah. What Joebama said basically. DiamondD's pack really irritates me because of the textures used and the excessive weapon attachments that don't effect the actual game mechanics in any way.

The scientist textures are especially awful.

+2 votes     media: Admin and Female Guards (Removed)
Urby
Urby Sep 19 2010, 11:24am replied:

Nope. They're good and deleted now. :D

+2 votes     media: Science Team (Outdated)
Urby
Urby Sep 19 2010, 11:21am replied:

You're not wrong. I plan on reworking the texture at some point.

+3 votes     media: Admin and Female Guards (Removed)
Urby
Urby Sep 19 2010, 9:47am replied:

The artist is credited in the image numb-nuts.

Unless the artist disputes the use of their model then they're free and clear.

+8 votes     media: MP5
Urby
Urby Sep 19 2010, 9:44am says:

Released yesterday? Sooo, where is it? ¬_¬

+1 vote     mod: Victoriously Enhanced Max Payne 2
Urby
Urby Sep 19 2010, 8:51am replied:

He has eyes and he used them to look at the image, most likely on a monitor wired up to a PC, which is connected to the Internet.

That's how he know how maps looks.

+7 votes     media: The Office Warrens
Urby
Urby Sep 19 2010, 8:38am replied:

I do use photographic images for faces but truth be told I truly HATE seeing them in Half-Life. It just doesn't work for me. :|

+2 votes     media: Admin and Female Guards (Removed)
Urby
Urby Sep 18 2010, 12:26pm says:

Jeez! Tone down the blue. Like Paincake said, it looks like its the lighting. Nobody would ever decorate a corridor in these colours. Far too intense. D:

+2 votes     media: engineer Adventures
Urby
Urby Sep 18 2010, 7:41am replied:

It's a mod. Made by a CHINESE designer. That explains the presence of anime and the CHINESE HUD.

Also, It doesn't have to stick to the Half-Life story. The original version was released years before HL2 was even announced.

+1 vote     mod: Half-Life: Peaces like Us
Urby
Urby Sep 18 2010, 7:33am says:

"High Radiation Area!"

Really? It doesn't seem that ba- awww my skin fell off. :(

+7 votes     media: Pool
Urby
Urby Sep 15 2010, 8:05pm says:

Good Luck. There is nothing more challenging than starting with a completely blank slate.

Obviously focus on coding your tools first like a level design program.

Man. You've got a lot of work ahead. D:

+2 votes     mod: Europe in Flames
Urby
Urby Sep 15 2010, 7:37pm says:

The visible portion of his face is far too small for his head.

+8 votes     media: Grunts in Desert Camo
Urby
Urby Sep 15 2010, 7:07am says:

Great work. :)

+1 vote     media: Finalized cop head
Urby
Urby Sep 14 2010, 2:26pm says:

Did you know that this can already be done with the spirit engine? :P

+2 votes     media: Trigger_IsSeen - Coded Feature v1
Urby
Urby Sep 12 2010, 3:04pm replied:

I meant horror / zombie mods as a whole. There are sooo many and they all suck.

0 votes     mod: CO laboratories
Urby
Urby Sep 12 2010, 1:00pm says:

You're going about the mapping all wrong.

1. Don't use pointlights to light a room, use them for atmosphere. Use texture lighting.
2. Don't use the prefabs that come with hammer. It's lazy and they look very dated.

+1 vote     mod: Dead-Dream
Urby
Urby Sep 11 2010, 4:08am says:

Updates will be coming later on today. :)

+1 vote     mod: The Core
Urby
Urby Sep 10 2010, 7:50am replied:

But you do not own the rights to the Duke Nukem franchise.

+1 vote     mod: NUKEN: SOURCE
Urby
Urby Sep 9 2010, 2:28pm says:

Dead.

If not dead, then it'll get shut down by Take 2 or Gearbox.

+3 votes     mod: NUKEN: SOURCE
Urby
Urby Sep 8 2010, 4:09pm says:

It's been done. :|

+1 vote     mod: CO laboratories
Urby
Urby Sep 5 2010, 7:28pm replied:

And is now ridiculously well off for it.

+2 votes     mod: JBMod
Urby
Urby Sep 5 2010, 12:00pm says:

We need more mods like this and less of the zombie horror mod bullsh*t that EVERYONE is making.

This was immense. The combat, the music, the mapping, everything about this is just right. Definitely need to play the next part. :)

+4 votes     mod: Mission Improbable
Urby
Urby Sep 5 2010, 10:00am replied:

Voted down for rushing development. Nice job. :|

+4 votes     mod: DangerousWorld 2
Urby
Urby Sep 5 2010, 7:50am says:

I'm probably just nit picking here, but is there any way you could alter the code so that fist impact don't generate as much blood. Even if you punch someone square in the nose the blood is minimal.

(Would be awesome to see a bruise decal on the models too, but like I said: nit picking.)

Still, looks awesome. :)

+7 votes     media: Fists
Urby
Urby Sep 5 2010, 7:36am says:

The mapping seems to have improved greatly since the first installment. Keep up the great work guys. I look forward to playing the finished product. ;)

+3 votes     mod: DangerousWorld 2
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