Scotch and Coffee founder, level designer, texture artist, model editor and voice actor. I'm always up for a voice acting job and will gladly do any lines you want to send to me. Also, I enjoy making video reviews for mods for Half-Life and Half-Life 2, so let me know if you want me to review one and I'll fit it in when I can.

Comment History  (1110 - 1140 of 1,750)
Urby
Urby Sep 3 2011, 6:28am replied:

We're not dead. In fact we are working harder than ever. More media coming soon. ;)

+2 votes     mod: The Core
Urby
Urby Sep 3 2011, 3:09am says:

The pose needs more work too. His right arm is raised, where it would have dropped when he died.

+1 vote     media: New Dead bodies
Urby
Urby Sep 1 2011, 9:16pm says:

That's an AK74.

+5 votes     media: Grandpa's Ak 74
Urby
Urby Sep 1 2011, 9:13pm says:

Oh look. Another **** model pack.

+7 votes     mod: Half-Life Ultra Definition Model Pack
Urby
Urby Aug 31 2011, 7:28am says:

Should probably fix that chair, seeing as it's your only media and the texture is stretched to Hell. :|

+5 votes     mod: Blood Stains
Urby
Urby Aug 29 2011, 5:51pm replied:

Haha, otherwise known as Bad Company syndrome :P

+2 votes     media: Bank Holiday Weekend Update - Urby
Urby
Urby Aug 29 2011, 5:22pm replied:

Uhm, he IS wearing the science team uniform without the labcoat. Bear in mind that the scientists in The Core wear a different uniform. :P

+1 vote     media: Bank Holiday Weekend Update - Urby
Urby
Urby Aug 29 2011, 4:08pm replied:

Well, the main characters besides the player are only really a means of driving the story forward. Most of the time they will be just out of reach, guiding the player through various situations.

+1 vote     media: Bank Holiday Weekend Update - Urby
Urby
Urby Aug 29 2011, 4:05pm replied:

Thanks for the feedback. I spent a lot of time on this particular section of the map, everything from the textures to the design and especially the lighting.

As mentioned though, this is a WIP shot and while the basic layout is here there is still more work to be done.

:D

+1 vote     media: Bank Holiday Weekend Update
Urby
Urby Aug 29 2011, 4:00pm replied:

I agree with you there actually. Thanks for the input. :)

+1 vote     media: Bank Holiday Weekend Update - Storage Bay
Urby
Urby Aug 29 2011, 2:22pm replied:

Sorry but you're wrong. The letter sent to Gordon Freeman, which appeared in the official manual when HL was first released, was dated May 5, 200-. (i.e. sometime between 2000 and 2009. The resonance cascade occured 10 days later on the 15th.

You can see the letter here: Upload.wikimedia.org

I'm just stating the official facts here. Downvote me if you like but it's still the truth. :P

+4 votes     mod: CUBE
Urby
Urby Aug 28 2011, 9:51am says:

The Black Mesa incident occured between 2000 and 2009, not 1998.

This certainly does sound interesting but the 'SARMA' initiative? Really? :|

+2 votes     mod: CUBE
Urby
Urby Aug 27 2011, 6:35am replied:

Dreamcast grunt models were the same as the HD Pack which came with Blue-Shift (PC CD-ROM)

+2 votes     media: Hgrunt - Updated Sitting Death Poses
Urby
Urby Aug 22 2011, 6:58pm says:

Brings new life to these 13 year old textures :D

+2 votes     media: E1M1 - Staging Area
Urby
Urby Aug 17 2011, 2:29am says:

Yikes!

That texture has been murdered by MSPaint from the looks of things.

+2 votes     media: NPC - Bravo Team Mark Unit
Urby
Urby Aug 17 2011, 2:28am says:

The mapping looks a little basic and blocky in the trailer. Also, some of the brushwork looks like it's been ripped directly from official Valve / Gearbox maps, specifically the large teleportation machines.

+1 vote     mod: Half-Life : The Alpha Unit
Urby
Urby Aug 7 2011, 4:35am replied:

Well, you know what they say.

"Once you go black...etc"

+2 votes     mod: Half-Life:Black-Barney
Urby
Urby Aug 6 2011, 7:04pm says:

Sooo, does this mod have anything to do with womens underwear or is there some other meaning to the title? ...Just sayin'

+1 vote     mod: G String
Urby
Urby Aug 6 2011, 6:59pm replied:

...You are aware this is an official Valve image right?

(Unless you were referring to the logo)

+5 votes     media: Alyx
Urby
Urby Aug 3 2011, 6:10pm says:

Looks more like dirty rough plastic to me :/

+3 votes     media: A Sand Texture
Urby
Urby Aug 3 2011, 6:07pm says:

The blue alpha skin always looked cooler than the release version IMO.

+3 votes     media: Alpha Gargantua
Urby
Urby Aug 1 2011, 7:17am says:

There is a lot of positive feedback here so I might just have to give this a look. One thing I will say before hand is that the mapping needs to be worked on. It is massively lacking in detail for GoldSource standards, let alone the Source engine. :|

+1 vote     mod: The Stanley Parable
Urby
Urby Aug 1 2011, 7:13am says:

This looks incredible.

(Sorry, I am SUCH a ******* liar)

0 votes     mod: half-life 2 ivan returns
Urby
Urby Aug 1 2011, 7:08am says:

lol, G-String.

+5 votes     mod: G String
Urby
Urby Jul 31 2011, 5:45am says:

Would be better to see a video clip with these. :)

Also, the dreamcast models are cool but a little rough around the edges. If you look you can see straight through his coat on the left side.

+2 votes     media: Working Quake Particles
Urby
Urby Jul 30 2011, 8:33pm says:

Gotta be honest, I knew this wouldn't go anywhere. Also it's "enough", not "anough"

+2 votes     mod: Operation Frostbite (dead)
Urby
Urby Jul 27 2011, 7:36am says:

Heh, just think. If DOOM3 had come out earlier and hadn't been ****, it could have very well looked like this. :)

+3 votes     media: REVENANT
Urby
Urby Jul 23 2011, 6:04pm says:

See, compared to the rest of the released media this looks extremely basic. I suppose it's ok for a WIP shot. A really early WIP shot.

0 votes     media: Duty Calls
Urby
Urby Jul 22 2011, 6:21pm says:

Those are decals...

+1 vote     media: Blood Decals
Urby
Urby Jul 20 2011, 7:56am says:

Indeed. A simple 8 unit high trim would do the trick.

+3 votes     media: Hallway
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