Scotch and Coffee founder, level designer, texture artist, model editor and voice actor. I'm always up for a voice acting job and will gladly do any lines you want to send to me. Also, I enjoy making video reviews for mods for Half-Life and Half-Life 2, so let me know if you want me to review one and I'll fit it in when I can.

Comment History  (1110 - 1140 of 2,040)
Urby
Urby @ Low-poly Royal Mail van

Very nice mate. Very nice. :D

Good karma+1 vote
Urby
Urby @ The Big November Update

Thank you very much. :)

Good karma+2 votes
Urby
Urby @ The Core

Sorry, but no. We're ramping up the detail, but maintaining the original games arcade style. Ironsights have no place in the HL universe.

Good karma+3 votes
Urby
Urby @ Craft-Life

You will compile the maps properly at some point right? Those fullbright screenshots look WORSE than MineCraft...

Good karma+5 votes
Urby
Urby @ Help!

I cannot.

Good karma+1 vote
Urby
Urby @ Half-Life : The Bounty Hunter

Maybe... and this may sound a little crazy... but maybe... there is more than one person with the name Cooper?

****! That's deep stuff.

Good karma+2 votes
Urby
Urby @ indie970

No no, YOU welcome to MY friends list.

Good karma+2 votes
Urby
Urby @ Help!

Get a coder.

Good karma+1 vote
Urby
Urby @ Central Dorms and Leisure Complex WIP

Spot on good sir. A texture is already in the works for that very purpose. :D

Good karma+2 votes
Urby
Urby @ Central Dorms and Leisure Complex WIP

Thanks for the input guys. The area beyond this room is pretty war torn by comparison so adding too much dirt and debris here would probably be over doing.

Good karma+2 votes
Urby
Urby @ The kennels

Reminds me of John Thing's "The Carpenter"

Good karma+8 votes
Urby
Urby @ Some screens of a level

Time of the month? :/

Good karma+1 vote
Urby
Urby @ Bull

I'm a wizard

Good karma+3 votes
Urby
Urby @ Bull

Squid

Good karma+7 votes
Urby
Urby @ Van High-resolution mesh

Sexiest van ever.

Good karma+1 vote
Urby
Urby @ Faceless

I respect your attitude towards experimentation and I wish more modders should try it.

Personally I'm not a horror fan. That said, I don't think a coop horror mod would work. I always play coop games with a mate and whenever we've been in a situation that should be frightening or tense we have always charged through it, lolling all the way.

Coop and horror simply won't work in my opinion.

Good karma+6 votes
Urby
Urby @ For Hire

Keep forgetting to track this whenever it pops up.

Anyway, problem solved. :P

On the topic of NPCs, will you be putting a little more work into their reactions etc. The combine and many other NPCs in HL2 barely react to getting hit and then they cut straight to ragdoll physics when their health reaches zero. Will you be utilising animation blending as seen in L4D or RAGE or is this something you don't intend to change,

Good karma+2 votes
Urby
Urby @ Abyss 048

Whooo

Good karma+4 votes
Urby
Urby @ Abyss 048

I always get very excited when I see an Abyss update. You should do another one. :P

Good karma+5 votes
Urby
Urby @ The Challenger Deep 2

...aaaand tracking.

Good karma+3 votes
Urby
Urby @ October 23 Update - Glock 17/Spas-12

While I think the model looks fantastic at the moment, I think you should lose the shells.

The reason simply being that when I run out of shotgun ammo, I will still be able to see these additional 8 shells which for some reason I cannot use...

Just a pet peeve of mine.

Good karma+3 votes
Urby
Urby @ Ammunition.

The bolt on every weapon is on the wrong side in FC2. It wouldn't be worth remodeling and reanimating every single one to fix something that doesn't affect the gameplay.

Good karma+4 votes
Urby
Urby @ Sky Mesa

Just ran through the mod and I figure I might as well give you a few pointers rather than review it as I normally would.

1. First and foremost, try and work in a little story, even if it's just text on screen. Give your player something to work towards.

2. Work with a standard grid in hammer for the majority of your architecture. (16 x 16 unit grid is best imo) There were a lot of areas where I could see single unit gaps with a sky texture behind them. I can only assume the maps had a load of LEAK errors and you resolved it by putting a skybox around the entire thing. This is not a good idea. It can massively increase compile times and cause the game to lag. (I believe you mentioned one of the maps was laggy for you. This could be the cause)

3. Apply logic to your maps. Every room should have a purpose, even if it's just in the details. Try to work from photographs to get an idea of how to lay certain rooms out. This map pack was just a series of killboxes really. There was no purpose to any of the rooms at all.

In any case, a good first attempt, but hopefully my advise and that of others will drive you to creating better maps in future. :)

Good karma+6 votes
Urby
Urby @ SMOD:Orange Box

Surely people who enjoy "100% classic Half-Life" would enjoy Half-Life more than this... Just saying.

Good karma+2 votes
Urby
Urby @ Dark

Not really. I'm not scared of the dark, jump scares are cheap and lose impact quickly and traps aren't scary. There are no enemies, there is no threat.

Saying that, games like FEAR and Penumbra claim to be horror games and they resort to the same ******** as everyone else. Just once I'd like to see some true horror. Something that can give you chills even in broad daylight.

Good karma-1 votes
Urby
Urby @ Chapter 3:Mission of Terror

Sweet monkey Jesus... Is that software mode? It's 2012!

Good karma+3 votes
Urby
Urby @ The Evasion - Hallway

Basic, yet rather neat.

Love it.

Good karma+3 votes
Urby
Urby @ Cencom Security (Outdated)

Try to be civil, the man is only telling the truth.

Good karma+2 votes
Urby
Urby @ Uncredited - Seven Hours of Hell

I take it he's off to the Ministry of Silly Walks?

Good karma+1 vote
Urby
Urby @ Intro Preview

1. Don't use prefabs. Use models or make new objects. It's not 1998 anymore!
2. Don't use default textures. It's not 1998 anymore!
3. Don't use point entity lighting as the main light source of a room. They didn't even do that in 1998.

Good karma+6 votes
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