Scotch and Coffee founder, level designer, texture artist, model editor and voice actor. I'm always up for a voice acting job and will gladly do any lines you want to send to me. Also, I enjoy making video reviews for mods for Half-Life and Half-Life 2, so let me know if you want me to review one and I'll fit it in when I can.

Comment History  (1110 - 1140 of 1,793)
Urby Nov 23 2014, 8:46am says:


Best Alyx model for CM to date. Still a little too clean perhaps, but definitely better.

+5 votes   media: proper hd alyx confirmed
Urby Nov 10 2014, 9:42am replied:

You're already there man.

+3 votes   article: Lost Squad ModDB Page Has Moved
Urby Oct 22 2014, 7:15pm says:

So much better. Very well done. :D

+2 votes   media: Zenaida Liu
Urby Sep 27 2014, 6:06pm replied:

*sniffs* Oh... sorry, that was me...

+6 votes   media: The Empire Strikes Back
Urby Jul 25 2014, 8:57am replied:

As always, we appreciate the feedback.

I must say however, that the specified "200X" date from HL1's manual is what we're working with, meaning it could technically be as late as 2009. :P

+1 vote   media: A thank you to our 1,000 followers!
Urby Jul 15 2014, 5:34am says:

Yeah, the texturing on those pillars definitely needs adjusting.

+3 votes   media: Warehouse
Urby Jun 18 2014, 11:04am says:

Badass! :D

+2 votes   media: Ruin - Ingame screenshots
Urby Jun 17 2014, 10:10am replied:

Likewise, always nice to see your comments. :D

+3 votes   media: A thank you to our 1,000 followers!
Urby May 15 2014, 4:17pm says:

If I had one complaint, I'd write it here...

+5 votes   media: Impasse
Urby Apr 14 2014, 8:34am replied:

Well thank you very much.

Neither can we. :P

+2 votes   group: Scotch & Coffee Studios
Urby Mar 26 2014, 7:09pm replied:

The upper floor isn't accessible at the moment, however there are several areas areas in this section for curious players to check out.

+3 votes   media: Glimpse [WIP]
Urby Mar 6 2014, 4:48am says:

Heh, wow. Thanks for all the feedback guys. This is still work in progress as the title suggests. There is still a lot to do. :D

- The green light is intentional, the brightness isn't. This area of black mesa is old and putrid. The texture and its lighting values will be changed.

- This also helps with highlighting areas for the player, with green being reds complimentary colour. The same way a lot of oranges and yellows are uses to guide the player in the darker blue lab areas shown previously.

+8 votes   media: "Do your damn job..." [WIP]
Urby Feb 20 2014, 9:43am says:

Can see some of my work in here. :P

+3 votes   mod: TWHL Maps and Mods
Urby Feb 18 2014, 9:09am replied:

We might change that before we release though. It's a secret.

+8 votes   media: Projected Issues [WIP]
Urby Feb 16 2014, 6:53am says:

Very cool.

You do know that Wallace Breen was the administrator though right? ^_^

+1 vote   media: Mister G.Mann: Administrator
Urby Dec 7 2013, 7:39am says:

Incredible. Even better than a lot of triple A titles out there at the moment.

+3 votes   media: Nox Aeterna: Weapon Distance Effect
Urby Nov 28 2013, 8:10am replied:

Well, it was MY concept. Ha.

+3 votes   media: New Icon
Urby Nov 28 2013, 8:07am replied:

Go right ahead. Saves me taking time out of my day to feed it. :P

+2 votes   media: Entering the lair... WIP
Urby Nov 22 2013, 7:18pm replied:

Because I'm awesome. :)

+6 votes   media: Superfluous Shade [WIP]
Urby Nov 21 2013, 6:04pm says:

This is coming out on DVD-ROM? Impressive. Box art is a bit **** though. It's alright to wait until you have something to actually show. That way you won't get mocked so much either. Just something to think about.

+3 votes   media: Game Cover
Urby Nov 21 2013, 1:33pm replied:

Of course, here at SnC we like to challenge ourselves from time to time and we do that process in reverse.

+7 votes   media: Happy Birthday Half-Life
Urby Nov 18 2013, 5:50pm replied:

Old butt gold? Dammit, I thought nobody would find it up there!

Oh wait... you mean the engine... Which is what I meant. I definitely did NOT hide any treasure in Archie's bottom.

+2 votes   media: Superfluous Shade [WIP]
Urby Oct 8 2013, 7:49am replied:

That lighting that makes me look pastey is sunlight... :P

+2 votes   media: The Core Q&A 2
Urby Sep 25 2013, 11:33am replied:

Heh, you're not wrong.

+2 votes   media: Down, down, down... (WIP)
Urby Sep 22 2013, 6:45pm replied:


+1 vote   media: Dusk Settles (Early WIP)
Urby Sep 9 2013, 3:30pm replied:

Texture lighting. Looks better. :P

+1 vote   media: August 2012 Media Update
Urby Aug 26 2013, 1:33pm replied:

Yes Xylemon. It's lovely. Now, do the doctors know you're on the computer again? We wouldn't want another stretch in the padded room now would we?

+8 votes   media: Fan Art
Urby Aug 22 2013, 2:52pm says:

The mod is looking awesome guys. I hope you find the team members you need. If I had the time and if I were in any way experienced with modelling I would jump at the chance to help. :)

+5 votes   article: Abyss is looking for help !
Urby Aug 9 2013, 9:19am says:

I always forget about this mod and then something like this gets released. It looks fantastic! Can't wait to see more progress on this mod.

+3 votes   media: Valanx JLTV
Urby Jul 13 2013, 4:06am replied:

Glad I could help. Can't wait to see more progress from you guys. :)

+3 votes   media: Weapon Testing - #1
Urby Jul 12 2013, 8:34pm replied:

I'll admit I was watching this on my tablet when I first heard it so I was having trouble trying to pin point the issue, but now I can hear it on a decent headset, it appears to mostly be a volume issue. The reload sounds would be fine, but they seem as loud (or perhaps louder) than the gun shots.

You may disagree, but I believe the Battlefield games are always pretty spot on with their sound design. Here's a video showing off various weapons. You'll notice than in some cases, the echo of the gunfire often drowns out the start of the reload completely.

(Ignore the CoD stuff... I mean honestly who even?) :P

Also just FYI, I've just made the transition from semi-interested visitor to a follower on your profile. :P

+2 votes   media: Weapon Testing - #1
Urby Jul 12 2013, 2:29pm says:

Very nice. The only thing I would say needs attention are the reload sounds. Theres something off with them. It reminds me of FarCry2. They're a little over the top.

Like I say, everything else looks great.

+2 votes   media: Weapon Testing - #1
Urby May 28 2013, 6:46pm replied:

Played it have you?

+1 vote   media: Tips for modders everywhere.
Urby May 11 2013, 6:17pm says:

A re-colour isn't a re-skin... just saying. ¬_¬

+5 votes   mod: Biohazard (Half-Life Mod)
Urby Apr 30 2013, 4:00pm says:

That is some very nice lighting.

+3 votes   media: Sooo... i think we can start with some scary stuff
Urby Mar 30 2013, 11:25am replied:

How does that have anything to do with what I said? I'm saying they shouldn't base their maps of the originals. They're not good.

Also, this is a mod of Black Mesa, and it's hardly a rip off seeing as Black Mesa hasn't covered Xen yet...

+3 votes   mod: Black Mesa: Xen (Improved maps from Half-Life)
Urby Mar 30 2013, 9:16am says:

So, are these just recreations of the (truly terrible) original maps? As far as I understand it, the BM team are rebuilding Xen completely. Sorry, but I think I'd rather wait for that.

+5 votes   mod: Black Mesa: Xen (Improved maps from Half-Life)
Urby Mar 26 2013, 5:20pm says:

Are you going to change the sounds they make to a more grungy rattling noise? It would also be a nice effect if they sputtered and coughed out black smoke on occasion, like an old car would. :P

+2 votes   media: rusty manhacks and a wip map
Urby Mar 11 2013, 8:55pm says:


+5 votes   media: Fresh out of the snow
Urby Mar 10 2013, 1:05pm replied:

Heh, well now you know.

Welcome to ModDB. :D

0 votes   mod: Half-Life 2: Rebel Story
Urby Mar 10 2013, 11:36am replied:

You know there is a "reply to comment" button right? :P

+3 votes   mod: Half-Life 2: Rebel Story
Urby Mar 9 2013, 1:03pm replied:

Two people, with a third occasionally doing some coding.

+1 vote   article: Breaking the Silence
Urby Mar 9 2013, 1:02pm says:

So... is this a remake or just another "HD" pack?

+3 votes   mod: Azure Sheep:Original Remake
Urby Mar 6 2013, 9:06am replied:

Originally there were only to be four, however we are now looking at around seven, maybe eight with one or two additional single maps for training, boss fights, etc.

+1 vote   article: Breaking the Silence
Urby Mar 3 2013, 6:20pm replied:

Possible, but again runs the risk of players and enemies getting "caught" on it when trying to pass through which would get really irritating.

+1 vote   media: Central Dormitories
Urby Mar 2 2013, 10:56am replied:

I have to agree with this. You should really make new textures.

+1 vote   media: Progress
Urby Mar 2 2013, 4:52am replied:

Thanks for the input. The booth actually fills that corner so it's as close as it can be. I'll get that window moved though.

+2 votes   media: Central Dormitories
Urby Feb 19 2013, 5:05pm says:

I think that I have no idea what everyone is talking about. Tried Sven Coop and my own mod this evening and both are working fine...

+1 vote   article: Development Paused
Urby Feb 10 2013, 12:06pm replied:


"Work on your mod to the best of your ability behind the scenes for a few months, then release some media of COMPLETED work. That way you get more followers and people who want to help will come to you if you mention that you are recruiting."

+1 vote   article: Should we give up?
Urby Feb 9 2013, 3:28pm says:

I see no difference at all...

0 votes   media: New Engine
Urby Jan 3 2013, 7:34am says:

"If you see one of these buttons, press it, and-"
"Hello and welcome to the Black Mesa Hazard Course..."

+13 votes   media: Holo emitter concept art
Urby Dec 29 2012, 9:48am replied:

Heh, cute specs. :P

Takes me back to my old system.

+1 vote   mod: Counter-Strike: Black Ops
Urby Dec 26 2012, 5:54am says:

Awww, that sucks. :'(

+1 vote   article: Cancelled
Urby Dec 24 2012, 6:07am says:

Lovely. :D

+2 votes   media: Type 100 model
Urby Dec 23 2012, 7:18pm says:

While I do like the idea, the delivery is totally wrong. You establish that the mod is a tribute to mapping and how people need to take the time and effort to make their mods fun, yet you literally force the player through a series of terrible maps in order to make your point, and what's worse is that the resulting final map is the worst of the lot!

The melee weapon is not only clunky and slow, but makes no logical sense whatsoever.

You requested a terrible mod playthrough in my profile but quite frankly this isn't worth the effort.

Bad for the sake of bad is not fun, and this is as bad as it gets.


+12 votes   mod: Hammertime
Urby Dec 10 2012, 12:27pm replied:

Linkin Park has never been basass... ever

+1 vote   media: Lost Squad - Gameplay Trailer Three
Urby Dec 9 2012, 1:54pm says:

Possibly one of the WORST mod ideas ever...

To get that true Minecraft experience, I play Minecraft.

-2 votes   mod: Sourcecraft: ZOMBIES
Urby Dec 6 2012, 7:36am says:

What the bejesus...

+4 votes   mod: Jamie's Mod
Urby Dec 4 2012, 7:57am says:

Find an excuse to shine a spotlight through the mast for some bitchin' shadows. :P

+3 votes   media: Black Mesa: Uplink ingame screenshot
Urby Dec 2 2012, 2:45pm says:

Is that a screenshot from the level? If it is I'm not letting that **** anywhere near my hard drive.

+6 votes   download: They Hunger : I do not want to be one of them!
Urby Oct 8 2012, 7:55am says:

This sure is a sexy 'nothing'

+1 vote   media: Nothing
Urby Sep 22 2012, 1:55pm says:

How would the player actually explore all this in a chapter titled "Birth?" :P

I thought it would have been a scripted event in a manner similar to Fallout 3 or something.

0 votes   media: Alyx - Level Design - Birth
Urby Sep 22 2012, 1:41pm says:

Looking good, however I would go as far as to say the fan shadows are terrible. The room is too well lit for them to show up like that and even then they would only be visible if there was a spotlight above them pointing down, which would also highlight the edges of the circular vents.

+3 votes   media: Basement
Urby Aug 19 2012, 8:12pm says:

I actually enjoyed this. The last room was a hell of a challenge with the invisible spies but it was still good fun. Really nice use of custom textures and the mapping is superb. My only gripe is that it was far too short, but considering the author only had 7 days to complete it, he has done a fantastic job.

7/10 simply because there wasn't enough of it. :D

+2 votes   mod: X-treme Violence
Urby Aug 17 2012, 9:08pm says:

A whole new layer of crap has been discovered beneath what I used to think was the worst of it. This mod contains a few custom models which are simply the standard models that have had their textures butchered in MSPaint.

The maps are literally just boxes with enemies in. There is no plot, no theme, no consistency, no sense of place, no fun, not even a proper compile with lighting. I can quite honestly say that this map set is worse than my first ever attempt at mapping.

As a map, it's pretty poor. As a mod, it's inexcusable!


+4 votes   mod: Red Mesa 1
Urby May 29 2012, 7:35am says:

Oh look, it's THIS again.

Enjoy your negative Karma I guess.

+7 votes   mod: Son of MCPOKER
Urby May 17 2012, 11:09am says:

wow looks game! i wanna see it in cool.


+3 votes   media: Reaktor
Urby May 6 2012, 10:56pm says:

That's all well and good venko, but who's to say GutShot70137 is even using ZHLT? I can understand where you're coming from, and I am in no mean slating your work as 'bad' because it certainly isn't. :P

Mind you, what happens in-game if you were to rotate one of those thanks say 10º and then compile?

+1 vote   media: Updated HUD
Urby Mar 16 2012, 8:22am says:

This, the Sniper Rifle and some form of melee weapon. That's me ready to fight. :D

+2 votes   media: Pistol
Urby Jan 31 2012, 5:54pm says:

I'm an adult British male so I don't know how well I would fit in as one of the survivors. However I've been told my Southern American accent is pretty good.

I would gladly throw a demo reel your way if you're looking for voice actors, or if you would rather send a few lines my way I could perform those for you to see what you think?


+1 vote   article: New models, levels and updates on progress
Urby Jan 31 2012, 5:46pm says:

Wow. This looks really dated by today's standards of GoldSource modding. Then again, so does the original Half-Life maps. :P

+2 votes   mod: Half-Life: Ground Zero
Urby Jan 29 2012, 10:55am says:

The whole scene just seems a little odd to me. What looks like a parking area / basement with a desk, random sketches and a supercomputer...


+1 vote   media: deviated
Urby Jan 8 2012, 6:43pm says:

"It also has a realism mode that disables the hud and adds blood to the screen each time the players are hurt."


+12 votes   mod: Smod: Killpoint
Urby Jan 2 2012, 9:16am says:

Wish I had your skill. Very impressive.

+2 votes   media: most recent WIP pictures of 2011
Urby Dec 27 2011, 1:29pm says:

The rock texture is pretty horrible tbh.

+3 votes   media: Sexy Christmas
Urby Dec 19 2011, 7:19am says:

What I don't understand is why you use both the Low-Def and High-Def vort models...

+4 votes   media: Nothing
Urby Oct 12 2011, 7:47am replied:



+4 votes   media: New Rng Stuff :D
Urby Sep 5 2011, 7:55am says:



+1 vote   mod: mod
Urby Aug 29 2011, 2:22pm replied:

Sorry but you're wrong. The letter sent to Gordon Freeman, which appeared in the official manual when HL was first released, was dated May 5, 200-. (i.e. sometime between 2000 and 2009. The resonance cascade occured 10 days later on the 15th.

You can see the letter here:

I'm just stating the official facts here. Downvote me if you like but it's still the truth. :P

+4 votes   mod: CUBE
Urby Aug 28 2011, 9:51am says:

The Black Mesa incident occured between 2000 and 2009, not 1998.

This certainly does sound interesting but the 'SARMA' initiative? Really? :|

+2 votes   mod: CUBE
Urby Aug 22 2011, 6:58pm says:

Brings new life to these 13 year old textures :D

+2 votes   media: E1M1 - Staging Area
Urby Jul 23 2011, 6:04pm says:

See, compared to the rest of the released media this looks extremely basic. I suppose it's ok for a WIP shot. A really early WIP shot.

0 votes   media: Duty Calls
Urby Jun 13 2011, 2:08pm replied:

You're way off mate :P

Should look like this:

+2 votes   media: Grenade W.I.P
Urby Apr 25 2011, 5:56pm says:

Darkness is not scary unless you're 5 years old.

Don't resort to cheap scare tactics! None of them work!

+2 votes   media: Where... am i?
Urby Apr 25 2011, 1:21am replied:

The before pic is hideous and yellow and the mapping is terrible. It makes no sense to have a huge vent duct opening into an office so it was changed to this storage area.

We are trying to move away from the Black Mesa seen in half-life and it's expansions and create a more expensive and impressive looking environment.

Before = 1998
After = 2011

I appreciate your comment, but "half-life's style" is 13 years out of date.

I hope that further media released in future is more to your liking.



+4 votes   media: Easter weekend revamp (day 1)
Urby Apr 9 2011, 6:35pm says:

One critisism I would make is that the helmet looks too much like a nazi ww2 helmet rather than the USMC standard.

+1 vote   media: HECU Gas Mask - Model v0.1
Urby Feb 24 2011, 7:39pm says:

So many questions, although it is amazing how well the 2 textures work together. :)

Nice work.

+1 vote   media: Bonus Level
Urby Feb 6 2011, 6:40pm says:

I never like the WC Grunts. They look odd and the camo just doesn't seem to fit the environment. That and the light brown gloves and boots. I don't think I've ever seen a grunt that looks like that. :|

+1 vote   media: Stuff I've been working on Human Grunts
Urby Jan 16 2011, 8:26am says:

(Work in Progress)

People don't seem to be able to read that. ¬_¬

+3 votes   media: Loading Bay (Work in Progress)
Urby Dec 8 2010, 3:48am replied:

That got me as well. Other than that this looks incredible.

+2 votes   media: Old market square, ZG-Stuttgart
Urby Dec 6 2010, 8:01am says:

Very cool

+1 vote   media: E1MB - Demo
Urby Dec 5 2010, 2:02pm says:

Awww, my comment disappeared...

Anyway, again, this is nice. :)

+1 vote   media: Morgue/Lab
Urby Nov 27 2010, 11:02pm replied:

The 2 engines are massively different.

Source features a far superior lighting system, supports a massive amount of detail, has a built in physics system, the list is huge.

BTW, there is only 1 model in this screenshot (the plant) the rest is brushwork.

+5 votes   media: Forced Entry (WIP)
Urby Nov 13 2010, 5:35am replied:

Thought you might. ^_^

+3 votes   media: Urby V.2 and HECU V.2 (Outdated)
Urby Nov 12 2010, 5:23pm says:

@D3ads: I am considering switching to a more urban colour scheme much like the originals but I will keep the digi camo. Your right about the fatigues though, the pixel pattern is far too big now that I look at it.

@IngSoc: That's not a bad idea. I wouldn't bother with sub-models though seeing as that would probably need coding. Seeing as I'm using the Spirit engine I may just use different models entirely so I can use different head variations and such.

+1 vote   media: Urby V.2 and HECU V.2 (Outdated)
Urby Oct 14 2010, 3:24pm says:

Yeah, still some work to be done here. The doors will be getting a new texture and a more secure airlock style design.

The zombie placement is temporary. I like to place all my enemies and allies first while playtesting areas. Then once the combat and pacing feels right I add in scripts and such to make things more interesting.

+1 vote   media: Cencom Security
Urby Oct 10 2010, 10:03am replied:

Yeah, still working on it. (hense WIP)

+1 vote   media: Hallway and a Pipe
Urby Oct 1 2010, 7:57am says:

Very majestic. All Hail! ^_^

+1 vote   media: Jimmy
Urby Sep 15 2010, 7:37pm says:

The visible portion of his face is far too small for his head.

+8 votes   media: Grunts in Desert Camo
Urby Sep 15 2010, 7:07am says:

Great work. :)

+1 vote   media: Finalized cop head
Urby Aug 3 2010, 4:10pm replied:

Not the way it works. You will be releasing Valve's commercial content for free.

Still, you need new models anyway. The CSS and HL2 prefabs will only get you so far if you want to recreate Half-Life and neither of them fit in particularly well in this room.

+2 votes   media: Kitchen!!!
Urby Aug 2 2010, 2:17pm says:

Needs new models and skins.

You can't release CSS models to people who don't own CSS.

+1 vote   media: Kitchen!!!
Urby Jul 27 2010, 6:14pm says:

Nice classic feel to this shot. Love it. :D

+1 vote   media: Chapter "Primary Target"
Urby Jul 26 2010, 7:20pm replied:

Wow. You're an idiot.

...and yeah. I'm the n00b.

Take a look at my goldsource mod mate, then look at yours.

Whatever, I'm done with this ****.

+2 votes   media: first map testings
Urby Jul 11 2010, 8:09pm replied:

This man is correct. The scanner should show the inside of the eye.

+2 votes   media: NEW EYE TERMINAL and wall
Urby Jul 5 2010, 3:12pm says:

Poor guy is getting his heart eaten by an alien maggot. D:

+3 votes   media: Holy sh...
Urby Jun 9 2010, 3:34pm says:

From a physics point of view. The truck would roll on its front wheel and land upright again. There's no reason it would stay stuck to the wall like that.

+5 votes   media: Done!
Urby Jun 7 2010, 3:22pm says:

Superb! Glad to see you're taking time to detail those corridors. Un-imaginative hallways are real killers in maps and mods.

+2 votes   media: Development & Gameplay
Urby Jun 7 2010, 8:00am says:

Loading bay door which leads to a cliff? Sounds like a serious forklift accident waiting to happen. :/

+4 votes   media: The Listening Post
Urby Jun 5 2010, 2:55pm says:

"What we're aiming to do is to create a storyline that allows us to take the player from the gates of apature science to the very beginning of Half-life 2: Episode 2."

So, you're connecting up 2 totally seperate storys? Uhm, k?

I'll just wait for Portal 2 tbh.

0 votes   mod: Portal: EXTRACTION
Urby May 25 2010, 7:51am says:

Not bad, but I would recommend altering the textures of the desk, stairs, railing and that awful stretched screen at the back.

+1 vote   media: Control room
Urby Jan 4 2010, 1:18pm says:


+2 votes   media: MOTY 2009
Urby Sep 10 2009, 8:33am says:

Please change the floor texture. I don't know why, but to me that floor doesn't look suitable for any room ever.

+2 votes   media: Chapter "Violent Takeover"
Urby Sep 10 2009, 8:31am replied:

Haha :D

+1 vote   media: Media Update #1 images
Urby Aug 23 2009, 5:19pm says:

You should put these in your downloads section.

+1 vote   media: Epsilon Eridani wallpapers
Urby Aug 23 2009, 4:55pm replied:

No. That's Guerilla warfare.

+4 votes   media: Media Update #1 images
Urby Aug 23 2009, 12:01pm replied:

Gorilla-warfare? LMFAO! They're going to fight giant apes?

0 votes   media: Media Update #1 images
Urby Aug 23 2009, 9:32am says:

CounterStrike: Source SAS model. Is it even legal to use that?

+1 vote   media: HL 1 Inside HL 2 Black Mesa Security
Urby Aug 20 2009, 2:08am says:

I suggest using an overlay for the logo.

+2 votes   media: Platform
Urby Aug 7 2009, 11:53am says:

Want some advise?

Don't post unfinished screenshots.

+1 vote   media: First look
Urby Jul 6 2009, 1:27pm says:

Now THAT'S a base!

+1 vote   media: Project Omega Entrance
Urby Jul 1 2009, 11:18am says:

Nice to see your mod up in full swing KingDaniel.

Life's End was a classic. I expect no less of this. DON'T MAKE ME WRITE A CRAPPY REVIEW! :p

+1 vote   mod: Time's End
Urby Jun 8 2009, 7:00pm says:

Man I hate Honda Civics. I can't wait to shoot it!

Also, the bottom left model seems to be missing some faces on underside of the rear wheel.

+3 votes   media: 1187 update screenshots june
Urby Apr 4 2009, 8:07pm says:

Might I suggest using a different program? This looks like it was done in MSPaint.

I'm trying to work on my graphic design. If you like I can throw a few designs together and post a link?

+1 vote   media: First logo
Urby Feb 13 2009, 6:38am says:

FF7 characters torn from their 1997 roots and catapulted into the modern generation of graphics.

This looks totally awesome.

If you ever need a British voice actor let me know :)

+1 vote   media: Final Fantasy VII: Mako Dawn, Mako Dusk
Urby Feb 2 2009, 12:11pm says:

The lighting is off. Those ventilation fans on the ceiling are brighly lit and the rest of the ceiling is black.

+2 votes   media: Dark World
Urby Jan 26 2009, 12:35pm says:

Please release this at TWHL when you're done guys. I'd love for it to be Mod of the Month again so I can get my reviewing tongue all over it. ^_^

+1 vote   mod: The Citizen Part II
Urby Jan 3 2009, 1:30pm says:

Inspired by Mirror's Edge?

+1 vote   mod: Sity
Urby Dec 26 2008, 3:49pm replied:


Postal was made with the Unreal2 Engine

0 votes   mod: POstal SOurce: Welcome to Paradise City
Urby Dec 2 2008, 3:32pm says:

This pic makes me hungry. Pizza, Ketchup, Tins of beans, Mac & Cheese and 'Chunky ****-knows-what.'


+1 vote   media: Kitchen Props
Urby Aug 26 2008, 3:55pm says:

What I've seen so far...

There are some really good ideas here but they are excecuted very poorly. The mapping is abysmal and although it is only a demo and unfinished, every single room needs reworking and needs a ton of detail adding. Very few of the rooms look like they serve a real purpose and those that do are massivly oversized.

Try to think about real locations / sci-fi movie sets when creating each room. I find it also helps to think of yourself as the designer of a real live facility (e.g. What would be a cost effective way to store these materials? Would I place a security door here or there? How can I get power to this machine without exposing wires? etc. etc.)

Hope this helps.

+3 votes   download: Kleiner's Adventures Mod Demo
Urby Dec 24 2011, 3:18pm says:

4 Pictures of a wall and a few models that we've all seen before. Exciting stuff...

+2 votes   mod: Half-Life: Apocalypse Duty
Urby Dec 23 2011, 7:17am replied:

Well sure. Cancer is better than that ****** console tripe.

+5 votes   mod: half-life: mission mc Poker
Urby Dec 22 2011, 6:42pm says:

The mapping could use a lot of work. None of the environments on display are believable as real places.

It would be better to keep practicing on custom maps for HL2 etc, before diving headfirst into a huge project like this.

+2 votes   mod: Carriers
Urby Dec 6 2011, 3:05pm says:


Start again. :|

+5 votes   media: Zombie "Matrastro"
Urby Dec 5 2011, 5:21am says:

I don't know. You hire these nannies and then when they finally turn up they're completely legless.

+3 votes   media: Nanny
Urby Nov 30 2011, 7:39am replied:

Yes. Numbers are fun.

+3 votes   article: Not dead!
Urby Nov 30 2011, 7:33am says:

Nice work but the rocks need more work to look natural, especially those at the sides of the road.

+1 vote   media: Half-Life Hazardous Materials Episode 1
Urby Nov 30 2011, 7:32am says:

Why so Serious?

+4 votes   media: Just some concepts...
Urby Nov 30 2011, 7:30am says:

Well, the combine would have an official title for it, but I think humans would call it "The Swordfish" or something.

+1 vote   media: OF2 - Synth Assault Carbine (Swordfish Rifle)
Urby Nov 26 2011, 10:51pm says:

Good luck indeed. You're in for one hell of a long haul if you want to see this through to the end.

+3 votes   mod: Vortex
Urby Nov 23 2011, 7:37am replied:

You're not aloud to come up with names anymore... ¬_¬

+3 votes   mod: Black Mesa Sideline
Urby Nov 23 2011, 7:21am replied:

You realise that you just responded and agreed with yourself right?...

+11 votes   media: Spas-12 Shotgun
Urby Nov 23 2011, 7:19am says:

One small criticism if I may.

The large double doors on the right seem a little out of place for the environment. Also, they lead almost entirely into a railing.

Otherwise I love it.

+2 votes   media: Resonance 6
Urby Nov 23 2011, 7:12am says:

Based on the PS2 version I assume?

Looks cool.

+1 vote   media: Turret - WIP
Urby Nov 7 2011, 7:38am says:

Of all things, a gun has never made me *****.

So, this is how that feels...

+2 votes   media: Zeuss Electroprojection Rifle High-resolution mesh
Urby Oct 30 2011, 3:17pm replied:

That's the thing. I don't need to. I've seen the screenshots. Do I need to do more than that to 'see' that the pack is ugly? :P

-1 votes   mod: Half-Life Ultra Definition Model Pack
Urby Oct 30 2011, 3:02pm says:

It's possible to put normal maps in HL. Hell, they did it with Quake 1, it's just a matter of coding it. Then all you need to do is make a low poly model and bake the normal map onto it.

(Not a modeller myself but I think that's the right terminology...)

+1 vote   media: Concept 5 First try with Zbrush :)
Urby Oct 18 2011, 2:48am says:

Man, Anomalous Materials Lab got messed up after Freeman left...

+1 vote   media: the last chapter
Urby Oct 18 2011, 2:39am says:

Now I've got the Red Hot Chili Peppers track in my head. :P

Awesome shot though. Can't wait for this. :D

+4 votes   media: Under the bridge
Urby Oct 16 2011, 4:15pm replied:

Be sure to check the other angle shot. The reason it looks off is because you are likely mistaking the straps for part of the grip.

+1 vote   media: AK-47 High-resolution mesh
Urby Oct 15 2011, 11:18pm says:

Another tip: Try adding frames around windows and doorways, rather than resorting to basic holes cut into walls. :P

Also, don't rely on textures to do all the fine details for you. That PC tower for example. Zoom in and actually build a detailed PC case. GoldSource is a lot more versatile with detail than most people think.

+2 votes   media: A ... Test Map or Something
Urby Oct 15 2011, 2:41am says:

Amazing artwork. I agree that a comic or animation would not go amiss, maybe as a prologue to the story like they did with the "All Roads" graphic novel prior to Fallout: New Vegas.

+1 vote   media: Baow baow baow baow
Urby Oct 10 2011, 7:15am says:

But now it makes no sense when you try to blend in... D:

+1 vote   mod: Dark BrotherHood
Urby Oct 4 2011, 7:36pm says:

Does that genuinely say "Western Onion" ???

+1 vote   media: Last Screenshots before Release!
Urby Oct 4 2011, 7:34pm replied:

"It is a multiplayer game for up to 16 players"

You know, reading is a wonderful thing if you embrace it... Just saying. ¬_¬

+4 votes   mod: Frontiers
Urby Oct 4 2011, 7:23pm replied:

Yup. We'd have said something by now if we weren't. :P

We're all very busy people.

+4 votes   mod: The Core
Urby Oct 4 2011, 7:12pm replied:

Not really. :|

It's not like nothing like this has been done before, look at dead space and dead space 2.

+2 votes   media: Ohhh look new stuff ????
Urby Dec 13 2014, 8:13am says:

Jesus. It's a young Bruce Forsyth!

+2 votes   media: Whoops, wrong facemap
Urby Dec 11 2014, 7:35pm says:

You're definitely improving, but you need to start varying your rooms a little. They just look to bare and the lighting is a little bland. Mix things up a little. :)

+1 vote   mod: Senses in Decay
Urby Oct 4 2014, 6:55pm replied:

We've considered it but upping the scale requires development work. We'll probably just use 3d skyboxes.

+1 vote   media: The Empire Strikes Back
Urby Jul 15 2014, 1:21pm says:

I would say the stairs are a little big. They look like they might be 16 units high and 32 wide. Ideally they should be 8h and 16w.

+3 votes   media: Headcrab and a dead grunt
Urby Jul 8 2014, 4:51am replied:

The same years that they had wall breaching laser cannons and teleportation fields. :P

In all seriousness though, we're sticking with the original 200X- dateline, as seen in Freeman's acceptance letter. Flatscreen monitors made an appearance in Opposing Force which is set in the the same timeframe so we'll say it sticks.

Although, there are still plenty of beige CRTs and towers on show in the mod as well. :-)

+6 votes   media: Diversion (WIP)
Urby Jul 1 2014, 7:22am says:

Hilarious and awesome.

+5 votes   media: Kigurumi customistation tests
Urby Jun 17 2014, 10:12am replied:

No need for concern, it's in there. It specifically says that Urby's dorm needs an HDTV. No need to check it or anything.

+3 votes   media: A thank you to our 1,000 followers!
Urby Jun 8 2014, 8:32pm says:

Played it. Loved it. Reviewed it.

+2 votes   mod: Hopelessness: The Afterlife
Urby May 21 2014, 10:46am says:

Pipes! Mario would pop a million boners right here.

+4 votes   media: Pipes
Urby May 14 2014, 9:38am says:

Refreshing to see some well lit areas in a horror mod...

You got yourself a tracker

+5 votes   mod: Inherently Evil
Urby May 7 2014, 8:54pm says:


Love it. :D

+3 votes   media: Safety in numbers
Urby Mar 28 2014, 10:00am replied:

Ahhh, SoHL. What a wonderful little mod you are. :D

+2 votes   media: Collapse - very early WIP
Urby Mar 28 2014, 2:57am replied:

Haha. Nice idea though. I'll get on it.

+1 vote   media: Glimpse [WIP]
Urby Mar 26 2014, 7:11pm replied:

Thanks LTD. Still a work in progress area, but regarding wiring we have recently had some prop models made for this very purpose. :D

+5 votes   media: Glimpse [WIP]
Urby Mar 23 2014, 4:32pm replied:

Logan's promise*

+3 votes   media: Logan's Promise [WIP]
Urby Mar 22 2014, 12:20pm replied:

Cool. :D

+2 votes   media: ["Work in progress" indicator] HL: B7 Demo #05
Urby Mar 22 2014, 5:12am says:

Safe to say that this isn't a transhuman elite. Genuine combine soldiers wouldn't need a laptop or an external headset radio as everything is usually built-in.

+3 votes   media: ["Work in progress" indicator] HL: B7 Demo #05
Urby Mar 21 2014, 10:52pm replied:

There was a system crash prior to the events of Half-Life so they are possibly related.

+2 votes   media: Collapse - very early WIP
Urby Feb 5 2014, 7:24pm says:

Played the demo on hard. Hell of a challenge but I actually really enjoyed it. All I would say is to try and put some more detail into your maps. It's not 1998 anymore. :)

Good luck.

+2 votes   mod: Light of Hope
Urby Jan 9 2014, 8:19pm replied:

I assumed legal departments were staffed by vampires... well, some kind of blood sucking creature anyway...

+2 votes   media: Legalities, legalities... [WIP]
Urby Dec 17 2013, 1:41pm says:

Very very nice. :D

+1 vote   media: Storage Room
Urby Dec 10 2013, 4:44pm replied:

Yeah, it's a heavy WIP. They're not actually staying in this area but thanks for the comment. :D

+1 vote   media: December 2013 WIP shots.
Urby Nov 26 2013, 3:06pm says:

Hey! Nice one. :D

Whoever came up with the name and logo idea is a God damn genius. Hahaha. :P

+3 votes   media: New Icon
Urby Nov 13 2013, 4:04pm replied:

Yeah, why not use Blender? Totally free and there are plugins for it specifically designed for Source modelling.

+5 votes   article: Help wanted
Urby Oct 21 2013, 6:20am says:

So you Googled New Mexico and applied filters in PhotoShop... but why?

+2 votes   media: New Mexico
Urby Sep 25 2013, 11:35am replied:

This area of the facility wouldn't really have the need for a turret system.

+2 votes   media: Down, down, down... (WIP)
Urby Sep 22 2013, 5:47am says: +4 votes   article: "Help Wanted"
Urby Sep 21 2013, 8:15pm says:

"You never knew it was in the engine already."

Uhm... Yes I did. You're not the first mod to use it. :P

+2 votes   media: Cool Reflective Tiles in Source
Urby Sep 20 2013, 7:40am says:

Now make a mini-mini-game within the mini-game.

+6 votes   media: Making mini-game for BM computers
Urby Sep 14 2013, 1:54pm replied:

Uhm... no he doesn't! Jesus dude, you'll get somebody hurt!

+3 votes   media: Dormitories
Urby Sep 9 2013, 3:31pm replied:

Vluzacn's awesome compile tools.

+1 vote   media: August 2012 Media Update
Urby Sep 9 2013, 3:25pm replied:

How does one "map" lighting? -_-

+1 vote   media: Easter Weekend Media - 5 Screenshots from Archie!
Urby Aug 26 2013, 1:37pm says:

I have that ball tube as well. Small world.

+1 vote   media: Bullies
Urby Jul 29 2013, 8:41am says:

"This is the General. I would prefer to not be grasped or welded! Now fall out maggots!"

+2 votes   media: Assembly line concepts
Urby Jul 13 2013, 4:03am says:

We are now using

+7 votes   article: The Summer Update
Urby Jul 2 2013, 4:54pm says:

Is that Brian Blessed?

+4 votes   media: (Probable) Ivan's Spray
Urby Jun 28 2013, 4:19pm says:

A very promising start. :)

+1 vote   media: VERY WIP - Refuge
Urby Jun 16 2013, 3:04pm says:

I was going to say Junon Harbour but you said that in the above comment so I guess I was too late to guess. :(

+1 vote   media: Mystery Location
Urby May 28 2013, 7:15pm replied:

Aw, downvoted? Well, guess that means someone around here is a wank...

+2 votes   mod: Surface Run
Urby May 25 2013, 3:38am says:

Shame this was done with standard Milkshape tools. The animations are broken.

+1 vote   download: Beta Scientist
Urby May 18 2013, 4:02am replied:

I'm not sure. By the way the cars are arranged I would say that this took place during the 7 hours war or shortly after, where people were trying to escape the city. The military may have been there to try to prevent a panic. The Combine APCs wouldn't have been manufactured yet.

+6 votes   media: Street
Urby May 9 2013, 2:39pm says:

As cool as this is, I think the player should be forced to move a little more. Perhaps the forward pillars could crumble under such intense fire and eventually force the player to fall back further each time the chopper gun winds up.

Just a thought. I don't know ****. Ignore me.

+2 votes   media: WIP Helicopter Fight
Urby May 5 2013, 11:16am replied:

Playing with friends makes anything fun. Even the buggiest most monotonous games are entertaining when you add more people. That's not really an arguments FOR zombies.

+1 vote   media: Tips for modders everywhere.
Urby Apr 21 2013, 12:30pm replied:

I assume you're referring to the outlining. It's just an effect added for the promo. The style of the mod wouldn't suit it at all.

+2 votes   media: Central Security - Final Model
Urby Apr 21 2013, 12:27pm replied:

If you run the game it will update.

+1 vote   article: Half-Life mods are not broken!
Urby Apr 17 2013, 8:07am replied:

We use lights.rad

+1 vote   media: Central Complex WIP
Urby Apr 6 2013, 7:48am replied:

Except this came out 12 years earlier...

+3 votes   mod: Betrayal
Urby Mar 31 2013, 10:36am says:

I remember this. I reviewed this. I loved this!

+1 vote   mod: Surface Run
Urby Mar 30 2013, 11:28am says:

All aboard the band wagon!

0 votes   media: Concept
Urby Mar 26 2013, 8:46am replied:

Unfortunately the original has been gutted and rebuilt to what you can see here. The previous version was basically this, with about 75% less awesome.

I'm glad you like it.

+1 vote   media: Day One (WIP)
Urby Mar 26 2013, 8:33am replied:

Ha, they're there for a reason. Thanks for the comment.

+1 vote   media: Day One (WIP)
Urby Mar 24 2013, 9:37am says:

Please don't "extend" the original campaign with Azure Sheep maps. Azure Sheep extended its own 45 minutes of decent gameplay with 3 hours of endless bland hallways.

+2 votes   mod: Assault-Strike
Urby Mar 20 2013, 6:34pm replied:

What do you like about them exactly? They are a boring enemy.

+2 votes   media: Tips for modders everywhere.
Urby Mar 16 2013, 1:21pm says:


+3 votes   mod: ZOMBIE HAZARD
Urby Mar 11 2013, 2:31pm says:

Those are some chunky cubicles! Thin those brushes a little.

+3 votes   media: cap_1_oficina foto 1
Urby Mar 10 2013, 10:25am replied:

That's ******* stupid. That's like saying don't critisize a director's first movie or an author's first book.

+7 votes   download: They Hunger : I do not want to be one of them!
Urby Mar 10 2013, 10:01am replied:


+2 votes   mod: Half-Life 2: Rebel Story
Urby Mar 4 2013, 12:04pm replied:

Textlights and spotlights. Entity lighting is always horrible in Goldsource.

+4 votes   media: Central Dormitories
Urby Mar 2 2013, 9:02am replied:

Many thanks. I think I'll leave the barnacles in the vents but the ones near the lights have to go.

+1 vote   media: Central Dormitories
Urby Mar 2 2013, 4:50am replied:

Nah, the lights busted.

+3 votes   media: Central Dormitories
Urby Mar 1 2013, 9:59pm says:

Mossman never worked at Black Mesa. She applied for the same job as Freeman but lost out to both his Innsbruck experience (as said by Eli Vance in Black Mesa East) and Isaac Kleiner's personal recommendation.

Freeman's HEV training was covered by Gina Cross.

+5 votes   media: Progress
Urby Feb 19 2013, 5:07pm says:

Oh look. It's one of these mods again. ¬_¬

+9 votes   mod: The Gaben Scrolls: Half-Life
Urby Feb 10 2013, 2:35pm says:

This Summer, GMan is... Sad Keanu

+4 votes   media: Gman on a train again..
Urby Feb 3 2013, 11:36am replied:

HL1 is like $9.99 on Steam you cheap bastard...

+2 votes   download: Sweet Half-Life Steamfix
Urby Jan 30 2013, 7:40am replied:

Actually, ignore me. He appears a bunch of times now I think about it. Derp.

+1 vote   media: Otis
Urby Jan 29 2013, 6:40pm replied:

Why would he? He only appears once in Blue Shift.

+1 vote   media: Otis
Urby Jan 29 2013, 7:33am says:

"You play as James Reagan, a scientist unaware of his name or profession..."

Well, now we know. Mystery solved! </mod>

+4 votes   mod: Overdrive
Urby Jan 28 2013, 7:52am says:



+1 vote   mod: In San Andreas nobody hear you scream
Urby Jan 14 2013, 8:06am replied:

It's all about using the right tools for the job. :)

+2 votes   media: Lab Hub - WIP
Urby Jan 4 2013, 6:38pm replied:

Too* well ¬_¬

+1 vote   media: WIP - Lab Hub
Urby Jan 4 2013, 7:57am says:

Heh, got the two SVN email updates this morning. Another all nighter Archie? :P

+2 votes   media: WIP - Lab Hub
Urby Jan 2 2013, 3:51pm says:

Looks good.

If I'm honest I'm looking forward to this more than Overturn and I wish there were more updates for this mod. (Not saying Overturn is bad at all)

I'm a sucker for the Black Mesa Facility. :P

+3 votes   media: Small January Update
Urby Dec 30 2012, 10:12pm replied:

Ahhh, gotcha. :)

+1 vote   article: London 1992
Urby Dec 30 2012, 11:54am says:

Won't you still need to make everything from scratch?...

+1 vote   article: London 1992
Urby Dec 30 2012, 11:50am says:

Love this rifle.

+3 votes   media: M14 world model
Urby Dec 8 2012, 8:04am says:

I wish I had the experience to help out! I hope you find the people you need.

+5 votes   article: Guard Duty and Operation Black Mesa- MOTY update
Urby Nov 29 2012, 8:01am says:

Well, from the screenshots, all I can say is: "Euw."

The lighting is just wrong and the water... wow. I notice there is a demo however so I may just download it and give it a fair review later.

+2 votes   mod: Silent Samurai
Urby Nov 28 2012, 7:49am says:

Developer has never experienced LSD. Fail mod.

+2 votes   mod: LSD: Source
Urby Nov 22 2012, 9:16pm says:

Looks like you just fired up a HL:Source map in GMod and dumped a bunch of crap in it... and then covered it in tomato ketchup.


+4 votes   mod: Half-Life Heart of Black Mesa
Urby Nov 17 2012, 12:37pm says:

You will compile the maps properly at some point right? Those fullbright screenshots look WORSE than MineCraft...

+5 votes   mod: Craft-Life
Urby Nov 16 2012, 7:47am replied:

Spot on good sir. A texture is already in the works for that very purpose. :D

+2 votes   media: Central Dorms and Leisure Complex WIP
Urby Oct 12 2012, 7:44am says:

I take it he's off to the Ministry of Silly Walks?

+1 vote   media: Uncredited - Seven Hours of Hell
Urby Oct 11 2012, 7:55am says:

Fcuknig mazinag!

Sorry, I got more excited that carloscarlin...

+3 votes   media: Xen (Bonus Level)
Urby Sep 26 2012, 7:47am says:

"Good news..." I was like :D "...and bad news" I was like D:

Seriously though, I applaud you choosing to delay rather than rushing to meet a deadline. I learned the hard way that no good can come from doing that.

+2 votes   article: Good news and bad news
Urby Sep 22 2012, 1:46pm replied:

Ok the. It just seemed as though you were taking credit for them below.

+1 vote   mod: District 13: Source
Urby Sep 20 2012, 7:54am says:

The two weapons concepts aren't yours. :|

+1 vote   mod: District 13: Source
Urby Sep 8 2012, 1:13pm replied:

That doesn't sound right. This does look like it could be the area following the dam, but the Residue Processing area is quite a distance from there.

+4 votes   media: August 2012 Media
Urby Sep 5 2012, 9:19am replied:


-1 votes   media: Combine vs Xen
Urby Aug 20 2012, 4:03pm replied:

You get one upvote sir, for the best variation of that comment that I've ever seen. I'd give you another for making me giggle, but MODDB is a harsh bitch.

+3 votes   media: The 'these compiles took ages' Update
Urby Aug 18 2012, 5:11am says:

I cannot fathom how Red Mesa managed to inspire a sequel, but here it is. Sitting neatly alongside the original in their own special layer of mod hell, Red Mesa 2 manages to increase the difficulty curve while becoming one of the most annoying experiences of my life.

First off, the sound effects. Right from the off the 2 enemies filling the first few levels, zombies and headcrabs, have had their sounds replaced by some pretty annoying vocals, and while I didn't understand what they were saying it was rather pleasant to shut them up... or not as it seems. On Hard mode there simply is not enough ammunition to take them all on and you have to run by most threads, their hideous garbling never out of earshot. Urgh.

The maps are no better than before, with horrendous architecture, no real design work put into them at all. You go from what I believe to be city streets, to caves, to a gman factory, all of them just huge open hallways with bad lighting. Well, at least it HAS lighting this time.

I think I finished it. 2 killboxes full of grunts and grenadiers with 35HP remaining throughout, before getting kicked to the menu. Also, a lack of autosaves meant I had to play through from the start after dying. That was unforgivable.


+9 votes   mod: Red Mesa 2
Urby Aug 17 2012, 9:02pm replied:


+2 votes   mod: Red Mesa 1
Urby Aug 15 2012, 2:35am says:

Comic Sans!?


-1 votes   media: Max Payne Style Cutscene
Urby Aug 12 2012, 7:57pm says:

I had no trouble with this running on Steam. I blasted through it Hard mode which actually seemed fairly easy in some sections. I don't know if you coded the enemies to be less accurate but they certainly had trouble hitting me.

There are just a few things that bother me about this mod that kept me from enjoying it fully. While the old school find key to open door, rinse and repeat method was fun to return to, it managed to be less intuitive in this mod. Maybe with some custom voice acting or some kind of colour coding would have made things more obvious. Also, the models included aren't great and the left handed weapons genuinely broke my concentration at first. Mapping isn't great and a lot of it blends into one long dull corridor after another.

Could have been better, but could have been much much worse. 5/10 for you. :D

+4 votes   mod: Half-Life: SOLDIER
Urby Aug 12 2012, 2:30pm replied:

No problem.

+3 votes   mod: Sky Mesa
Urby Aug 12 2012, 12:33pm says:

Always good to see another mapper using the GoldSource engine. One thing I will say though is that taking on a mod so early on may be a little over ambitious. You're maps don't really present any sense of place or logic with regards to the design. Try to look on Google for modern style offices or facilities for inspiration, and it never hurts to join a community to learn tips and tricks and improve your skills.

I link to this one a lot, but is an active community of both Source and GoldSource developers and one of the nicest communities to be a part of.

+3 votes   mod: Sky Mesa
Urby Aug 10 2012, 9:21am replied:


+1 vote   media: August 2012 Media Update - Part 2
Urby Jul 25 2012, 7:50am says:

Haha. I forgot Yahtzee made a DN3D mod. I wonder if he'll ever finish episode 3 between doing ZP and releasing novels. ¬_¬

+1 vote   mod: Age of Evil
Urby May 27 2012, 1:45pm says:

For some reason I was not tracking this mod. I have looked into it and have now corrected this issue.

Apologies for the inconvenience.

+7 votes   media: Personnel facilities
Urby Apr 24 2012, 8:04am replied:

Yup. :)

+1 vote   media: Cendark April Update WIPs
Urby Apr 10 2012, 10:45am replied:

Says the last guy who tinkered with the code. :P

+2 votes   mod: Mutagen
Urby Apr 9 2012, 4:17pm replied:

It's quite simple. New Vegas is awesome. Case closed.

+1 vote   media: OF2 - NV
Urby Mar 20 2012, 2:30pm replied:

I am still working on The Core at home, this is literally something to do at work during my breaks.

+2 votes   mod: Mutagen
Urby Mar 16 2012, 8:27am says:

Hey, I spoke to you via PM recently. I'll throw out some audition lines this weekend and send you a link. :)

+2 votes   article: Life's a Beach Character Biographies + Voice actor requirements
Urby Mar 12 2012, 8:57am says:

Now that is a very cool model. :D

+1 vote   media: updates
Urby Mar 8 2012, 7:54am says:

It certainly is. CS:S SAS model.

+7 votes   media: My Hunk from RE
Urby Mar 1 2012, 5:21pm says:

Weapon of choice, right here.

+3 votes   media: The Sharp Shooter
Urby Jan 29 2012, 10:57am says:

I would get a hold of some new textures. The ones used here are a bit of an odd mix of half-life's stock wad and some crazy signs. (That sign on the right (Club Zoro I think it says) is pretty awful too.)

+1 vote   media: town-block-progress
Urby Oct 2 2011, 12:38pm says:

You need a genuine voice actor from Russia or just a voice actor who can do a Russian accent?

+2 votes   media: Russian Merc's - v3 WIP
Urby Oct 2 2011, 12:25pm says:

Residual Life: The most awesome nothing you will ever not play...

or something.

+2 votes   media: Nothing
Urby Sep 27 2011, 7:55am says:

It would be awesome to see some new behaviours from grunts. Placing turrets, switching to sidearms and such. :)

+1 vote   media: New Hgrunt Bodygroup - WIP
Urby Aug 31 2011, 7:28am says:

Should probably fix that chair, seeing as it's your only media and the texture is stretched to Hell. :|

+5 votes   mod: Blood Stains
Urby Aug 3 2011, 6:07pm says:

The blue alpha skin always looked cooler than the release version IMO.

+3 votes   media: Alpha Gargantua
Urby Aug 1 2011, 7:08am says:

lol, G-String.

+5 votes   mod: G String
Urby Jul 20 2011, 7:56am says:

Indeed. A simple 8 unit high trim would do the trick.

+3 votes   media: Hallway
Urby Jul 8 2011, 7:40pm says:

Yeah, it looks like you used MS3D and your textures got bumped over a few pixels. Face texture looks pretty good though.

+2 votes   media: Nick Farell - The protagonist
Urby Jul 8 2011, 7:23am says:

Man is about to get knocked the **** out son.

+1 vote   media: Melting Cat
Urby Jun 16 2011, 8:14am replied:

What are you talking about!? The Human Error grunt is bloody awful! It looks like a potato with legs and the skin is a joke!

This on the other hand, looks awesome.

+7 votes   media: Alien Grunt
Urby May 14 2011, 3:55am says:

While I do like the column, it's positioning just seems inconvenient.

Considering that there is (what looks like) a large freight elevator just past it, but the space either side of the piller itself looks only just wide enough to fit a crate.

+5 votes   media: Surreal
Urby May 7 2011, 7:27am says:

Nice work. :D

+3 votes   media: Gravy
Urby May 7 2011, 7:21am says:

I stand by what I said previously. Those brick textures work really well with the biological look of xen. Nice work.

+1 vote   media: Valley of ruins
Urby Apr 25 2011, 2:37am says:

"First map is sort of a tutorial, hence the reason for not extremely amazing mapping"

Take a look at the Hazard Course in Half-Life or Boot Camp in opposing force. The mapping in those chapters was as good as the rest of the game.

Let me tell you the problems here:
1. The doors are at varying heights in the walls. Why?
2. No frames around the doors.
3. No light source and using a point light entity. Texture based lighting always looks better.
4. Bland, bland and more bland. There is no detail here what so ever. Walls, ceiling and floor make a room sure, but so far, this room has no purpose and makes no sense. Every room should have a reason for existing and if this is a test chamber of sorts then there needs to be a means of monitoring test subjects. Think about the chambers in Portal or again, the Hazard Course in Half-Life.

It looks as though you haven't had much experience with Hammer or mapping in general and if that is the case you should NOT be trying to create a mod straight away. Learn the tools and techniques and then try and tackle a big project.

+1 vote   media: Puzzle 3
Urby Apr 2 2011, 4:04pm says:

Looks cozy. ^_^

+2 votes   media: New Alaska map screenshots
Urby Feb 21 2011, 2:22pm says:


Awww bless. Yeah, valve are going to help you distribute this. Sure. It's 14 years out of date and you want to charge more than the original HL is going for.


+4 votes   article: Project News
Urby Jan 16 2011, 8:40am says:

Don't forget to credit the author. :)

+2 votes   media: New Otis Model
Urby Jan 4 2011, 5:58pm says:

I hope we will be able to use the tactical scope. Makes little sense otherwise... :|

+1 vote   media: On A Rail
Urby Dec 13 2010, 3:04pm replied:

Because the non-zombified assassins don't have heads now???

+2 votes   media: Recharge
Urby Nov 12 2010, 5:18pm says:


+1 vote   download: Residual Life (Test Demo)1.0g
Urby Nov 10 2010, 7:00pm replied:

My guess is that either the story changed and this area no longer made sense or the quality of the mapping improved and this wasn't up to scratch any more.

Happens all the time.

+1 vote   media: Give me a intestine (Deleted)
Urby Nov 6 2010, 5:21pm says:

Pic 2: "Ooh, shiny. ^_^ "

+1 vote   media: Dark Golden Things
Urby Oct 24 2010, 5:12am says:

Well well well... uhm, nice well ^_^

+1 vote   media: Well
Urby Oct 19 2010, 3:05am replied:

At the moment this is only the player model. If the player bumps into any others, they will not be friendly.

+1 vote   media: Rebels and Robots
Urby Oct 15 2010, 3:48pm replied:

This is true. AS had far too many long *** hallways. Bland and uninspiring.

+2 votes   media: engineer Adventures
Urby Oct 13 2010, 9:17am says:

"During the experiment, something goes wrong, creating a super portal between our world and other dimension.You wake up 3 hours later, and you see everything destroyed, now you have to make your own way out of the complex p-46, fighting against zombies, demons, aliens and robots!!"

Sooo, its Half-Life built in an inferior engine...with stolen models.

Yeah, this was dead before it started.

0 votes   mod: Alpha Project
Urby Oct 10 2010, 10:07am replied:

2 headcrabs... humping

+2 votes   media: Mid-Summer Mini Media Release (Outdated)
Urby Oct 10 2010, 7:49am says:

Nice re-colours.

+1 vote   media: Textures Appreciate.
Urby Oct 9 2010, 10:23am says:

Bob is short for Robert. I see no issue with the name. Nice reskin btw.

+1 vote   media: Bob
Urby Oct 3 2010, 3:11pm replied:

Q1 2011 it says at the top.

+2 votes   media: HUD
Urby Sep 20 2010, 2:24pm says:

Yeah, this is a little rushed on reflection. I may scrap it and start again. It seems the screens in the office are a lot darker than my home one. :P

+1 vote   media: Resonance Cascade Survivors
Urby Sep 19 2010, 11:21am replied:

You're not wrong. I plan on reworking the texture at some point.

+3 votes   media: Admin and Female Guards (Removed)
Urby Jul 25 2010, 10:51am says:

The way the gun shrinks towards the end doesn't look good.

Nice model but it hasn't been made properly.

+3 votes   media: houndeye
Urby Jul 13 2010, 7:43am replied:

Pretty simple. The old version is pictured on the bottom right, the main part is the updated version. :)

+1 vote   media: Super Suprise Resurrection / Update
Urby Jun 5 2010, 2:27pm replied:

Looks ok but I agree that the walls need some supports or something. Thats an awful lot of concrete to stand up by itself. Try breaking it up a little with additional textures, or some metal support beams.

+1 vote   media: Forklifts in action
Urby Apr 7 2010, 3:40pm replied:

It's a defiler.

+1 vote   media: The Defiler
Urby Nov 2 2009, 3:31pm says:

It's wearing orange. I'm guessing a workmen.

+1 vote   media: Chapter "Intersection"
Urby Aug 29 2009, 9:19pm says:

Those screen shots are awful.

No detail whatsoever. Maybe you should create a few maps first and get your skill up before diving into a whole mod.

+5 votes   mod: portal black mesa
Urby Aug 26 2009, 8:51am replied:

Have you? I don't see whats 'ironic' about your post.

+3 votes   media: MEDIA #3
Urby Aug 23 2009, 9:41am says:


+2 votes   media: Chapter "Hazardous Environment"
Urby Aug 5 2009, 5:35am replied:

Judgeing from the title I would say that the timeline may be a little distorted so there is every possibility that the Combine would turn up. :P

Also, that model looks like the Soldier from the REIssues Mod Chapter "It's safer here."

+1 vote   media: Time's End screengrabs
Urby Jul 19 2009, 7:59am says:

Actually, there is no mouse at all. He's typing so I assume its the BIOS.

+1 vote   media: Some office stuff
Urby Jul 3 2009, 6:31am says:

Please credit the ORIGINAL AUTHOR. This is not your model.

-1 votes   media: Medkit
Urby Jun 30 2009, 8:11am says:

Top Stuff! Can't wait to see the rest of the uniform buddy. :)

+2 votes   media: Final Fantasy VII: Mako Dawn, Mako Dusk
Urby Feb 11 2009, 8:29am says:

"Mandatory sewer level"

Still, looking good.

+1 vote   media: Screenshot
Urby Dec 16 2008, 4:00pm replied:

Ah ok. The summary confused me.

+1 vote   mod: Global Operations Remake Mod
Urby Dec 16 2008, 3:40pm says:

"...every weapon, every model, every animation, to look exactly as it was in the original game but with enhanced visuals"


So its going to look exactly the same, but with Source effects? Like Half-Life: Source did? Euw!

You should remake everything to today's standard.

+1 vote   mod: Global Operations Remake Mod
Urby Sep 2 2008, 6:40pm says:

Looks like a creepy commercial for Sharpie. :P

+3 votes   media: Office
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