We, Upvoid Studios, are a team of seven game developing computer scientists, located in Aachen, Germany. We have been developing games together since 2011. Back then, we worked in a game development workgroup at the RWTH Aachen University. Currently, we are working on a game engine featuring smooth destructible voxel terrain.
We are releasing UpvoidMiner for public beta tomorrow, December 1st
release of the upvoidminer public beta
We are now accepting alpha tester registrations for our new tech demo, "UpvoidMiner".
announcing upvoidminer, our new tech demo
We are making progress! After working on the engine for some weeks without having much new to show, we now are in a state where we can show some first...
showing some first gameplay: simpleminer
This week, we put much work in the core systems of the engine. However, we also have some new features that look nice.
sunsets and particles
Here is our sixth weekly update. New this week: Particles, Trees, Lights, and Atmosphere!
trees, particles, and atmosphere: weekly updates #6
We are working on a smooth destructible terrain engine. Since we have to show off many new features every week now, we decided to extend our publicity...
first post, weekly updates #5
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