We, Upvoid Studios, are a team of seven game developing computer scientists, located in Aachen, Germany. We have been developing games together since 2011. Back then, we worked in a game development workgroup at the RWTH Aachen University. Currently, we are working on a game engine featuring smooth destructible voxel terrain.

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Release of the UpvoidMiner public beta

Release of the UpvoidMiner public beta

Upvoid Engine

We are releasing UpvoidMiner for public beta tomorrow, December 1st

Announcing UpvoidMiner, our new tech demo

Announcing UpvoidMiner, our new tech demo

Upvoid Engine 4 comments

We are now accepting alpha tester registrations for our new tech demo, "UpvoidMiner".

Showing some first gameplay: SimpleMiner

Showing some first gameplay: SimpleMiner

Upvoid Engine 5 comments

We are making progress! After working on the engine for some weeks without having much new to show, we now are in a state where we can show some first...

Sunsets and Particles

Sunsets and Particles

Upvoid Engine

This week, we put much work in the core systems of the engine. However, we also have some new features that look nice.

Trees, Particles, and Atmosphere: Weekly Updates #6

Trees, Particles, and Atmosphere: Weekly Updates #6

Upvoid Engine 1 comment

Here is our sixth weekly update. New this week: Particles, Trees, Lights, and Atmosphere!

First Post, Weekly Updates #5

First Post, Weekly Updates #5

Upvoid Engine 1 comment

We are working on a smooth destructible terrain engine. Since we have to show off many new features every week now, we decided to extend our publicity...