Yo this is UnseenOni, you can find me on Xbox Live as Unseen Oni or on Facebook as Sean Barnhart. I love editing XML files and constantly test my changes. If you need help just contact me and i will try to help you. If you need out of the box ideas give me a holler.

Comment History  (0 - 30 of 547)
UnseenOni
UnseenOni @ Star Wars: Rise of an Empire

Whats with the multiple duplicate units for production? Is it starting tech based? If you go too high on the initial tech setting does it cause that?

Reply Good karma+1 vote
UnseenOni
UnseenOni @ Battlestar Galactica: War of the Colonies

I know this is a late reply, I meant to answer this days ago but its hard for us to get new models because none of us on the team do modeling. We have to outsource the work to modellers who require a commision fee. We would be happy to get new models made if anyone donated for that purpose, until then, its whenever we can afford to have it done.

Now, down to the gritty part of your request. I've seen that video before. Several of those ships are just minor edits to the Mercury class, no sense making sub classes for that ship. The others are feasible designs down the road, but we need to make sure we balance Colonials vs Cylons. We don't want to have a massive roster for Colonials while the Cylons get a much smaller roster. Balance has to be maintained.

Reply Good karma+2 votes
UnseenOni
UnseenOni @ Battlestar Galactica: War of the Colonies

The simple fact is Klaycus, we're not aiming for realistic, we're aiming for pracitcal, don't like it, too bad. The game engine has its limits, and we don't intend to try and break them.

Also, please stop comparing our work to another mods work, and on top of that, a different game. Just because something works in one game does not make it possible in another.

Reply Good karma+1 vote
UnseenOni
UnseenOni @ Unit-Filter-Button Showcase

Wait, Nomada hasn't commented saying they stole his work even though its different!!!! Its a miracle.

Nomada's wasn't original, a working filter system has been around for a while, just not many mods need one.

Reply Good karma+3 votes
UnseenOni
UnseenOni @ More goodies

This is technically the Colony from the end of the TNS show.

Reply Good karma+1 vote
UnseenOni
UnseenOni @ More goodies

We still need to get the turrets fixed, currently they are static parts of the model rather than movable turrets.

Reply Good karma+1 vote
UnseenOni
UnseenOni @ More goodies

We're not sticking with TOS style weapons, anything you see firing from ships should be considered projectile weaponry, be it missiles, flak, or capital cannons.

Reply Good karma+1 vote
UnseenOni
UnseenOni @ New model for Mithras class

Will those barrels on the wings be guns?

Reply Good karma+1 vote
UnseenOni
UnseenOni @ New ship models found!

5th down is Fall of Kobol, 11th down is, and 13th down is also. Idk if they are theirs by origin, but I've seen them in the mod.

Reply Good karma+4 votes
UnseenOni
UnseenOni @ Fallout 4 Creation Club Paid Mods Now Available

Where do you see anything about modding being outlawed or controlled in their statements? They clearly said that free mods still have their support and they are not technically stepping on the toes of said free mods, just ripping off anyone dumb enogh to buy this **** content they put forth.

Reply Good karma+1 vote
UnseenOni
UnseenOni @ Star Wars Sci-Fi at War: Silver Edition

Hi, I'm not sure if you are still utilizing any of the older BSG stuff for your mod, that all falls under DarthByron, who I am friends with on Facebook if you'd like to get permission from him. However, any of the newest models for the War of the Colonies mod are the property of MightyMoose who has had them comissioned, and as one of the mod team members, I would ask that you contact him prior to using any of the newer models if you choose to do so.

If you're not planning on including any newer BSG models in your mod, you can ignore this.

Also, NBC lifted their content ban several years ago, otherwise ModDB would have continued to remove any Battlestar mods from the site.

Reply Good karma+1 vote
UnseenOni
UnseenOni @ Destructible missiles

I've been asking about this, but it requires either invisible hardpoint usage or a re-rigging of the models.

Reply Good karma+1 vote
UnseenOni
UnseenOni @ Battlestar Galatica: Cylon Empire at War

I can't say how much help me or Mighty will be since he's really busy and I'm mostly just a balancer, but if you want suggestions or need someone to test, let us know.

(I am a content creator and balancer for War of the Colonies)

Reply Good karma+1 vote
UnseenOni
UnseenOni @ Kota's Militia, KDY Republic replacement, and movie infantry

Talk to Bullet, Sly, or Maxim about that issue, I know they fixed it by adding additional forward weapons on the Dreadnaught to force it to target forward rather than angle broadside. Ultimately though, the AI's decision making for that is determined by maximum firepower that can be brought to bear on any given facet of the ship. So if all the strongest or remaining guns are on the left side, the AI will auto pathfind the ship to the left to use those weapons.

Reply Good karma+1 vote
UnseenOni
UnseenOni @ Mod news August 2017

When you say hybrid station/mobile fortress, does that mean that you have gotten help from the AOTR team in making it mobile like the T1 and T2 Empire stations in AOTR? And what about the various levels, is this just a secondary station, or a full blown Leveled station progressing through 1-5?

Reply Good karma+2 votes
UnseenOni
UnseenOni @ Possible new Cylon unit?

I'd phase out the Jovan, or scale it down and make it the buildable defense turret, while the colonials get the Golans. You could do level 1, 3, and 5 as the buildables lol.

Reply Good karma+1 vote
UnseenOni
UnseenOni @ Battlestar Galactica: War of the Colonies

Not sure what makes this any different from the current system? Almost all of them deploy all their assets, without reserves anyways. Besides, with current squadron numbers, you can tone back the numbers deployed to be more "game" friendly, rather than "lore" friendly.

Reply Good karma+1 vote
UnseenOni
UnseenOni @ Possible new Cylon unit?

I'd almost make this the Cylon station, give it additional weapons each level. That way you get a new station for them.

Reply Good karma+1 vote
UnseenOni
UnseenOni @ Battlestar Galactica: War of the Colonies

Incorrect, yes they split up into groups of 3, 1 lead, 2 wingmen, but generally a Colonial Viper squadron consisted of 20 Vipers, Raptor teams operated in pairs, Raptor assaults in groups of 3, Raiders usually operated in groups of 4-10 with squadrons of 20-40, heavy raiders normally operated alone.

Reply Good karma+3 votes
UnseenOni
UnseenOni @ Battlestar Galactica: War of the Colonies

Huh? I'm at a total loss as to what you mean by that.

Reply Good karma+1 vote
UnseenOni
UnseenOni @ Battlestar Galactica: War of the Colonies

So Idk if its something you want to look in to, but I spoke to ThatOneBullet and Sly today during a livestream on Legions channel. They said that the fire/smoke damage over time is from ground vehicle coding. Could add it to the ships to give them more of a damaged look as their health goes down.

Here's the link to their Discord if you wanna join and talk to them: discord.gg/tCX6Rtf

Reply Good karma+2 votes
UnseenOni
UnseenOni @ Star Wars BattleFront Commander

Ignore the second part, it was something to do with my Nividi settings on the control panel, had to set everything to App Controlled for the game.

Reply Good karma+1 vote
UnseenOni
UnseenOni @ Star Wars BattleFront Commander

Just decided to try this mod out today, nice work, great content, no real complaints.

On a side note, if anyone can answer this, I'd appreciate it. When I try to exit the game from the main menu, regardless of the mod I'm using, it blacks out not only my main monitor, but my second one too. Can't do anything with either, CTRL ALT DEL does nothing. I have to do a total restart to fix it. Anyone know what thats from?

Reply Good karma+1 vote
UnseenOni
UnseenOni @ Battlestar Galactica: War of the Colonies

I've got a performance based suggestion. Slightly increase the damage that Raiders, Vipers, Raptors, and HRaiders do, while decreasing the number of shots they fire and give them a slight recharge time. The biggest fps drop in large fights has little to do with the larger ships, its the fighter guns, there is so much fire that the game slows down.

Reply Good karma+3 votes
UnseenOni
UnseenOni @ Battlestar Galactica: War of the Colonies

You can also turn down bloom and particles in the graphics options.

Reply Good karma+1 vote
UnseenOni
UnseenOni @ Battlestar Galactica: War of the Colonies

We could do something to this effect without making it too OP. By creating a new raider that has a launcher as a secondary weapon, include one of those in every squadron, but make the launch have a massive cooldown, like 30 minutes, and a custom projectile that does significantly less damage than the base nuke. By doing this, Raiders would have Anti-Capital firepower, but only useful once per battle, maybe twice if it drags out that long. Heavy Raiders never carried missiles, Vipers carried payloads rarely, but Raptor Assaults could have something similar as well.

Reply Good karma+1 vote
UnseenOni
UnseenOni @ Battlestar Galactica: War of the Colonies

I wonder though if there is a way to use the missile jamming ability.......hmm, in the base game it projects that visual around the interdictor, if you could figure out how to make it look like a flak field instead and cause the missiles to disappear.............I don't know why I just now thought of this while I'm at work.

Reply Good karma+2 votes
UnseenOni
UnseenOni @ Battlestar Galactica: War of the Colonies

I'll say this for like the 5th time, the ability to shoot down missiles is never going to work the way anybody wants it to. It will be the Point Defense ability which will look like a single projectile or laser taking out the missiles.

As for Cavil, thats not too hard to do. Just need an icon.

Reply Good karma+1 vote
UnseenOni
UnseenOni @ Battlestar Galactica: War of the Colonies

The flak bit is almost impossible unless you make it an ability, aka the point defense ability, which is almost pointless since its not gonna look the way you want it to. I've tried doing this a few times over the years and it does not work out.

As for the unit request. I'll answer that question before Mighty does. Right now, new units require models, new models require someone with the skills to make them, neither I or Mighty have those skills, meaning those models have to be comissioned. If you want to help read Mighty's latest news post.

Reply Good karma+3 votes
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