Yo this is UnseenOni, you can find me on Xbox Live as Unseen Oni or on Facebook as Sean Barnhart. I love editing XML files and constantly test my changes. If you need help just contact me and i will try to help you. If you need out of the box ideas give me a holler.

Comment History  (0 - 30 of 502)
UnseenOni
UnseenOni @ Battlestar Galactica: War of the Colonies

Where have you been for the past 10 years this game has been around? The modding community for it has always been active. And I wouldn't count on EA to make a strategy game worth playing anymore than I would count on them to change a lightbulb. The last decent RTS they made was Battle for Middle Earth II.

Reply Good karma+1 vote
UnseenOni
UnseenOni @ Battlestar Galactica: War of the Colonies

If I thought I had the time or the patience to learn 3D moddeling, I'd volunteer in a heartbeat.

Reply Good karma+2 votes
UnseenOni
UnseenOni @ Awakening of the Rebellion

The only time this actually works is if the mod you're trying to fix is or has a submod that, such as the various RAW submods.

Reply Good karma+1 vote
UnseenOni
UnseenOni @ Battlestar Galactica: War of the Colonies

That only actually applied to ModdB.

Reply Good karma+1 vote
UnseenOni
UnseenOni @ GC Changes

Some units are quite difficult to add to GC if they are a variant of an existing ship type.

Reply Good karma+1 vote
UnseenOni
UnseenOni @ Battlestar Galactica: War of the Colonies

I was responding to Miles, not you Mighty lol.

Reply Good karma+1 vote
UnseenOni
UnseenOni @ Battlestar Galactica: War of the Colonies

Clearly you did not see the episode that depicted Adama's previous command aboard the Valkyrie. They deduced that the Admirality was pushing for a war which is why they had Adama pushing the Armstice Line and sent Bulldog into Cylon territory. They wanted the war, but they had no idea how infiltrated they had become.

Reply Good karma+1 vote
UnseenOni
UnseenOni @ A Galaxy Shattered

I think you need to look at the lua scripts, they may need to be tweaked to be made more aggressive. I've found that unless you change both the XMl and LUA files for AI, nothing happens.

Reply Good karma+1 vote
UnseenOni
UnseenOni @ Another Clone Wars Mod

Anyone who wants a fix for the Super Battledroid problem, message me, I imported a model from a different mod as a replacement and got it working. Had to massively scale the unit up, but once that was done, it can get hit and works properly.

Reply Good karma+1 vote
UnseenOni
UnseenOni @ Another Clone Wars Mod

I went into the files and removed the ability to produce them, just set their tech level requirement to 99. Hell I even tried to change the model from this mods model to the default RAW model, changed the hardpoints and everything, just wound up with invisible and invicible SBD's. I'm working on a bunch of stuff for this particular mod. If you're interested in trying out my changes, just PM me.

I just finished cleaning up space units by fixing their descriptions, altering squadrons and carry amounts, and now I'm working no fixing all those pesky ground unit problems. For example, I built a UT-AT and discovered it does nothing, checked its file, found hardpoints listed, checked every Hardpoint file, never found them. If I have time, I will code them from scratch.

Reply Good karma+2 votes
UnseenOni
UnseenOni @ Another Clone Wars Mod

Is there any chance we can get a quick Super Battledroid fix? I've disabled them for my gameplay as they are exceptionally difficult to kill due to the missing hitbox.

Reply Good karma+2 votes
UnseenOni
UnseenOni @ Republic Assault: The Clone Wars

Something must be wrong with his installation as I just finished a GC and conquered all planets as the Republc.

Reply Good karma+1 vote
UnseenOni
UnseenOni @ Thrawn's Revenge: Imperial Civil War

Cant decide if troll, child, or adult with child mind.

Reply Good karma+1 vote
UnseenOni
UnseenOni @ A Galaxy Shattered

One other thing, I defended a planet as Repub, and noticed that my Light Vehicle Factory produced no garrison units. I looked at the files and found a big mistake throughout all the production structures.

When you use the "Tech Level" to determine what a structure produces as a garrison, you have to do all tech levels in order, you cannot specify Tech 2 produces this and Tech 5 produces this, it has to be Tech 1, Tech 2, Tech 3, Tech 4, Tech 5, otherwise the structure will only produce units at the SPECIFIED tech levels.

Reply Good karma+1 vote
UnseenOni
UnseenOni @ A Galaxy Shattered

Ok, I can confirm that the AI is working, but slowly. I literally spent 4 in game weeks watching Geonosis and the AI built several structures, moved heroes, but never attacked, that was on Hard, I'll let you know if they get more aggressive.

Reply Good karma+1 vote
UnseenOni
UnseenOni @ A Galaxy Shattered

Did you alter the AI in any way from the base RAW? Aside from adding any new units or buildings to their build selections? If you did, it might be worth backing up to RAW's original AI files, seeing if they do something, then re-adding the units and structures to the build lists without tweaking any of the files beyond that.

If that doesn't work, try asking ThatOneBullet for help, AotR has had numerous AI issues in the past and he's always managed to fix them, he might be able to help you out.

Reply Good karma+1 vote
UnseenOni
UnseenOni @ Empire At War: Remake

Ok I got it working, all of it, except the AI does nothing, not sure why.

Might want to include a little tip in your article for the 4GB patch for those using the disc version, if the user has Norton or any other anti-virus that will do the same thing, the AV will delete the EXE files once they have been patched, the only way around that is to make a file exception.

Aside from those 2 things, great mod, definitely worth playing as a replacement to vanilla. Wouldn't mind seeing hunt on Rebel fighters/bombers, but other than that, everything looks really nice man, good work.

Reply Good karma+1 vote
UnseenOni
UnseenOni @ Empire At War: Remake

Well then I already have that installed, but the mod wont even launch, just crashes. And no I do not have any modded files overwriting the base game files.

Reply Good karma+1 vote
UnseenOni
UnseenOni @ A Galaxy Shattered

Also one other thing, and I'm certain others have mentioned it, but GC AI is totally dead, both factions, any difficulty. This is on a clean installation of the game, current mods that I have do not install any AI files over the base game files.

Thrawns Revenge
Battlestar Galactica
Phoenix Rising
This mod.

Reply Good karma+1 vote
UnseenOni
UnseenOni @ A Galaxy Shattered

Any chance you've considered doing the same change that Thrawns Revenge, Clone Wars, and several other teams have done for infantry units? Making them deploy as individual soldiers rather than squad style?

Reply Good karma+1 vote
UnseenOni
UnseenOni @ Empire At War: Remake

Yeah I've been checking on this for 2 months now, and GOG doesn't recognize ANY of my games from Steam with my profile linked.

Reply Good karma+1 vote
UnseenOni
UnseenOni @ Empire At War: Remake

Is there a way to get the 4GB patch working on the original SEPARATE disc version of the game? I have EAW and FOC as separate disc versions, not the Gold version. When I patch the .exe's, I get a security error, and if I install a No-CD exe, I get "Can not find exe" when I try to apply the patch.

Reply Good karma+1 vote
UnseenOni
UnseenOni @ Battlestar Galactica: War of the Colonies

There already is, go download the mod and play it.

Reply Good karma+2 votes
UnseenOni
UnseenOni @ Battlestar Galactica: War of the Colonies

The team did not break up, they are currently focusing all their efforts on the Stargate port to Homeworld 2 Remastered, not sure where you're getting your info, but regardless, even if they were broken up and not working on any projects, its still their stuff, and without permission, mighty could easily get banned from ModdB for using another modder or mod team's work.

Reply Good karma+1 vote
UnseenOni
UnseenOni @ Battlestar Galactica: War of the Colonies

Yeah, and those that have that experience don't do work for free most of the time....its a no-win scenario.

Reply Good karma+2 votes
UnseenOni
UnseenOni @ Battlestar Galactica: War of the Colonies

Just because its easier, does not mean the other mod gives the rights to the models. You do understand the basic principles of this website right? You can't just take property from another mod without permission.

Reply Good karma+2 votes
UnseenOni
UnseenOni @ Battlestar Galactica: War of the Colonies

Where is the balance in having a single missile blow a ship out of the fight?

Reply Good karma+2 votes
UnseenOni
UnseenOni @ Battlestar Galactica: War of the Colonies

Adding turrets requires a lot more work than just having a new model.

Reply Good karma+1 vote
UnseenOni
UnseenOni @ Battlestar Galactica: War of the Colonies

Phoenix is pretty notorious for holding their models and stuff close and not letting anyone use them, doubt thats they would stop saying no now.

Reply Good karma+1 vote
UnseenOni
UnseenOni @ Battlestar Galactica: War of the Colonies

If its anything like the Jupiters, we're in for a jaw dropper.

Reply Good karma+1 vote
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