Yo this is UnseenOni, you can find me on Xbox Live as Unseen Oni or on Facebook as Sean Barnhart. I love editing XML files and constantly test my changes. If you need help just contact me and i will try to help you. If you need out of the box ideas give me a holler.

Comment History  (0 - 30 of 469)
UnseenOni
UnseenOni @ Battlestar Galactica: War of the Colonies

So I've been doing some digging around and found out that in the new series they wound up replacing the Hades MK II (new era Baseship) with a second model for seasons 3+. Lore wise, this was to introduce a new ship type that had heavier armor, fewer raider slots, which was meant to survive better against the heavy guns of the Galactica and Pegasus since their Raiders could not always be relied on.

Might be worth adding a "Heavy" variant of the MK II Hades with fewer fighters, but more health.

Reply Good karma+1 vote
UnseenOni
UnseenOni @ Battlestar Galactica: War of the Colonies

I mean he could, but past 3 factions the AI gets wonky, it doesn't know how to handle a 4th faction outside of the battle maps. He could swap out the pirates for the Cylon Rebels, might make sense, but they never had a big presence, literally 1 baseship.

Oh and Mighty, if you are reading my comments, I'm happy to once again lend assistance, now that I'm currently not working and my college courses are about to end, I've started modding again.

Reply Good karma+1 vote
UnseenOni
UnseenOni @ Battlestar Galactica: War of the Colonies

What minor factions? The only ones I can think of would be the Rebel Cylons, and the Cylon forces from Razor that were a part of the original hybrid project.

Reply Good karma+2 votes
UnseenOni
UnseenOni @ Battlestar Galactica: War of the Colonies

Tried out the new version (after having to uninstall FOC, reinstall it, twice, and spend hours of troubleshooting to figure out why the game wouldn't launch). I'm impressed with the new models, and I also like how combat feels in space. However I have a few suggestions:

1. Reduce the squadron size of fighters from 20 to 10, or reduce the rate they fire, that's where the biggest amount of lag is coming from, the massive waves of fighter rounds.

2. Add short range, long (and I mean like 10-15 minutes) recharge missiles to the fighters, that only target capital ships, gives them a 1 time boosted hit against larger ships (by this I mean the vipers, obviously Raiders had multiple missiles.)

3. Increased health for both sides ships. Its almost like some of the Colonial ships are made out of paper.

4. Remove the shields from the stations, and just give them a massive boost to health and energy, if this does not balance properly, hide the hardpoints.

5. Make Viper/Raider, Raptor/Heavy Raider squadrons available for production.
However, if you do this, make sure you move some units to the top level of the production gui, did this myself and ran out of space on the bottom row, moved some stuff up and it worked fine.

6. I almost want to say scrap ground all together, I like the units, but the Cylons have more powerful units, the Colonials only power unit is the land based Vipers.

One bug I found, you cannot call in the ground based Raptors as reinforcements, there is no landing spot that turns green on any map, but if you raid, set that unit as the first unit to land, or play defensively, they work, somewhat, their movement is very odd, and they do not always respond to movement commands.

Reply Good karma+3 votes
UnseenOni
UnseenOni @ Battlestar Galactica: War of the Colonies

@Klaycus, dude seriously, spamming him with requests and criticism is not going to get any of it done quicker.

Reply Good karma+4 votes
UnseenOni
UnseenOni @ Let the speculation commence!

Despite the New Republics attempts to replace their fighters with better models, X-Wings, A-Wings, B-Wings, and even Y-Wings continued to see use. Most were used as training vessels, but hell even an old training fighter can quickly be called to combat usage again if needed.

Reply Good karma+2 votes
UnseenOni
UnseenOni @ Let the speculation commence!

It is a Y-8, but its obviously been militarized.

Reply Good karma0 votes
UnseenOni
UnseenOni @ Battlestar Galactica: War of the Colonies

It is possible to add a 3rd passive point defense ability to all Colonial ships that targets missiles, but given the limitations of EAW's system, it would mean that the only missiles that don't get taken out are the ones that are a part of a massive barrage, basically when the PD system has too many targets.

Reply Good karma+1 vote
UnseenOni
UnseenOni @ Battlestar Galactica: War of the Colonies

The easiest way to accomplish the first part of your request is to make a barrage ability that the guns, rather than the launchers fire for, in essence a player chosen attack location where the guns direct their fire. As for missile interception, I tried that myself a few years back when I worked with Byron on the Colonial Wars mod, its either impossible to code that into an ability that already has 1 effect, or I just never figured it out.

Reply Good karma+1 vote
UnseenOni
UnseenOni @ What about that? ;) Testing

I'll tell you from experience editing icons that its not that simple, those little things are a royal pain to scale and edit, its usually simpler to just leave them as is, unless you have a dedicated icon artist. I wouldn't complain about this to Krzychu1005, he's only re-adding heroes in that TR team disabled for the demo, take the icon issue up with them.

Reply Good karma+2 votes
UnseenOni
UnseenOni @ (F.B.P.) Future Battlefield Pack

So, are you per chance taking unit requests?
If the answer is yes, then I'd love to see some W40K stuff in the pack
Just wondering since I saw Star Wars stuff. You could totally add Sepratist tanks and walkers for Cybran.

Its nice to see someone still making content for this game.

Reply Good karma+2 votes
UnseenOni
UnseenOni @ Thrawn's Revenge: Imperial Civil War

My suggestion for a change in their scale was intended for a slight reduction, by default there are like 5 variations of the hardpoint tag, the smallest being little dots and lines, the largest being whats currently in there, the next size down seems a bit more appropriate just for the sheer number of hardpoints on some of the ships. For example, its hard to target a Nebulon B hardpoints individually without zooming all the way in. I was not complaining, merely suggesting. I'm more than capable of making that change myself, I know where the lines of code are located.

Reply Good karma+1 vote
UnseenOni
UnseenOni @ Phoenix Rising

Any chance we can get an AI fix for the mod? I've literally wiped the field of NR shipyards and defenses to see if they will build research stations, but only their ground builds have utilized them. Its getting really old fighting outclassed ships because the AI doesn't know how to upgrade unless they have prebuilt stations set by the campaign files.

Reply Good karma+1 vote
UnseenOni
UnseenOni @ Thrawn's Revenge: Imperial Civil War

What would be the point? They are just glorified guards. They would just take up a unit slot that could be given over to a better more useful unit.

Reply Good karma+1 vote
UnseenOni
UnseenOni @ Thrawn's Revenge: Imperial Civil War

So this is just a small request/suggestion. Any chance in the next release you guys could reduce the size of the hardpoint reticle? I don't know about anyone else, but I've always found the vanilla reticles to be far to large, almost as if making them bigger was Petros way of covering up the lack of weapons on the ships. Its fairly easy to change on my own, no doubt, but I figured I'd throw it out there as a possible change.

Also, possible bug, when playing Greater Maldrood and attempting to attack Hapes, the game crashes.

Reply Good karma+2 votes
UnseenOni
UnseenOni @ Reborn 1.0 (Dont download)

I can get to the main menu, but as soon as I start clicking menu buttons like Skirmish or GC, the game crashes.

Reply Good karma+1 vote
UnseenOni
UnseenOni @ Thrawn's Revenge: Imperial Civil War

Keep in mind that Force Unleashed took place before the fracture of the Empire, those Navy Commandos likely became elite Storm Troopers such as the squad serving in the Empire of the Hand, or the Commandos you can recruit as the Pentastar Allignment.

Reply Good karma+1 vote
UnseenOni
UnseenOni @ Thrawn's Revenge: Imperial Civil War

.Corey. been watching your vids man and you are right about the IPV-1, I send in about 10 of them with my Praetor or Reaper/Vengeance fleet and if used properly with an interdictor, they can wipe the entire field on their own, I don't just mean fighters and bombers, I mean 10 of them have taken down an entire NR or IR fleet on their own due to their longer range and rapid fire. I've learned to move them just outside of a Golan's range and they can slaughter the station while still destroying any fighters/bombers that come near.

Reply Good karma+1 vote
UnseenOni
UnseenOni @ Another Clone Wars Mod

Couple things that I see that need fixing:

1. Space Heroes that can be used on ground, aka Admirals, Captains (named heroes)
2. Carida can for some reason build Clone Headquarters, but can then only train division commanders, etc.
3. CIS heroes stack their buffs so much that a concentrated attack on their home fleet is devastating for Republic forces. It can take 30 Acclamators to bring down 1 Providence its shields and hull are buffed so much.
4. SBD's cannot be hit accurately unless you surround them with a unit.
5. AT-PT's are listed as having a grenade launcher, haven't seen it yet.
6. Vehicle units should only cost 1 Pop, but keep larger pop for larger units of clones and droids. This change should help the Republic and CIS early on with vehicles. I can barely field enough tanks due to pop cap.
7. Too much early income, tone that back a bit, I was up into the mid 200k's by week 3 on the smallest GC as Repub.
8. Heroes can apparently be sold? Not sure where the value is in this, but I would remove it.
9. Republic Captain crashes, several units cause crashes, many heroes do as well. I have checked the code in several XML verification sites and nothing seems to be wrong with the syntax.

Personal suggestions:
1. Increase fighter/bomber squadrons to 12, deploy fewer from ships, and increase cost for individual squadrons, this will prevent too much unit spam.
2. Remove the plex units and give all clone units 1-2 Rocket troopers. Every squad in the shows had at least 1 launcher of some variation, whether rifle launched, hand launcher, or tube launcher.
3. Headquarters should be single choice. You pick your preferred Legion, build its structure and get its units, if you want a different legion, swap it out. Remove option to build multiple, clusters build options for both struc and units.
4. Add defensive guns to the shipyards. If you're going to use the Repub station model, at least activate its visible turrets as point defense guns.
5. Remove point defense ability from Accs and Dreads, the first is a transport converted to warship, never had those kinds of defenses. The second was a dedicated armor slab with guns and thrusters, it didn't need missile defense because it could absorb the hits. Buff its health a bit more and let it take those hits.

I would love to make all these changes myself. I could, I've started to and gotten bored each time I open the files.

Reply Good karma+2 votes
UnseenOni
UnseenOni @ Awakening of the Rebellion

Good to see you guy's back at full squadron strength. Hope to see some of your new content soon!

Reply Good karma+1 vote
UnseenOni
UnseenOni @ Total War: Rise of Mordor

Seriously, you could scroll up and see what game its for. But considering you didn't, its for Atilla Total War.

Reply Good karma+2 votes
UnseenOni
UnseenOni @ Divide and Conquer

I've not defeated them yet, but I've taken all but 1 territory including Isengard in under 10 turns.

Reply Good karma+1 vote
UnseenOni
UnseenOni @ Divide and Conquer

Lol if that wasn't sound advice to you, nothing anyone else says will help. My strat against the AI is simple, pepper with arrows, fall back, arrows again, fall back, let them advance into my infantry, even in sieges. Never play sieges as attacker without at least 1 ranged unit, regardless of faction.

Reply Good karma+1 vote
UnseenOni
UnseenOni @ Divide and Conquer

This is virtually a must when the Balrog comes out to play.

Reply Good karma+1 vote
UnseenOni
UnseenOni @ Divide and Conquer

This is a known bug, just restart the game and load the autosave, it should normally take you to the next turn or the previous turn and it will be fine after that for another 15-20 turns, then rinse and repeat.

Reply Good karma+2 votes
UnseenOni
UnseenOni @ Divide and Conquer

When or will we see Elven visual armor upgrades? Just wondering.

Reply Good karma+1 vote
UnseenOni
UnseenOni @ yodenmod 2017

Sorcery, just sorcery I say. I have tried this, and while I enjoyed the unit and faction variation, I'm more of a in-depth, tactical style mod like AotR or Phoenix Rising kind of person.

10/10 for Easter Eggs and map prop usage

Reply Good karma+3 votes
UnseenOni
UnseenOni @ SWEAWFOC Dark Empire

Remove all Alliance insignia and change the mod title and you can call it your own, till then unfortunately this is violating ModdB policy. Note that while i say this, i do support the goals of this project. Nomada has constantly avoided addressing his mods problems over the years. Even going so far as to tell me once that i could "mail my computer to him and pay him to install the mod".

Nomada you are like the buttcrack of the modding community, everyone jumps when you fart out a new version, but nobody wants to smell that broken ****.

Reply Good karma+4 votes
UnseenOni
UnseenOni @ Battlestar Galactica: War of the Colonies

Hey man, sorry I dropped off the grid, picked up a full time job and its got me all over the area driving, otherwise I'd offer to help more with the mod.

Reply Good karma+1 vote
UnseenOni
UnseenOni @ Awakening of the Rebellion

ThatOneBullet, take your time, AotR is by far one of the best mods out there, rivaling Alliance, RAW, and Thrawns Revenge easily. If it takes you another year to finish the newest release, take that time, and make it great man, we'll all still be here waiting for the mod.

Reply Good karma+4 votes
Level
Avatar
Avatar
Last Online
Country
United States United States
Gender
Male
Friends
Become friends
Member watch
Follow
Comment Statistics
Posts
469
Per day
0.2
Mentions
0
Members
4
Games
16
Mods
232
Articles
3
Media
223
Downloads
11
Groups
4