Yo this is UnseenOni, you can find me on Xbox Live as Unseen Oni or on Facebook as Sean Barnhart. I love editing XML files and constantly test my changes. If you need help just contact me and i will try to help you. If you need out of the box ideas give me a holler.

Comment History  (0 - 30 of 422)
UnseenOni
UnseenOni Mar 13 2015, 11:01am says:

Could not get any map to load, and before someone says to do the LAA stuff, I did, and my desktop is more than capable of handling the game a couple times over. Any suggestions? To clarify, when I select a map, choose the players, and launch, the game just stops at the loading screen, nothing happens.

+1 vote   download: Ascendancy 0.9 (Beta Version - ZIP)
UnseenOni
UnseenOni Nov 10 2014, 8:51pm says:

Hey got a question, if I use all 3 of your mods in conjunction or even just 1 at a time in multiplayer with a friend who HAS all 3 of the same mods (I literally sent all my mods into a zip folder with any necessary data files and uploaded them) we always get desyncs, is there any way to fix this?

+1 vote   member: AntaresOne
UnseenOni
UnseenOni Oct 9 2014, 9:06am says:

@fomah, I'm not a member of their team, but it is technically possible, I've done such things myself, however getting it to work correctly takes a lot of time and effort.

+1 vote   media: Upgrade for the TX-130
UnseenOni
UnseenOni Sep 8 2014, 4:13pm says:

I would recommend removing the center quad turbo, adding 2 duel turbos to each side and it could fill the role of a small escort cruiser, while the victory could go on filling its role of a heavy cruiser/light destroyer.

+1 vote   media: Commission: Procursator Class Pocket Destroyer
UnseenOni
UnseenOni Sep 5 2014, 8:47am says:

This may be one of my favorite reskins of the ISD, most people want a grittier more worn look, but this is clean, sharp, and IMPERIAL!

+1 vote   media: Imperial Star Destroyer skinned
UnseenOni
UnseenOni Aug 25 2014, 3:55pm says:

Reminds me of a HMAC platform from Halo.

+2 votes   media: Introducing myself...
UnseenOni
UnseenOni May 24 2014, 11:25am says:

I don't mean to be a spirit killer here, but there are already dozens of mods that accomplish these small changes. I myself could make those changes in my sleep. You are better off trying to join another mod team rather than making your own mod. EAW and FOC already have so many different mods out there that do so much more for the game that its really sad to watch newer and smaller mods try to carve out a small piece of an already eaten cake.

0 votes   mod: Space Battles
UnseenOni
UnseenOni May 22 2014, 11:37am says:

Mod still works after 1.82, I've been playing most of last night and most of this morning, no crashes, plus when I installed it yesterday, I had to update to 1.82, so if the update is causing crashes for anyone, then you are obviously doing something wrong.

+1 vote   mod: Star Trek: Armada 3
UnseenOni
UnseenOni Mar 23 2014, 1:46pm says:

Will the Liberty upgrade be in-game as well? Given that it was essentially the stronger replacement for the aging Quasar.

+1 vote   media: Quasar Fire
UnseenOni
UnseenOni Feb 24 2014, 9:13pm says:

Always loved PR, love the upgrade system, much much more detailed than that of the Alliance mod, which is a great mod too but it doesn't have the massive variability that PR does. I certainly hope 1.3's release is announced soon, I'd love to see a new version.

+2 votes   mod: Phoenix Rising
UnseenOni
UnseenOni Feb 24 2014, 7:07pm says:

Hey EmperorNiko, just wanted to let you know, the Kandosii is reported to carry up to 128 fighters and bombers, was just going through the ship files and noticed it doesn't have a hangar on it. Just pointing this out, if its a balancing thing then ok.

+1 vote   mod: Knights of the Old Empire 1 - Awakening
UnseenOni
UnseenOni Feb 23 2014, 4:51pm replied:

Easy way to solve that is to add the actual fire bones to the model, but group several bones into 1 battery/hard point. And as for performance, mass hardpoints ONLY affect low end computers.

+2 votes   media: Even outdated technology can look good!
UnseenOni
UnseenOni Feb 16 2014, 11:20am says:

Figured out why I couldn't get the mod to launch, had a bad download, works fine now.

+1 vote   mod: Thrawn's Revenge: Imperial Civil War
UnseenOni
UnseenOni Feb 13 2014, 1:33pm replied:

I thought perhaps it was because I hadn't patched the game, but I patched it, reinstalled the RAM fix, and it still just crashes.

+1 vote   mod: Thrawn's Revenge: Imperial Civil War
UnseenOni
UnseenOni Feb 11 2014, 11:52pm replied:

installed the patch, game still crashed as soon as it reached the loading screen with the Imperial soldier on it.

+1 vote   mod: Thrawn's Revenge: Imperial Civil War
UnseenOni
UnseenOni Feb 11 2014, 11:45pm replied:

I didn't have it to begin with, at least I don't think so, I'm installing it right now.

+1 vote   mod: Thrawn's Revenge: Imperial Civil War
UnseenOni
UnseenOni Feb 11 2014, 2:48pm replied:

Well to be honest, you just answered all my questions on why it never worked haha, either way, hopefully one day a game like Sins or Empire at War is made with a complete veterancy system for everything.

+1 vote   mod: Star Wars: Interregnum
UnseenOni
UnseenOni Feb 11 2014, 2:43pm says:

Every time I try to launch the mod whether via the bat file or direct install to the data file, the game crashes at the loading screen, and yes I've got a clean install of the data folder.

+1 vote   mod: Thrawn's Revenge: Imperial Civil War
UnseenOni
UnseenOni Feb 11 2014, 10:46am says:

So, I thought about which mod page to ask this on and a Star Wars mod seemed most appropriate as there has always been references to experienced crews vs new crews.

So my question is, have you ever considered giving ALL frigates and corvettes "Capital" status to allow them to level up?

I tried doing it once with the Fall of Kobol mod, and got it to work on a few ships, but gave up after I ran into constant crashes from the scout ship.

+1 vote   mod: Star Wars: Interregnum
UnseenOni
UnseenOni Feb 9 2014, 9:45am says:

Well, I made a backup of the entire mod file last night after following the installation suggestions regarding Med 2's security issues, then proceeded to install the first patch, it works, I'm going to install this hotfix now and see if it works.

+1 vote   download: Obsolete - Hotfix for Patch 0.2
UnseenOni
UnseenOni Feb 8 2014, 10:24pm says:

I manage to get to the faction selection screen, but as soon as the game starts to load the map, it crashes, any suggestions?

+1 vote   download: Obsolete - Hotfix for Patch 0.2
UnseenOni
UnseenOni Jan 24 2014, 12:20pm replied:

I'm just looking to edit the ship, structure, and research entity files. Not really looking to make anything new or post anything, just like tinkering with stats and stuff.

+2 votes   mod: Sins of the Prophets
UnseenOni
UnseenOni Jan 24 2014, 1:46am says:

Any chance of getting a version with files that can actually be edited? I'm never satisfied without tinkering with a mods files for my own preferences and I can't do anything with the current file types.

+2 votes   mod: Sins of the Prophets
UnseenOni
UnseenOni Nov 5 2013, 8:27pm says:

Every time I try to launch the mod it just brings up my Steam library and does nothing, any suggestions?

+1 vote   mod: Blitzkrieg-Mod
UnseenOni
UnseenOni Oct 14 2013, 11:08am says:

Reminds me of the Elephant from Halo or the massive mining crawlers from Gears of War 2.

+1 vote   media: Hapan heavy tracked vehicle
UnseenOni
UnseenOni Sep 27 2013, 4:10pm replied:

Nevermind, I got it to work.

-1 votes   mod: Republic at War
UnseenOni
UnseenOni Sep 27 2013, 2:31pm says:

So idk if this is a common problem, but I cant get the Sep AI to work, only the Republic AI does anything at all, and this is for GC and Skirmish, any help would be appreciated.

-1 votes   mod: Republic at War
UnseenOni
UnseenOni Sep 20 2013, 5:53pm says:

So I'm sure someone probably mentioned this as an idea before. For the Atlantis map (ground skirmish or GC) if its planned, how about having 5-6 neutral railguns located on the map that can be captured, since Atlantis did have several for defense. Just a suggestion, only came up with this while watching Atlantis today haha (no I'm not a newbie to the show, just watching all 5 seasons again for like the 20th time).

+2 votes   mod: Stargate - Empire at War: Pegasus Chronicles
UnseenOni
UnseenOni Sep 9 2013, 12:19pm replied:

Couldn't agree more with TheTarman, I've been gaming on PC for many years and I've yet to find a game that is perfect when its released. How many of you bought Empire Total War when it first came out? I did, and guess what I experienced? A lot of glitches and CTD's, so I waited a few months for CA to update it and wallah it works fine now, or Medieval 2 for example, I have that damned cursor problem due to using a ATI graphics card. All I'm saying is that no game is perfect, if you desire perfection, please, build yourself a time machine and jump into the future, where you will find that no game they make for you will be playable on any system you have.

+1 vote   game: Total War: Rome II
UnseenOni
UnseenOni Sep 9 2013, 12:14pm replied:

Only problem I've had so far is the occasional lockup, typically occurring when I have to select a new general to replace one who has died, or when I use Cheat Engine to edit my money.

+2 votes   game: Total War: Rome II
UnseenOni
UnseenOni Jul 18 2011, 11:40am says:

Morons that is not the Bezerk class support ship from BSG, the Bezerk did not have cargo containers on it and the nose was much more rounded, also the engine section was thicker and had more engines on it.

+1 vote   media: UNSC Harvester
UnseenOni
UnseenOni Jan 3 2011, 6:07am says:

Raxus was a neutral planet during the war considering it hasn't had a planetary government since the days of the Mandalorian and Sith Wars, so i don't see why the CIS would get a bonus.

+1 vote   media: Raxus Prime (Final)
UnseenOni
UnseenOni Jan 3 2011, 6:04am says:

are you guys forgetting that Rothana was a Republic planet, there will be no need to invade with clones, considering most of their vehicles came from Rothana.

+1 vote   media: Rothana (Final)
UnseenOni
UnseenOni Aug 10 2010, 7:08pm says:

anyone else think it looks a little like a Pelican Dropship

+1 vote   media: Ancient Heavy Fighter (In-Game)
UnseenOni
UnseenOni Feb 27 2010, 2:32pm says:

ok first of all if you think about it the Aurora's bridge was also destroyed, so i hope that you show that too, plus i would make the ship slightly more powerful then a standard Aurora due to the fact that the whole crew is in VR, they could provide assistance in improving the ships fighting capabilities, like how the captain gave Shepard the self destruct code, they could help the Tauri improve the ship.

+1 vote   media: Tauri Hero Aurora
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