I am Lead Designer and Mod Leader for BlackSector: Subject H.O.R.I.Z.O.N. Also i am working on my fist standalone game. Most of all i spend my time on drawing concepts, creating models and maps and writing a good storyline. In my eyes the big advantage of beeing an indie-devolper or modder is, that you can take all the time you need to create the vision ou have in mind.

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CryENGINE 2 Developers

CryENGINE 2 Developers

Fanboys & Clans group with 130 members, open to all members

The CE2Devs Group gathers teams and individuals that have chosen Crytek's next-generation engine to power their upcoming Map, MOD or Game.

Human Armor Game Studios

Human Armor Game Studios

Developer & Publisher with 16 members, must apply to join

Human Armor Game Studios is a development team that brings you Total Conversion Mods for HL² and Crysis. First of all we are currently working on BLACKSECTOR...

ID Tech 4 Modders

ID Tech 4 Modders

Fanboys & Clans group with 19 members, must apply to join

This is a group for all ID Tech 4 engine modders. Whether your modding forte is Prey, Doom 3, Quake 4 or all of them, we welcome you. Also, we will accept...

Indie Devs

Indie Devs

Hobbies & Interests group with 107 members, open to all members

A group dedicated to indie and standalone game development.

Source Developers

Source Developers

Fanboys & Clans group with 390 members, open to all members

For people and teams developing mods and games with Valve's Source engine.

Source Developers Club

Source Developers Club

Hobbies & Interests group with 46 members, open to all members

The Source Developers Club is an international game developer association for game developers using Valve's Source Engine. This is community where anyone...

Comments  (0 - 10 of 16)
[NSE]BloodRaven
[NSE]BloodRaven Sep 28 2009, 1:49pm says:

hey there

+1 vote     reply to comment
SkyWay
SkyWay Jul 15 2009, 7:34am says:

Okay. I don't think your attitude is justified, as I think I made a point. The name of the artist should be visible, if for nothing else then to avoid situations like this. Good luck with your mod.

+1 vote     reply to comment
madmaxcow
madmaxcow Jan 25 2009, 2:20pm says:

Hi

Well, i must say that im not as great as your current concept artist wiredgear, but i will let you rate my skills. So, I'll be posting the pencil sketch of the crawler titan and maybe little bit later the colour version.

Hope you will like it!


+1 vote     reply to comment
madmaxcow
madmaxcow Jan 24 2009, 4:47am says:

Hello Unreal1ty,

Decided to do little report over some sketches i have done, in case you are interested. So yeah, the pencil sketch #1 is done. But i wont be able to send it to you yet, sorry about that. But i am sure, that i will be able to send the sketch to you in maybe 2-3 days.

+1 vote     reply to comment
madmaxcow
madmaxcow Jan 20 2009, 7:48am says:

Hello, BS:SH team.

My name is Michael. I am contacting from Finland, Helsinki.
I saw you're post and read that you guys need a concept artist.
Well i do can draw, yet i haven't worked on any mod. I'm interested in modding so i thought that if you need concept artist, i could help you with it.

in case you want, i can concept you guys some things like; futuristic weapons, hi-tech armor styles(sorry, my human desing is bullshit i can't make awsome human concepts, but i can try), monsters... that kind of stuff.

I don't have any web page or other place where i have exactly posted any drawings (( sorry bout that ;[ )) but in case you guys need concepts, i am willing to help you.

So, here are the info. In case you are interested in my application, you can contact me through msn, xfire or just PM. me.

Name: Michael
Email: mike.laakkonen@hotmail.com
MSN Messenger: mike.laakkonen@hotmail.com
XFire: madmaxcow(the name of my account, didn't know what i should place there >,< so i just give you guys my user name.)
Age: 27
Do you own a source game: Yes
Mod Experience: none(exept for modeling (tough i use zbrush dunno if it can be used in hl2 modding) and some coding).

(I'll just place some number to somehow rate my skills.)

Coding: 5-10
Animating: 5-15
Modeling: 65(but i use zbrush :/ )
Texturing: 0
Mapping: 0
Sound Engineering: 6-12
2D Art Designing: 98-100
URL of last Mod: none
Other examples: none

100/100 (full)
I am extremely sorry about my shorting of skills in modding, but i'd be glad to help you as your concept artist.
Anyways best of luck to your mod, BS:SH team!

Regards,
madmaxcow.

P.S. (soz for my english and other typ'os >,<' )

+1 vote     reply to comment
cheesemcboots
cheesemcboots Dec 21 2008, 4:48pm says:

hey mate. i was reading you were looking to join or make a team for ww1. if u are still interested we are ;)

+1 vote     reply to comment
m0nster
m0nster Sep 30 2008, 12:29am says:

Kein Problem ;)

Viel Glück mit Dead Wrath!

+1 vote     reply to comment
SinKing
SinKing Jul 18 2008, 7:01am says:

Danke für deinen Kommentar. Wir hoffen alle, dass aus MechOverride was wird und arbeiten mehr als hart daran unser Motion Capturing System perfekt auf das Projekt abzustimmen. Die Veröffentlichung der ersten Episode wird sich allerdings vermutlich ins nächste Jahr hinausziehen; mit den übrigen fünf Episoden sollte es dann schneller gehen.

+1 vote     reply to comment
Warfield
Warfield Apr 18 2008, 7:35am says:

thanks for the modwatch! and yeah more pics soon ^^

+1 vote     reply to comment
FXD|Shadow
FXD|Shadow Jan 24 2008, 10:21am says:

hmm also klassen-basiert ist schonmal ganz gut, jedoch gibt es auch da schon genug titel die klassen-basierte mp games/mods sind, es sind frische ideen gefragt, z.B. wäre die taktische einbeziehung von fahrzeugen nicht schlecht und/oder mehrerer gebäude die man aufbauen kann und die zerstört werden können, sagen wir mal so, als würde man nen 3D-Strategiespiel aus der 1st/3rd person spielen vlt., was mir nicht gefällt, dass wieder alte kamellen rausgeholt werden.. alliierte gegen sowjets, das wurde schon 1000x ma gesehen, in film und spiel, viel eher interessanter wäre vlt. ein taktik-shooter wo man wirklich im team agieren muss oder auch stealth-aufträge durchführt (jedoch bloß nicht nen zweites FEAR oder SplinterCell), sowas kann im coop/multiplayer unheimlich spannend sein. was gibt es denn für weitere gameplay elemente von deiner seite aus, um was muss man überhaupt kämpfen, als nur zu kämpfen, desweiteren wären mehrere parteien als nur 2 interessant, vlt. auch 1-2, die im verborgenen agieren. versteh mich nicht als miesmacher, aber man muss ne mod heutzutage so interessant wie möglich gestalten, gerade wir mit unserer UE1 werdens nicht leicht haben.. wieviele hast du bisjetzt im team? ich mache meine entscheidung grundlegend davon abhängig, wie sich für mich nach reichhaltiger überlegung die mod durch mein hinzukommen darstellen ließe und wie der umfang in relation zur aktuellen mitgliederzahl umsetzbar ist. An coden kann ich so ziemlich alles, meine Stärken liegen vorallem im bei Canvas/HUD, AI/Gameplay, Physik, Items und Waffen, Effekte, UWindowSystem, Native Coding und Pawn Coding.

+1 vote     reply to comment
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