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"i fixed it"
It's technically better at least.
I'd have to say this one is still my personal favorite.
I don't have huge high hopes at all either, but I feel that if they were going just for money they would have bought it a few years ago.
I honestly like the first one better, but I have to admit this one is kind of cute. But the first one really sells the Pikmin feel.
Nice work on it anyhow, though. Others might like this one more, but personally I think the first one just fits the most.
Under the hypothetical that you wanted to improve this, honestly the background picture would definitely be the main problem. I like the floating on water idea, but I think it wouldn't be too hard to find something more 'foresty' with a hint of mysticality with a little pond.
Otherwise I don't really give a **** anyways.
Well honestly,I like the subtle ones a lot more than the one with thick edges, I think it looks a lot better. Personally I would prefer the frames that aren't edited, honestly.
I think it looks great too, though the first/final frame when it looks is a bit odd, why is it different from the rest of the frames with the thick outlines?
Either way I think you did a great job for sure! Keep it up!
Hate to say it but Meatbox stole these tiles too.
If you've removed the other tiles because of blatant art theft then it'd probably best to remove this too.
Sorry man, hope you can get back up on your feet with art content soon. If you're lucky the artist might give you the consent to use his work. Good luck!
Personally, I think you should just hold on and see what the artist says, you should message him directly yourself too, as the team leader. It will help you represent yourself.
If he's alright with it and you'd still like to use the art then you can do it just fine. But if he's not okay with it, of course you should remove all of his work and start from scratch with your own style separate from his.
I think for now you should emphasize that this is his work and that you do not have the rights to use it. It's obvious you mean well and I appreciate that.
Overall you're best off making the art from scratch and scrapping the stolen art, but if you get direct permission from him fantastic.
It's obvious that you should have his permission before making a public announcement about you using all the art he did.
And don't pretend like making the numbers are of the same artistic caliber and ability of the guy who made the rest of the art, let alone the fact that you wouldn't be making those numbers had you been able to get more than the '3' from the original picture. You just needed to finish the set.
Every single thing that you made that wasn't from the picture was a product of the work that was already stolen. There's no pride or integrity in theft.
Further, you went ahead and slapped your name on the whole sprite sheet which directly implies it was all done by you. No credit to the actual artist who made the majority of it. I'm not at all impressed and I find it shameful.
Jesus, man, that's way far from cool. It would be one thing if the majority of important things were done from scratch, but so many things I just blatantly stolen from someone elses project, and everything that isn't just stolen is a modified version of something that was stolen.
I mean,I'm all for you enlisting some help from Meatbox, I'm all for you going 2D, and I'm glad you've got a base of art to work from for your new version of the project..but all the art is stolen. It's all directly from that picture you showed in the news article, all of it.
I made the pictures larger so you can see better.
That's the picture in the article, and here's the art Meatbox 'made':
If you get permission from the person who created it to use in your project, fantastic, but don't credit Meatbox as your spriter if he's just giving you stolen material. Please consider reviewing the art you've been given so far and decide what you should do about it.
"No more updates until REAL progress."
Then posts this video with no progress at all, in fact, shows a picture of a Unity project that's irrelevant to BTL completely.
This is actually one of my favorite things I've seen so far, which actually says quite a bit! Great work, keep it up! I can't wait to see more and eventually try it out!
The English is a little poor, but it's certainly way better than no English and I definitely appreciate the effort! I think it would be fairly easy for someone who is fluent in English to go over the lines of dialogue and correct it, though they may to communicate with others to understand the full intentions and meanings behind the words.
Anyhow, glad to see the update! Seeing some English translation for the dialogue makes me happy!
You know, it's funny, at first it hurt looking at the third one, I feel the new curvature changed the personality of the sword, possibly the one that you felt best about. It seemed wrong to have suggested such a thing, but looking back, it just makes the sword look more natural, more real. Number two has character, and it's got a nice fantasy style, while number three is just a nice sword that could be used. It's hard to pick a favorite. I really do like them both. It's kinda funny, I think you did a great job and both are really nice swords!
I do hope to see your future work as well! Nice edits and nice work so far! You've gotten much better since you began, I'd love to see where it takes you. Great work!
Hey, you should make some nice renders for presentation and show some work here on your own page. I think it would be nice, I'm gonna follow you on here in case you decide to, then I'll get updated with pictures you post if you do.
Good luck with your future projects! Hope to see your work.
Eh, that's the fun of criticism! You don't have to agree with it. I just hope to see more models in the future! Good luck, hope the go well.
It's impossible to deny how adorable this is. I've always had quite a fondness for it.
This sword design is actually pretty cool! I like it, if I had any complaints, I'd say the handle is a bit thin for the size, though it doesn't bother me, but I'd say the point needs to be a bit sharper. I like the design though, it's creative and creativity isn't always easy.
The new guns look brilliant! Fit so well!
It might help to make the 'box room' less evenly spaced. If you've played a game with crates everywhere, think about how they do it. It's neatly placed, but not really like this. Try having them sorted together in groups, some stacked, maybe even put a few angled off, and maybe lessen the amount, or at least order it so there's a path through, it would make it a much more interesting room. Good luck!
Have you considered trying to make the stair case a flat slope with a texture that makes it appear like steps?
It might not look as good as full brush stairs, but it will cut down on the amount of brush required, but if this is for AT6 PC then I guess it really wouldn't be a issue.
That's a good idea, you might be able to find someone with a lot of talent who's easy to work with, at the very least someone who might be able to match your 'vision' or style. Good luck, Scatter
I really love the look of the gun. It looks so nice in this.
The hands aren't the problem, unless you're saying you're just replacing the whole model.
I'm hoping some day you guys decide to fix that arm.
It just needed to buffer.
You have 216 posts on NZP forums, they're not all of maps. If you want further clarification or any sort of appeal, you should directly talk with Dr Mabuse, either way, the ban certainly isn't permanent, he set it for 14 days.
As for the blog, the multiplayer one was what I believe made Scatter make the decision, you made the post unofficially announcing to everyone that it would not have multiplayer and Scatter didn't even know for a few days.
I'm not trying to force guilt or blame upon you, I'm just clarifying based on what I know.
Also, WeeGee, it's not hostile, don't worry.
It's because Meatbox has a habit of making blog posts (the multiplayer one in particular) without asking, therefore non-official. I think Scatter wants to do it himself so that he can make sure everything is as he wanted.
It's not a punishment or anything against Meatbox, he just wants do the uploads and posts on his own now.
(Note, this post is referring to WeeGee9000 asking about Meatbox not being able to upload, the other post is referring to Meatbox saying why he was banned from NZP forums.)
I'm pretty sure he decided to ban you because he was getting tired of your posts on the forums. I believe he felt they were not useful to the conversation and seemed counter intuitive. You should just ask him.
It wasn't a flame war, no one was even arguing. If anything, that just bothered him some, I don't think he could care that you went on his page to tell how he didn't accept your or others help.
Meatbox, there's a strong difference between telling someone off and telling them to kill themselves. If you genuinely think that that is the proper response to someone who is bugging you, then you need to do a lot more thinking and grow up.
The SNES version did have multiplayer, you just needed the XBAND.
It's definitely interesting, the sad part is that I find it drastically less immersive with the lack of 'real lighting' and other fun features. I love Doom to death, but in my opinion, this game would be better off on Darkplaces.
I really like the look of the gun from the side views, but the first person view seems a bit simple. Originally that seemed to be the look you were going for, but now things are getting detailed and look really nice, I think you should put some more details on the first person view to get it to match.
Looks great though. This is all shaping up well.
Looks like the bad guy from Deus Ex.
The model looks pretty good overall, just has some scaling issues.
The thumb is quite long and pops out quite a bit further than it should. Other than that, I like how the fingers aren't all the same length, but they knuckles are portrayed to be roughly the same length in this, check you hands and see how they're further out on the longer fingers.
Only other thing is the knuckles are quite dominant mid-finger.
It's definitely a good model, with some small tweaks like I mentioned, it would look a bit better.
Very very interesting. Keep up the great work, I'll definitely watch your future works too.
Regretful, I was rather amused by the preview.
Wow, absolutely fantastic concept art, nice job, H4ngman.
I'd say it's fairly logical to assume that a programmer programming a windows game who is showing off his accessibility to Mac OS on a game as an update JUST MIGHT be using it to hint that he is going to be programming it for Mac too considering someone who is programming for the Mac might just want to be able to use a Mac os.
But who knows, it's just a guess.
Easily one of my favorite profile pictures of all time. Ferrets are badass.
The maturity of this news update is VERY refreshing after the previous. I'm glad you're taking control, I'm sure it will be in much better hands and I'm sure you can solve this and get things going. Hope no fans left and stayed watching.
Well there are some people who just like videogames regardless the company because they don't have any bias, a video game developer would probably be one of those. I don't see any reason to hate on Microsoft especially since Microsoft actually helps the world by advancing technology and pays for vaccine research and Sony kind of just makes video game consoles.
I know Nix branched out to some other projects probably out of boredom and I've been on skype.
Why does the animation seem rather slow?
In a situation with tense combat you wouldn't be chillaxing and reload with a chilled tense. You'd be hurrying but still confident.
No, I mean as a mapper his lights were poorly done, not its hard to see. It fits the atmosphere but they still need some work.
The person who did this is ridiculously immature. He's spamming a bunch of moddb pages.
Thank god. I was going to say it looked ridiculously awkward.
But the :P could have been for anything! D:
It's just a box. The 12 tris just form the box. 2 tris for each side.
It's the texture that makes it look pretty. I cant imagine a box being pretty with 12 tris since its just a normal box.
Caring at the early stages is extremely important especially if your going to present it. You don't want people to get a bad impression. No lighting gives me a terrible impression.
REALLY needs lighting. It can be dark but you still need lighting. It makes the game look ugly with no lighting at all.
I totally agree with Ark. The lighting has been terrible. Its nice for it to be dark but you REALLY need to learn to use effective lighting.
I don't think he should stop, rather make them ironic again. At this point we kind of expect it.
Request it..no DEMAND IT!
Well of course. That's why I'm so impressed by him. He wastes no time and codes WAY fast.
I'm so gonna build a house in hell.
Haha is that necessary? I don't even know the use of cactus. The only one I can think of is I can replace blocks in the side of my mountains with cactus to hurt zombies as they walk and climb.
Cloud effect background with a brown color. Flare and sun effects. White greenish text with darker green glow. Totally black foreground. Looks nice but everything used in this is pretty basic.
Damn I should have checked this before I posted it. -_-
Nice but the problem is the blood patterns are clearly shown multiple things and since t hey're spread out like that it looks kind of random.
Maybe some bigger spots of blood with smaller ones around it would work better but this isn't bad at all.
Just my 2 cents.
Really it looks real fine in game. Don't worry about it. ;)
I agree it looks weird but its gonna be great.
For your posts on the School Shooter mod, I reward you 100,000 internets.
I think its totally sickening that they're making that mod. I don't think video games make people violent. Rather simulation gives them ideas. And the guys making it, remind me of the kid who shot up the school because it would be "just like Doom" except they're doing the opposite. They're making a game to be Just like murdering innocents.
A green would work. Or light blue.
Well if he took time to add it youd think he would care about it. He thinks its a nice part of the prop, so if its a big part of the prop then if you cant tell what it is that would be problematic.
Actually there are no cross hairs to go away. In real life there arent crosshairs. So the only place where that can be true are in video games and its up to the creators of that game to make that choice. So that logic is fail. But still, to take them off when going into ironsights would be really simple code and should have been implemented already.
Why is the barrel flat at the bottom?
Looks? It has no pictures. -_-
Can we see it in First person perspective?
The title is "ultra super cool box bus with no wheels" none of it says, not done, or WIP.
Could have been a bit less boxy don't you think? Like beveling the corners and edges on the top? And if your not gonna add wheels, you should at least cut out the side where the wheel should be.
Why would you change the background to grey? You wouldnt be able to see the models anymore..
If thats tall then the bench is gonna look wide as hell.
Raise the roof a tad and heighten the tables.
I thought it was a stupid drawing or a logo in the thumbnail. And it DOES like like a plastic toy kids throw at eachother that bend around all the time.
Looking great. Gotta head to the forum more often.
Why do you need a gun if its a maze?
Looks a little too gold. More silvery?
Kinda looks a bit blocky around the edges but otherwise its nice. :)
Wow it looks great. So glad to see this is still alive! :)
I wouldn't believe it for a second but I was so hoping you guys photoshopped it nicely and halfway through the conversation I decided to look at it and I lol'd. :)
I think were crazy. :)