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UnknownToaster Aug 14 2014, 11:52am replied:

Well honestly,I like the subtle ones a lot more than the one with thick edges, I think it looks a lot better. Personally I would prefer the frames that aren't edited, honestly.

+1 vote     media: Olimars WIP animations
UnknownToaster Aug 12 2014, 7:18pm says:

I think it looks great too, though the first/final frame when it looks is a bit odd, why is it different from the rest of the frames with the thick outlines?

Either way I think you did a great job for sure! Keep it up!

+3 votes     media: Olimars WIP animations
UnknownToaster Jul 31 2014, 10:22pm says:

Hate to say it but Meatbox stole these tiles too.

If you've removed the other tiles because of blatant art theft then it'd probably best to remove this too.

Sorry man, hope you can get back up on your feet with art content soon. If you're lucky the artist might give you the consent to use his work. Good luck!

+2 votes     media: Day 4 Part 2: Progress
UnknownToaster Jul 31 2014, 8:10pm replied:

Personally, I think you should just hold on and see what the artist says, you should message him directly yourself too, as the team leader. It will help you represent yourself.

If he's alright with it and you'd still like to use the art then you can do it just fine. But if he's not okay with it, of course you should remove all of his work and start from scratch with your own style separate from his.

I think for now you should emphasize that this is his work and that you do not have the rights to use it. It's obvious you mean well and I appreciate that.

Overall you're best off making the art from scratch and scrapping the stolen art, but if you get direct permission from him fantastic.

+1 vote     media: Days 1, 2, and 3 progress
UnknownToaster Jul 31 2014, 6:14pm replied:

It's obvious that you should have his permission before making a public announcement about you using all the art he did.

And don't pretend like making the numbers are of the same artistic caliber and ability of the guy who made the rest of the art, let alone the fact that you wouldn't be making those numbers had you been able to get more than the '3' from the original picture. You just needed to finish the set.

Every single thing that you made that wasn't from the picture was a product of the work that was already stolen. There's no pride or integrity in theft.

Further, you went ahead and slapped your name on the whole sprite sheet which directly implies it was all done by you. No credit to the actual artist who made the majority of it. I'm not at all impressed and I find it shameful.

+2 votes     media: Days 1, 2, and 3 progress
UnknownToaster Jul 31 2014, 6:01pm says:

Jesus, man, that's way far from cool. It would be one thing if the majority of important things were done from scratch, but so many things I just blatantly stolen from someone elses project, and everything that isn't just stolen is a modified version of something that was stolen.

I mean,I'm all for you enlisting some help from Meatbox, I'm all for you going 2D, and I'm glad you've got a base of art to work from for your new version of the project..but all the art is stolen. It's all directly from that picture you showed in the news article, all of it.

I made the pictures larger so you can see better.
That's the picture in the article, and here's the art Meatbox 'made':

If you get permission from the person who created it to use in your project, fantastic, but don't credit Meatbox as your spriter if he's just giving you stolen material. Please consider reviewing the art you've been given so far and decide what you should do about it.

+2 votes     media: Days 1, 2, and 3 progress
UnknownToaster Jul 4 2014, 4:14pm says:

"No more updates until REAL progress."
Then posts this video with no progress at all, in fact, shows a picture of a Unity project that's irrelevant to BTL completely.

+4 votes     media: 4th of july video
UnknownToaster Jun 9 2014, 8:03pm says:

This is actually one of my favorite things I've seen so far, which actually says quite a bit! Great work, keep it up! I can't wait to see more and eventually try it out!

+3 votes     media: Trooper
UnknownToaster Jun 7 2014, 8:47pm says:

The English is a little poor, but it's certainly way better than no English and I definitely appreciate the effort! I think it would be fairly easy for someone who is fluent in English to go over the lines of dialogue and correct it, though they may to communicate with others to understand the full intentions and meanings behind the words.

Anyhow, glad to see the update! Seeing some English translation for the dialogue makes me happy!

+5 votes     media: New Dialog.swf
UnknownToaster Jun 7 2014, 8:28pm says:

You know, it's funny, at first it hurt looking at the third one, I feel the new curvature changed the personality of the sword, possibly the one that you felt best about. It seemed wrong to have suggested such a thing, but looking back, it just makes the sword look more natural, more real. Number two has character, and it's got a nice fantasy style, while number three is just a nice sword that could be used. It's hard to pick a favorite. I really do like them both. It's kinda funny, I think you did a great job and both are really nice swords!

I do hope to see your future work as well! Nice edits and nice work so far! You've gotten much better since you began, I'd love to see where it takes you. Great work!

+2 votes     media: Unnamed Sword (Double fix)
UnknownToaster Jun 7 2014, 8:18pm says:

Hey, you should make some nice renders for presentation and show some work here on your own page. I think it would be nice, I'm gonna follow you on here in case you decide to, then I'll get updated with pictures you post if you do.

Good luck with your future projects! Hope to see your work.

+1 vote     member: MoonMoon420
UnknownToaster May 29 2014, 8:15pm replied:

Eh, that's the fun of criticism! You don't have to agree with it. I just hope to see more models in the future! Good luck, hope the go well.

+2 votes     media: Unnamed Sword :D
UnknownToaster May 27 2014, 9:02pm says:

It's impossible to deny how adorable this is. I've always had quite a fondness for it.

+1 vote     media: "Pollito"
UnknownToaster May 27 2014, 8:59pm says:

This sword design is actually pretty cool! I like it, if I had any complaints, I'd say the handle is a bit thin for the size, though it doesn't bother me, but I'd say the point needs to be a bit sharper. I like the design though, it's creative and creativity isn't always easy.

+2 votes     media: Unnamed Sword :D
UnknownToaster Mar 23 2014, 10:47am says:

The new guns look brilliant! Fit so well!

+4 votes     media: Firing Weapons
UnknownToaster Mar 5 2014, 11:47pm says:

It might help to make the 'box room' less evenly spaced. If you've played a game with crates everywhere, think about how they do it. It's neatly placed, but not really like this. Try having them sorted together in groups, some stacked, maybe even put a few angled off, and maybe lessen the amount, or at least order it so there's a path through, it would make it a much more interesting room. Good luck!

+1 vote     media: Mall
UnknownToaster Mar 5 2014, 11:44pm says:

Have you considered trying to make the stair case a flat slope with a texture that makes it appear like steps?

It might not look as good as full brush stairs, but it will cut down on the amount of brush required, but if this is for AT6 PC then I guess it really wouldn't be a issue.

+1 vote     media: School
UnknownToaster Feb 26 2014, 5:37pm replied:

That's a good idea, you might be able to find someone with a lot of talent who's easy to work with, at the very least someone who might be able to match your 'vision' or style. Good luck, Scatter

+6 votes     game: Beyond the Lines:RR
UnknownToaster Feb 24 2014, 6:16pm replied:

How can you tell someone their criticism is not helpful, when he made an argument that makes sense and has evidence, and you just respond by calling him annoying?

+2 votes     game: Beyond the Lines:RR
UnknownToaster Feb 24 2014, 12:20pm says:

I really love the look of the gun. It looks so nice in this.

+3 votes     media: Factory MP Map (WiP)
UnknownToaster Feb 24 2014, 11:52am replied:

I don't know, I generally see his (Ace's comments on haters) comments and it reminds me of an old man shaking a stick at nothing. The posts seem fruitless because he's complaining about an idea, not a person or event, nor is it particularly constructive. I don't have anything against him, I just don't think his posts have much point.

+3 votes     game: Beyond the Lines:RR
UnknownToaster Feb 24 2014, 11:44am replied:

To be fair, the reason why he's so good at modelling is he doesn't settle for sub par in everything and goes for the best he can in one thing. You know, ignoring all the programming and other abilities.

P.S. Nice Flappy Birds name drop.

+3 votes     game: Beyond the Lines:RR
UnknownToaster Feb 22 2014, 1:01pm replied:

The hands aren't the problem, unless you're saying you're just replacing the whole model.

+1 vote     media: Stockpile (Skirmish map)
UnknownToaster Feb 21 2014, 12:51pm says:

I'm hoping some day you guys decide to fix that arm.

+3 votes     media: Stockpile (Skirmish map)
UnknownToaster Feb 16 2014, 1:13pm replied:

It just needed to buffer.

0 votes     media: Small update(read the shite y0)
UnknownToaster Feb 10 2014, 6:54pm replied:

You have 216 posts on NZP forums, they're not all of maps. If you want further clarification or any sort of appeal, you should directly talk with Dr Mabuse, either way, the ban certainly isn't permanent, he set it for 14 days.

As for the blog, the multiplayer one was what I believe made Scatter make the decision, you made the post unofficially announcing to everyone that it would not have multiplayer and Scatter didn't even know for a few days.

I'm not trying to force guilt or blame upon you, I'm just clarifying based on what I know.

Also, WeeGee, it's not hostile, don't worry.

+1 vote     media: Harpers Ferry Armory
UnknownToaster Feb 10 2014, 5:32pm replied:

It's because Meatbox has a habit of making blog posts (the multiplayer one in particular) without asking, therefore non-official. I think Scatter wants to do it himself so that he can make sure everything is as he wanted.

It's not a punishment or anything against Meatbox, he just wants do the uploads and posts on his own now.

(Note, this post is referring to WeeGee9000 asking about Meatbox not being able to upload, the other post is referring to Meatbox saying why he was banned from NZP forums.)

+1 vote     media: Harpers Ferry Armory
UnknownToaster Feb 10 2014, 5:26pm replied:

I'm pretty sure he decided to ban you because he was getting tired of your posts on the forums. I believe he felt they were not useful to the conversation and seemed counter intuitive. You should just ask him.

It wasn't a flame war, no one was even arguing. If anything, that just bothered him some, I don't think he could care that you went on his page to tell how he didn't accept your or others help.

+2 votes     media: Harpers Ferry Armory
UnknownToaster Feb 2 2014, 10:19pm replied:

Meatbox, there's a strong difference between telling someone off and telling them to kill themselves. If you genuinely think that that is the proper response to someone who is bugging you, then you need to do a lot more thinking and grow up.

+1 vote     article: Why we wont add Multiplayer
UnknownToaster Feb 2 2014, 8:09pm replied:

It's also possible that Scatter said Duke Nukem 3D and Meatbox just accidentally wrote Doom and thought nothing of it. It's not unreasonable to associate Duke Nukem 3D and Doom together.

+3 votes     article: Why we wont add Multiplayer
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