I'm a student in IT Carlow, Ireland studying computer systems. I play a lot of games and I'll be tossing my abominations onto moddb eventually, but for now I gotta get better at coding.

Comment History  (210 - 240 of 269)
CaptainLagfail
CaptainLagfail Oct 3 2010, 2:51pm says:

Yup, looks like a coilgun.

+1 vote   media: Prototype Rifle
CaptainLagfail
CaptainLagfail May 21 2010, 7:37pm replied:

what about 48 player cap, but AI swarms throughout the map? Have a swarm of similar character types that follow players as Captains/Leaders. Combat AI would only need to be basic fare as the idea above is to have the player do a small amount of micromanagement of the team, by hotswapping into them as needed.

Might not be feasible right now, but a man can dream ^^

0 votes   article: Chivalry: Battle for Agatha Announced!
CaptainLagfail
CaptainLagfail May 20 2010, 6:36pm says:

Cinco is completely right. If this took the form of Total War from the eyes of a single soldier I'd be all over it.

Give me real castles and real Kingdoms. There's no copyright on Islamic, Germanic, Roman, English and Japanese historical war scenarios. I'd like to see a game that gave you one cog in a giant machine and told you to ensure the whole thing worked.

What I'd really like to see is a similar system to BF2 ps2, with hotkey switching between individual warriors on a battlefield simply by looking at them and pressing a key. Scenarios could be won by ensuring proper placement of AI characters while keeping your guy alive. In effect, playing as every cog in the machine, but only one at a time, with the time decided by you regardless of your current character's condition.

Storm a castle with a large army by individually controlling group captains/generals as required, etc.

If you could combine that kind of scale with AoC's combat system / learning curve... forget becoming an indie classic, you'd be number one on EVERY chart.

Of course that's assuming this will have single player or AI characters in multiplayer ^^

0 votes   article: Chivalry: Battle for Agatha Announced!
CaptainLagfail
CaptainLagfail May 20 2010, 6:20pm says:

I'm still amazed at the detail you can get in Source... The engine scales extremely well, but even at the highest end I wouldn't expect this...
Raindrop is going to be the Source Crysis... but... good. :D

+2 votes   media: factory room
CaptainLagfail
CaptainLagfail May 20 2010, 6:17pm says:

Still eagerly awaiting, take as long as you like to perfect it.

+1 vote   mod: Deep Resonance
CaptainLagfail
CaptainLagfail May 20 2010, 6:03pm replied:

Just a thought... If you make the elevator door in the Grouse level stay open at all times, or just open all the doors there and move Grouse's missions forward to the right point once you leave the bloodsucker lair, that might be enough for now. It should only take an extra conditional statement in the code / whatever that means in the SDK.

Anyone who decides to skip the opening parts won't complain later, and anyone who would complain about the new loophole won't skip the starter missions ;D

+1 vote   mod: RCOM
CaptainLagfail
CaptainLagfail May 20 2010, 5:54pm says:

Could you turn that animation into a GIF image? I really want a desktop with that guy on it, and the animated one would be amazing!

This is top of my list as far as mods go. It's before Black Mesa, and not just because of the delays they seem to have, not that I'm complaining.

This is starting to look like an awesome cross between Gears of War and Neotokyo, and I couldn't think of a better visual concept.

I must ask, though... What's the combat going to be like? Will it be heavily tactical, one or two hit kills/deaths with ample use of cover or will it take the GoW 'use more bullets than the other guy' approach? Will animation/movement be quick and fluid or heavy and grounded?
Will your 'Fear the Future' spec ops guy move like the ninja he looks like or will he just walk through bullets? xD

[rant]
I'm seriously hoping this game will have a good combat system. I hate to see games with a great premise and level design, but unrealistic gameplay (GoW, MW2, BF2, etc). Make headshots instant kills in both directions. Make the enemies better shots than stormtroopers. Put the fear back in combat!
[/rant]

+1 vote   mod: BLACKSECTOR
CaptainLagfail
CaptainLagfail May 19 2010, 2:41pm replied:

Nice to know. In all fairness, the NPP map was pretty much perfect as it was, without any modification (The hidden sniper run being the best map in SHoC). I'm not sure how much effort would be involved in porting it to the newer version of X-ray.

Putting it on the wishlist anyway.

Yeah, escorting would be a perfect way to run the mapping missions. Just gotta be careful about the AI, I always found it pretty dumb when it came to SHoC style anomalies and I don't see AI characters getting past CoP style anomalies short of scripted sequences (Think like HL2. You do a long run, Alyx follows once the danger is gone.)

[Roadside Picnic Reference]
Also, please please please add a wishgranter (not a monolith, but a large copper ball) in a quarry-like map, with a huge impassable whirligig dubbed 'The Meatgrinder'. There would be no way past the meatgrinder, but sacrificing a follower into it would cause it to shut down for a few minutes.

Put a nice artifact in there as well.

+1 vote   article: Planning Ahead -> Expanding the Zone
CaptainLagfail
CaptainLagfail May 18 2010, 2:28pm says:

This is definitely something I would like to see. Although it would take a lot of work, what you could do is create 3 or 4 separate routes between each of the 3 zones, and add new mapping missions where you explore the routes, find a way through, and sell the info to the nearest guide for a prize + discount.

The shortest routes should be the most dangerous, but also give the greatest reward. For instance, a run through Red Forest would get you to Pripyat, but the road could be extremely hazardous. Meanwhile, there could be a way through the Brain Scorcher lab that comes out at a sewer exit in Pripyat or connects to the canon underground section.

I only wish CoP had more maps like Wild Territory in Shadow of Chernobyl.

Who knows, maybe eventually a route from CoP Pripyat to SHoC Pripyat and Chernobyl NPP? *Crossed fingers*

+2 votes   article: Planning Ahead -> Expanding the Zone
CaptainLagfail
CaptainLagfail May 17 2010, 11:36am says:

wow

+1 vote   media: MERP
CaptainLagfail
CaptainLagfail May 15 2010, 3:25pm replied:

The Groza is an icon?! I would've pegged the Vintar, VSVal, and AN-94 as the iconic weapons lol.

+1 vote   media: Lost Alpha
CaptainLagfail
CaptainLagfail May 12 2010, 12:14pm says:

Tracking. Now off to watch Eureka Seven so I know wtf is going on when the game is released xD

0 votes   game: Lift
CaptainLagfail
CaptainLagfail May 11 2010, 9:55am says:

Could you try and make this mod usable alongside RCOM? MacBradley has massively improved on the AI and the guns in my opinion and if I had to choose between Complete and RCOM... please don't make me choose!! xD

+2 votes   mod: Call of Pripyat Complete
CaptainLagfail
CaptainLagfail May 10 2010, 10:24am replied:

Yeah, noticed that in the Merc ambush. Needed a double-tap for the exo guys.

Gotta admit, the AI response times are a massive improvement over vanilla. I actually have to take cover these days ^^. Been trying to figure out a way to kill off the bandit camp (The ones Vano owes money to) with just the pistol. They seem a lot less likely to just walk in single file through the door, and they can often rush in and kill me in th time it takes to reload the pistol or switch to the AN!

I can't snipe them from afar as there's no usable cover within range. get one or two of them, then the other 6 open fire on my location.

Anyway, thanks for the mod, it's made the game considerably better. This does for gameplay what Complete does for graphics.

All I want now is a FAMAS G2 and a HK417 (Been playing Super Mod Pack)!

+1 vote   mod: RCOM
CaptainLagfail
CaptainLagfail May 9 2010, 9:51pm replied:

Good to know. By the way, I find headshots to be effective regardless of range / drop, and that was kind of my point. Of course a heavy slug will do more damage through armor than a 9x18 xD.

What I'm saying is that, although I have all these guns stockpiled, I only use the AN-94 as it's a personal favorite, and if I didn't have that, the Beretta suits all purposes on it's own! I use that pistol more than I use the AN, and at similar ranges xD

+1 vote   mod: RCOM
CaptainLagfail
CaptainLagfail May 9 2010, 2:45pm replied:

Also, on another note... You can adjust the sights on the SVDm2 (With the upgrade) and rifle sights come in a number of sizes.

So technically, in terms of usability under different conditions... The SVD and Vintar (Stalker's best snipers) are now Stalker's worst snipers xD

+1 vote   mod: RCOM
CaptainLagfail
CaptainLagfail May 9 2010, 11:21am replied:

I know what you mean, the problem I'm getting at is that an assault rifle like the AN-94 is (In use, if not in stats) capable of hitting targets further away than the max usable range of the Vintar.

I know, subsonic bullet and a built in suppressor is going to gimp the range of it severely, but I just think that having greater bullet drop over range than some of the pistols seems to be leaving the realm of realism, and entering the realm of CoD4 (The pistols were seriously overpowered in that game lol).

If I can snipe better with pistol ironsights than with a scoped sniper weapon, one of those guns needs re-balancing xD

+1 vote   mod: RCOM
CaptainLagfail
CaptainLagfail May 7 2010, 9:25am says:

Just wanted to give a bit of a review on some things:

The Vintar style weapons both have terrible flatness compared to nearly every other weapon in the game, and bullet drop is clearly visible. I can headshot at sniper range with pistols, given a stationary target, with less drop than the Vintar.

I'd recommend reducing the flatness / bullet speed of pistols considerably, otherwise they can be used pretty much as an all-purpose, all range weapon.

With no upgrades, the An-94 is more accurate than every sniper rifle. Even with iron sights, you can easily twitch-snipe any enemy within visual range. I killed all the zombies at the top of the Concrete factory while I was standing at the door of the stalker base / rail station.

Considering it can take a range of scopes, a grenade launcher, abundant 5.45 ammo and it doesn't break easily, I worry it's becoming an even more potent 'cheat' gun than the G36 in the vanilla game.

Best idea would be to reduce the flatness of all assault rifle type weapons by about 25% and raise the flatness of Vintar sniper / Tide to 80 or 85% of the maximum.

Have the SVD at 95% flatness.

Leave the accuracy as it is, just give the bullets more drop from automatic weapons.

Also, I love the AN-94. It's been my favorite gun in the series, and I love it even more without Auto fire and with faster 2 bullet burst ^^ Thankyouuuu

+1 vote   mod: RCOM
CaptainLagfail
CaptainLagfail May 4 2010, 11:09am replied:

How much of the end of it is the end of it? ^^
There are a number of different headings in the error log, from which one downwards?
"Process: xrEngine.exe, PID: 3056, Modules:" and below?

+1 vote   mod: RCOM
CaptainLagfail
CaptainLagfail May 2 2010, 1:23pm replied:

I saved one of the logs if you want it. Just tell me where to send.

+1 vote   mod: RCOM
CaptainLagfail
CaptainLagfail May 2 2010, 11:37am says:

Bug alert:

The game crashes continually on the Kopachy mission with Uncle Yar. The cinematic where the Mercs arrive happens, but then I get a CTD. Happened 4 times so far, within a few seconds of the player regaining control.

+1 vote   mod: RCOM
CaptainLagfail
CaptainLagfail Apr 25 2010, 11:30am says:

No need to leave modDB for that lol Moddb.com

+1 vote   article: Not dead
CaptainLagfail
CaptainLagfail Apr 18 2010, 12:04pm replied:

Emotional developer = great game. woot!

+1 vote   game: Coda
CaptainLagfail
CaptainLagfail Apr 17 2010, 8:36am replied:

I'm a ridin' the Karma rape wave! *Surfer music*

I actually have bought 2 copies of Stalker. One on Steam, and one to play this lol

+4 votes   media: Lost Alpha update
CaptainLagfail
CaptainLagfail Apr 17 2010, 7:35am replied:

Looking pretty good so far for 20 quid lol

+1 vote   game: Star Ruler
CaptainLagfail
CaptainLagfail Apr 14 2010, 8:40pm says:

Downloaded the trial, under the presumption it was a full game. no indication it's a trial until after install. Strike 1.

Now I know it's not free, and that tons of features are locked. I decide I'll check the website and see how much it costs. I click buy now. The website opens, along with a very handy CTD for the game.
Unhandled Exception. Crashed within 3 seconds of main menu. Strike 2.

I'm now staring at the website. $19.99 for the above? Strike 3, you're out!

+1 vote   game: AI War: Fleet Command
CaptainLagfail
CaptainLagfail Apr 14 2010, 5:32pm says:

Firstly... Tracking.

I just hope you haven't bitten off more than you can chew with this.

Books and games demand attention in different areas and I hope you can make the storyline mesh without turning your game into an interactive novel and your book into Modern Warfare 2 (*shudders at the terrible plot in that game*).
Another worrying aspect would be the workload. You have listed almost as many guns as the S.T.A.L.K.E.R. series contained and unless your campaign is 15+ hours long or you expect spec-ops teams to make up the majority of enemy combatants, I don't see how you could get such a variety of guns into play and maintain an atmosphere. No point in having 20 classic guns and a few made up ones when 10 or 12 will be sufficient. This means you can spend more time on the important aspects of the game (AI, mapping, plot).

All the same, I'm tracking and eagerly awaiting this!

0 votes   mod: Europe in Flames
CaptainLagfail
CaptainLagfail Apr 7 2010, 12:07pm replied:

I know it's a bug but... that sounds completely awesome. We need that as an optional lol

+1 vote   mod: Faction Fronts
CaptainLagfail
CaptainLagfail Mar 31 2010, 12:49pm says:

Kinda strange... It's like he emulated Solar Fields' style (Mirror's Edge) and molded it around a typical 'sounds-like-half-life' guitar theme while still making it original.

Not completely sure whether I like it, to be honest, but such is the folly of art.

+4 votes   media: Lethal Stigma - Theme Song #2
CaptainLagfail
CaptainLagfail Mar 29 2010, 11:24am says:

Reminds me of Raindrop's video for MOTY

+2 votes   media: Lethal Stigma - Theme Song #1
CaptainLagfail
CaptainLagfail Mar 28 2010, 10:07pm says:

This is an amazingly good game, but...

I just hate how linear the storyline is. You get to choose bandit/stalker at the start, but duty and freedom give you f*ck all. And even with 3 huge areas, the game is over incredibly quickly. Pripyat itself is barren and utterly boring. I spent 3 hours camped on the roof of the X lab building with my Dragunov and saw two groups of 3 people. A group of psi dogs then spawned right behind me, on the roof (which is full of electrical anomalies) and tore me to pieces.

The sad fact is that that this game never provides common ground. You're either on a rooftop with a clear view of the enemy and out of the AI's visual range, or you're caught by a sudden crushing onset of snorks that spawn right next to you, often spawning visually on screen.
Bloodsuckers are harder to hit, but nowhere near as scary as they were before. Once you realize the crosshair still changes red when it passes over them, the fear goes out the window.
Once you finish the first mercenary mission (Kill mercs, grab PDAs and laptop), the game is no longer a challenge, and the scenarios are barely fun.
Where's the replay value in these huge areas? Groups of enemies do respawn, but only in some places.

Since that brilliant shootout at the hospital, I haven't gone back. Why? No enemies or neutral stalkers use it. At all. In over 20 runs past it I've seen one chimera and no people. Pointless.

Yes, it's bigger. Yes, it's more stable. Yes, in many ways it can be called better. But it can no longer be called S.T.A.L.K.E.R. in my book.

At the very least they should add a few more missions after Strelok arrives.

+5 votes   game: S.T.A.L.K.E.R.: Call of Pripyat
CaptainLagfail
CaptainLagfail May 26 2011, 8:03pm replied:

Skyrim's got nothing on this, Deus Ex would have been my fave, but they've gone for a lot less realism than the original, so that's in the good but possibly not up to scratch category, Shogun 2 is effing shogun 2, but this is so much more precise, and Duke Nukem is having too much trouble rounding up his grandkids to be a contender.

You win an internet, good sir.

+4 votes   article: Frozen Synapse now RELEASED!
CaptainLagfail
CaptainLagfail Apr 18 2011, 9:25am replied:

Yeah, Bond style. Or Grim Fandango style.

+1 vote   media: 2211 Lookbook
CaptainLagfail
CaptainLagfail Dec 5 2010, 2:38pm says:

Just had a look and I'm already wondering why Minerva isn't up there? Surely that deserves some recognition as one of the greatest HL2 mods to ever exist? The mapping was near perfect, the storyline was intense and Minerva herself provided some of the greatest lines to ever grace gaming in general!

+2 votes   article: The Modding Hall of Fame
CaptainLagfail
CaptainLagfail Oct 6 2010, 3:48pm replied:

In most cases that's an issue with memory, at least in my experience. You don't happen to be playing this on a 32 bit system do you? Problems all went away when I swapped out XP 32 for Win7 64 as single processes can address more than 2GB each in Win7 64.

By the way I like your rig! Even down to the LiteOn DVD drive. I dunno whether you just went cheap or actually chose them but they make quality drives lol.

+1 vote   mod: STALKER: Twilight K.E.T. 2.ZERO
CaptainLagfail
CaptainLagfail Sep 8 2010, 7:00am says:

01010100011010000110100 10111001100100000011
01101011011110110010000 10000001101001011100
11001000000110000101110 11101100101011100110
11011110110110101100101
(ASCII)

Quick binary message for you. Can't use more than 50 char words here, so remove the line breaks before decoding.

Oh, and eeeeeeeeeeeeeeeeeeeeeeeeeee eeeeeeeeeeeeeeeeeeeeeeee!

+1 vote   mod: SUBJECT-241
CaptainLagfail
CaptainLagfail Aug 20 2010, 5:19pm replied:

Soundtrack comes from a 10 part TV series called The Pacific

+1 vote   article: Faction Fronts: Clear Sky 1.2.0 Alpha
CaptainLagfail
CaptainLagfail Jul 29 2010, 5:16pm replied:

Just to point out Asgard PPC are designed as shield busters. They would cut straight through a Wraith Hive with no resistance, but they would only leave a hole about 1cm wide xD

Anywayz, back to hating on the StarWars junkies. I mean Jedis. I mean... Whatever.

It took the most powerful weapon in the Star Wars galaxy to destroy a star. Something that can be done in Stargate with a transport ship, an active gate, some shield emitters and a bad night of tequila to actually make the idea remotely acceptable.

0 votes   media: Daedalus v Super Star Destroyer
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