I'm a student in IT Carlow, Ireland studying computer systems.
I play a lot of games and I'll be tossing my abominations onto moddb eventually, but for now I gotta get better at coding.
Need to pinch the lips in a bit more, otherwise she just looks mumpsy.
Any particular reason you guys are using the highly offensive term 'shemale'?
What I meant was there comes a point where a low profit becomes a loss when you take into account all the costs involved. Obviously the numbers were worked out in bulk, as fixed starting costs (hosting, etc). I've no doubt they've already surpassed the threshold at which all new transactions could be considered profit but I think it's still a silly idea to allow the risk of a sale that actually costs you more than you make, especially with this many sales being made (140k so far?)
Besides, about 70% of those who buy the games at 1c would still buy the games at €1 or €2 or possibly even €5. With a minimum in place, people will still buy. They just won't be able to rip off the devs hard work.
Although I fully admire the stance they have on price (complete freedom), I really think they should set a minimum cap of about €5.
Doesn't sound like much, but count that by roughly half a million sales and you can see where I'm going.
I don't mean this as "be greedy", I mean don't let the greedy b*stards suck up all the genuine profit on downloading the games. Someone's paying for the file hosting after all, and the possibility of (Like HIB1) 1.8m people downloading the games...
They probably have the numbers worked out (I hope they do), but don't let thousands of greedy people suck you into debt for moral reasons...
Probably get killed for asking this, but other than visuals, what diffrentiates this from Eufloria/Dyson?
Seconded. Have a Desire in RL and it would be really cool to set off in game IEDs over bluetooth/wifi!
Might be a little early to ask this but what kind of price range are you aiming for and how to do plan to distribute? Either way you've got one bit of guaranteed revenue waiting here eagerly xD
Nice. Can't wait for this to hit a server somewhere.
Put a basement in: A hole in the floor of the floating bit and a water elevator down to the underground. Maybe a big mob spawner for giggles or a metro station leading nowhere xD
I can just imagine going out for a walk and finding the place burned down in one of those mysterious forest fires that happen every time I load the game... :* Build with rock. Rock will protect you from fire! (And scissors)
Take all the time you need guys. We may not all have worked on games but we all know what absenteeism does to projected timelines.
Ireland not even mentioned? (Time to sign up a few thousand new email addresses....)
Rust? It's well maintained military hardware. This ain't STALKER. Some desert camo paint would be nice though...
Crysis Wars link is broken. Not here, but on bigdownload
They're the possessed remains of a ghillie-suited recon unit who were sent to MineWorld to... well... gather resources. They brought explosives in their pockets, as backpacks would slow them down.
When the unit finally arrived in MineWorld, they were quickly overwhelmed by the local spider populace. Notch wandered by, tried to revive them back to perfect health with his Godly Dev powers... and failed miserably.
The ones that were just killed were turned to zombies, the ones that were eaten by the spiders turned into wandering skeletons, but for some reason the spiders only at the ones not carrying explosives. Guess they didn't like the taste.
Anyways, now you have skeletons, zombies, and special forces demo-men in full ghillie-suits running around MineWorld. No wonder they're so good at sneaking up on you.
Notch coded biomes to try and freeze the worst infested sectors while leaving the rest of the world intact.
The purge continues....
Frozen Synapse was my favorite to win, though I am surprised at NS2's absence... Minecraft, NS2 and Frozen Synapse are all still pre-release, after all.
Congrats to all the nominees, and special congratulations to Warband for making it fun to hit people with large sticks again.
"Get killed by random explosion" *BANG* "... Fantastic. You're good to go!"
Eeeexcellent *Monty Burns fingers*
The only other game I've played with this is SMOD and I have to agree it makes things so much more fluid. After a while getting used to the movement speeds I could headshot enemies at lower ranges much more reliably than with standard HL2 aiming. Didn't even use the ironsights.
Keep up the pace lads, at this rate I.S. is quickly becoming my favorite game and I haven't even played yet!
Why do I get the feeling this is soon going to become CoP: Lost Alpha? :D
By the way, installing this again. Redux is crap, Atmosfear isn't worth the bother of dumb AI and sniper rifles that can't be used beyond 100m.
Adam Foster made Minerva (Goes by Cargo Cult on his own forums, still active)
This game is totally gay!
So am I!
HUGS ALL AROUND!!
Or realize he's been posting that exact comment repeatedly whenever LA is mentioned.
Complete was good, but at the end of the day it was a bug fix and a reskin. There was mention of AI improvements, I saw none. Maybe due to my playing style, maybe not.
LA is not a direct competitor to Complete. It's a different kind of mod altogether. Flaming people for their interest in LA does not make Complete relevant to the discussion.
Honestly, I don't care if LA ends up with more bugs than vanilla once it's released, that's the price you pay for mods that do more than focus on bugs and textures. It will be buggy as hell, there will be CTDs, there will be broken missions, there will be other bugs....
There will be new content. Not just weapon adjustments and guns, but new NPCs, new plotlines, new maps, new scenarios, the changes in gameplay that come with all of the above... Bug fixes come after working prototype.
As for the benefits to players so far... OF COURSE Complete has given us more benefits, the name should be a hint: Complete! Done! Released! Downloadable! Playable right now!
How is LA supposed to do anything for us yet when we don't have it?
Don't count your chickens yet mantaria, a fox approaches....
The only difference between this map and any other, development-wise, is the amount of time spent working on it. No engine changes, no new technologies (Other than making the grass sway more realistically).
Time, effort, and a decent understanding of the tools at his disposal. That's all there is to it.
Is it really so hard to believe, guys? Spend enough time on a Goldsource map and you could make it look something like this too. Look at how similar Paranoia mod (HL2) and STALKER look and feel, even with completely different engines a decade apart. When it comes down to the bare essentials, X-Ray has a few extra technologies, but drop it back to static lighting and the only real difference visually are the textures used.
If your mobo is PCI-e and not AGP, then get yourself a new card now. For under a hundred quid you could get an Nvidia GF450 (Or even a 768mb 460 for a little more, but avoid the SE version) if you want to play games with PhysX on, or you could get a Radeon 5770 near 100 quid or a 6850 for around the same as the GF460 (More grunt, no PhysX).
All of those will give you decent frames on 1920x1080, the 460 and 6850 can run dual monitors up to about 1650x1050 smoothly if you want to go that route for purposes other than gaming.
That processor will be a choke point for any of these cards, but for another 130 quid when you have it, you can get a good current mobo and a decent dual / quad core AMD. The Phenom x2 555 Black Edition would overclock like a beast, and currently retails at around 70 quid.
(UK prices, adjust accordingly)
Still amazed by the sheer amount of detail in each of those images...
If Source has a limit, you're the closest anyone's ever been to reaching it, and to do that while keeping smooth frames on an old mid-range laptop GFX card is a feat in itself!
I hope you keep active here on moddb as I plan to buy any game you work on.
Honestly, the only game I've seen look better than this is STALKER Clear Sky with Faction Fronts or Artistpavel's Complete Mod retextures... Hell, even FakeFactory's Cinematic Mod doesn't look as good as this!
Also while I'm making suggestions... The STALKER Complete series? Anyone? Not exactly original but certainly set the standard for everyone else!
Just had a look and I'm already wondering why Minerva isn't up there? Surely that deserves some recognition as one of the greatest HL2 mods to ever exist? The mapping was near perfect, the storyline was intense and Minerva herself provided some of the greatest lines to ever grace gaming in general!
I've always wondered... what does karma do besides hide spam / troll comments? Does it have a larger effect (leveling up, etc?)
Left a few ideas about trip mines / traps in the suggestion box. Here's hoping a game gets it right for once!
Nothing like that feeling?
Maybe...or maybe not!!!
Ok, I'll stop now. :3
Gotta say this stuff is amazing. It's The Prodigy but more melodic.
Maybe...or maybe not? :3
Stuck in the sewers.
Just after the little chat with G-Man, the NPC with me runs ahead and into a barnacle. Now I can't activate whatever event is required to continue. I've found a note pointing to a grate, but I can't open it, I guess I need the NPC.
Any way to noclip or will he still be needed further on?
I'm amazed to see the value you guys are bringing to an already great product.
Free Steam keys, free copies for friends, free games, now discounts on gaming gear we don't need (but the option's always nice lol, nearly time I got an upgrade :D) and focus on a fun and challenging single player campaign in a game that would sell regardless of SP's presence.
I would still like to see some improvements to menu navigation, but that's just me being a selfish *** like usual :D
Keep up the good work, best of success with FS, and I don't think you'll need any luck when your next big hit reaches ModDB!
This is also extremely important in a competitive game with very fast moving players. Should be aiming for the performance of Counter Strike, not Crysis.
Nonsense. For the last time, you are not a bra.
These are scarier than dragons. Hell, the spheres are scarier than dragons.
Finished a run through Battlefield 3 campaign on High.
5 year old mid range PC.
This doesn't look very critical to me...
Crickets on flatland plains? I would have thought light wind would be a better choice...
Loving it so far. Good job!
I was getting laid while you typed this!
.... Yeah, it was only a few seconds but NYAH!
Agreed. Alpha team GO!
I just derped.
On behalf of the internet, allow me to say HOLY SH*T!
Auron?! What's he doing out of FFX?
Not if Gabe stops the slimfast diet! Another delay! Yay!
One minor problem I have with the game so far is with the 'machinegun only' matches on Extermination. It's always decided in the first 5 seconds as the one with the most cover just kills a stray spawn on the other team and then camps 8 turns.
Might want to look into creating a more level playing field specifically for those matches as they seem to occur very frequently. To be honest, at the moment I just ignore any Ext. matches that are all machinegunner as you can tell at a glance who's going to win regardless of skill level.
Cool. Really learning a lot from these images xD
What area will the map cover? Obviously not expecting it to be as big as F3's map but what kind of distance will we need to trek to this new city? :p
Well, there goes my chances for Postal: Remixed getting on the front page.
Same engine, yes, but it's become a kind of courtesy that games posted on ModDB choose UDK to denote an indie license and UE3 to denote a full commercial license.
Hmm... Video isn't loading. Pics look interesting though, nice visuals! Gonna give the demo a try :D
Sorry man, but you really need to put more effort into your reviews. Proper punctuation at the very least. You've given barely any detail about how the game plays and although you mentioned there were cons, you didn't elaborate.
I do not mean offense by this, just constructive criticism.
Sure, add some frightening creatures too, but it was always the human element that did it for me in these games. The fact that, no matter how fearsome the mutant and no matter how scary the stories from survivors, all you really need to sort it out is a hit squad from Duty or Freedom and the occasional RPG.
Even in elements as wild and unforgiving as these, humans adapt and evolve their tactics to match.
I'm guessing Monolith will still fill the place, and no corner will be save from an SVD or Vintorez. I always found the AI in Chernobyl seemed pretty stupid at those ranges, but I know you've sorted that. I might actually have to duck into cover now!
OMG! I love you. Now fill it with snipers!
Renegade base? :D
Perfectly said. To be honest I was just going to ignore the stupidity of his comment ^^
Honestly, it would've been boring. The idea of the collectors was to inspire fear, dread, anger and general annoyance. The worst parts of the human psyche, all manifest in a little screaming puff of smoke that you appear to be unable to dissipate.
In my case, I took one or two shots at them to no avail, then I ran and hid from my fears. I locked them away in rooms and hallways, knowing I may eventually have to venture back to those places as I backtracked through a map. I thought only of survival, not removing the problem. My first encounter with a collector led to me jumping out of an office window from the hallway in one fluid blurry movement. I'm not sure if the game physics bugged out at that time or not, I'm still unable to repeat a jump that long and accurate in any HL2 mod besides sourceforts nade-jumping.
Others just applied the 'hit it till it dies' rule and went on their merry way. For them, an FPS is an FPS, and Gordon's crowbar works on all headcrabs reskinned or otherwise. If not, quickload.
No doubt it's a tactic many of us employ, but you miss the best bits of a game when you probe it in that fashion.
There are other ways to play it. Some kill only the collectors they need to, others try to sneak past, some kill nothing and spend the entire game moving at top speed to get away (me), and some walk calmly up to every smoky blob and whack it square in the... smoky bits... while finishing a third can of coke with the other hand.
The game works for some, not for others.
If anything, the collectors should've been made more powerful. Had the game been redesigned to favor stealth or frantic running instead of going to the midground, it would've been so much better.
I know what you mean. The shadows are just fast zombies and manhacks, some of the maps are badly clipped and the maps were bland and confusing.
But that's the way it's meant to be.
Obviously I would have preferred new AI specific to these beasts. I would have preferred custom content, and I would have preferred if they spent more time checking for bugs. But considering their focus, to create a game without visible or audible feedback to your actions, they really did outdo themselves.
I know you can kill the shadows, but I said above that you can't because, honestly, after hitting one once or twice with the crowbar with no perceived effect, I was too scared to try to attack it again and managed to complete the game by just locking them in rooms. In effect, I had taken Korsakovia and Conscientious Objector, meshed them both together and created something all the more terrifying, something even the Devs didn't realize could happen (They replied to an email I sent them).
The point is that making a perfect psychological horror was never their intent. The game was an experiment, nothing more. But the player's experience is so much more than the sum of the developers' input.
If this was more polished, it would get 10/10 without a doubt. At the moment, no matter what rating we assign to it, we are rating something we feel has great promise, but is incomplete. So whether I give 8/10 or you give 5/10, we both know the potential of perfection is there.
I'm a ridin' the Karma rape wave! *Surfer music*
I actually have bought 2 copies of Stalker. One on Steam, and one to play this lol
Downloaded the trial, under the presumption it was a full game. no indication it's a trial until after install. Strike 1.
Now I know it's not free, and that tons of features are locked. I decide I'll check the website and see how much it costs. I click buy now. The website opens, along with a very handy CTD for the game.
Unhandled Exception. Crashed within 3 seconds of main menu. Strike 2.
I'm now staring at the website. $19.99 for the above? Strike 3, you're out!
Best gun in the history of gaming guns.
Might as well ask (Though I'm probably the millionth to do so...)
What is the difference between this and SAMP?
Is it a difference in gameplay or just the same idea with different code?
The reason I ask is that me and a few college friends have a small SA-MP server we play on in between lectures. It's got a few custom scripts, nothing big, but I'm wondering if it'll be worth the effort to swap across to MTA.