I'm a student in IT Carlow, Ireland studying computer systems. I play a lot of games and I'll be tossing my abominations onto moddb eventually, but for now I gotta get better at coding.

Comment History  (60 - 90 of 269)
CaptainLagfail May 30 2011, 6:21pm replied:

Been overloaded since release. Still can't dl. At least the steam achievements still seem to clock up when playing stand alone.

+1 vote     game: Frozen Synapse
CaptainLagfail May 28 2011, 6:01pm replied:

Concept art is just that, a concept. No need to make every image from scratch. Hell, they may be two concepts for the exact same piece of terrain, for all we know.

+1 vote     article: Mindworld: Content Update May 2011
CaptainLagfail May 26 2011, 8:28pm replied:

Personally I'd like the updates to stop showing up long enough for servers to fix the mods they have installed.

+1 vote     article: Minecraft – Pocket Edition
CaptainLagfail May 26 2011, 8:27pm replied:


+2 votes     article: Minecraft – Pocket Edition
CaptainLagfail May 26 2011, 8:03pm replied:

Skyrim's got nothing on this, Deus Ex would have been my fave, but they've gone for a lot less realism than the original, so that's in the good but possibly not up to scratch category, Shogun 2 is effing shogun 2, but this is so much more precise, and Duke Nukem is having too much trouble rounding up his grandkids to be a contender.

You win an internet, good sir.

+4 votes     article: Frozen Synapse now RELEASED!
CaptainLagfail May 26 2011, 7:49pm replied:

Some of it, yes, but if you were to just pile everything into context menus, or take a leaf out of Dolphin browser's book and have side tabs that only show when you slide quickly to the side...

Meh, you're the professionals so I won't act like I know stuff.

+1 vote     game: Frozen Synapse
CaptainLagfail May 26 2011, 11:26am says:

Any chance you'll be releasing on Steam? You guys deserve all the outlets you can find.

Also, I asked this months ago but never got an answer... Any chance of a tablet / smartphone release? Considering the 'pick up & put down' gameplay with email updates, I think portable formats would be great for FS. Get bored, start a game on the train, update your moves throughout the day.

Serious possibilities.

+1 vote     game: Frozen Synapse
CaptainLagfail May 26 2011, 11:16am says:

Bought early, still 100% sure this is game of the year. It is perfect.

+5 votes     article: Frozen Synapse now RELEASED!
CaptainLagfail May 13 2011, 8:25pm says:

*Logs back in*

+1 vote     media: Frozen Synapse Launch Trailer
CaptainLagfail May 13 2011, 8:17am says:

Cool. Really learning a lot from these images xD

+3 votes     media: Garbage A-life PDA
CaptainLagfail May 8 2011, 8:09pm says:

I never used to pirate, but these days you have to if you want to play the damn game!

Take Fallout 3 for example. It's in my steam library, but I've never played it from there. I installed it once, got Win Live popping up with apparently no saving when not online, and just thought 'f*ck this, better support on isohunt'. Same goes for Red Faction 3 which was so crippled by bundled malware it never worked. ever.

I also bought Bad Company 2. I got the mouse glitch (The one that's only meant to affect haxed versions). I got frequent (Every 45 seconds or so) CTDs. This went on for 6 months from the date of release/purchase. Yes, I paid full price for a brick with a 6 month time lock. I pirated it and that version worked flawlessly so I can at least play single player.

I also detest punkbuster. What kind of idiot thinks it's a good idea to have 40 different versions of a hack-detector that runs as 2 seperate processes and kicks you from all games when the PB servers stop responding (again).

I'm at a point now where I will not buy any more AAA games until I know exactly what bugs are present. Crysis 2 for instance, I can't play multiplayer because the game is confused over whether it uses a MyCrysis account or a GameSpy account to log in, and won't let me log in with either. Hopeless.

And on a side note... What the hell is wrong with these companies using poorly hacked-in analog stick drivers for the mouse these days. BC2 mouse glitch, and poor mouse movement in general, the new settings ruined Counter-Strike for me (Yes, I know you can just use console to reset sensitivity, but it's annoying).

I never thought I'd utter these words, hypocritical as they may be... The game publishers are driving people to piracy. And the thing is, if you blur the line a little here... It starts looking blurry there... and there... and so forth.

+2 votes     poll: Why do you pirate games?
CaptainLagfail May 5 2011, 4:52pm says:

Was that a city in the background?

+3 votes     media: Hard landing
CaptainLagfail Apr 29 2011, 1:57pm replied:

You kidding? Get Morgan Freeman for the voice-over.

+14 votes     media: Sentient being
CaptainLagfail Apr 29 2011, 1:49pm says:

This has gone from a simple weapons rebalance to a serious contender for best STALKER mod of all time. Glad I've been watching from the start xD

You ever fix the broken mission (bloodsucker nest) in 1.06?

+2 votes     article: RCOM Final Feature List
CaptainLagfail Apr 27 2011, 3:25pm says:

Great that mods can be officially incorporated but as said in other comments, it's worrying that Mojang can take your idea and run with it themselves without any requirement to credit you for it. They mention they're interested in 'buying' the mod IP for good mods, but the wording above pretty much says "Accept the pittance we offer you and smile, or we'll just rip off your idea."

Also, if a server is running DLC (Mod) A, will all users have to buy DLC A before they can join, or will the server license cover all players on the server? Seems like an easy way to fracture the entire Minecraft community by trying to pressure-sell mods in the same way Halo does map packs.

Will there be some form of assessment of mods on the MineMarket? By that I mean will there be a standard to which mods must be made before they can be sold?

I love Minecraft, but I worry implementing mods in this way will kill the game.

I think at this point, a better use of Notch's time would be to build in a server list and the ability to flag servers as FreeBuild, RPG, Survival, PvP, etc on the server list, maybe with a linked list of mods run by the server too.

+6 votes     article: Minecraft's Plan for mods and api
CaptainLagfail Apr 18 2011, 9:25am replied:

Yeah, Bond style. Or Grim Fandango style.

+1 vote     media: 2211 Lookbook
CaptainLagfail Apr 16 2011, 4:21pm replied:

No helmet - run fast - no effect.

Helmet - run fast - neck strain.

It may not affect the ability to run fast, but a person will instinctively lower their speed to accommodate the momentum shift due to the helmet.

+2 votes     media: Feature Demonstration
CaptainLagfail Apr 13 2011, 6:52pm replied:

Never had lag.
Never crashed even once.

This game is smoother than BFBC2, CS:S, CoD4 and HL2:DM.

Wtf kind of connection do you have?

+2 votes     article: Portal Infested Killing Floor Update!
CaptainLagfail Mar 29 2011, 3:27pm replied:

The reason I suggested it is because, from the image above, it seems you can only carry one full size weapon in total, which is ridiculous considering the sheer amount of effort put into making modern weapons portable.

Your mod started with the purpose of making combat more realistic. Making gameplay in general more grounded in reality. Adding such an extreme limitation (One large gun only) would negate the usefulness of half the guns in the game. Shotguns are pointless enough with the ranges you find yourself engaging enemies at in this game. Sniper rifles (Other than the Vintar) are fairly useless inside buildings or against close up mobs of mutants that your pistol can't kill quickly. So you're left with assault rifles / smgs as the only usable guns in the game.

And comparing a valid game improvement (strap) that allows the freedom to carry an extra gun with all the realistic drawbacks inherent to it, to a gimmick with no purpose but to annoy (can opener) is a little silly, imho. What I'm suggesting keeps all the benefits of what you have planned, but allows some small storage flexibility for those who choose to use it, at a fair cost of maneuverability / combat flexibility.

+1 vote     media: Inventory Space Script Demonstration Screenshots
CaptainLagfail Mar 28 2011, 4:55am says:

How about adding a sling as a cheap upgrade path for all large weapons, with the effect that you can then carry one large gun on your shoulder, and one in the hands if the first gun had a sling? It can be as cheap as you like, the point is you must reach a safe zone with the gun before you can start bringing other guns back for sale, and when you decide to swap out for another gun to use, you will need to add a sling to that, and drop/sell the first slung gun.

It kind of balances out, as although the unslung weapon was most likely picked up for sale, you would have to use it in combat until you reached a safe zone, or drop it from your inventory every time you got in a fight in order to use your first gun.

Either way, you have to deal with sporadic amounts of ammo or a handicap of 2 or 3 seconds before you can shoot back (dropping empty picked-up gun, equipping slung gun).

+1 vote     media: Inventory Space Script Demonstration Screenshots
CaptainLagfail Mar 26 2011, 5:43pm says:

What area will the map cover? Obviously not expecting it to be as big as F3's map but what kind of distance will we need to trek to this new city? :p

+1 vote     media: Ravaged Earth World Map
CaptainLagfail Mar 19 2011, 4:58pm replied:

Well, there goes my chances for Postal: Remixed getting on the front page.

+3 votes     article: Why we removed the school shooter mod
CaptainLagfail Mar 18 2011, 9:35pm says:

Really nice!

+3 votes     media: RCOM Update: The Cordon A-Life Demonstrations
CaptainLagfail Mar 18 2011, 9:35pm says:


+3 votes     media: RCOM Update: The Cordon
CaptainLagfail Mar 15 2011, 2:33pm says:

Any idea how much this will cost when it comes out? If the concept art is any indication of what we'll see, then Skyrim may have some indie competition to deal with xD

+2 votes     game: Dilogus: The Winds of War
CaptainLagfail Mar 9 2011, 7:49am replied:

Same engine, yes, but it's become a kind of courtesy that games posted on ModDB choose UDK to denote an indie license and UE3 to denote a full commercial license.

+3 votes     game: Hostile Worlds
CaptainLagfail Mar 9 2011, 7:43am says:

Hmm... Video isn't loading. Pics look interesting though, nice visuals! Gonna give the demo a try :D

+2 votes     game: Mactabilis
CaptainLagfail Feb 28 2011, 12:12pm says:

Probably get killed for asking this, but other than visuals, what diffrentiates this from Eufloria/Dyson?

+2 votes     game: Auralux
CaptainLagfail Feb 11 2011, 5:57pm says:

I, for one, welcome our new capitalist overlords...

Honestly, as much as I don't like being 'strung along' (Phrase of the week, it seems? :D) I AM going to buy this.

For Dear Esther? No. Sure I'll get to play it and also I'm sure I will enjoy it but that's not why.

I'm buying it because if Dear Esther does a Minecraft and the devs come into some money, then I'll get to see more work by the Chineseroom. I'll get to see more experiments in gaming. I'll get to play something interesting.

And I hope to god they bring Briscoe along to re-map Korsakovia. And I will buy that too.

+3 votes     article: Dear Esther remake to get commercial release
CaptainLagfail Feb 6 2011, 2:36pm replied:

You forgot the /s

+1 vote     game: Ivan's Secrets
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Sep 11, 2013
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