I'm a student in IT Carlow, Ireland studying computer systems.
I play a lot of games and I'll be tossing my abominations onto moddb eventually, but for now I gotta get better at coding.
This is also extremely important in a competitive game with very fast moving players. Should be aiming for the performance of Counter Strike, not Crysis.
Nonsense. For the last time, you are not a bra.
These are scarier than dragons. Hell, the spheres are scarier than dragons.
Finished a run through Battlefield 3 campaign on High.
5 year old mid range PC.
This doesn't look very critical to me...
Crickets on flatland plains? I would have thought light wind would be a better choice...
Loving it so far. Good job!
I was getting laid while you typed this!
.... Yeah, it was only a few seconds but NYAH!
Agreed. Alpha team GO!
I just derped.
On behalf of the internet, allow me to say HOLY SH*T!
Auron?! What's he doing out of FFX?
Not if Gabe stops the slimfast diet! Another delay! Yay!
One minor problem I have with the game so far is with the 'machinegun only' matches on Extermination. It's always decided in the first 5 seconds as the one with the most cover just kills a stray spawn on the other team and then camps 8 turns.
Might want to look into creating a more level playing field specifically for those matches as they seem to occur very frequently. To be honest, at the moment I just ignore any Ext. matches that are all machinegunner as you can tell at a glance who's going to win regardless of skill level.
Cool. Really learning a lot from these images xD
What area will the map cover? Obviously not expecting it to be as big as F3's map but what kind of distance will we need to trek to this new city? :p
Well, there goes my chances for Postal: Remixed getting on the front page.
Same engine, yes, but it's become a kind of courtesy that games posted on ModDB choose UDK to denote an indie license and UE3 to denote a full commercial license.
Hmm... Video isn't loading. Pics look interesting though, nice visuals! Gonna give the demo a try :D
Nice. Can't wait for this to hit a server somewhere.
Take all the time you need guys. We may not all have worked on games but we all know what absenteeism does to projected timelines.
Rust? It's well maintained military hardware. This ain't STALKER. Some desert camo paint would be nice though...
Crysis Wars link is broken. Not here, but on bigdownload
I'm amazed to see the value you guys are bringing to an already great product.
Free Steam keys, free copies for friends, free games, now discounts on gaming gear we don't need (but the option's always nice lol, nearly time I got an upgrade :D) and focus on a fun and challenging single player campaign in a game that would sell regardless of SP's presence.
I would still like to see some improvements to menu navigation, but that's just me being a selfish *** like usual :D
Keep up the good work, best of success with FS, and I don't think you'll need any luck when your next big hit reaches ModDB!
Sorry man, but you really need to put more effort into your reviews. Proper punctuation at the very least. You've given barely any detail about how the game plays and although you mentioned there were cons, you didn't elaborate.
I do not mean offense by this, just constructive criticism.
Sure, add some frightening creatures too, but it was always the human element that did it for me in these games. The fact that, no matter how fearsome the mutant and no matter how scary the stories from survivors, all you really need to sort it out is a hit squad from Duty or Freedom and the occasional RPG.
Even in elements as wild and unforgiving as these, humans adapt and evolve their tactics to match.
I'm guessing Monolith will still fill the place, and no corner will be save from an SVD or Vintorez. I always found the AI in Chernobyl seemed pretty stupid at those ranges, but I know you've sorted that. I might actually have to duck into cover now!
OMG! I love you. Now fill it with snipers!
Renegade base? :D
Perfectly said. To be honest I was just going to ignore the stupidity of his comment ^^
Honestly, it would've been boring. The idea of the collectors was to inspire fear, dread, anger and general annoyance. The worst parts of the human psyche, all manifest in a little screaming puff of smoke that you appear to be unable to dissipate.
In my case, I took one or two shots at them to no avail, then I ran and hid from my fears. I locked them away in rooms and hallways, knowing I may eventually have to venture back to those places as I backtracked through a map. I thought only of survival, not removing the problem. My first encounter with a collector led to me jumping out of an office window from the hallway in one fluid blurry movement. I'm not sure if the game physics bugged out at that time or not, I'm still unable to repeat a jump that long and accurate in any HL2 mod besides sourceforts nade-jumping.
Others just applied the 'hit it till it dies' rule and went on their merry way. For them, an FPS is an FPS, and Gordon's crowbar works on all headcrabs reskinned or otherwise. If not, quickload.
No doubt it's a tactic many of us employ, but you miss the best bits of a game when you probe it in that fashion.
There are other ways to play it. Some kill only the collectors they need to, others try to sneak past, some kill nothing and spend the entire game moving at top speed to get away (me), and some walk calmly up to every smoky blob and whack it square in the... smoky bits... while finishing a third can of coke with the other hand.
The game works for some, not for others.
If anything, the collectors should've been made more powerful. Had the game been redesigned to favor stealth or frantic running instead of going to the midground, it would've been so much better.
I know what you mean. The shadows are just fast zombies and manhacks, some of the maps are badly clipped and the maps were bland and confusing.
But that's the way it's meant to be.
Obviously I would have preferred new AI specific to these beasts. I would have preferred custom content, and I would have preferred if they spent more time checking for bugs. But considering their focus, to create a game without visible or audible feedback to your actions, they really did outdo themselves.
I know you can kill the shadows, but I said above that you can't because, honestly, after hitting one once or twice with the crowbar with no perceived effect, I was too scared to try to attack it again and managed to complete the game by just locking them in rooms. In effect, I had taken Korsakovia and Conscientious Objector, meshed them both together and created something all the more terrifying, something even the Devs didn't realize could happen (They replied to an email I sent them).
The point is that making a perfect psychological horror was never their intent. The game was an experiment, nothing more. But the player's experience is so much more than the sum of the developers' input.
If this was more polished, it would get 10/10 without a doubt. At the moment, no matter what rating we assign to it, we are rating something we feel has great promise, but is incomplete. So whether I give 8/10 or you give 5/10, we both know the potential of perfection is there.
I'm a ridin' the Karma rape wave! *Surfer music*
I actually have bought 2 copies of Stalker. One on Steam, and one to play this lol
Downloaded the trial, under the presumption it was a full game. no indication it's a trial until after install. Strike 1.
Now I know it's not free, and that tons of features are locked. I decide I'll check the website and see how much it costs. I click buy now. The website opens, along with a very handy CTD for the game.
Unhandled Exception. Crashed within 3 seconds of main menu. Strike 2.
I'm now staring at the website. $19.99 for the above? Strike 3, you're out!
Best gun in the history of gaming guns.
Might as well ask (Though I'm probably the millionth to do so...)
What is the difference between this and SAMP?
Is it a difference in gameplay or just the same idea with different code?
The reason I ask is that me and a few college friends have a small SA-MP server we play on in between lectures. It's got a few custom scripts, nothing big, but I'm wondering if it'll be worth the effort to swap across to MTA.
It's a free beta. If it wasn't laggy, you'd be paying for it.
Trying to download right now and the link is timing out :/
mmmm radioactive cinnamon buns, 6 months past the use by date...
I think programmers simply come in with different kinds of ideas. I'd be more a programmer than anything else (still noob, though) and when I think of game ideas it's more the mechanics I focus on. AI, etc.
I figure a game most of all has to be fun to play, and after that you can decide art direction, animation, storyline, etc.
Not saying the rest are unnecessary, they're essential, but you do get more lee-way with the art side of things than you do with coding, mainly due to the plethora of programming languages out there to master.
Commenting and standards, anyone?
This is so funny since one of the admins on my regular server is called Bland xD
The difference being Mojang genuinely feel this way and EA are just making noise to deflect attention from the fact they want a captive market for their spyware.
*Compulsory comment by religious nut claiming you will cause the apocalypse with 'God' reference*
And in response to Tallon: Better to have the engine done before doing the game side of things. Look at STALKER on it's release for the why :D
You're serious... They challenged a community that not only knows the vanilla game back to front... but also regularly creates campaigns for it?
Much *** shall be kicked.
Minimum is Single core Pentium 3GHz. Runs hot, runs slow.
Recommended is Core 2 Duo 2.4GHz (That was the E6600, right?). Very very good processor, but several generations old.
Basically if you can run HL2, there's a decent chance you can run this.
Any particular reason you guys are using the highly offensive term 'shemale'?
I've said it before and I'll say it again, nothing is more important in an FPS than fluidity of movement and the feel of the weapons. From the way you handle encounters in that video I can tell movement is very fluid, and the guns feel powerful to use. That is all I need to know.
The graphics, the deus ex style RPG elements, the amazing atmosphere that reminds me of 40k... They take this from a fun, playable game to an epic experience.
Just happy to know you got the basics right, so many games look great and are let down by the 'feel' of combat...
Set a price so I can pay it dammit! :D
What I meant was there comes a point where a low profit becomes a loss when you take into account all the costs involved. Obviously the numbers were worked out in bulk, as fixed starting costs (hosting, etc). I've no doubt they've already surpassed the threshold at which all new transactions could be considered profit but I think it's still a silly idea to allow the risk of a sale that actually costs you more than you make, especially with this many sales being made (140k so far?)
Besides, about 70% of those who buy the games at 1c would still buy the games at €1 or €2 or possibly even €5. With a minimum in place, people will still buy. They just won't be able to rip off the devs hard work.
Although I fully admire the stance they have on price (complete freedom), I really think they should set a minimum cap of about €5.
Doesn't sound like much, but count that by roughly half a million sales and you can see where I'm going.
I don't mean this as "be greedy", I mean don't let the greedy b*stards suck up all the genuine profit on downloading the games. Someone's paying for the file hosting after all, and the possibility of (Like HIB1) 1.8m people downloading the games...
They probably have the numbers worked out (I hope they do), but don't let thousands of greedy people suck you into debt for moral reasons...
It's Deus Ex meets 40K, DX3 are running scared xD
It looks great! Pity by now everyone who plays this will have already figured out it's just easier to run up and stab them in the face than run away...
Bought it just now. Played the demo before and it was EPIC! :D
All hail hats?
It's the STALKER effect, but this time the silliness isn't offset by basis on an Award nominated Sci-fi novel by Russian genius writers.
On that note, how the hell do Russian fusion experiments manage to set off a beacon to an alien civilization? It's like a cross between all the wrong parts of Roadside Picnic, Crysis 1 and Bad Company 2.
Can you both please stop tossing the words 'gay' and '***' around? I feel offended being compared to either of you.