I'm Unit_X, a Chinese moder working on Homeworld2 - Unlimited_X MOD, a mod of my own. You can find it on moddb. Also a senior 1 student for now.

Comment History  (0 - 30 of 244)
Unit_X
Unit_X Jun 26 2014, 1:26pm replied:

Generally this is a side view, and the ship is facing 'left'.

+1 vote     media: Bentusi Destroyer
Unit_X
Unit_X Jun 25 2014, 7:01am says:

This is the brand new Bentusi Destroyer I made. I've spent a long time on texture trying to get a new, balanced style rather than simply following HW1 or HW2's Bentusi. All these details are drawn pixel by pixel. Hope you like it!
-Ux

+3 votes     media: Bentusi Destroyer
Unit_X
Unit_X Feb 25 2014, 10:00am replied:

That's [Dreadnought] as a pro 3d artist, one of the veterans in 9CCN. Most of the renewed TAI frigates/carrier and new TUR frigates/carrier are his great works:)

+1 vote     media: Heavycruiser
Unit_X
Unit_X Jan 27 2014, 10:36am says:

This so-called "news" obviously lacks reliability as we just updated latest news on FX:Commander MOD.
By the way the FREE MOD is NOT made by 9CCN. I'm really curious about where this news came from.
Again we are NOT DEAD and we are STILL WORKING on the FXMOD & SEEDMOD. Time will tell here.

+2 votes     article: The 9CCN modding group is dead.
Unit_X
Unit_X Jan 20 2014, 8:32am says:

Hi there! this is what I've been busy doing these days. As we've planned before, from v2.0 FX will bring its original new storyline which follows the original HW2 campaign. This intro contains spoilers of campaign, original CG animation as well as the renewed units'real-time demostration in V2.0. This movie took me about 10+ days full-time and wish you enjoy it :)!
-Ux

+12 votes     media: FX2:Trailer
Unit_X
Unit_X Dec 29 2013, 11:42pm replied:

Well, we do have the original collector in use in current versions(1.88 and below) but there're some technique issues(involving bad collision detection) in salvaging debris and collecting. The new RC's length matches its width and height and that solves these problems.

+1 vote     media: Resources collector
Unit_X
Unit_X Oct 10 2013, 8:16am replied:

Thanks for the comment!
Basically my modding on HW2 is because I've already been familiar with the game engine and scripts.
In fact most of the new ships are made with about the same mesh/texture complexity as the original HW2 ships(for example, a frigate may have 1k-2k triangles with a 512^2 size map). For those specially-planned Megaliths, their faces are of course a little bit higher but there will be restrictions on their numbers. Along with careful evaluations and estimations, I'm confident to say that you won't suffer major lags within the planned scale of battles:)

+1 vote     mod: Homeworld2-Unlimited_X MOD
Unit_X
Unit_X Sep 13 2013, 11:51am says:

Random 'concept' drawing for skill improvement.
The scene is about a deep space probe exploring some giant pieces of relic. This is also a fast drawing and is still far from the real Relic Concepts, but I will advance somehow.
-Ux

+1 vote     media: Recent Concept
Unit_X
Unit_X Sep 13 2013, 11:48am says:

Fast Sketch. Simple shape & structure layout. Drawn for skill improvement, and maybe one day I'll turn the concept into a real model.
-Ux

+1 vote     media: Recent Concept
Unit_X
Unit_X Sep 13 2013, 4:41am says:

A closer view.
I've spent some time creating tiny pieces,trying to express a feeling of "detailed armor panel". I'm trying to improve tex.drawing ability as always, and I guess this is another step taken.
-Ux

+1 vote     media: Station In Progress
Unit_X
Unit_X Sep 13 2013, 4:12am says:

College life (at PKU, majoring EECS) started with a great many of affairs to deal with. However I'll still keep working on UXMOD and plz look forward to all the coming news:)!

+1 vote     mod: Homeworld2-Unlimited_X MOD
Unit_X
Unit_X Aug 16 2013, 6:28am replied:

Thanks for your everlasting concentration and enthusiasm here! It is your guys'watching and commenting that pushed us so far here. All for a better HW2:)

+2 votes     media: KPR frigate "Demolishor"
Unit_X
Unit_X Aug 5 2013, 11:07pm replied:

Thanks a lot! :)

+1 vote     media: "Testbox" - Cargo Container Design
Unit_X
Unit_X Aug 5 2013, 9:33am says:

Maybe you've noticed that I've always been struggling to develop my art skills, drawing better textures, making better shaped models etc. All these attempts are just because I want to go pro in the coming future(maybe after my university study, though art/design/3D aren't my major, I still want to realize that dream.) And this concept is a new step towards that vision.
-Ux

+3 votes     media: "Testbox" - Cargo Container Design
Unit_X
Unit_X Aug 4 2013, 3:56pm says:

I made this as an attempt to develop my modelling & drawing skills... My abilities on art are still far from "strong" and I take this kind of attempts as lessons. Wish you like it:)
-Ux

+2 votes     media: Concept - Elite Corvette
Unit_X
Unit_X Aug 2 2013, 7:22am says:

Still.. old mesh with new texture:p
This makes up a basic base defense and will provide a little bit AA firepower as the Tanis structures in M01.
-Ux

+1 vote     media: Base Wall
Unit_X
Unit_X Aug 1 2013, 12:28pm says:

Old model with new texture as well.
-Ux

+1 vote     media: Building 2
Unit_X
Unit_X Jul 30 2013, 6:43am replied:

Glad you like it :)

+1 vote     media: In-Atmosphere shots
Unit_X
Unit_X Jul 29 2013, 11:08am replied:

Missiles, energy cannons (vs fighters) and ions (vs frigates).. I guess :p

+1 vote     media: Multi-role Ground Turret
Unit_X
Unit_X Jul 29 2013, 10:47am says:

Simple building used as a part of the ground base.
-Ux

+1 vote     media: Building 1
Unit_X
Unit_X Jul 29 2013, 6:05am says:

This mesh has already been finished for nearly a year and recently I made the texture. There is only a small 512*256 map but I think it looks quite good:)
-Ux

+1 vote     media: Sniper turret
Unit_X
Unit_X Jul 28 2013, 3:47pm says:

This is a multi-role turret which will appear in the ground battles.
-Ux

+2 votes     media: Multi-role Ground Turret
Unit_X
Unit_X Jul 26 2013, 4:17am says:

Oh my little garbage station XD

+1 vote     media: FX Turanic Garbage station(new)
Unit_X
Unit_X Jul 26 2013, 4:08am replied:

Thanks for the reply! I'll consider adjusting the length of this fx:)

+2 votes     media: In-Atmosphere shots
Unit_X
Unit_X Jul 26 2013, 4:05am replied:

The development of Bentusi is currently stalling but that don't represent its death. FX's Bentusi is in conjection with UXMOD's development(since Ben is currently in my charge) and there will be more Ben ships :)

+1 vote     mod: Homeworld 2: FX - Commander
Unit_X
Unit_X Jul 26 2013, 3:49am replied:

已发

+1 vote     mod: Homeworld2-Unlimited_X MOD
Unit_X
Unit_X Jul 26 2013, 3:47am says:

This is the opening movie of v0.45, as an intro for the new storyline. Notice: not all the ships will appear in v0.45.
CG made with 3dsmax+PS+AE.
BGM: Two Steps From Hell - Hunter's Moon. SFX taken from original HW2 gamedata & Independent War 2 : Edge of Chaos.
-Ux

+2 votes     media: UXMOD V0.45 Opening CG Animation
Unit_X
Unit_X Jul 25 2013, 7:44am says:

Hiigaran Bomber attacking test turrets
-Ux

+1 vote     media: In-Atmosphere shots
Unit_X
Unit_X Jul 25 2013, 7:44am says:

Hiigaran interceptor with thrust vectoring feature for hovering :)
-Ux

+2 votes     media: In-Atmosphere shots
Unit_X
Unit_X Jul 24 2013, 12:46pm says:

Brand new gamemode in progress. Wait for the news authorization for further infos:)

+2 votes     mod: Homeworld2-Unlimited_X MOD
Level
Avatar
Avatar
Offline Since
Jul 22, 2014
Country
China China
Gender
Male
Member Watch
Track this member
Comment Statistics
Posts per day
0.2
Mods
31
Articles
2
Media
224