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Congrats on the Fretta Contest win BKU. I bet everyone is looking forward to it coming officially through GMod soon.
Why would you pirate this amazing game?
And then admit to it?
The mod is in the normal game, when you load a game up you should get a quest called "The Cube". Make it your active quest and you'll get a map marker showing you where The Cube is, go there and start this awesome quest.
I believe it's a flamethrower or a similar weapon. When he says Australians have a counter to it he's referring to TF2 and the sniper's Jarate.
Yeah you're right, I guess I was trying to think of a more "biological" or "chemical" type weapon.
The background music is from Portal if I am remembering correctly.
I know right?
It's not that he reviewed the wrong subject, it's that he was completely incorrect in everything he said about the subject.
Hey dec. I was just thinking about weapon ideas and was thinking through the weapons in Dead Rising and thought of something I don't believe has came up yet. Could you do something like the bee weapon in Dead Rising? Some kind of throwable weapon that could kill everthing in an area that isn't explosive would be pretty cool. Sorry if this was brought up before but I'm in a hurry and couldn't read through all the comments.
Development on Zombie Master has ended, the devs are happy with the current version and wanted to work on other projects. There will be no more updates. But that doesn't matter because the current version is awesome and there are still loads of servers.
It was actually pretty fun for a bit, in that "O MY LORD THERE'S NO WAY TO ESCAPE, WTF ARE THOSE HEADCRABS EXPLODING?!?" kind of exciting gameplay. I think it could have actually gotten a lot more attention with some polishing up and good maps.
This man has a point. It is my personal opinion that OMFGZOMBIESLOL completely revolutionized the zombie mod, and maybe videos games as a whole, forever.
It's called the "Zombie Master", hence the title of the mod.
Holy lord you need to do some research before you should even think about doing a review. Zombie Master isn't about shooting up zombie hordes, it's about working as a team with the other survivors to complete the map's objectives. The devs didn't want a million weapons in the game because it's unrealistic and is unnecessary. The weapons they have in the game cover every situation you could be in, and since you can only carry one primary and one secondary at a time you need to work with your teammates.
And you admit that you didn't even play as the Zombie Master but you still believe you can judge the game as a whole. You didn't even mention that there are traps that the Zombie Master can activate, which usually makes maps very interesting for the survivors and ZM alike. Now admittedly your experience in the game does depend quite heavily on the map, but that's just a minor annoyance involved with allowing community content. But I believe a good reviewer is supposed to give a game more than 4 minutes of playing time before judging it. Also, if you choose a good server then usually there are regular players who always know which maps are good or bad.
"A lot of mods are dying within weeks, and it's very annoying to see when some great ideas just get thrown in the trash."
Good lord Zombie Master has been around for more than 2 years and it still has full servers all the time.
Wonderful texture man! Everything you do seems to be amazing. It's awesome to see developers as dedicated and excited about your work as you are.
Good Luck with the continuing and rapid development of Mortewood Plaza and I'll make sure to keep watching!
So you got permission from the ZM devs to use the exact same model with the exact same animations they made for Zombie Master? That's funny because they had no idea about it...
Basically someone on the internet was attempting to threaten you if you don't complete something that you're doing with your own time, and whining that he will be upset if you don't finish something that you are doing for no pay and with your own time. Basically he's an idiot.
Awesome mod man, you've made ridiculous progress really fast for doing almost all of the work yourself. Just from looking at all the content pics and videos it looks like you could have a complete game now, so I'm way excited to see what else you have planned. There's been a bunch of zombie mods, but I think Mortewood Plaza will be one of those that will actually be remembered. Good Luck.
P.S. Any chance of another gameplay video any time soon? A new video showing off the gibbing would be awesome.
Zombie Master isn't exactly scary unless you're playing a new map (btw, you picked terrible maps to play for the video), so it probably deserves the spot it got if we're talking about spookiness, but it's a great mod and much better than ZP:S imo. Plus it just got updated to 1.2.0 on friday!
Some Suggestions: 1.Make it so that the player has to press a button before respawning, and allow for them to purchase weapons while in this wait period for them to use when they spawn. (It gets frustrating trying to buy a weapon while being raped by zombies and just losing your hard earned weapons 30 seconds after you get it.)
2. I think there should be some kind of way for the survivors to win. I would suggest a time limit maybe. Or maybe a certain amount of zombies that have to be killed. And I'm not sure if you've done this already, but it'd be nice if you could make a way for the survivors to win if they got to a certain point on the map, that way there could be some nice potential for some maps. Also, for when zombie players is enabled, maybe make the objective for the zombies to kill all the survivors.
3. Don't make zombie players/survivors random. It just makes it kind of stupid and makes the gameplay feel pointless. I think something like having all the players start as survivors and then changing them to zombies if they die would make more sense.
4. Fix the whole "Zombies with weapons" thing.
5. More maps would be nice, but since you've released the fgd I'd hope that some custom maps should be released sometime.
6. Unbreakable barricades could probably create some problems.
7. I noticed the whole "****** bitch" thing in the console for deaths, I mean seriously, clean this up if you want to be taken seriously...
If you fixed this up a bit it could be pretty fun, good luck and I hope you do keep working on this.
Guiz, we should totally have a forum game of this sometime. :P
Go youtube "Half-Life Full Life Consequences" now.
Yeah, you better not screw this up :P
Just kidding, everything looks amazing so far, looking forward to more videos. Especially of some new vehicles!
Our little Tannerbondy is becoming so famous!
So are the Failed Experiments like npcs or an actual playable team?
Hey, am I crazy or did you guys just add "The Athena Failed Experiments" to the team list recently?
What's your plan for them, zombie style people? or am I way off?