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Correction, Lord_Set isn't EA, he actually completes his content no matter how long it takes, before calling it Finished/Released.
Any ETA on the next faction release?
Thankyouuuu, been eager as hell for this mod to release more content; and I was blessed! xD
The rorq as the colonisation cap- but as a drone ship is a really cool idea, think it should have a jump drive though' or get a Little bit of a speed boost (or even have that microjump drive ability the apoc had in the version before)
Otherwise though, this looks really solid' love it :3
I havnt logged into my account for Ages, even after skimming alot of mods~
You certainly changed that xD
Keep up the awesome work!
Also, would there be any way to 'warp' the vasari beam 'projectile' to look like green/blue petrusite lightning beams?
Pretty sure a Supercarrier and Carrier is meant to be
(Huge = Capitalship)
Also shipyard = huge, so it can build the bigger stuff like supercarriers and titans, possibly rorquels aswell
This has got to have been, the most Epic mod' ive ever played.
Besides the Simple Complex mod xD
The ships are to real scale, speed is to real scale, Damage is to real scale'
Only problems are, the maps are huge and a fleet travelling at battleship speed (97m/s) is painful without warp/jumping D:
Besides all of that, I hope that one day' this mod will be as epic as the wallpaper named Iron Tide.
Situated here: Onlyhdwallpapers.com
Sweet, alright :)
Ahh, I see'
Yeah Im happy with that =o
Ill tell him about the nuke cannon, gonna try that as well x3
One last problem/bug that I wanna tell you is, on some maps when you put "Starting reanumiration/res: Dev/Test (11,000)" on the Moon map it'll set the rank as the highest for that, but on most other maps you'd have to upgrade the ranks, but once you upgrade the first rank the res injection minimizes back to that rank, and you cant upgrade pilots/officer moduals until you upgrade those ranks =/
Even if the option is set lower though, it'll be the same case;
Any chance you can fix that? =o
I had the Battle Ark 10-20 minutes into the game, the Blackhole Tech costs /100,000 res, most wont Get that far' unless in a very controlled ai game >.>
The Battle Ark had just under 2mill hp, my friend had 3-4 cruisers with a small fleet of arty/flak frigates (which it obliterated, All of them)
In the end it ended up flinging the Vagyr Mothership at the moon insanely fast before it actually blew up (Note that he was litterely broke, he didnt have any res left to save it nor progress any further because that One ship that I could build in a few minutes, utterly pwned everything he had >.>
Hounestly I can say it was an unfair advantage, but I didnt cheat'
And tbh, nerfing the /repulsion effect would make it seem a Ton more realistic and quite possibly cooler xP
I can go on about the two starting ships (Crew and Research) being completely overpowered but im gonna leave That be because of the such low amount of hp they have >.>
Besides that, good mod' youve improved it thus far
Oooor nerf the repulsion effect to 5m/s + every few seconds? =o
The game is bloody amazing' but there was one exception
After playing a game with a friend in Multiplayer, I was losing so i build the Battle Ark; and found that it was greately overpowered o.o;
The Widow Maker cannon on the bottom of it that shoots red laser 'bolts', has the repulsion effect of the Ion cannon (but 100-1000x greater), which while i admit was funny, my friend got upset in the end because of it o.o;
It ended up flinging his Command Fortress into the moon at 800m/s, he was trying to save it back he was broke on ru =/
Also besides that fact that its So damn powerful, I think the prices of the Battle Ark and Colony Station should be switched to put actual balance into it o.o;
So yeah, can you Please cut out the repulsion effect of the Widow Maker cannon, and switch the prices around? I think quite a few people can agree on this idea xD
Do you know how many people have been given CCP Models/Textures for modding content?
Obviously your not an Eve online fan.
The smoke on the top left, pouring from the crater-
Is this edited or ingame? o.o
oh wow, make the gold /slightly darker and you've got a watcher+ for certain
You have my heart for this one. <3
I'd prefere the Capsuleer 'Research' version of this station, its alot smoother =o
Spaceships and Sentry Turrets are blowing up everywhere, the Power Capital Ship crashing into the enemy mothership and blowing up' in an attempt to save my own; All whilst epic music is playing loudly, a soundtrack from Transformers and a game called Ace Combat 6 (Liberation of Gracemaria)...
You sir have just modded Homeworld 2 to its near full potential.
Wow, certainly looking forward to playing this mod'
looks freakin Sweet
Might just be the screenshot quality but the texture seems abit to iffy
Also, is this going to be a war-starbase' or like a tradestation/refinary =o
Will you guys change the Pirate faction to the Sansha Nation (Now that theres alot more variation of ships (Other then the main, (Frigate_Forgotname), Phantasm (Cruiser) Nightmare (Battleship), Revenant (Carrier/Super Carrier), then the rest inbetween from missions.
Or will you keep it as the Guristas?
(This is after you reletively Complete implementing the effects/ships) =o
You paid $3000+ for 3DS? o.o;
So much little time and so many 'Dev-Grade' models
Keep it up!
I look forward to playing them x3
I second that'
If the game ends up looking like this, then this Could quite possibly be the best mod in excistanc
If the "Mass Effect Field Inhibitor" is gonna float in space on that small platform, you might aswell add an asteroid on the bottom to make it look more realistic' unless the ball-side is gonna be facing the sun
I swear this use to be a Homeworld 2 wallpaper...
Needs to be longer, unless the dome is gonna be Huge =o
Besides that it is a really good design
Looks nothing Like the shortsword bomber, wth D:
What ship is at the very back? Looks like something alittle from halo :S
Cant wait =P
I heard that Entire saying at The Citadel. =P
Little bit to bright but Really nice work!
Keep it up xD
I second that
The revelation can only hit at a Sig Radius because of its massive amount of damage (+Transversal Velocity and range, but i guess that wont count in this =P )
Will it be balanced that way, or have a limited amount of damage like:
Laser Beam: 100
Laser Beam: 100
Laser Beam: 100
Nothing to be ashamed of, lmao
The size scalling does seem alittle; off
wow, very nice
especially the cone, dont know how the hell you did that in google sketch up :S
Its good enough as it is, give them a break
As a reviewer id say 5/5
Will it launch nukes?
Hey what program do you use to model these?
The forerunners were advanced enough to create stars. If they could create such Massive weapons they would certainly have been able to create complete functioning stars.
And like the small one inside the shield world, it had a lifespan, it had its own gravitational field, and it was fueled by hydrogen and helium as far as game/real life physics go.
Its like saying ''A miniature black hole Cant be black hole because its so small; it would have Had, to have been a Dark Sun, or some sort of singularity.''
Am i right?
Yeah but they dont work unless having a reserve of anti-matter already =P
It takes more energy to create anti-matter then how much energy it can create right now. And it'll stay like that till the space age is more near.
I love the size scaling compared from the Units to the Buildings, rofl
Love the size of the drake compared to the carrier. rofl
Nice work anyways~
Try the demo
Im Guessing this will play as a battlestar/station ;D
It'll be nice to see how this one works out. (Turret placement, etc')
Ive downloaded and tried this and- It well worth it. Even just to build a fleet of Chimera's with Fighterbombers, lmao
I can imagine this to be one of the greatest mods created this year, and perhaps the following 3-5 xD
Keep up the good work!