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Comment History
Umbradaze
Umbradaze - - 24 comments @ Disciples 2: Rise of the Mod

Ohh well, thanks for heads up.
Disciples 2 needs a Definitive Edition for sure... :D
I mean the codedness of this game must be a bitch. :D

Good karma+1 vote
Umbradaze
Umbradaze - - 24 comments @ Disciples 2: Rise of the Mod

If anyone who reads this could give me any input about extracting and converting the Gallean campaigns for RoTE i would be...*Insert emotion*

Good karma+1 vote
Umbradaze
Umbradaze - - 24 comments @ Disciples 2: Rise of the Mod

Hey there. Is there no way to play this with Gallean's Return?
I always found annoying that we didn't got those campaigns with Rise of the Elves and now again, i might not be able to use this mod with those either. :D
Well i can play the vanilla campaigns that's fine but still.
Hngn.

Good karma+4 votes
Umbradaze
Umbradaze - - 24 comments @ Fallout: New California

Nevermind...i screwed up my installation with a mod warned against! Mission Mohave might have screwed me up, for i couldn't even launch a new game into Calfornia.

Good karma+2 votes
Umbradaze
Umbradaze - - 24 comments @ Fallout: New California

Hey there i got some problem.
I just finished my playthrough.
Nerd-saved everyone-NCR-Jury Rigging electric system... (Kieran(?) stayed hostile so i missed out on that story arc...)
My problem is: Right after speaking with Silverman at the Vertibird..i get no ending video. All i got is skipping to awakening at the Doc. Jenn was in Goodspring but i got no What we leave behind quest, only to find Ben and Kira...so apart from the gear issue i started as i should have it seems. Still got my save from right before speaking with Silverman... :D
I am using Project Nevada, More Perks-more traits, WMX

Good karma+1 vote
Umbradaze
Umbradaze - - 24 comments @ Temple+

Same problem here. Launched the game a dozen times maybe than suddenly this problem came up. Tried to disable automatic update but i didn't managed it through start menu shortcut, only by launching it through it's actual location. Otherwise when i would ok the disabled updates the config tool crashes.
It didn't fixed the problem itself either.
Using Gog version with CO8 (The configuration tool detects it).
Base game loads at the same time for some reason. CO8 activator dies too if i want to launch it...

Good karma+1 vote
Umbradaze
Umbradaze - - 24 comments @ Age of the Ring

Mod Total Conversions are not new games in a series. They are visions of a creative team. One of my favorite example is Wars of Liberty for AoE3. They put in shitload of content gradually while making it accessible to the audiance. Yet, for example they disabled campaigns. *Gasps*
People do the same about the campaigns for that mod as you do with your ships and Angmar. They don't care it's broken, the scripts are screwed over missing targets basicaly..."- Let me do campaign. Period." The team there said no as well. Offended? Do not be. Check what they intended, not what ya yearn for.

Good karma+5 votes
Umbradaze
Umbradaze - - 24 comments @ Dungeon Siege Legendary Pack

Hello there!
I would like to inquire abour Return to Arhok and some issues i ran into with the latest version.
I could complete the Main questline without any issue, but on Secondary Quests i got stuck a bit.
I managed to complete the "Ice storage cave", and "Labyrinth of Despair" and "The South Gate" without issue, but i am stuck with "Evil beings in Arhok" on the first stage (Nothing seems to trigger completition yet), "The Guard Captain" on the second stage (After finding her in the cellar she went back in town and when i reported her my success with Rowan and Raks she relocated to the Mage Guild. No further dialogue.).
Also the first secondary quest on the tab is still empty, just as the 7th, 8th and 9th.
If you could give some information i would be most happy. :D
Cheers.

Good karma+1 vote
Umbradaze
Umbradaze - - 24 comments @ Work in progress!

My wish was granted! Thanks WoL team! :D
I was seriously cracking up on the Onna-Bushi and the Yakuza. :D

Good karma+1 vote
Umbradaze
Umbradaze - - 24 comments @ Work in progress!

I guess you are going to make japan work like the Americans, with two different unit sets. Shinsengumi and Manhunters would be such a treat. :D

Good karma+1 vote
Umbradaze
Umbradaze - - 24 comments @ Age of Empires III: Wars of Liberty

Thanks for the info!

Good karma+1 vote
Umbradaze
Umbradaze - - 24 comments @ Age of Empires III: Wars of Liberty

Hey there.
For some reason i ran into a few strange stuff being on 1.0.10a. I applied the latest patch, and started going through everything.
I recall, that on an earlier patch on Alps map i have got the new european colonies, but right now i got Huron and Cheyenne trade camps spawn in. In Black Forest i got no trade route around the map.
African Trade camps just grant tickle in some form? None of them allows me to research or train anything.

What comes to my mind also is that the Germans special jaeger card in the church did not ship anything at all.

Good karma+1 vote
Umbradaze
Umbradaze - - 24 comments @ The Protectors of Etheria

Thanks!
After examining my character ingame i noticed that there are indead more perks that isn't listed otherwise.
Good to know this about spellcasting. I am happy it isn't a massive Pala Nerf. :D

Good karma+1 vote
Umbradaze
Umbradaze - - 24 comments @ The Protectors of Etheria

Hey there.

Is that valid that the Campaign ends after hitting Ssrathi land in the final full version patch, but the Custom Campaign is more established? Also in Chapters i have 7 chapters, but in Custom Chapters only 1?
Also for some reason at Perks i can only see at level up what i picked at character creation, and for certain classes the Archery and Throwing and such. No Evil/Good for example.
Master Paladin can't improve his Healing Spellcasting skill it is just unlocked to allow the spells?

I await your answer good sirs. :D

Good karma+1 vote
Umbradaze
Umbradaze - - 24 comments @ Harkonnen Squad Leader

I see what you did there.
Dune 2 Trooper. ;)

Good karma+1 vote
Umbradaze
Umbradaze - - 24 comments @ Brutal Doom 64 v2.5

Hey there!
Is there no way to play this with the latest, bd21testdec16.pk3 options?
I can actualy load the maps and musics in gzdoom with it, but of course the monsters and custom weapons are from that pk3. Is there no way to compile these, except getting into the thick of it, and redoing it heavily? :D

Good karma+1 vote
Umbradaze
Umbradaze - - 24 comments @ Modding STARWARS: Battle of Endor

Boy, i do wish for cockpit mod. :D

Good karma+1 vote
Umbradaze
Umbradaze - - 24 comments @ Return of Shadow

I have got one another runtime error crash.
It happened in good campaign, Helm's Deep, at the 7:00 ETA point till the first wave. Several restarts and saves i did to check wether it's a random error, but that seems to be one helluwa specific breaking point.

Good karma+1 vote
Umbradaze
Umbradaze - - 24 comments @ Return of Shadow

Fine, fine! :D

Good karma+1 vote
Umbradaze
Umbradaze - - 24 comments @ Return of Shadow

Good day!

Is there any way, to modify the starting upper army limit in the campaigns?
I tried Wrackers Hack unsuccesfully. Does the campaigns feed on your own rule sets? The Ini Tweekings seems to have none to no effect at all. Please give me a pointer where i should delve into. Cheers for your work. :)

Good karma+1 vote
Umbradaze
Umbradaze - - 24 comments @ Might & Magic: Heroes 5.5

Nevermind. :)

Good karma+2 votes
Umbradaze
Umbradaze - - 24 comments @ Might & Magic: Heroes 5.5

Hey there! If i use the campaigns merger into Tribes of the East, will it break your mod?

Good karma+2 votes
Umbradaze
Umbradaze - - 24 comments @ Cancelled

Sooooo...
If i now install CEP 2.3, than these mods will run, becouse these uploads are made before 2.3 came out, but that will be fully compatible, becouse it was made with a previous version of CEP?

Well...i hope, i'am right, and i will not mess up, my whole game. :D

Good karma+2 votes
Umbradaze
Umbradaze - - 24 comments @ Cancelled

Well respected Creator!

I ask for your advice, in a quite disturbing issue!
You see, i own an original, Platinum Edition Neverwinter Nights, with all the expansions installed. I put every file of your mod to it's place, yet when i was to start the adventure, it said the module was created with a Higher Version of the game, and asks for it(Without any clue of that, what that version supposed to be.). I checked my version, it's: 1.66.8074 English.
It gives me now a choice of updating to: 1.23.
Could you give me further information about this? Have you met anything like this before?

Zoltán Ormosi.
(I'am looking forward to play with your works. :) )
((I downloaded the pack with the four quest.))

Good karma+2 votes