i am just a guy who likes mapping playing and do all kinda stuff on pc :D
sorry, the image is very very old :D i will update it, no worries.
try adding more detail to the ceiling and walls like pipes and stuff and it would look very good and a bit darker the light level is too high put it on about 145 it would look very nice and spread it so the light doesn't overlap with other lights too much and add some yellowish tint to the light so it doesn't look like in heaven. overall pretty good
Im sorry but its obvious that we dont use nh2 base its impossible to get it since it belongs to the developers of the mod we cant get it, the vignette may look like its there but thats only the video rendering.
I understand pretty same with me only i learned it for 5 ******* years. making sick stuff and started developing a mod. visiting Valve was my dream and im only ******* 16
k we're going to work on that.
dont worry :) we know what are we doing XD this is WIP XD tommorow im gonna record this again and you WILL SEE THE DIFFERENCE :)
if you make simple it usually looks awesome XD
wall texture will stay but were still working on the color correction and lighting :)
im uploading a video right now you will like it, it took me whole day of detailing.
dont worry the background is filled now its still not finished :)
okay :) thx for advice we want to force player to explore more places since we make alot available places for player to go, he will be able to choose the route he wants and stick to that route and we will force the player to look around places since he can find some loot.
hehe thx :D
the first chapter is prologue to introduce you with the game and characters :)
actually the nmh2 used the same model because its from one guy its not nhmh 2 property and combine posters are placeholders for new ones to come in.
alright guys were going to work on your ideas :) thanks for advice
were going to make a video about your ideas so keep track of us.
this is simply Env_projectedtexture that is fixed with flashlight
everything is wip :) i already made it more detailed
its wip we just needed for placeholder they will be changed dont worry
lol hehe :D ok
yeah were now looking how to make for it a bit of contrast but at the same time minimum lights to make it balanced
no this wil lnot die for this time
its so beautiful make tutorial on it :)
the roof looks pretty familiar to the church :D but looks pretty good cant wait until il play it :)
thanks im saying this mod will be awesome there will be puzzles interesting moments and a lot of rebel traps at the first video you will be avaible to see the project and traps aswell :D
and place there light entity atleast a bit of brightness so the ceiling dont look like black solid wall
no spotlights are bad idea it will make pretty stupid look put there env_sprite and it will fix the problem and dont forget to make the render mode world space glow because if you wont change it it will look horrible with black box :D
what is that window over there ?
oh its very bad you are doing the same thing that valve did with hl1 they used light_spot only and it maded very stupid black ceiling, you can fix it by placing light entity 36 units down from prop and it will be good
not bad but dont overdose with bad lighting i will give you site that is very useful and i acctually readed for my self and it helped me :)
im saying this will help :3