i am just a guy who likes mapping playing and do all kinda stuff on pc :D

Comment History  (0 - 30 of 114)
{}TyPeR_H.S.D.T{}
{}TyPeR_H.S.D.T{} Aug 16 2013, 5:38am replied:

sorry, the image is very very old :D i will update it, no worries.

+1 vote     mod: Left Behind
{}TyPeR_H.S.D.T{}
{}TyPeR_H.S.D.T{} Nov 5 2012, 1:06pm says:

try adding more detail to the ceiling and walls like pipes and stuff and it would look very good and a bit darker the light level is too high put it on about 145 it would look very nice and spread it so the light doesn't overlap with other lights too much and add some yellowish tint to the light so it doesn't look like in heaven. overall pretty good

+1 vote     media: Tunnel
{}TyPeR_H.S.D.T{}
{}TyPeR_H.S.D.T{} Nov 2 2012, 7:06am replied:

Im sorry but its obvious that we dont use nh2 base its impossible to get it since it belongs to the developers of the mod we cant get it, the vignette may look like its there but thats only the video rendering.

-3 votes     mod: Left Behind
{}TyPeR_H.S.D.T{}
{}TyPeR_H.S.D.T{} Oct 31 2012, 4:34am replied:

I understand pretty same with me only i learned it for 5 ******* years. making sick stuff and started developing a mod. visiting Valve was my dream and im only ******* 16

+1 vote     media: The Evergreen School Visits Valve
{}TyPeR_H.S.D.T{}
{}TyPeR_H.S.D.T{} Oct 22 2012, 12:04pm replied:

k we're going to work on that.

+1 vote     media: Chapter 3 "Welcome to hell"
{}TyPeR_H.S.D.T{}
{}TyPeR_H.S.D.T{} Oct 18 2012, 2:02pm replied:

dont worry :) we know what are we doing XD this is WIP XD tommorow im gonna record this again and you WILL SEE THE DIFFERENCE :)

+1 vote     media: Chapter 3 "Welcome to hell"
{}TyPeR_H.S.D.T{}
{}TyPeR_H.S.D.T{} Oct 17 2012, 11:00pm replied:

if you make simple it usually looks awesome XD

+2 votes     media: Chapter 3 "Welcome to hell"
{}TyPeR_H.S.D.T{}
{}TyPeR_H.S.D.T{} Oct 17 2012, 12:06pm replied:

wall texture will stay but were still working on the color correction and lighting :)

+1 vote     media: Chapter 3 "Welcome to hell"
{}TyPeR_H.S.D.T{}
{}TyPeR_H.S.D.T{} Jul 31 2012, 12:49pm replied:

thx

+1 vote     media: We finished our mod's menu background.
{}TyPeR_H.S.D.T{}
{}TyPeR_H.S.D.T{} Jul 31 2012, 11:16am replied:

im uploading a video right now you will like it, it took me whole day of detailing.

+2 votes     media: our recent work on menu background
{}TyPeR_H.S.D.T{}
{}TyPeR_H.S.D.T{} Jul 29 2012, 3:41am replied:

dont worry the background is filled now its still not finished :)

0 votes     media: Some Updates on our mod
{}TyPeR_H.S.D.T{}
{}TyPeR_H.S.D.T{} Jul 25 2012, 4:06am replied:

okay :) thx for advice we want to force player to explore more places since we make alot available places for player to go, he will be able to choose the route he wants and stick to that route and we will force the player to look around places since he can find some loot.

0 votes     media: Working on our mod PT 1
{}TyPeR_H.S.D.T{}
{}TyPeR_H.S.D.T{} Jul 17 2012, 12:13pm replied:

hehe thx :D

+1 vote     mod: Left Behind
{}TyPeR_H.S.D.T{}
{}TyPeR_H.S.D.T{} Feb 17 2012, 7:35am replied:

the first chapter is prologue to introduce you with the game and characters :)

+1 vote     media: Left Behind Gameplay
{}TyPeR_H.S.D.T{}
{}TyPeR_H.S.D.T{} Feb 17 2012, 7:34am replied:

actually the nmh2 used the same model because its from one guy its not nhmh 2 property and combine posters are placeholders for new ones to come in.

+2 votes     mod: Left Behind
{}TyPeR_H.S.D.T{}
{}TyPeR_H.S.D.T{} Feb 16 2012, 7:36am says:

alright guys were going to work on your ideas :) thanks for advice
were going to make a video about your ideas so keep track of us.

+2 votes     article: Don't think our mod is DEAD !
{}TyPeR_H.S.D.T{}
{}TyPeR_H.S.D.T{} Feb 11 2012, 9:44am says:

this is simply Env_projectedtexture that is fixed with flashlight

+1 vote     media: Dynamic Shadows FTW (FakeFactory Cinematic Mod)
{}TyPeR_H.S.D.T{}
{}TyPeR_H.S.D.T{} Jan 11 2012, 9:15am replied:

everything is wip :) i already made it more detailed

+1 vote     media: First chapter "Distraction"
{}TyPeR_H.S.D.T{}
{}TyPeR_H.S.D.T{} Jan 11 2012, 9:15am replied:

its wip we just needed for placeholder they will be changed dont worry

+1 vote     media: First chapter "Distraction"
{}TyPeR_H.S.D.T{}
{}TyPeR_H.S.D.T{} Oct 1 2011, 4:59am replied:

lol hehe :D ok

+1 vote     media: H.S.D.T Gameplay series 1#
{}TyPeR_H.S.D.T{}
{}TyPeR_H.S.D.T{} Sep 30 2011, 12:25am replied:

yeah were now looking how to make for it a bit of contrast but at the same time minimum lights to make it balanced

+1 vote     media: H.S.D.T Gameplay series 1#
{}TyPeR_H.S.D.T{}
{}TyPeR_H.S.D.T{} Sep 17 2011, 12:08pm replied:

no this wil lnot die for this time

+2 votes     mod: Left Behind
{}TyPeR_H.S.D.T{}
{}TyPeR_H.S.D.T{} Aug 23 2011, 2:10am says:

its so beautiful make tutorial on it :)

+2 votes     media: Sun Shafts
{}TyPeR_H.S.D.T{}
{}TyPeR_H.S.D.T{} Aug 22 2011, 4:36am says:

the roof looks pretty familiar to the church :D but looks pretty good cant wait until il play it :)

+2 votes     media: Horror map testing V2
{}TyPeR_H.S.D.T{}
{}TyPeR_H.S.D.T{} Aug 18 2011, 3:34am replied:

thanks im saying this mod will be awesome there will be puzzles interesting moments and a lot of rebel traps at the first video you will be avaible to see the project and traps aswell :D

+2 votes     mod: Left Behind
{}TyPeR_H.S.D.T{}
{}TyPeR_H.S.D.T{} Aug 17 2011, 1:20pm says:

and place there light entity atleast a bit of brightness so the ceiling dont look like black solid wall

+1 vote     media: Hall
{}TyPeR_H.S.D.T{}
{}TyPeR_H.S.D.T{} Aug 17 2011, 1:19pm replied:

no spotlights are bad idea it will make pretty stupid look put there env_sprite and it will fix the problem and dont forget to make the render mode world space glow because if you wont change it it will look horrible with black box :D

0 votes     media: Progress
{}TyPeR_H.S.D.T{}
{}TyPeR_H.S.D.T{} Aug 17 2011, 1:16pm says:

what is that window over there ?

+1 vote     media: Progress
{}TyPeR_H.S.D.T{}
{}TyPeR_H.S.D.T{} Aug 17 2011, 1:15pm says:

oh its very bad you are doing the same thing that valve did with hl1 they used light_spot only and it maded very stupid black ceiling, you can fix it by placing light entity 36 units down from prop and it will be good

+1 vote     media: Progress
{}TyPeR_H.S.D.T{}
{}TyPeR_H.S.D.T{} Aug 17 2011, 1:12pm says:

not bad but dont overdose with bad lighting i will give you site that is very useful and i acctually readed for my self and it helped me :)

Tophattwaffle.com

im saying this will help :3

+1 vote     media: Progress
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