i am just a guy who likes mapping playing and do all kinda stuff on pc :D

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{}TyPeR_H.S.D.T{}
{}TyPeR_H.S.D.T{} @ Left Behind

sorry, the image is very very old :D i will update it, no worries.

Good karma+1 vote
{}TyPeR_H.S.D.T{}
{}TyPeR_H.S.D.T{} @ Tunnel

try adding more detail to the ceiling and walls like pipes and stuff and it would look very good and a bit darker the light level is too high put it on about 145 it would look very nice and spread it so the light doesn't overlap with other lights too much and add some yellowish tint to the light so it doesn't look like in heaven. overall pretty good

Good karma+1 vote
{}TyPeR_H.S.D.T{}
{}TyPeR_H.S.D.T{} @ Left Behind

Im sorry but its obvious that we dont use nh2 base its impossible to get it since it belongs to the developers of the mod we cant get it, the vignette may look like its there but thats only the video rendering.

Good karma-3 votes
{}TyPeR_H.S.D.T{}
{}TyPeR_H.S.D.T{} @ The Evergreen School Visits Valve

I understand pretty same with me only i learned it for 5 ******* years. making sick stuff and started developing a mod. visiting Valve was my dream and im only ******* 16

Good karma+1 vote
{}TyPeR_H.S.D.T{}
{}TyPeR_H.S.D.T{} @ Chapter 3 "Welcome to hell"

k we're going to work on that.

Good karma+1 vote
{}TyPeR_H.S.D.T{}
{}TyPeR_H.S.D.T{} @ Chapter 3 "Welcome to hell"

dont worry :) we know what are we doing XD this is WIP XD tommorow im gonna record this again and you WILL SEE THE DIFFERENCE :)

Good karma+1 vote
{}TyPeR_H.S.D.T{}
{}TyPeR_H.S.D.T{} @ Chapter 3 "Welcome to hell"

if you make simple it usually looks awesome XD

Good karma+2 votes
{}TyPeR_H.S.D.T{}
{}TyPeR_H.S.D.T{} @ Chapter 3 "Welcome to hell"

wall texture will stay but were still working on the color correction and lighting :)

Good karma+1 vote
{}TyPeR_H.S.D.T{}
{}TyPeR_H.S.D.T{} @ our recent work on menu background

im uploading a video right now you will like it, it took me whole day of detailing.

Good karma+2 votes
{}TyPeR_H.S.D.T{}
{}TyPeR_H.S.D.T{} @ Some Updates on our mod

dont worry the background is filled now its still not finished :)

Good karma0 votes
{}TyPeR_H.S.D.T{}
{}TyPeR_H.S.D.T{} @ Working on our mod PT 1

okay :) thx for advice we want to force player to explore more places since we make alot available places for player to go, he will be able to choose the route he wants and stick to that route and we will force the player to look around places since he can find some loot.

Good karma0 votes
{}TyPeR_H.S.D.T{}
{}TyPeR_H.S.D.T{} @ Left Behind

hehe thx :D

Good karma+1 vote
{}TyPeR_H.S.D.T{}
{}TyPeR_H.S.D.T{} @ Left Behind Gameplay

the first chapter is prologue to introduce you with the game and characters :)

Good karma+1 vote
{}TyPeR_H.S.D.T{}
{}TyPeR_H.S.D.T{} @ Left Behind

actually the nmh2 used the same model because its from one guy its not nhmh 2 property and combine posters are placeholders for new ones to come in.

Good karma+2 votes
{}TyPeR_H.S.D.T{}
{}TyPeR_H.S.D.T{} @ Don't think our mod is DEAD !

alright guys were going to work on your ideas :) thanks for advice
were going to make a video about your ideas so keep track of us.

Good karma+2 votes
{}TyPeR_H.S.D.T{}
{}TyPeR_H.S.D.T{} @ Dynamic Shadows FTW (FakeFactory Cinematic Mod)

this is simply Env_projectedtexture that is fixed with flashlight

Good karma+1 vote
{}TyPeR_H.S.D.T{}
{}TyPeR_H.S.D.T{} @ First chapter "Distraction"

everything is wip :) i already made it more detailed

Good karma+1 vote
{}TyPeR_H.S.D.T{}
{}TyPeR_H.S.D.T{} @ First chapter "Distraction"

its wip we just needed for placeholder they will be changed dont worry

Good karma+1 vote
{}TyPeR_H.S.D.T{}
{}TyPeR_H.S.D.T{} @ H.S.D.T Gameplay series 1#

lol hehe :D ok

Good karma+1 vote
{}TyPeR_H.S.D.T{}
{}TyPeR_H.S.D.T{} @ H.S.D.T Gameplay series 1#

yeah were now looking how to make for it a bit of contrast but at the same time minimum lights to make it balanced

Good karma+1 vote
{}TyPeR_H.S.D.T{}
{}TyPeR_H.S.D.T{} @ Left Behind

no this wil lnot die for this time

Good karma+2 votes
{}TyPeR_H.S.D.T{}
{}TyPeR_H.S.D.T{} @ Sun Shafts

its so beautiful make tutorial on it :)

Good karma+2 votes
{}TyPeR_H.S.D.T{}
{}TyPeR_H.S.D.T{} @ Horror map testing V2

the roof looks pretty familiar to the church :D but looks pretty good cant wait until il play it :)

Good karma+2 votes
{}TyPeR_H.S.D.T{}
{}TyPeR_H.S.D.T{} @ Left Behind

thanks im saying this mod will be awesome there will be puzzles interesting moments and a lot of rebel traps at the first video you will be avaible to see the project and traps aswell :D

Good karma+2 votes
{}TyPeR_H.S.D.T{}
{}TyPeR_H.S.D.T{} @ Hall

and place there light entity atleast a bit of brightness so the ceiling dont look like black solid wall

Good karma+1 vote
{}TyPeR_H.S.D.T{}
{}TyPeR_H.S.D.T{} @ Progress

no spotlights are bad idea it will make pretty stupid look put there env_sprite and it will fix the problem and dont forget to make the render mode world space glow because if you wont change it it will look horrible with black box :D

Good karma0 votes
{}TyPeR_H.S.D.T{}
{}TyPeR_H.S.D.T{} @ Progress

what is that window over there ?

Good karma+1 vote
{}TyPeR_H.S.D.T{}
{}TyPeR_H.S.D.T{} @ Progress

oh its very bad you are doing the same thing that valve did with hl1 they used light_spot only and it maded very stupid black ceiling, you can fix it by placing light entity 36 units down from prop and it will be good

Good karma+1 vote
{}TyPeR_H.S.D.T{}
{}TyPeR_H.S.D.T{} @ Progress

not bad but dont overdose with bad lighting i will give you site that is very useful and i acctually readed for my self and it helped me :)

Tophattwaffle.com

im saying this will help :3

Good karma+1 vote
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