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NS2 Alpha Date Set!
Half-Life

NS2 Alpha Date Set!

Jul 13, 2010 Natural Selection 27 comments

As you all know, we strongly value our ties to you, the community. When we released NS v1.0 after 18 months (games were easier back then!), in some ways...

Hydra Reveal
Natural Selection 2

Hydra Reveal

Jul 2, 2010 Natural Selection 2 11 comments

For this update we'd like to show off the first of the alien structures, the Hydra.

Design of ns2_tram
Half-Life

Design of ns2_tram

Jun 18, 2010 Natural Selection 8 comments

For today's update we would like to focus on "Tram", one of several maps currently in development. This full sized NS2 map will ship with the Alpha, so...

The Shotgun
Half-Life

The Shotgun

Jun 8, 2010 Natural Selection 58 comments

We thought we'd take a moment to show you the updated version of one of the favorite weapons from NS1 (unless you were a Skulk...) - the Shotgun.

Damage Types in NS2
Half-Life

Damage Types in NS2

Jun 6, 2010 Natural Selection 19 comments

Hey everyone, I wanted to discuss damage types in NS2 briefly, and it's a bit much to discuss properly for tweet.

Friday Update - Build 148, Jetpacks and...Legos?
Natural Selection 2

Friday Update - Build 148, Jetpacks and...Legos?

May 29, 2010 Natural Selection 2 11 comments

This week we've got a few things to talk about. We've published a patch to the Engine Test and tools which will be available on Steam later today. One...

Friday Update - Podcast 28
Natural Selection 2

Friday Update - Podcast 28

Mar 19, 2010 Natural Selection 2 4 comments

Last week we mentioned that we were attending the Game Developer's Conference here in San Francisco. A number of people commented that they'd like to...

Friday Update - Level Processing
Natural Selection 2

Friday Update - Level Processing

Mar 14, 2010 Natural Selection 2 19 comments

Apologizes for the delay in getting this post up, the video encoder wasn't being very cooperative.

Friday Update - The Pistol and Axe
Natural Selection 2

Friday Update - The Pistol and Axe

Mar 6, 2010 Natural Selection 2 18 comments

Since our most recent screenshot had the new NS2 pistol in it we thought it would be appropriate to put together a blog showcasing the weapons that a...

NS2 coming to Steam!
Natural Selection 2

NS2 coming to Steam!

Mar 2, 2010 Natural Selection 2 40 comments

We have confirmed with Valve that pre-orders will transfer properly to Steam! As you know, we have been funded largely by preorders although many of you...

Friday Update - Lerk Reveal
Natural Selection 2

Friday Update - Lerk Reveal

Feb 26, 2010 Natural Selection 2 17 comments

It's been a long time coming, but here's the fourth in our alien reveals...the Lerk!

Friday Update - Build 137 and Sound Montages
Natural Selection 2

Friday Update - Build 137 and Sound Montages

Feb 19, 2010 Natural Selection 2 7 comments

It's Friday and we have another weekly update for you. If absence truly makes the heart grow fonder, then this week's patch to the Spark tool set should...

Spark SDK (Build 133) Released
Natural Selection 2

Spark SDK (Build 133) Released

Jan 23, 2010 Natural Selection 2 15 comments

Once again, this Friday we have another update to the Spark SDK for everyone who has pre-ordered Natural Selection 2. The Spark SDK is the package which...

Community Showcase
Natural Selection 2

Community Showcase

Dec 15, 2009 Natural Selection 2 12 comments

Three weeks ago we released the Spark Level Editor to everyone who pre-ordered Natural Selection 2. Our community has produced a lot of great stuff so...

First Peek At the New Frontiersman
Natural Selection 2

First Peek At the New Frontiersman

Sep 16, 2009 Natural Selection 2 9 comments

Thank you for subscribing to the NatSel media-packet network. The following article features a 95% match on your keywords "TSA," "Frontiersman," and "Kharaa...

Gorge Reveal
Natural Selection 2

Gorge Reveal

Sep 16, 2009 Natural Selection 2 17 comments

As the fourth part in our alien "reveals", we give to you, the Gorge!

Motion-capture tips
Natural Selection 2

Motion-capture tips

Aug 25, 2009 Natural Selection 2 5 comments

We decided we wanted to try motion-capturing the marine animations in NS2 because there are tons of them to make and because they are very time-consuming...

Modding Q&A
Natural Selection 2

Modding Q&A

Aug 20, 2009 Natural Selection 2 7 comments

This is too much to write for a tweet so I thought I'd write a micro-blog update about modding in NS2 in response to this e-mail:

Infantry Portal Reveal
Natural Selection 2

Infantry Portal Reveal

Aug 19, 2009 Natural Selection 2 15 comments

We continue our look at the revamped marine structures in NS2 with the new design for the Infantry Portal.

Armory Reveal
Natural Selection 2

Armory Reveal

Aug 17, 2009 Natural Selection 2 9 comments

Just to switch things up a bit from the alien reveals, we wanted to show off some more of the revamped marine structures in the game. First up is the...

Detailed Skulk "Reveal"
Natural Selection 2

Detailed Skulk "Reveal"

Aug 6, 2009 Natural Selection 2 24 comments

As the second part in our alien "reveals", we give to you the Skulk!

Environment Props
Natural Selection 2

Environment Props

Jul 28, 2009 Natural Selection 2 11 comments

Our environment artists have been cranking out both map specific and generic props. We wanted to post some images of these assets, and discuss a bit of...

Knife + Pistol = Taser?
Natural Selection 2

Knife + Pistol = Taser?

Jul 22, 2009 Natural Selection 2 9 comments

Being a small team with limited resources, and because we are essentially minimalists, we are always thinking of ways we can get more out of less. We...

Detailed Onos "reveal"
Natural Selection 2

Detailed Onos "reveal"

Jul 6, 2009 Natural Selection 2 16 comments

Hey everyone! Last week IGN released the first of our 5 alien "reveals". Each one showcases an alien in NS2, including the new concept art, final in-game...

Building things quickly with Mockups
Natural Selection 2

Building things quickly with Mockups

Apr 3, 2009 Natural Selection 2 1 comment

I wanted to mock up a new NS2 promotional website today. I started doing it on paper first but soon found myself scribbling things out whenever I wanted...

Committal and top-down level design in NS2
Natural Selection 2

Committal and top-down level design in NS2

Mar 30, 2009 Natural Selection 2 0 comments

We're back from GDC '09 and I wanted to write a micro-blog update. If these things can be short, we'll write them more.

One small step for a man, one giant leap for Mac-kind
Natural Selection 2

One small step for a man, one giant leap for Mac-kind

Mar 24, 2009 Natural Selection 2 8 comments

In order to work on Natural Selection 2 regardless of where I am, I recently decided to get a new laptop. I bought my last laptop around when we started...

Occlusion Culling
Natural Selection 2

Occlusion Culling

Mar 5, 2009 Natural Selection 2 16 comments

On of the important tasks in a first person engine is occlusion culling. Occlusion culling is the process of discarding elements of the world that aren't...

Meet the resource tower
Natural Selection 2

Meet the resource tower

Jan 28, 2009 Natural Selection 2 9 comments

In this blog entry we're going to give you a look at the new and improved resource tower. For those that aren't familiar with Natural Selection, the resource...

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