Twitchfactor is an independent game developer, specializing in action-oriented games, utilizing the latest technology to marry old-school gameplay with new-school horsepower.

Comment History
Twitchfactor
Twitchfactor Dec 8 2012, 2:12pm says:

Not a silly or leading "poll" on "INDIEdb", at all... ;)

+4 votes     poll: Indie or commerical?
Twitchfactor
Twitchfactor Jul 28 2012, 11:45am says:

Been playing games for a good 30 years and making games for a good 25 years, so "AAA", of course.

But the more interesting (to me) games are quickly becoming the "indie" games.

+2 votes     poll: So far you have played more
Twitchfactor
Twitchfactor Dec 3 2011, 7:56pm says:

Looks cool. Is the game sponsored by Dragon or does your symbol just look almost exactly like theirs?

+1 vote     article: Forerunner: About the Game
Twitchfactor
Twitchfactor Oct 9 2011, 5:10pm says:

Opinions are like ...

The white outline looks fine. It's your style. Don't let someone who can't be bothered to update their avatar throw negativity at you.

+2 votes     article: Weapons, Items, and a Pink Cat with Manliness Issues
Twitchfactor
Twitchfactor Jun 5 2011, 5:07pm replied:

You realize there were games just like Minecraft before Minecraft. "Original" nowadays means, "The one people know about vs. the one that failed in obscurity."

+7 votes     poll: Who would you rather be?
Twitchfactor
Twitchfactor May 7 2011, 2:17pm says:

This is probably a dumb question, but is the game going back to 3rd person? What's the character for?

+2 votes     article: Fara's Visual Journey
Twitchfactor
Twitchfactor May 7 2011, 2:13pm says:

Dome > Box

+3 votes     media: New Sky Dome
Twitchfactor
Twitchfactor May 7 2011, 2:12pm says:

Cool stuff.

I don't think engine swaps would be difficult, if you set up your car attributes properly. As far as the art, it should be a separate mesh that's attached to the car, anyway. Like the tires/wheels. You'd only "see" the engine in the shop, anyway, as it's under a hood (or bonnet, depending upon where you live) when you're racing, anyway.

+1 vote     media: Engine Block
Twitchfactor
Twitchfactor May 3 2011, 1:49am says:

That's a nice looking little game you've got there. Awesome finishing it, let alone getting it on multiple platforms! I'll have to check it out in the Mac Store. Any chance of an iPhone version?

+1 vote     game: Onslaught! Arena
Twitchfactor
Twitchfactor Apr 30 2011, 1:50am says:

Nice stuff. Makes me miss my 1200XL.

Is everything 2D (as 2D as Unity can get)? Using Sprite Manager?

+1 vote     media: First Gameplay Footage!
Twitchfactor
Twitchfactor Apr 19 2011, 6:06pm replied:

That's a pretty funny and "constructive" comment coming from a person who's avatar is a dark grey "x" on a black background.

Contrary to the belief of people bred on this generation of consoles/PC, not everyone is looking to utilize power and bandwidth to get closer to "realism". Now, people can pick whatever style they like, even if it's duochromatic abstract structure running.

Besides, realism and busy texture work have been done. (But I really looking forward to YOUR game cinco)

+2 votes     game: InMomentum
Twitchfactor
Twitchfactor Apr 19 2011, 6:01pm says:

Love the muzak.

+2 votes     article: Clustergun Trailer
Twitchfactor
Twitchfactor Mar 26 2011, 11:49pm says:

Why'd you change from 3rd-person puzzler to 1st-person platformer?

The controls feel a bit "slippery" for a platformer.

Love the jump-pads!

+3 votes     article: Prototype 3.0 Release
Twitchfactor
Twitchfactor Jan 21 2011, 9:08pm says:

Mac version?

+2 votes     download: MoonForge Version 13 Windows
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