Twisted Jenius, developer of Twisty's Asylum Escapades.
Some explanation about the initial parameters and goals of our first game and what we wanted to achieve.
An overview of the creative process that we used to determine what our game would be about.
The first steps of designing the Asylum, the game's environment
The basic thinking and plan behind distributing the game.
Twisty's Asylum Escapades, the 3D single-player, action/adventure video game, is now publicly available as a free open beta that you can download now
Some thoughts on the symbolism and psychology that went into the game.
A bit about the technological challenges that we faced in making the game.
Discussing some of the thinking that went into the designs of the enemies in the game.
A lot of care was taken when designing the various attacks and movements for the game's antagonists.
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