Developer for the Source mod Dystopia. Sometimes update my blog @ www.twincannon.com.

Comment History  (0 - 30 of 38)
twincannon
twincannon @ Mapping progress and possible engine switch

so... you hate good graphics? Nice opinion bro.

Good karma+2 votes
twincannon
twincannon @ Purify

trollolololey

Good karma+2 votes
twincannon
twincannon @ Blade Symphony

LORD TROLLEY OF TROLLINGTON

Good karma+3 votes
twincannon
twincannon @ World Generation Video

Nice, hex grid for the win. I like the idea of it having a sort of Sim City "region" flavor as well with neighboring tiles.

Good karma+2 votes
twincannon
twincannon @ Words of wisdom on the return home.

Beautiful and inspirational video there. Thanks.

Good karma+3 votes
twincannon
twincannon @ BioTerror: Play now for FREE!

Cool visuals, but really boring gameplay. :/

Good karma+4 votes
twincannon
twincannon @ A.Typical RPG

aww yeah

Good karma+1 vote
twincannon
twincannon @ Winter

It uses a modulate blend parameter. Similar effects can be seen in newer source engine games. Check out more about the method here: Developer.valvesoftware.com

Good karma+1 vote
twincannon
twincannon @ Gameplay trailer and website launch!

nice Arvind :)

Good karma+2 votes
twincannon
twincannon @ Magnesian 1.0 Released

The design seems pretty confused. I found myself box-surfing through most things that I would assume were trying to puzzles? There seems to be a lot of room for interesting Portal-like puzzles, but I just surf through them or otherwise "cheese" them.

Also I think a reason I tend to try and cheese the puzzles (at least, it feels like I am) is that the environment fights me every step of the way. I feel like I'm constantly getting caught on little lips that should be noclip etc.

Also the camera should probably be zoomed out by default, it's pretty much necessary and I didn't realize I could do it until I quit out in frustration the first time and then saw the control for it in the tutorial. With the camera being zoomed in all the way it's nearly impossible to figure out where to go. After I figured that out I did manage to finish the main game however.

Aside from that, cool game and cool concept!

Good karma+1 vote
twincannon
twincannon @ Magnesian 1.0 Released

pineapple fish

:3

Good karma+1 vote
twincannon
twincannon @ First foley sound effects test [HD video]

Sounds great. My only crit is that the wind sound effect from motion ramps up and becomes quiet too quickly. It's a great dramatic touch when making long leaps and such, but when running a few steps, it sounds out of place. Especially considering how quiet the background ambient wind noise is, and how high up the character is in this particular scene.

Good karma+3 votes
twincannon
twincannon @ Real Time Shadows and Exploding Body Parts

We need more gibs these days. Nice.

Good karma+1 vote
twincannon
twincannon @ Dope City Wars

Really cool art style. Nice job!

Good karma+1 vote
twincannon
twincannon @ We're Alive! - Development Update 8/22/10

Awesome character design for those enemies.

Good karma+1 vote
twincannon
twincannon @ The Last Resistance

Looks like Ultima 7 style graphics :O very cool.

Good karma+1 vote
twincannon
twincannon @ Spiral Game Studios - Opens Doors & Announces 'ORION: Prelude'

(buried)

halo with dinosaurs

Good karma-15 votes
twincannon
twincannon @ DotA Allstars Post-Mortem

dota was originally for reign of chaos

still, i dunno if it pre-dated stuff like tides of blood

Good karma+5 votes
twincannon
twincannon @ Dystopia

if you're talking about one of the videos, muzzle flashes kind of go awry when you playback a demo, so yeah

Good karma+1 vote
twincannon
twincannon @ Update 7 video

what in gods name

Good karma+1 vote
twincannon
twincannon @ Dystopia: August Update - Supporter Release Date!

Don't forget it's supporter *testing*. So there's bound to be some fun bugs. Like, say, a garage door growing to a hundred times it's size and eating players. With its teeth.

Good karma+1 vote
twincannon
twincannon @ Gabe & Tycho model tests

Both of their hairstyles could use a lot more puffiness, Gabe's especially, he's got quite a mane lately.

Good karma+2 votes
twincannon
twincannon @ Lonewolf DS

This is amazing. I haven't been this immersed in a game in a long while. Very well done, cheers!

Good karma+2 votes
twincannon
twincannon @ DIPRIP Demo v1.0

This is insanely awesome.

Good karma0 votes
twincannon
twincannon @ Crysis Mod SDK v1.0

Making the content/maps, surely

Good karma+1 vote
twincannon
twincannon @ Hellknight Headhunter

hahaha oh man, that's brutal! I especially like how he used the limp body as a weapon.

Good karma+1 vote
twincannon
twincannon @ PVKII Beta 2.0 Released!

If you don't like PVK2, you don't like fun.

Good karma+1 vote
twincannon
twincannon @ PVKII Beta 2.0 Released!

He's probably talking about the skirmisher and such.

Anyway, the game is incredibly balanced given how different the classes are. You'd think the pirates would rape everyone since they have guns, but I find they lose more often than not.

And I don't see how hit damage can be confusing when there's a power bar and it tells you how well of a hit you scored every time you hit someone. Oh, and it essentially tells you the opponents health, heh.

Good karma+1 vote
twincannon
twincannon @ BigBird

Haha I did the same thing.

Good karma+2 votes
twincannon
twincannon @ This is my rifle, this is my gun!

Astounding artwork. Great work.

Good karma+1 vote