It's people like you that make me love the internet. God bless you sir for five minutes of gut-wrenching laughter.
It's people like you that make me love the internet. God bless you sir for five minutes of gut-wrenching laughter.
Hey, first off amazing mod. One of the greatest I've had the chance to play. I have a question/possible issue. For some reason, in this new version it seems every time I play as the Axis, the Allies all have 100% accuracy and at least double the range of any of my units and are also able to destroy lighter armored vehicles like the Puma in just one or two rifle rounds, not anti-armor weapons, just good old M1 Garands. I've downloaded the newest version, installed it correctly (at least I think), and I've even downloaded the hotfix. What am I doing wrong here? It kind of makes it unplayable as the Axis, unless I wanted to cheat, which I'd rather prefer not to. Thanks again for an awesome mod though.
If I recall correctly, neither the Cybran or Aeon T1 Exp. Gunship doesn't have AA capabilities either. I believe only the Seraphim version does. They'd be damn near unstoppable in T1 if they all had killer AA.
The UEF does have a T1 Exp. Gunship. It was added back in TM 1.18 or 1.19. It was pretty beastly, but had no AA capabilities, but if escorted by some of TM's new T1 Interceptors, its not a problem.
Will they be upgraded once we progress our facs to T2 or when we build a T1 fac, we can immediately pump out Aurora Mk2?
Have you bothered to check out their website?
Check the Indiestone forums instead of the Moddb page. They don't update this page nearly as much. On Indiestone, they've released several beta updates, if you can call them that, on there. They're up to 0.2.0r right now and that came out back in either July or August. Also, at least the Project Zomboid team has been truthful about what feature are and are not available yet, and that you pay less money for far more content than "War Z." So no, not even close to being in the same ballpark as that cashgrab piece of garbage.
Seems pretty interesting. Keep up the good work.
Do you have the Lobby Enhancement mod? I'm pretty sure its required.
New factories? I must've missed the memo about this lol. Please tell me the new factories are experimental factories. Also, does the avalanche operate like the rest of the units in that we will get both Mark 1 and Mark 2 versions?
Very nice. But that is the RAH-66 Comanche. They were scrapped a few years back. I think they should make a comeback, albeit a little late lol. Besides, UEF are the only faction(my favorite faction) without T1 gunships. As always, you do impressive work sir.
Congrats brother! I graduated from good old Lost-In-The-Woods back in 2009. What company and battalion were you in? I imagine the 31st right? I was in Alpha 35th. I heard the 35th isn't around anymore. Engineers clear the way!
Hmmm what about "de Gaulle" for the famous French general in World War 2? I've noticed the UEF like to take a page from the USA's book and name things after famous generals, soldiers, and leaders. I.E. the Bismark, Percival, Striker, and Cooper.
Just played my first match with 1.17. Amazing job! I really like the new units. All else I can say is keep the mechs coming and more air and naval support please. Thanks for single-handedly keeping me interested in Forged Alliance. Keep up the good work!
twelvebravo
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