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englishpatch201.big ist NOT the real patch file, just the language file. So you dont have installed the patch in the right way, simply reinstall it. .net Framework should normally be intalled with the mod, so i dont think, that this is the problem.
Do you have a file called "_patch201.big" in your Rise of the Witchking folder? If not: Reinstall the patch. If you have the file in your folder, then check your .net framework, you need at least version 2.0, version 3.5 ist recommended.
Just vote for them all ;)
Simply press the "Edain Mod deaktivieren" button in the Switcher. This information is also written in the ReadMe ;)
It doesnt take long. Simply export all the files from your big, delete the files you dont need, open a new empty big file and import your files. Done in 5 minutes, if you know which files you edited.
If you really have an english version, then not the official made by the team. Only our administrator has the current english file, the translators only have parts of it. Also our translation was made without auto translator ;-)
By testing it? :-D it is working, all german submods are using this system ;-)
Yes simply delete the data you didnt change. Then rename your big, you need three _ at the beginning of the name, the woudlnt read your file without them.
@Sauron-and-BalrogFTW: Use your own .big file instead of replacing an edain file and i will check, if i put your mod in the switcher. The problem is that you dont need a 95mb edain data file for your submod, you could simply create a own big file with only your inis inside with a size of under 10mb. Do that instead of such posts and your submod will eventually come into the switcher.
Aha, from where and who did you get this information? Nobody from our team told that it will be released in this time.
Any progress? We could help to include the mod into desura, if you want ;)
Next version is 3.7.5, not 3.8, but you are right with the changes ;)
3.6.1 is only an Update, you also need version 3.6.
It would also be better to install the newest version, which is 3.7.1, you can download it here: Modding-union.com
It was only a switcher update, not a update for the mod ;)
every mission works, but you have to activate the new missions via the switcher
3.7.1 is already out, but still only in german ;)
There is already a new campaign, which was released a half a year ago.
Thanks for reporting the bug, it is fixxed now. Just update your Switcher ;)
The Geforce 9500GT is a very slow graphic card, you can run the game in medium settings with it. But you have to reduce the details with the mod, because of the higher quality of the textures und models ;)
No, it isnt. Does Tunngle work if you start it on your own?
Update your Switcher to version 3.9.3 and it should work ;)
type in " % a p p d a t a % " without the space signs and then delete the "My Rise of the Witchking Files" Folder
You can find "Run..." through clicking on the Start Button at Windows xp, just type "Run" in the searchbar of the startmenu at Windows Vista and 7
Jep das Forum hat sich irgendwie abgeschossen, nur leider ist Simbyte im Moment im Urlaub, so dass wir das nicht beheben können...
p;pdata%" into "Run..." und you will find the folder ;)
edit hmm the comment system just doesnt work with this, you have to type in " % a p p d a t a % without the space
Look at my post on page 2 ;)
Simply delete your "My Rise of the Witchking Files" folder, restart the game und saving and loading should work.
The folder can be found, through typing
p;pdata% into "Run"
Just click the Multiplayerbutton in the switcher, it will transfer you to the download page of tunngle
Der Fehler ist bekannt und liegt NICHT an der Mod. Avira Antivir hat vor ein paar Tagen ein Update released, welches es nicht möglich macht Schlacht um Mittelerde, egal ob das Addon, das Original, den ersten Teil oder irgendeine Modifikation, zu starten. Einzige bisher bekannte Möglichkeit das Problem zu lösen, ist Avira Antivir zu deinstallieren und ein anderes Antiviren Programm zu benutzen.
maybe a downloading problem, just download the mod again and it should work ;)
we know about this bug, it will be fixed with the fixpatch ;)