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Download the mod, double click the setup. Thats it. You need the expansion Rise of the Witchking thats why the mod is in the category of RotWK and not BFME 2. ;)
Install .Net Framework 4.0.
Thats why you should read descriptions. :P
Whoops, yeah, small mistake on my side. Going to upload an update right now.
Known bug, dont play against or with dwarven AI, it is causing the lagg. You yourself can play as dwarves, as long as the AI is not.
It will be installed nevertheless if you search for updates. ;)
Next faction will be Lothlorien, so one of the elven factions.
This is not a mod issue, but rather a game or connection issue. So there is nothing we can do regarding this.
I am like 99% sure that we wont ever add another language ourself. Why? Easy reason: We are Germans who speak German and English, no other languages or others only a little bit. Clearly not enough to translate it. We clearly won't learn new languages just to translate the mod.
But as also said multiple times: we are always happy about fan made translations. ;)
I think you know the answer since you already asked this question at least once.
There are 5 good and 4 evil factions in the Mod, this " imbalance " was always there.
Did you use the DirectX from the game DVD or one you downloaded? It needs to be the first one. Also if you are using a laptop with a NVidia graphics card then make sure the games .exe file and the game.dat are using the nvidia graphics processor and not the Intel on board chip.
Install .Net framework.
Install the newest version of .Net framework.
Also do NOT download DirectX 9,0c! Use the installer from the RotWK CD. Also make sure to reinstall your graphics card driver and select that the games exe and game.dat need to use the NVidia processor, if you are using a laptop with a NVidia card.
There is none. Simply open the Rotwk Worldbuilder while Edain is activated and Edains content is in there.
There are always people playing online, on the weekend are around 40 players online playing Edain. So there are people. As said beforehand: We wont include totally unbalanced things you are suggesting.
It comes in both languages, you can choose the one you like in the launcher.
You have 4.1.1 installed as long as the launcher is not finding an update or giving you an error message. Could be that you just searched for the 4.1 update when 4.1.1 was already released, so you already got the 4.1.1 files.
3.8.1 is only available in German and not supported anymore.
Cracks lead to different game versions everytime the game starts. Use a legal way (aka a way that does not knock out the copy protection) to start the game and you are fine.
No problem, as long as my name appears in the readme. Just posted because I would not have thought they would appear somewhere. :D
We for sure don't know which models and textures we created and are too stupid to check it.
The mod can be as good as it wants, it is still stealing content. We could have easily shown this the moddb admins directly so that they delete the profile if we really wanted to "destroy" the mod. We simply do not want our content in other mods without our permission.
No Problem, but you should keep in my that we are going to check this ;)
As said, we only speak for our own mods so Edain and battle for numenor. We can't tell you to delete stuff from other mods. But is is no good behaviour nevertheless, even though they are dead. As said: you are not stealing a book from the store because the author is not writing anymore or using his text for your own book without the permission for it.
We asked the authors for every texture and model we are using and named them in the read me. You did not do both.
Here is the list, total of over 700 files.
As reported multiple times: the dwarven AI currently leads to laggs. We are going to fix that with the next update. Also the Gondor AI tends to crash the game.
And btw: like all of the big, successful mods from which you stole content were created even before 2010. Our team is celebration a 10 years aniversary next year, Battle for Numenor was released just after RotWK, so in late 2006. The latest version of RJ early 2009. So all the mods from which you stole content came before your mod.
Are you kidding me? First of: I am a member of the Edain team. So you can see this as an official request. I can send you a PM with the exact message if you really want.
If you dont use the files then why don't you delete them? It is saving up space and no one is gonna get hurt.
Using stuff from mods because they are dead is NO reason to do it. What a stupid reasoning. Or are you also stealing books from the store because they were released 50 years ago and the author is already dead?
Also the time reasoning is stupid. Doing something wrong a long time does NOT make it right.
The palantiri ARE exclusive to Edain. Everyone using them without permission is stealing them. That is a fact. If you do not believe me that we created them, just look at our main page ( Modding-union.com ). It is using EXACT the same style as the good factions palantir.
And again: If deleting our stuff is not going to effect the mod then just do it and everything is fine.
I just saw that you used the Edain palantir in your screens and videos. We never gave the permission to you to use them. I then downloaded the mod and checked your assets. There are tons of assets from Edain, my old mod Battle for Numenor, RJ and multiple others. At least for the first two I can say for sure that you did not get the permission to use those. You didn't even give credit for them. So please delete those assets from your mod with the next update or we will contact the moddb admins to look into this issue.