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Jeah, but there is a limit for the AIs. Lone Wolf cant make 16 factions and give all of them a AI, its simply not possible to add so many AIs ;)
The mod is not compatible with cracks, use the legal way to start the mod and it should work fine ;)
That is not possible, maps have a maximum size which most of the 8 player maps already reach, there is no chance for bigger maps.
Version 3.7.5 has about 15000 downloads at the moment.
Just click the button again and it will get activated.
You dont have to activate it, simply start rotwk's worldbuilder and the edain content should be available ;)
Edain mod builder? I dont know what you are asking for.
Its easier when you talk to the people in the chat of tunngle. Just ask if someone wants to play a game ;)
But its illegal though ;)
The only way to play the mod ist to install the games with your cds. It seems like you only copied the data, but you also need the registry entries for a working mod / switcher / game.
The first error says that the patch is not installed, the second that the game is not installed. Both errors are caused, because of missing registry entries and a wrong installation through this.
But i cant give any help with so less information. What happens, if you click the activate button?
No, its an installation issue, when one file isnt writte in the right way. Reinstall the mod an the missings should disappear.
Perfect idea! And Everyone will be angry, because the english version will be released a year later. A lot of work is connected with such, in your eye "easy", changes.
That means, that something is not installed, like the patch 2.01 or the newest version of the mod.
Jeah, not only one mod for a strategy game...
As said before: Those submods are NOT made by the team, they are fan made. So we, as we the team, cant give any information about the submods.
Jeah, the submods arent compatible to the new version, so you cant use them, till the modders of the submods release a patch.
That problem is caused by your computer, not by the mod. Just do, what the erros says. Update your DirectX and acivate the hardware accelation.
And make sure that you have installed your graphic card driver.
No, they will be half german, half english. The voices of the original game, which were not changed, should be english, but the changed and new voices will be german.
Jeah, the campaign mission...
We have a fixed version in our intern betas since 1 or 2 versions, but we always forget to add the fixed map in the last two releases - shame on us ...
Seems like your englishpatch201.big wasnt copied in the right way, delete the file and install the mod again.
hmm doesnt look like a file is missing...
Please compare the file sizes of the englishpatches. The englishpatch201.big should be bigger than the two others.
Yes, at the moment only german. But the english version is near ;)
Looks like a download error, redownload the file and the setup should work ;)
Those submods arent made by the team, so we cant give any information about this.
No sorry, but we are hoping that the english version will be released before the next version ;)
Also the campaign is now integrated into the game like the original campaign - no need for changing the maps with the switcher.
Yes, we are working on the translation. ;)
TheLastSilmaril used trolololol
englishpatch201.big ist NOT the real patch file, just the language file. So you dont have installed the patch in the right way, simply reinstall it. .net Framework should normally be intalled with the mod, so i dont think, that this is the problem.
Do you have a file called "_patch201.big" in your Rise of the Witchking folder? If not: Reinstall the patch. If you have the file in your folder, then check your .net framework, you need at least version 2.0, version 3.5 ist recommended.