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No, they will be half german, half english. The voices of the original game, which were not changed, should be english, but the changed and new voices will be german.
Jeah, the campaign mission...
We have a fixed version in our intern betas since 1 or 2 versions, but we always forget to add the fixed map in the last two releases - shame on us ...
Seems like your englishpatch201.big wasnt copied in the right way, delete the file and install the mod again.
hmm doesnt look like a file is missing...
Please compare the file sizes of the englishpatches. The englishpatch201.big should be bigger than the two others.
Yes, at the moment only german. But the english version is near ;)
Looks like a download error, redownload the file and the setup should work ;)
Those submods arent made by the team, so we cant give any information about this.
No sorry, but we are hoping that the english version will be released before the next version ;)
Also the campaign is now integrated into the game like the original campaign - no need for changing the maps with the switcher.
Yes, we are working on the translation. ;)
TheLastSilmaril used trolololol
englishpatch201.big ist NOT the real patch file, just the language file. So you dont have installed the patch in the right way, simply reinstall it. .net Framework should normally be intalled with the mod, so i dont think, that this is the problem.
Do you have a file called "_patch201.big" in your Rise of the Witchking folder? If not: Reinstall the patch. If you have the file in your folder, then check your .net framework, you need at least version 2.0, version 3.5 ist recommended.
Just vote for them all ;)
Simply press the "Edain Mod deaktivieren" button in the Switcher. This information is also written in the ReadMe ;)
It doesnt take long. Simply export all the files from your big, delete the files you dont need, open a new empty big file and import your files. Done in 5 minutes, if you know which files you edited.
If you really have an english version, then not the official made by the team. Only our administrator has the current english file, the translators only have parts of it. Also our translation was made without auto translator ;-)
By testing it? :-D it is working, all german submods are using this system ;-)
Yes simply delete the data you didnt change. Then rename your big, you need three _ at the beginning of the name, the woudlnt read your file without them.
@Sauron-and-BalrogFTW: Use your own .big file instead of replacing an edain file and i will check, if i put your mod in the switcher. The problem is that you dont need a 95mb edain data file for your submod, you could simply create a own big file with only your inis inside with a size of under 10mb. Do that instead of such posts and your submod will eventually come into the switcher.
Aha, from where and who did you get this information? Nobody from our team told that it will be released in this time.
Any progress? We could help to include the mod into desura, if you want ;)
Next version is 3.7.5, not 3.8, but you are right with the changes ;)
3.6.1 is only an Update, you also need version 3.6.
It would also be better to install the newest version, which is 3.7.1, you can download it here: Modding-union.com
It was only a switcher update, not a update for the mod ;)
every mission works, but you have to activate the new missions via the switcher
3.7.1 is already out, but still only in german ;)
There is already a new campaign, which was released a half a year ago.
Thanks for reporting the bug, it is fixxed now. Just update your Switcher ;)
The Geforce 9500GT is a very slow graphic card, you can run the game in medium settings with it. But you have to reduce the details with the mod, because of the higher quality of the textures und models ;)
No, it isnt. Does Tunngle work if you start it on your own?